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- /**
- * @author mr.doob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- */
- THREE.Vector3 = function ( x, y, z ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- };
- THREE.Vector3.prototype = {
- constructor: THREE.Vector3,
- set: function ( x, y, z ) {
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setZ: function ( z ) {
- this.z = z;
- return this;
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- return this;
- },
- add: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- return this;
- },
- addSelf: function ( v ) {
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- this.z += s;
- return this;
- },
- sub: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- return this;
- },
- subSelf: function ( v ) {
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- return this;
- },
- multiply: function ( a, b ) {
- this.x = a.x * b.x;
- this.y = a.y * b.y;
- this.z = a.z * b.z;
- return this;
- },
- multiplySelf: function ( v ) {
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
- return this;
- },
- multiplyScalar: function ( s ) {
- this.x *= s;
- this.y *= s;
- this.z *= s;
- return this;
- },
- divideSelf: function ( v ) {
- this.x /= v.x;
- this.y /= v.y;
- this.z /= v.z;
- return this;
- },
- divideScalar: function ( s ) {
- if ( s ) {
- this.x /= s;
- this.y /= s;
- this.z /= s;
- } else {
- this.x = 0;
- this.y = 0;
- this.z = 0;
- }
- return this;
- },
- negate: function() {
- return this.multiplyScalar( - 1 );
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- },
- lengthSq: function () {
- return this.x * this.x + this.y * this.y + this.z * this.z;
- },
- length: function () {
- return Math.sqrt( this.lengthSq() );
- },
- lengthManhattan: function () {
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
- },
- normalize: function () {
- return this.divideScalar( this.length() );
- },
- setLength: function ( l ) {
- return this.normalize().multiplyScalar( l );
- },
- lerpSelf: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- return this;
- },
- cross: function ( a, b ) {
- this.x = a.y * b.z - a.z * b.y;
- this.y = a.z * b.x - a.x * b.z;
- this.z = a.x * b.y - a.y * b.x;
- return this;
- },
- crossSelf: function ( v ) {
- var x = this.x, y = this.y, z = this.z;
- this.x = y * v.z - z * v.y;
- this.y = z * v.x - x * v.z;
- this.z = x * v.y - y * v.x;
- return this;
- },
- distanceTo: function ( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- },
- distanceToSquared: function ( v ) {
- return new THREE.Vector3().sub( this, v ).lengthSq();
- },
- getPositionFromMatrix: function ( m ) {
- this.x = m.n14;
- this.y = m.n24;
- this.z = m.n34;
- return this;
- },
- getRotationFromMatrix: function ( m, scale ) {
- var sx = scale ? scale.x : 1;
- var sy = scale ? scale.y : 1;
- var sz = scale ? scale.z : 1;
- var m11 = m.n11 / sx, m12 = m.n12 / sy, m13 = m.n13 / sz;
- var m21 = m.n21 / sx, m22 = m.n22 / sy, m23 = m.n23 / sz;
- var m33 = m.n33 / sz;
- this.y = Math.asin( m13 );
- var cosY = Math.cos( this.y );
- if ( Math.abs( cosY ) > 0.00001 ) {
- this.x = Math.atan2( - m23 / cosY, m33 / cosY );
- this.z = Math.atan2( - m12 / cosY, m11 / cosY );
- } else {
- this.x = 0;
- this.z = Math.atan2( m21, m22 );
- }
- return this;
- },
- /*
- // from http://www.mathworks.com/matlabcentral/fileexchange/20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/content/SpinCalc.m
- // order XYZ
- getEulerXYZFromQuaternion: function ( q ) {
- this.x = Math.atan2( 2 * ( q.x * q.w - q.y * q.z ), ( q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z ) );
- this.y = Math.asin( 2 * ( q.x * q.z + q.y * q.w ) );
- this.z = Math.atan2( 2 * ( q.z * q.w - q.x * q.y ), ( q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z ) );
- },
- // from http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/index.htm
- // order YZX (assuming heading == y, attitude == z, bank == x)
- getEulerYZXFromQuaternion: function ( q ) {
- var sqw = q.w * q.w;
- var sqx = q.x * q.x;
- var sqy = q.y * q.y;
- var sqz = q.z * q.z;
- var unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
- var test = q.x * q.y + q.z * q.w;
- if ( test > 0.499 * unit ) { // singularity at north pole
- this.y = 2 * Math.atan2( q.x, q.w );
- this.z = Math.PI / 2;
- this.x = 0;
- return;
- }
- if ( test < -0.499 * unit ) { // singularity at south pole
- this.y = -2 * Math.atan2( q.x, q.w );
- this.z = -Math.PI / 2;
- this.x = 0;
- return;
- }
- this.y = Math.atan2( 2 * q.y * q.w - 2 * q.x * q.z, sqx - sqy - sqz + sqw );
- this.z = Math.asin( 2 * test / unit );
- this.x = Math.atan2( 2 * q.x * q.w - 2 * q.y * q.z, -sqx + sqy - sqz + sqw );
- },
- */
- getScaleFromMatrix: function ( m ) {
- var sx = this.set( m.n11, m.n21, m.n31 ).length();
- var sy = this.set( m.n12, m.n22, m.n32 ).length();
- var sz = this.set( m.n13, m.n23, m.n33 ).length();
- this.x = sx;
- this.y = sy;
- this.z = sz;
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
- },
- isZero: function () {
- return ( this.lengthSq() < 0.0001 /* almostZero */ );
- },
- clone: function () {
- return new THREE.Vector3( this.x, this.y, this.z );
- }
- };
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