WebGLRenderer.js 83 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641
  1. /**
  2. * @author supereggbert / http://www.paulbrunt.co.uk/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author alteredq / http://alteredqualia.com/
  5. * @author szimek / https://github.com/szimek/
  6. */
  7. THREE.WebGLRenderer = function ( parameters ) {
  8. console.log( 'THREE.WebGLRenderer', THREE.REVISION );
  9. parameters = parameters || {};
  10. var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
  11. _context = parameters.context !== undefined ? parameters.context : null,
  12. _width = _canvas.width,
  13. _height = _canvas.height,
  14. pixelRatio = 1,
  15. _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
  16. _depth = parameters.depth !== undefined ? parameters.depth : true,
  17. _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
  18. _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
  19. _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
  20. _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
  21. _clearColor = new THREE.Color( 0x000000 ),
  22. _clearAlpha = 0;
  23. var lights = [];
  24. var opaqueObjects = [];
  25. var opaqueObjectsLastIndex = - 1;
  26. var transparentObjects = [];
  27. var transparentObjectsLastIndex = - 1;
  28. var morphInfluences = new Float32Array( 8 );
  29. var sprites = [];
  30. var lensFlares = [];
  31. // public properties
  32. this.domElement = _canvas;
  33. this.context = null;
  34. // clearing
  35. this.autoClear = true;
  36. this.autoClearColor = true;
  37. this.autoClearDepth = true;
  38. this.autoClearStencil = true;
  39. // scene graph
  40. this.sortObjects = true;
  41. // physically based shading
  42. this.gammaFactor = 2.0; // for backwards compatibility
  43. this.gammaInput = false;
  44. this.gammaOutput = false;
  45. // morphs
  46. this.maxMorphTargets = 8;
  47. this.maxMorphNormals = 4;
  48. // flags
  49. this.autoScaleCubemaps = true;
  50. // internal properties
  51. var _this = this,
  52. // internal state cache
  53. _currentProgram = null,
  54. _currentFramebuffer = null,
  55. _currentMaterialId = - 1,
  56. _currentGeometryProgram = '',
  57. _currentCamera = null,
  58. _usedTextureUnits = 0,
  59. _viewportX = 0,
  60. _viewportY = 0,
  61. _viewportWidth = _canvas.width,
  62. _viewportHeight = _canvas.height,
  63. _currentWidth = 0,
  64. _currentHeight = 0,
  65. // frustum
  66. _frustum = new THREE.Frustum(),
  67. // camera matrices cache
  68. _projScreenMatrix = new THREE.Matrix4(),
  69. _vector3 = new THREE.Vector3(),
  70. // light arrays cache
  71. _lights = {
  72. hash: '',
  73. ambient: [ 0, 0, 0 ],
  74. directional: [],
  75. point: [],
  76. spot: [],
  77. hemi: [],
  78. shadows: [],
  79. shadowsPointLight: 0
  80. },
  81. // info
  82. _infoMemory = {
  83. geometries: 0,
  84. textures: 0
  85. },
  86. _infoRender = {
  87. calls: 0,
  88. vertices: 0,
  89. faces: 0,
  90. points: 0
  91. };
  92. this.info = {
  93. render: _infoRender,
  94. memory: _infoMemory,
  95. programs: null
  96. };
  97. // initialize
  98. var _gl;
  99. try {
  100. var attributes = {
  101. alpha: _alpha,
  102. depth: _depth,
  103. stencil: _stencil,
  104. antialias: _antialias,
  105. premultipliedAlpha: _premultipliedAlpha,
  106. preserveDrawingBuffer: _preserveDrawingBuffer
  107. };
  108. _gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );
  109. if ( _gl === null ) {
  110. if ( _canvas.getContext( 'webgl' ) !== null ) {
  111. throw 'Error creating WebGL context with your selected attributes.';
  112. } else {
  113. throw 'Error creating WebGL context.';
  114. }
  115. }
  116. _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
  117. } catch ( error ) {
  118. console.error( 'THREE.WebGLRenderer: ' + error );
  119. }
  120. var extensions = new THREE.WebGLExtensions( _gl );
  121. extensions.get( 'OES_texture_float' );
  122. extensions.get( 'OES_texture_float_linear' );
  123. extensions.get( 'OES_texture_half_float' );
  124. extensions.get( 'OES_texture_half_float_linear' );
  125. extensions.get( 'OES_standard_derivatives' );
  126. extensions.get( 'ANGLE_instanced_arrays' );
  127. if ( extensions.get( 'OES_element_index_uint' ) ) {
  128. THREE.BufferGeometry.MaxIndex = 4294967296;
  129. }
  130. var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters );
  131. var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL );
  132. var properties = new THREE.WebGLProperties();
  133. var objects = new THREE.WebGLObjects( _gl, properties, this.info );
  134. var programCache = new THREE.WebGLPrograms( this, capabilities );
  135. this.info.programs = programCache.programs;
  136. var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender );
  137. var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender );
  138. //
