webgl_particles_sprites.html 5.0 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particle sprites example -
  33. snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute; Descartes</a>
  34. </div>
  35. <script src="../build/Three.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/Stats.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container, stats;
  41. var camera, scene, renderer, particles, geometry, materials = [], parameters, i, h, color, sprite, size;
  42. var mouseX = 0, mouseY = 0;
  43. var windowHalfX = window.innerWidth / 2;
  44. var windowHalfY = window.innerHeight / 2;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  51. camera.position.z = 1000;
  52. scene = new THREE.Scene();
  53. scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
  54. geometry = new THREE.Geometry();
  55. sprite1 = THREE.ImageUtils.loadTexture( "textures/sprites/snowflake1.png" );
  56. sprite2 = THREE.ImageUtils.loadTexture( "textures/sprites/snowflake2.png" );
  57. sprite3 = THREE.ImageUtils.loadTexture( "textures/sprites/snowflake3.png" );
  58. sprite4 = THREE.ImageUtils.loadTexture( "textures/sprites/snowflake4.png" );
  59. sprite5 = THREE.ImageUtils.loadTexture( "textures/sprites/snowflake5.png" );
  60. for ( i = 0; i < 10000; i ++ ) {
  61. vector = new THREE.Vector3( Math.random() * 2000 - 1000, Math.random() * 2000 - 1000, Math.random() * 2000 - 1000 );
  62. geometry.vertices.push( new THREE.Vertex( vector ) );
  63. }
  64. parameters = [ [ [1.0, 0.2, 1.0], sprite2, 20 ],
  65. [ [0.95, 0.1, 1], sprite3, 15 ],
  66. [ [0.90, 0.05, 1], sprite1, 10 ],
  67. [ [0.85, 0, 0.8], sprite5, 8 ],
  68. [ [0.80, 0, 0.7], sprite4, 5 ],
  69. ];
  70. for ( i = 0; i < parameters.length; i ++ ) {
  71. color = parameters[i][0];
  72. sprite = parameters[i][1];
  73. size = parameters[i][2];
  74. materials[i] = new THREE.ParticleBasicMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent : true } );
  75. materials[i].color.setHSV( color[0], color[1], color[2] );
  76. particles = new THREE.ParticleSystem( geometry, materials[i] );
  77. particles.rotation.x = Math.random() * 6;
  78. particles.rotation.y = Math.random() * 6;
  79. particles.rotation.z = Math.random() * 6;
  80. scene.add( particles );
  81. }
  82. renderer = new THREE.WebGLRenderer( { clearAlpha: 1 } );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild( renderer.domElement );
  85. stats = new Stats();
  86. stats.domElement.style.position = 'absolute';
  87. stats.domElement.style.top = '0px';
  88. container.appendChild( stats.domElement );
  89. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  90. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  91. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  92. }
  93. function onDocumentMouseMove( event ) {
  94. mouseX = event.clientX - windowHalfX;
  95. mouseY = event.clientY - windowHalfY;
  96. }
  97. function onDocumentTouchStart( event ) {
  98. if ( event.touches.length == 1 ) {
  99. event.preventDefault();
  100. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  101. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  102. }
  103. }
  104. function onDocumentTouchMove( event ) {
  105. if ( event.touches.length == 1 ) {
  106. event.preventDefault();
  107. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  108. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  109. }
  110. }
  111. //
  112. function animate() {
  113. requestAnimationFrame( animate );
  114. render();
  115. stats.update();
  116. }
  117. function render() {
  118. var time = Date.now() * 0.00005;
  119. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  120. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  121. camera.lookAt( scene.position );
  122. for( i = 0; i < scene.objects.length; i ++ ) {
  123. scene.objects[i].rotation.y = time * ( i < 4 ? i+1 : - (i+1) );
  124. }
  125. for( i = 0; i < materials.length; i ++ ) {
  126. color = parameters[i][0];
  127. h = ( 360 * ( color[0] + time ) % 360 ) / 360;
  128. materials[i].color.setHSV( h, color[1], color[2] );
  129. }
  130. renderer.render( scene, camera );
  131. }
  132. </script>
  133. </body>
  134. </html>
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