alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. %!s(int64=15) %!d(string=hai) anos
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js 2a8abb5531 Implemented gero3 Rectangle optimisations. %!s(int64=15) %!d(string=hai) anos
obj 6e91de5d8a Added diffuse map to normal map shader. Changed Lee Perry-Smith demo to use normal map shader. %!s(int64=15) %!d(string=hai) anos
textures ac5276b41f Added normal + ambient occlusion + displacement mapping demo. %!s(int64=15) %!d(string=hai) anos
camera_orthographic.html e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. %!s(int64=15) %!d(string=hai) anos
canvasrenderer_sandbox.html c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). %!s(int64=15) %!d(string=hai) anos
geometry_birds.html bffdc03cf1 `*.material`→ `*.materials` %!s(int64=15) %!d(string=hai) anos
geometry_cube.html bffdc03cf1 `*.material`→ `*.materials` %!s(int64=15) %!d(string=hai) anos
geometry_earth.html 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. %!s(int64=15) %!d(string=hai) anos
geometry_large_mesh.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
geometry_minecraft.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
geometry_minecraft_ao.html fb7788f0c6 Resurrected exponential fog as FogExp2. %!s(int64=15) %!d(string=hai) anos
geometry_panorama.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` %!s(int64=15) %!d(string=hai) anos
geometry_panorama_fisheye.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` %!s(int64=15) %!d(string=hai) anos
geometry_terrain.html 10e21dde88 `Geometry::computeNormals` → `Geometry::computeFaceNormals` %!s(int64=15) %!d(string=hai) anos
geometry_terrain_fog_gl.html fb7788f0c6 Resurrected exponential fog as FogExp2. %!s(int64=15) %!d(string=hai) anos
geometry_terrain_gl.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
interactive_cubes.html bffdc03cf1 `*.material`→ `*.materials` %!s(int64=15) %!d(string=hai) anos
interactive_cubes_tween.html b449fdf5a8 Added a variation of the interactive example (using Tween.js) %!s(int64=15) %!d(string=hai) anos
interactive_voxelpainter.html bffdc03cf1 `*.material`→ `*.materials` %!s(int64=15) %!d(string=hai) anos
lights_pointlights.html bf495aa486 Yet another geometry optimisation to the minecraft demo. %!s(int64=15) %!d(string=hai) anos
lights_pointlights_gl.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
lights_pointlights_smooth.html bf495aa486 Yet another geometry optimisation to the minecraft demo. %!s(int64=15) %!d(string=hai) anos
lights_test.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
lines_sphere.html 22f48a731b CanvasRenderer handles textures again. %!s(int64=15) %!d(string=hai) anos
lines_test.html b913baa6f0 Code clean up and minor optimisations. %!s(int64=15) %!d(string=hai) anos
materials.html e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. %!s(int64=15) %!d(string=hai) anos
materials_cars.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
materials_cubemap.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
materials_cubemap_balls_reflection.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
materials_cubemap_balls_refraction.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
materials_cubemap_escher.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
materials_cubemap_refraction.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
materials_depth.html e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. %!s(int64=15) %!d(string=hai) anos
materials_gl.html 91b9539e02 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
materials_grass.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
materials_multimaterials.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
materials_normal.html 0f52ae5a9b Added `ImageUtils::loadTexture`. %!s(int64=15) %!d(string=hai) anos
materials_normalmap.html 6e91de5d8a Added diffuse map to normal map shader. Changed Lee Perry-Smith demo to use normal map shader. %!s(int64=15) %!d(string=hai) anos
materials_normalmap2.html 674613a7ab Yet some minor tweaks to the normalmap2 demo. %!s(int64=15) %!d(string=hai) anos
materials_reflection.html 508d22f296 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
materials_shaders.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
materials_shaders_fresnel.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
materials_video.html a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` %!s(int64=15) %!d(string=hai) anos
obj_convert_test.html 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
particles_floor.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) %!s(int64=15) %!d(string=hai) anos
particles_random.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) %!s(int64=15) %!d(string=hai) anos
particles_sprites.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) %!s(int64=15) %!d(string=hai) anos
particles_waves.html 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) %!s(int64=15) %!d(string=hai) anos
uqbiquity_test.html ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. %!s(int64=15) %!d(string=hai) anos
webglrenderer2_sandbox.html 93fa1df174 Added Lee Perry-Smith Normal-notyet-Map demo. %!s(int64=15) %!d(string=hai) anos
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