webxr_xr_controls_transform.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js xr - controls - transform</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> xr - controls - transform
  12. </div>
  13. <script type="importmap">
  14. {
  15. "imports": {
  16. "three": "../build/three.module.js",
  17. "three/addons/": "./jsm/"
  18. }
  19. }
  20. </script>
  21. <script type="module">
  22. import * as THREE from 'three';
  23. import { TransformControls } from 'three/addons/controls/TransformControls.js';
  24. import { XRButton } from 'three/addons/webxr/XRButton.js';
  25. import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';
  26. import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
  27. let container;
  28. let camera, scene, renderer;
  29. let bloomPass;
  30. let controller1, controller2, line;
  31. let controllerGrip1, controllerGrip2;
  32. let raycaster;
  33. let controls, group;
  34. init();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. scene = new THREE.Scene();
  39. scene.background = new THREE.Color( 0x808080 );
  40. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  41. camera.position.set( 0, 1.6, 0 );
  42. const floorGeometry = new THREE.PlaneGeometry( 6, 6 );
  43. const floorMaterial = new THREE.ShadowMaterial( { opacity: 0.25, blending: THREE.CustomBlending, transparent: false } );
  44. const floor = new THREE.Mesh( floorGeometry, floorMaterial );
  45. floor.rotation.x = - Math.PI / 2;
  46. floor.receiveShadow = true;
  47. scene.add( floor );
  48. scene.add( new THREE.HemisphereLight( 0xbcbcbc, 0xa5a5a5, 3 ) );
  49. const light = new THREE.DirectionalLight( 0xffffff, 3 );
  50. light.position.set( 0, 6, 0 );
  51. light.castShadow = true;
  52. light.shadow.camera.top = 3;
  53. light.shadow.camera.bottom = - 3;
  54. light.shadow.camera.right = 3;
  55. light.shadow.camera.left = - 3;
  56. light.shadow.mapSize.set( 4096, 4096 );
  57. scene.add( light );
  58. group = new THREE.Group();
  59. scene.add( group );
  60. const geometries = [
  61. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  62. new THREE.ConeGeometry( 0.2, 0.4, 64 ),
  63. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  64. new THREE.IcosahedronGeometry( 0.2, 8 ),
  65. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  66. ];
  67. for ( let i = 0; i < 16; i ++ ) {
  68. const geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  69. const material = new THREE.MeshStandardMaterial( {
  70. color: Math.random() * 0xffffff,
  71. roughness: 0.7,
  72. metalness: 0.0
  73. } );
  74. const object = new THREE.Mesh( geometry, material );
  75. object.position.x = Math.random() - 0.5;
  76. object.position.y = Math.random() * 2 + 0.5;
  77. object.position.z = Math.random() - 2.5;
  78. object.rotation.x = Math.random() * 2 * Math.PI;
  79. object.rotation.y = Math.random() * 2 * Math.PI;
  80. object.rotation.z = Math.random() * 2 * Math.PI;
  81. object.scale.setScalar( Math.random() + 0.5 );
  82. object.castShadow = true;
  83. object.receiveShadow = true;
  84. group.add( object );
  85. }
  86. //
  87. renderer = new THREE.WebGLRenderer( { antialias: true, outputBufferType: THREE.HalfFloatType } );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. renderer.setAnimationLoop( animate );
  91. renderer.shadowMap.enabled = true;
  92. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  93. renderer.xr.enabled = true;
  94. container.appendChild( renderer.domElement );
  95. // post-processing
  96. bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
  97. renderer.setEffects( [ bloomPass ] );
  98. document.body.appendChild( XRButton.createButton( renderer ) );
  99. // controllers
  100. controller1 = renderer.xr.getController( 0 );
  101. controller1.addEventListener( 'select', onSelect );
  102. controller1.addEventListener( 'selectstart', onControllerEvent );
  103. controller1.addEventListener( 'selectend', onControllerEvent );
  104. controller1.addEventListener( 'move', onControllerEvent );
  105. controller1.userData.active = false;
  106. scene.add( controller1 );
  107. controller2 = renderer.xr.getController( 1 );
  108. controller2.addEventListener( 'select', onSelect );
  109. controller2.addEventListener( 'selectstart', onControllerEvent );
  110. controller2.addEventListener( 'selectend', onControllerEvent );
  111. controller2.addEventListener( 'move', onControllerEvent );
  112. controller2.userData.active = true;
  113. scene.add( controller2 );
  114. const controllerModelFactory = new XRControllerModelFactory();
  115. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  116. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  117. scene.add( controllerGrip1 );
  118. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  119. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  120. scene.add( controllerGrip2 );
  121. //
  122. const geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  123. line = new THREE.Line( geometry );
  124. line.name = 'line';
  125. line.scale.z = 5;
  126. raycaster = new THREE.Raycaster();
  127. // controls
  128. controls = new TransformControls( camera, renderer.domElement );
  129. controls.attach( group.children[ 0 ] );
  130. scene.add( controls.getHelper() );
  131. //
  132. window.addEventListener( 'resize', onWindowResize );
  133. }
  134. function onSelect( event ) {
  135. const controller = event.target;
  136. controller1.userData.active = false;
  137. controller2.userData.active = false;
  138. if ( controller === controller1 ) {
  139. controller1.userData.active = true;
  140. controller1.add( line );
  141. }
  142. if ( controller === controller2 ) {
  143. controller2.userData.active = true;
  144. controller2.add( line );
  145. }
  146. raycaster.setFromXRController( controller );
  147. const intersects = raycaster.intersectObjects( group.children );
  148. if ( intersects.length > 0 ) {
  149. controls.attach( intersects[ 0 ].object );
  150. }
  151. }
  152. function onControllerEvent( event ) {
  153. const controller = event.target;
  154. if ( controller.userData.active === false ) return;
  155. controls.getRaycaster().setFromXRController( controller );
  156. switch ( event.type ) {
  157. case 'selectstart':
  158. controls.pointerDown( null );
  159. break;
  160. case 'selectend':
  161. controls.pointerUp( null );
  162. break;
  163. case 'move':
  164. controls.pointerHover( null );
  165. controls.pointerMove( null );
  166. break;
  167. }
  168. }
  169. function onWindowResize() {
  170. camera.aspect = window.innerWidth / window.innerHeight;
  171. camera.updateProjectionMatrix();
  172. renderer.setSize( window.innerWidth, window.innerHeight );
  173. }
  174. //
  175. function animate() {
  176. renderer.render( scene, camera );
  177. }
  178. </script>
  179. </body>
  180. </html>
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