webgpu_depth_texture.html 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. <html lang="en">
  2. <head>
  3. <title>three.js webgpu - depth texture</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="example.css">
  7. </head>
  8. <body>
  9. <div id="info" class="invert">
  10. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  11. <div class="title-wrapper">
  12. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Depth Texture</span>
  13. </div>
  14. <small>Rendering the scene's depth into a texture for later use</small>
  15. </div>
  16. <script type="importmap">
  17. {
  18. "imports": {
  19. "three": "../build/three.webgpu.js",
  20. "three/webgpu": "../build/three.webgpu.js",
  21. "three/tsl": "../build/three.tsl.js",
  22. "three/addons/": "./jsm/"
  23. }
  24. }
  25. </script>
  26. <script type="module">
  27. import * as THREE from 'three/webgpu';
  28. import { texture } from 'three/tsl';
  29. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  30. let camera, scene, controls, renderer;
  31. let quad, renderTarget;
  32. const dpr = window.devicePixelRatio;
  33. init();
  34. function init() {
  35. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 20 );
  36. camera.position.z = 4;
  37. scene = new THREE.Scene();
  38. scene.background = new THREE.Color( 0x222222 );
  39. scene.overrideMaterial = new THREE.MeshBasicNodeMaterial();
  40. //
  41. const geometry = new THREE.TorusKnotGeometry( 1, 0.3, 128, 64 );
  42. const count = 50;
  43. const scale = 5;
  44. for ( let i = 0; i < count; i ++ ) {
  45. const r = Math.random() * 2.0 * Math.PI;
  46. const z = ( Math.random() * 2.0 ) - 1.0;
  47. const zScale = Math.sqrt( 1.0 - z * z ) * scale;
  48. const mesh = new THREE.Mesh( geometry );
  49. mesh.position.set(
  50. Math.cos( r ) * zScale,
  51. Math.sin( r ) * zScale,
  52. z * scale
  53. );
  54. mesh.rotation.set( Math.random(), Math.random(), Math.random() );
  55. scene.add( mesh );
  56. }
  57. //
  58. renderer = new THREE.WebGPURenderer( { antialias: true } );
  59. renderer.setPixelRatio( dpr );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. renderer.setAnimationLoop( animate );
  62. document.body.appendChild( renderer.domElement );
  63. const depthTexture = new THREE.DepthTexture();
  64. depthTexture.type = THREE.FloatType;
  65. renderTarget = new THREE.RenderTarget( window.innerWidth * dpr, window.innerHeight * dpr );
  66. renderTarget.depthTexture = depthTexture;
  67. window.addEventListener( 'resize', onWindowResize );
  68. // FX
  69. const materialFX = new THREE.MeshBasicNodeMaterial();
  70. materialFX.colorNode = texture( depthTexture );
  71. quad = new THREE.QuadMesh( materialFX );
  72. //
  73. controls = new OrbitControls( camera, renderer.domElement );
  74. controls.enableDamping = true;
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. renderTarget.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  81. }
  82. function animate() {
  83. renderer.setRenderTarget( renderTarget );
  84. renderer.render( scene, camera );
  85. renderer.setRenderTarget( null );
  86. quad.render( renderer );
  87. }
  88. </script>
  89. </body>
  90. </html>
粤ICP备19079148号