webgl_materials_standard_nodes.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard (nodes)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js"
  18. }
  19. }
  20. </script>
  21. <!-- Import maps polyfill -->
  22. <!-- Remove this when import maps will be widely supported -->
  23. <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
  24. <script type="importmap">
  25. {
  26. "imports": {
  27. "three": "../build/three.module.js"
  28. }
  29. }
  30. </script>
  31. <script type="module">
  32. import * as THREE from 'three';
  33. import Stats from './jsm/libs/stats.module.js';
  34. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  35. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  36. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  37. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  38. import { nodeFrame } from './jsm/renderers/webgl/nodes/WebGLNodes.js';
  39. import * as Nodes from './jsm/renderers/nodes/Nodes.js';
  40. let container, stats;
  41. let camera, scene, renderer, controls;
  42. init();
  43. animate();
  44. function init() {
  45. container = document.createElement( 'div' );
  46. document.body.appendChild( container );
  47. renderer = new THREE.WebGLRenderer( { antialias: true } );
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. container.appendChild( renderer.domElement );
  51. renderer.outputEncoding = THREE.sRGBEncoding;
  52. renderer.toneMapping = THREE.ReinhardToneMapping;
  53. renderer.toneMappingExposure = 3;
  54. //
  55. scene = new THREE.Scene();
  56. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  57. camera.position.z = 2;
  58. controls = new TrackballControls( camera, renderer.domElement );
  59. //
  60. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  61. //
  62. const material = new Nodes.MeshStandardNodeMaterial();
  63. new OBJLoader()
  64. .setPath( 'models/obj/cerberus/' )
  65. .load( 'Cerberus.obj', function ( group ) {
  66. const loader = new THREE.TextureLoader()
  67. .setPath( 'models/obj/cerberus/' );
  68. const diffuseMap = loader.load( 'Cerberus_A.jpg' );
  69. diffuseMap.wrapS = THREE.RepeatWrapping;
  70. diffuseMap.encoding = THREE.sRGBEncoding;
  71. const rmMap = loader.load( 'Cerberus_RM.jpg' );
  72. rmMap.wrapS = THREE.RepeatWrapping;
  73. const normalMap = loader.load( 'Cerberus_N.jpg' );
  74. normalMap.wrapS = THREE.RepeatWrapping;
  75. const mpMapNode = new Nodes.TextureNode( rmMap );
  76. material.colorNode = new Nodes.OperatorNode( '*', new Nodes.TextureNode( diffuseMap ), new Nodes.Vector3Node( material.color ) );
  77. // roughness is in G channel, metalness is in B channel
  78. material.roughnessNode = new Nodes.SplitNode( mpMapNode, 'g' );
  79. material.metalnessNode = new Nodes.SplitNode( mpMapNode, 'b' );
  80. material.normalNode = new Nodes.NormalMapNode( new Nodes.TextureNode( normalMap ) );
  81. group.traverse( function ( child ) {
  82. if ( child.isMesh ) {
  83. child.material = material;
  84. }
  85. } );
  86. group.position.x = - 0.45;
  87. group.rotation.y = - Math.PI / 2;
  88. scene.add( group );
  89. } );
  90. const environments = {
  91. 'Venice Sunset': { filename: 'venice_sunset_1k.hdr' },
  92. 'Overpass': { filename: 'pedestrian_overpass_1k.hdr' }
  93. };
  94. function loadEnvironment( name ) {
  95. if ( environments[ name ].texture !== undefined ) {
  96. scene.background = environments[ name ].texture;
  97. scene.environment = environments[ name ].texture;
  98. return;
  99. }
  100. const filename = environments[ name ].filename;
  101. new RGBELoader()
  102. .setPath( 'textures/equirectangular/' )
  103. .load( filename, function ( hdrEquirect ) {
  104. const hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  105. hdrEquirect.dispose();
  106. scene.background = hdrCubeRenderTarget.texture;
  107. scene.environment = hdrCubeRenderTarget.texture;
  108. environments[ name ].texture = hdrCubeRenderTarget.texture;
  109. } );
  110. }
  111. const params = {
  112. environment: Object.keys( environments )[ 0 ]
  113. };
  114. loadEnvironment( params.environment );
  115. const gui = new GUI();
  116. gui.add( params, 'environment', Object.keys( environments ) ).onChange( function ( value ) {
  117. loadEnvironment( value );
  118. } );
  119. gui.open();
  120. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  121. pmremGenerator.compileEquirectangularShader();
  122. //
  123. stats = new Stats();
  124. container.appendChild( stats.dom );
  125. window.addEventListener( 'resize', onWindowResize );
  126. }
  127. //
  128. function onWindowResize() {
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. }
  133. //
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. nodeFrame.update();
  137. controls.update();
  138. renderer.render( scene, camera );
  139. stats.update();
  140. }
  141. </script>
  142. </body>
  143. </html>
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