webgl_materials_physical_transmission.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transmission</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Transmission</div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js",
  16. "three/addons/": "./jsm/"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  23. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  24. import { UltraHDRLoader } from 'three/addons/loaders/UltraHDRLoader.js';
  25. const params = {
  26. color: 0xffffff,
  27. transmission: 1,
  28. opacity: 1,
  29. metalness: 0,
  30. roughness: 0,
  31. ior: 1.5,
  32. thickness: 0.01,
  33. specularIntensity: 1,
  34. specularColor: 0xffffff,
  35. envMapIntensity: 1,
  36. lightIntensity: 1,
  37. exposure: 1,
  38. transmissionResolutionScale: 1
  39. };
  40. let camera, scene, renderer;
  41. let mesh;
  42. const hdrEquirect = new UltraHDRLoader()
  43. .setPath( 'textures/equirectangular/' )
  44. .load( 'royal_esplanade_2k.hdr.jpg', function () {
  45. hdrEquirect.mapping = THREE.EquirectangularReflectionMapping;
  46. init();
  47. render();
  48. } );
  49. function init() {
  50. renderer = new THREE.WebGLRenderer( { antialias: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. renderer.shadowMap.enabled = true;
  54. document.body.appendChild( renderer.domElement );
  55. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  56. renderer.toneMappingExposure = params.exposure;
  57. scene = new THREE.Scene();
  58. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  59. camera.position.set( 0, 0, 120 );
  60. //
  61. scene.background = hdrEquirect;
  62. //
  63. const geometry = new THREE.SphereGeometry( 20, 64, 32 );
  64. const texture = new THREE.CanvasTexture( generateTexture() );
  65. texture.magFilter = THREE.NearestFilter;
  66. texture.wrapT = THREE.RepeatWrapping;
  67. texture.wrapS = THREE.RepeatWrapping;
  68. texture.repeat.set( 1, 3.5 );
  69. const material = new THREE.MeshPhysicalMaterial( {
  70. color: params.color,
  71. metalness: params.metalness,
  72. roughness: params.roughness,
  73. ior: params.ior,
  74. alphaMap: texture,
  75. envMap: hdrEquirect,
  76. envMapIntensity: params.envMapIntensity,
  77. transmission: params.transmission, // use material.transmission for glass materials
  78. specularIntensity: params.specularIntensity,
  79. specularColor: params.specularColor,
  80. opacity: params.opacity,
  81. side: THREE.DoubleSide,
  82. transparent: true
  83. } );
  84. mesh = new THREE.Mesh( geometry, material );
  85. scene.add( mesh );
  86. //
  87. const controls = new OrbitControls( camera, renderer.domElement );
  88. controls.addEventListener( 'change', render ); // use if there is no animation loop
  89. controls.minDistance = 10;
  90. controls.maxDistance = 150;
  91. window.addEventListener( 'resize', onWindowResize );
  92. //
  93. const gui = new GUI();
  94. gui.addColor( params, 'color' )
  95. .onChange( function () {
  96. material.color.set( params.color );
  97. render();
  98. } );
  99. gui.add( params, 'transmission', 0, 1, 0.01 )
  100. .onChange( function () {
  101. material.transmission = params.transmission;
  102. render();
  103. } );
  104. gui.add( params, 'opacity', 0, 1, 0.01 )
  105. .onChange( function () {
  106. material.opacity = params.opacity;
  107. render();
  108. } );
  109. gui.add( params, 'metalness', 0, 1, 0.01 )
  110. .onChange( function () {
  111. material.metalness = params.metalness;
  112. render();
  113. } );
  114. gui.add( params, 'roughness', 0, 1, 0.01 )
  115. .onChange( function () {
  116. material.roughness = params.roughness;
  117. render();
  118. } );
  119. gui.add( params, 'ior', 1, 2, 0.01 )
  120. .onChange( function () {
  121. material.ior = params.ior;
  122. render();
  123. } );
  124. gui.add( params, 'thickness', 0, 5, 0.01 )
  125. .onChange( function () {
  126. material.thickness = params.thickness;
  127. render();
  128. } );
  129. gui.add( params, 'specularIntensity', 0, 1, 0.01 )
  130. .onChange( function () {
  131. material.specularIntensity = params.specularIntensity;
  132. render();
  133. } );
  134. gui.addColor( params, 'specularColor' )
  135. .onChange( function () {
  136. material.specularColor.set( params.specularColor );
  137. render();
  138. } );
  139. gui.add( params, 'envMapIntensity', 0, 1, 0.01 )
  140. .name( 'envMap intensity' )
  141. .onChange( function () {
  142. material.envMapIntensity = params.envMapIntensity;
  143. render();
  144. } );
  145. gui.add( params, 'exposure', 0, 1, 0.01 )
  146. .onChange( function () {
  147. renderer.toneMappingExposure = params.exposure;
  148. render();
  149. } );
  150. gui.add( params, 'transmissionResolutionScale', 0.01, 1, 0.01 )
  151. .name( 'transmission resolution' )
  152. .onChange( function () {
  153. renderer.transmissionResolutionScale = params.transmissionResolutionScale;
  154. render();
  155. } );
  156. gui.open();
  157. }
  158. function onWindowResize() {
  159. const width = window.innerWidth;
  160. const height = window.innerHeight;
  161. camera.aspect = width / height;
  162. camera.updateProjectionMatrix();
  163. renderer.setSize( width, height );
  164. render();
  165. }
  166. //
  167. function generateTexture() {
  168. const canvas = document.createElement( 'canvas' );
  169. canvas.width = 2;
  170. canvas.height = 2;
  171. const context = canvas.getContext( '2d' );
  172. context.fillStyle = 'white';
  173. context.fillRect( 0, 1, 2, 1 );
  174. return canvas;
  175. }
  176. function render() {
  177. renderer.render( scene, camera );
  178. }
  179. </script>
  180. </body>
  181. </html>
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