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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js canvas - geometry - cube</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/Three.js"></script>
- <script src="js/RequestAnimationFrame.js"></script>
- <script src="js/Stats.js"></script>
-
- <script src="../src/core/Geometry.js"></script>
- <script src="../src/extras/geometries/CubeGeometry.js"></script>
- <script>
- var container, stats;
- var camera, scene, renderer;
- var cube, plane;
- var targetRotation = 0;
- var targetRotationOnMouseDown = 0;
- var mouseX = 0;
- var mouseXOnMouseDown = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
-
-
- /*
- * @author zz85 / https://github.com/zz85
- * Smooth Geometry (SmoothMesh) using Catmull-Clark Subdivision Surfaces
- * Readings:
- * http://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface
- * http://www.rorydriscoll.com/2008/08/01/catmull-clark-subdivision-the-basics/
- */
- //
- THREE.SubdivisionGeometry = function( oldGeometry ) {
- THREE.Geometry.call( this );
- var scope = this;
-
- function v( x, y, z ) {
- scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );
- }
- function f4( a, b, c, d ) {
- scope.faces.push( new THREE.Face4( a, b, c, d ) );
- }
-
- function edge_hash( a, b ) {
- return Math.min( a, b ) + "_" + Math.max( a, b );
- };
-
- var originalPoints = oldGeometry.vertices;
- var originalFaces = oldGeometry.faces;
-
- var newPoints = originalPoints.concat(); // Vertices
-
- var facePoints = [], edgePoints = {};
-
- // Step 1
- // For each face, add a face point
- // Set each face point to be the centroid of all original points for the respective face.
-
- var i, il, face;
-
- for (i=0, il = originalFaces.length; i<il ;i++) {
- face = originalFaces[i];
- facePoints.push(face.centroid);
- newPoints.push( new THREE.Vertex(face.centroid) );
- }
-
- // Step 2
- // For each edge, add an edge point.
- // Set each edge point to be the average of the two neighbouring face points and its two original endpoints.
- oldGeometry.computeEdgeFaces();
- var edges = oldGeometry.edges, edge, faceIndexA, faceIndexB, avg;
- console.log('edges', edges.length);
-
-
- var vfMap = oldGeometry.vfMap;
- console.log('vfMap', vfMap);
-
- var edgeInfo;
- var edgeCount = 0;
- var originalVerticesLength = originalPoints.length;
- var edgeVertex, edgeVertexA, edgeVertexB;
- for (i in vfMap) {
- edgeInfo = vfMap[i];
- edge = edgeInfo.array;
- faceIndexA = edge[0]; // face index a
- faceIndexB = edge[1]; // face index b
-
- avg = new THREE.Vector3();
-
- avg.addSelf(facePoints[faceIndexA]);
- avg.addSelf(facePoints[faceIndexB]);
-
-
- edgeVertex = i.split('_');
- edgeVertexA = edgeVertex[0];
- edgeVertexB = edgeVertex[1];
-
- avg.addSelf(originalPoints[edgeVertexA].position);
- avg.addSelf(originalPoints[edgeVertexB].position);
-
-
-
- avg.multiplyScalar(0.25);
-
- edgePoints[i] = originalVerticesLength + originalFaces.length + edgeCount;
-
- newPoints.push( new THREE.Vertex(avg) );
-
- console.log(edge, i);
- edgeCount ++;
-
-
-
- }
-
- // Step 3
- // For each face point, add an edge for every edge of the face,
- // connecting the face point to each edge point for the face.
-
-
- var facePt, currentVerticeIndex;
-
- var hashAB, hashBC, hashCD, hashDA, hashCA;
-
-
- for (i=0, il = facePoints.length; i<il ;i++) { // for every face
- facePt = facePoints[i];
- face = originalFaces[i];
- currentVerticeIndex = originalVerticesLength+ i;
-
- console.log('face', face, facePt);
- if ( face instanceof THREE.Face3 ) {
-
- // create 3 face4s
-
- hashAB = edge_hash( face.a, face.b );
- hashBC = edge_hash( face.b, face.c );
- hashCA = edge_hash( face.c, face.a );
-
- f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC]);
- f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCA]);
- f4( currentVerticeIndex, edgePoints[hashCA], face.a, edgePoints[hashAB]);
-
- } else if ( face instanceof THREE.Face4 ) {
- // create 4 face4s
-
- hashAB = edge_hash( face.a, face.b );
- hashBC = edge_hash( face.b, face.c );
- hashCD = edge_hash( face.c, face.d );
- hashDA = edge_hash( face.d, face.a );
-
- // f4( currentVerticeIndex, edgePoints[hashAB], face.b, edgePoints[hashBC]);
- // f4( currentVerticeIndex, edgePoints[hashBC], face.c, edgePoints[hashCD]);
- // f4( currentVerticeIndex, edgePoints[hashCD], face.d, edgePoints[hashDA]);
- // f4( currentVerticeIndex, edgePoints[hashDA], face.a, edgePoints[hashAB]);
-
- f4( face.a, edgePoints[hashAB], currentVerticeIndex, edgePoints[hashDA]);
- f4( face.b, edgePoints[hashBC], currentVerticeIndex, edgePoints[hashAB]);
- f4( face.c, edgePoints[hashCD], currentVerticeIndex, edgePoints[hashBC]);
- f4( face.d, edgePoints[hashDA], currentVerticeIndex, edgePoints[hashCD]);
-
-
- } else {
- console.log('face should be a face!', face);
- }
- }
-
-
- scope.vertices = newPoints;
-
- console.log('original ', oldGeometry.vertices.length, oldGeometry.faces.length );
-
- console.log('newPoints', newPoints, 'faces', this.faces, newPoints.length, this.faces.length );
-
- // Step 4
-
- // For each original point P,
- // take the average F of all n face points for faces touching P,
- // and take the average R of all n edge midpoints for edges touching P,
- // where each edge midpoint is the average of its two endpoint vertices.
