webgpu_tonemapping.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  12. <div class="title-wrapper">
  13. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Shadow Map</span>
  14. </div>
  15. <small>
  16. Venice Mask by
  17. <a href="https://sketchfab.com/D.art" target="_blank" rel="noopener">DailyArt</a> is licensed under <a href="https://creativecommons.org/licenses/by-nc/4.0/" target="_blank" rel="noopener">CC Attribution-NonCommercial</a><br />
  18. <a href="https://hdrihaven.com/hdri/?h=venice_sunset" target="_blank" rel="noopener">Venice Sunset</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  19. </small>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.webgpu.js",
  25. "three/webgpu": "../build/three.webgpu.js",
  26. "three/tsl": "../build/three.tsl.js",
  27. "three/addons/": "./jsm/"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three/webgpu';
  33. import { Inspector } from 'three/addons/inspector/Inspector.js';
  34. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  35. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  36. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  37. import { HDRLoader } from 'three/addons/loaders/HDRLoader.js';
  38. let renderer, scene, camera, controls;
  39. let gui;
  40. const params = {
  41. exposure: 1.0,
  42. toneMapping: 'Neutral',
  43. blurriness: 0.3,
  44. intensity: 1.0,
  45. };
  46. const toneMappingOptions = {
  47. None: THREE.NoToneMapping,
  48. Linear: THREE.LinearToneMapping,
  49. Reinhard: THREE.ReinhardToneMapping,
  50. Cineon: THREE.CineonToneMapping,
  51. ACESFilmic: THREE.ACESFilmicToneMapping,
  52. AgX: THREE.AgXToneMapping,
  53. Neutral: THREE.NeutralToneMapping
  54. };
  55. init().catch( function ( err ) {
  56. console.error( err );
  57. } );
  58. async function init() {
  59. renderer = new THREE.WebGPURenderer( { antialias: true } );
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. renderer.setAnimationLoop( animate );
  63. renderer.inspector = new Inspector();
  64. document.body.appendChild( renderer.domElement );
  65. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  66. renderer.toneMappingExposure = params.exposure;
  67. scene = new THREE.Scene();
  68. scene.backgroundBlurriness = params.blurriness;
  69. const light = new THREE.DirectionalLight( 0xfff3ee, 3 ); // simulate sun
  70. light.position.set( 1, 0.05, 0.7 );
  71. scene.add( light );
  72. // scene.add( new THREE.DirectionalLightHelper( light, 1, 0x000000 ) );
  73. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
  74. camera.position.set( - 0.02, 0.03, 0.05 );
  75. controls = new OrbitControls( camera, renderer.domElement );
  76. controls.enablePan = false;
  77. controls.enableDamping = true;
  78. controls.minDistance = 0.03;
  79. controls.maxDistance = 0.2;
  80. controls.target.set( 0, 0.03, 0 );
  81. controls.update();
  82. const hdrLoader = new HDRLoader()
  83. .setPath( 'textures/equirectangular/' );
  84. const dracoLoader = new DRACOLoader();
  85. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  86. const gltfLoader = new GLTFLoader();
  87. gltfLoader.setDRACOLoader( dracoLoader );
  88. gltfLoader.setPath( 'models/gltf/' );
  89. const [ texture, gltf ] = await Promise.all( [
  90. hdrLoader.loadAsync( 'venice_sunset_1k.hdr' ),
  91. gltfLoader.loadAsync( 'venice_mask.glb' ),
  92. ] );
  93. // environment
  94. texture.mapping = THREE.EquirectangularReflectionMapping;
  95. scene.background = texture;
  96. scene.environment = texture;
  97. // model
  98. scene.add( gltf.scene );
  99. window.addEventListener( 'resize', onWindowResize );
  100. //
  101. gui = renderer.inspector.createParameters( 'Settings' );
  102. const toneMappingFolder = gui.addFolder( 'Tone Mapping' );
  103. toneMappingFolder.add( params, 'toneMapping', Object.keys( toneMappingOptions ) )
  104. .name( 'type' )
  105. .onChange( function () {
  106. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  107. } );
  108. toneMappingFolder.add( params, 'exposure', 0, 2 )
  109. .onChange( function ( value ) {
  110. renderer.toneMappingExposure = value;
  111. } );
  112. const backgroundFolder = gui.addFolder( 'Background' );
  113. backgroundFolder.add( params, 'blurriness', 0, 1 )
  114. .onChange( function ( value ) {
  115. scene.backgroundBlurriness = value;
  116. } );
  117. backgroundFolder.add( params, 'intensity', 0, 1 )
  118. .onChange( function ( value ) {
  119. scene.backgroundIntensity = value;
  120. } );
  121. }
  122. function onWindowResize() {
  123. camera.aspect = window.innerWidth / window.innerHeight;
  124. camera.updateProjectionMatrix();
  125. renderer.setSize( window.innerWidth, window.innerHeight );
  126. }
  127. function animate() {
  128. controls.update();
  129. renderer.render( scene, camera );
  130. }
  131. </script>
  132. </body>
  133. </html>
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