Inheritance: EventDispatcher → Object3D → Light →
A light source positioned directly above the scene, with color fading from the sky color to the ground color.
This light cannot be used to cast shadows.
const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
scene.add( light );
Constructs a new hemisphere light.
skyColor
The light's sky color.
Default is 0xffffff.
groundColor
The light's ground color.
Default is 0xffffff.
intensity
The light's strength/intensity.
Default is 1.
The light's ground color.
This flag can be used for type testing.
Default is true.