- // Move each original point to the point
-
-
-
- var vertexEdgeMap = {};
- var vertexFaceMap = {};
-
- var addVertexEdgeMap = function(vertex, edge) {
- if (vertexEdgeMap[vertex]===undefined) {
- vertexEdgeMap[vertex] = [];
- }
-
- vertexEdgeMap[vertex].push(edge);
- };
-
- var addVertexFaceMap = function(vertex, face) {
- if (vertexFaceMap[vertex]===undefined) {
- vertexFaceMap[vertex] = {};
- }
-
- vertexFaceMap[vertex][face] = null;
- };
-
- for (i in vfMap) {
- edgeInfo = vfMap[i];
-
- edgeVertex = i.split('_');
- edgeVertexA = edgeVertex[0];
- edgeVertexB = edgeVertex[1];
-
- addVertexEdgeMap(edgeVertexA,edgeInfo );
- addVertexEdgeMap(edgeVertexB,edgeInfo );
-
- edge = edgeInfo.array;
- faceIndexA = edge[0]; // face index a
- faceIndexB = edge[1]; // face index b
-
- addVertexFaceMap(edgeVertexA, faceIndexA);
- addVertexFaceMap(edgeVertexA, faceIndexB);
- addVertexFaceMap(edgeVertexB, faceIndexA);
- addVertexFaceMap(edgeVertexB, faceIndexB);
-
- }
-
- console.log('vertexEdgeMap',vertexEdgeMap, 'vertexFaceMap', vertexFaceMap);
-
- var F = new THREE.Vector3();
- var R = new THREE.Vector3();
-
- var j, n;
- for (i=0, il = originalPoints.length; i<il; i++) {
- // (F + 2R + (n-3)P) / n
-
- F.set(0,0,0);
- R.set(0,0,0);
- var newPos = new THREE.Vector3(0,0,0);
-
- var z =0;
- for (j in vertexFaceMap[i]) {
- F.addSelf(facePoints[j]);
- }
-
- F.divideScalar(z);
-
- n = vertexEdgeMap[i].length;
-
- for (j=0; j<n;j++) {
- edge = vertexEdgeMap[i][j].array
- var midPt = originalPoints[edge[0]].position.clone().addSelf(originalPoints[edge[1]].position).divideScalar(2);
- R.addSelf(midPt);
- // R.addSelf(originalPoints[edge[0]].position);
- // R.addSelf(originalPoints[edge[1]].position);
- }
-
- newPos.addSelf(originalPoints[i].position);
- newPos.multiplyScalar(n - 3);
-
- newPos.addSelf(F);
- newPos.addSelf(R.multiplyScalar(2));
- newPos.divideScalar(n);
-
- this.vertices[i].position = newPos;
-
-
- }
-
- console.log('HEY', this);
-
-
- this.computeCentroids();
- this.computeFaceNormals();
- };
-
- THREE.SubdivisionGeometry.prototype = new THREE.Geometry();
- THREE.SubdivisionGeometry.prototype.constructor = THREE.SubdivisionGeometry;
-
-
- // Create subdivision geometry
- function subdivision(geometry) {
- return new THREE.SubdivisionGeometry(geometry);
- }
-
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = 'Drag to spin the cube';
- container.appendChild( info );
- camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.y = 150;
- camera.position.z = 500;
- camera.target.position.y = 150;
- scene = new THREE.Scene();
-
-
-
- // Cube
- var materials = [];
- for ( var i = 0; i < 6; i ++ ) {
- materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: true } ) ] );
- }
-
- geometry = new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1, materials );
-
- smooth = subdivision(geometry);
- //smooth = subdivision(smooth);
-
- var PI2 = Math.PI * 2;
- var program = function ( context ) {
- context.beginPath();
- context.arc( 0, 0, 1, 0, PI2, true );
- context.closePath();
- context.fill();
- }
- group = new THREE.Object3D();
- group.position.y = 150;
- scene.add( group );
- for ( var i = 0; i < smooth.vertices.length; i++ ) {
- particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: program } ) );
- particle.position = smooth.vertices[i].position;
- var pos = smooth.vertices.position
- particle.scale.x = particle.scale.y = 5;
- group.add( particle );
- }
-
- cube = new THREE.Mesh( smooth, new THREE.MeshBasicMaterial( { color: 0x405040, wireframe:true, opacity:0.8 } ) ); //new THREE.MeshFaceMaterial()
- cube.doubleSided = true;
- cube.position.y = 150;
- cube.overdraw = true;
- scene.add( cube );
- // Plane
- plane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
- plane.rotation.x = - 90 * ( Math.PI / 180 );
- plane.overdraw = true;
- scene.add( plane );
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
- }
- //
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'mouseup', onDocumentMouseUp, false );
- document.addEventListener( 'mouseout', onDocumentMouseOut, false );
- mouseXOnMouseDown = event.clientX - windowHalfX;
- targetRotationOnMouseDown = targetRotation;
- }
- function onDocumentMouseMove( event ) {
- mouseX = event.clientX - windowHalfX;
- targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
- }
- function onDocumentMouseUp( event ) {
- document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
- document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
- document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
- }
- function onDocumentMouseOut( event ) {
- document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
- document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
- document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
- }
- function onDocumentTouchStart( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
- targetRotationOnMouseDown = targetRotation;
- }
- }
- function onDocumentTouchMove( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseX = event.touches[ 0 ].pageX - windowHalfX;
- targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- group.rotation.y = plane.rotation.z = cube.rotation.y += ( targetRotation - cube.rotation.y ) * 0.05;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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