sunag ed96b8dc2a TextureNode: Rename `.uv()` -> `.sample()` (#30061) il y a 1 an
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GroundedSkybox.js ffa7aa79d8 Eslint: run fix with new rules (#29997) il y a 1 an
InstancedPoints.js 84ab41c198 Builds: Introduce `three.tsl.js` (#29948) il y a 1 an
Lensflare.js a2f0682268 WebGLRenderer: Update `copyFramebufferToTexture` function signature (#28329) il y a 1 an
LensflareMesh.js 84ab41c198 Builds: Introduce `three.tsl.js` (#29948) il y a 1 an
MarchingCubes.js 297724e33e MarchingCubes: Added boundingSphere. il y a 2 ans
Reflector.js 1455064cb6 Revert "WebGLRenderer: Track camera per render state. (#28113)" (#28119) il y a 1 an
ReflectorForSSRPass.js 1455064cb6 Revert "WebGLRenderer: Track camera per render state. (#28113)" (#28119) il y a 1 an
Refractor.js 1455064cb6 Revert "WebGLRenderer: Track camera per render state. (#28113)" (#28119) il y a 1 an
ShadowMesh.js ed9be541bc Update ShadowMesh.js il y a 3 ans
Sky.js 7f351a0d21 Shaders: add shader name (#27014) il y a 2 ans
SkyMesh.js 84ab41c198 Builds: Introduce `three.tsl.js` (#29948) il y a 1 an
Water.js 1455064cb6 Revert "WebGLRenderer: Track camera per render state. (#28113)" (#28119) il y a 1 an
Water2.js 66aa8ff136 Water2: Fix the error when flowSpeed and other parameters are 0. (#27536) il y a 2 ans
Water2Mesh.js ed96b8dc2a TextureNode: Rename `.uv()` -> `.sample()` (#30061) il y a 1 an
WaterMesh.js ed96b8dc2a TextureNode: Rename `.uv()` -> `.sample()` (#30061) il y a 1 an
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