random.html 2.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body
  9. {
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. a
  15. {
  16. color:#0078ff;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script type="text/javascript" src="../../build/three.js"></script>
  22. <script type="text/javascript" src="http://github.com/mrdoob/stats.js/raw/master/build/stats.js"></script>
  23. <script type="text/javascript">
  24. var SCREEN_WIDTH = window.innerWidth;
  25. var SCREEN_HEIGHT = window.innerHeight;
  26. var stats;
  27. var container;
  28. var particle;
  29. var camera;
  30. var scene;
  31. var renderer;
  32. var mouseX = 0;
  33. var mouseY = 0;
  34. var windowHalfX = window.innerWidth / 2;
  35. var windowHalfY = window.innerHeight / 2;
  36. init();
  37. setInterval(loop, 1000 / 60);
  38. function init()
  39. {
  40. container = document.createElement('div');
  41. document.body.appendChild(container);
  42. camera = new Camera(0, 0, 1000);
  43. camera.focus = 200;
  44. scene = new Scene();
  45. renderer = new CanvasRenderer();
  46. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  47. for (var i = 0; i < 1000; i++)
  48. {
  49. particle = new Particle( new ColorMaterial(Math.random() * 0x808008 + 0x808080, 1) );
  50. particle.size = Math.random() * 10 + 5;
  51. particle.position.x = Math.random() * 2000 - 1000;
  52. particle.position.y = Math.random() * 2000 - 1000;
  53. particle.position.z = Math.random() * 2000 - 1000;
  54. particle.updateMatrix();
  55. scene.add( particle );
  56. }
  57. container.appendChild(renderer.viewport);
  58. stats = new Stats();
  59. stats.domElement.style.position = 'absolute';
  60. stats.domElement.style.top = '0px';
  61. container.appendChild(stats.domElement);
  62. document.addEventListener('mousemove', onDocumentMouseMove, false);
  63. document.addEventListener('touchstart', onDocumentTouchStart, false);
  64. document.addEventListener('touchmove', onDocumentTouchMove, false);
  65. }
  66. //
  67. function onDocumentMouseMove(event)
  68. {
  69. mouseX = event.clientX - windowHalfX;
  70. mouseY = event.clientY - windowHalfY;
  71. }
  72. function onDocumentTouchStart( event )
  73. {
  74. if(event.touches.length == 1)
  75. {
  76. event.preventDefault();
  77. mouseX = event.touches[0].pageX - windowHalfX;
  78. mouseY = event.touches[0].pageY - windowHalfY;
  79. }
  80. }
  81. function onDocumentTouchMove( event )
  82. {
  83. if(event.touches.length == 1)
  84. {
  85. event.preventDefault();
  86. mouseX = event.touches[0].pageX - windowHalfX;
  87. mouseY = event.touches[0].pageY - windowHalfY;
  88. }
  89. }
  90. //
  91. function loop()
  92. {
  93. camera.x += (mouseX - camera.x) * .05;
  94. camera.y += (-mouseY - camera.y) * .05;
  95. camera.updateMatrix();
  96. renderer.render(scene, camera);
  97. stats.update();
  98. }
  99. </script>
  100. </body>
  101. </html>
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