webgl_geometries.html 4.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/Stats.js"></script>
  20. <script>
  21. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  22. var container, stats;
  23. var camera, scene, renderer;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement('div');
  28. document.body.appendChild(container);
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  30. camera.position.y = 200;
  31. scene = new THREE.Scene();
  32. var light, object, materials;
  33. scene.add( new THREE.AmbientLight( 0x404040 ) );
  34. light = new THREE.DirectionalLight( 0xffffff );
  35. light.position.z = 1;
  36. scene.add( light );
  37. materials = [
  38. new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' ) } ),
  39. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
  40. ];
  41. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), materials );
  42. object.position.set( -200, 0, 200 );
  43. scene.add( object );
  44. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), materials );
  45. object.position.set( 0, 0, 200 );
  46. scene.add( object );
  47. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.IcosahedronGeometry( 2 ), materials );
  48. object.position.set( 200, 0, 200 );
  49. object.scale.x = object.scale.y = object.scale.z = 75;
  50. scene.add( object );
  51. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.PlaneGeometry( 100, 100, 4, 4 ), materials );
  52. object.position.set( -200, 0, 0 );
  53. scene.add( object );
  54. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.SphereGeometry( 75, 20, 10 ), materials );
  55. object.position.set( 0, 0, 0 );
  56. scene.add( object );
  57. var points = [];
  58. for ( var i = 0; i < 50; i ++ ) {
  59. points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
  60. }
  61. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.LatheGeometry( points, 20 ), materials );
  62. object.position.set( 200, 0, 0 );
  63. scene.add( object );
  64. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.TorusGeometry( 50, 20, 20, 20 ), materials );
  65. object.position.set( -200, 0, -200 );
  66. scene.add( object );
  67. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), materials );
  68. object.position.set( 0, 0, -200 );
  69. scene.add( object );
  70. object = new THREE.Axes();
  71. object.position.set( 200, 0, -200 );
  72. object.scale.x = object.scale.y = object.scale.z = 0.5;
  73. scene.add( object );
  74. renderer = new THREE.WebGLRenderer();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container.appendChild( renderer.domElement );
  77. stats = new Stats();
  78. stats.domElement.style.position = 'absolute';
  79. stats.domElement.style.top = '0px';
  80. container.appendChild( stats.domElement );
  81. }
  82. //
  83. function animate() {
  84. requestAnimationFrame( animate );
  85. render();
  86. stats.update();
  87. }
  88. function render() {
  89. var timer = Date.now() * 0.0001;
  90. camera.position.x = Math.cos( timer ) * 800;
  91. camera.position.z = Math.sin( timer ) * 800;
  92. camera.lookAt( scene.position );
  93. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  94. var object = scene.children[ i ];
  95. object.rotation.x += 0.01;
  96. object.rotation.y += 0.005;
  97. }
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>
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