  139. function glClearColor( r, g, b, a ) {
  140. if ( _premultipliedAlpha === true ) {
  141. r *= a; g *= a; b *= a;
  142. }
  143. _gl.clearColor( r, g, b, a );
  144. }
  145. function setDefaultGLState() {
  146. state.init();
  147. _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
  148. glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
  149. }
  150. function resetGLState() {
  151. _currentProgram = null;
  152. _currentCamera = null;
  153. _currentGeometryProgram = '';
  154. _currentMaterialId = - 1;
  155. state.reset();
  156. }
  157. setDefaultGLState();
  158. this.context = _gl;
  159. this.capabilities = capabilities;
  160. this.extensions = extensions;
  161. this.state = state;
  162. // shadow map
  163. var shadowMap = new THREE.WebGLShadowMap( this, _lights, objects );
  164. this.shadowMap = shadowMap;
  165. // Plugins
  166. var spritePlugin = new THREE.SpritePlugin( this, sprites );
  167. var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares );
  168. // API
  169. this.getContext = function () {
  170. return _gl;
  171. };
  172. this.getContextAttributes = function () {
  173. return _gl.getContextAttributes();
  174. };
  175. this.forceContextLoss = function () {
  176. extensions.get( 'WEBGL_lose_context' ).loseContext();
  177. };
  178. this.getMaxAnisotropy = ( function () {
  179. var value;
  180. return function getMaxAnisotropy() {
  181. if ( value !== undefined ) return value;
  182. var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  183. if ( extension !== null ) {
  184. value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
  185. } else {
  186. value = 0;
  187. }
  188. return value;
  189. }
  190. } )();
  191. this.getPrecision = function () {
  192. return capabilities.precision;
  193. };
  194. this.getPixelRatio = function () {
  195. return pixelRatio;
  196. };
  197. this.setPixelRatio = function ( value ) {
  198. if ( value !== undefined ) pixelRatio = value;
  199. };
  200. this.getSize = function () {
  201. return {
  202. width: _width,
  203. height: _height
  204. };
  205. };
  206. this.setSize = function ( width, height, updateStyle ) {
  207. _width = width;
  208. _height = height;
  209. _canvas.width = width * pixelRatio;
  210. _canvas.height = height * pixelRatio;
  211. if ( updateStyle !== false ) {
  212. _canvas.style.width = width + 'px';
  213. _canvas.style.height = height + 'px';
  214. }
  215. this.setViewport( 0, 0, width, height );
  216. };
  217. this.setViewport = function ( x, y, width, height ) {
  218. _viewportX = x * pixelRatio;
  219. _viewportY = y * pixelRatio;
  220. _viewportWidth = width * pixelRatio;
  221. _viewportHeight = height * pixelRatio;
  222. _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
  223. };
  224. this.getViewport = function ( dimensions ) {
  225. dimensions.x = _viewportX / pixelRatio;
  226. dimensions.y = _viewportY / pixelRatio;
  227. dimensions.z = _viewportWidth / pixelRatio;
  228. dimensions.w = _viewportHeight / pixelRatio;
  229. };
  230. this.setScissor = function ( x, y, width, height ) {
  231. _gl.scissor(
  232. x * pixelRatio,
  233. y * pixelRatio,
  234. width * pixelRatio,
  235. height * pixelRatio
  236. );
  237. };
  238. this.enableScissorTest = function ( boolean ) {
  239. state.setScissorTest( boolean );
  240. };
  241. // Clearing
  242. this.getClearColor = function () {
  243. return _clearColor;
  244. };
  245. this.setClearColor = function ( color, alpha ) {
  246. _clearColor.set( color );
  247. _clearAlpha = alpha !== undefined ? alpha : 1;
  248. glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
  249. };
  250. this.getClearAlpha = function () {
  251. return _clearAlpha;
  252. };
  253. this.setClearAlpha = function ( alpha ) {
  254. _clearAlpha = alpha;
  255. glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
  256. };
  257. this.clear = function ( color, depth, stencil ) {
  258. var bits = 0;
  259. if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
  260. if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
  261. if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
  262. _gl.clear( bits );
  263. };
  264. this.clearColor = function () {
  265. _gl.clear( _gl.COLOR_BUFFER_BIT );
  266. };
  267. this.clearDepth = function () {
  268. _gl.clear( _gl.DEPTH_BUFFER_BIT );
  269. };
  270. this.clearStencil = function () {
  271. _gl.clear( _gl.STENCIL_BUFFER_BIT );
  272. };
  273. this.clearTarget = function ( renderTarget, color, depth, stencil ) {
  274. this.setRenderTarget( renderTarget );
  275. this.clear( color, depth, stencil );
  276. };
  277. // Reset
  278. this.resetGLState = resetGLState;
  279. this.dispose = function() {
  280. _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
  281. };
  282. // Events
  283. function onContextLost( event ) {
  284. event.preventDefault();
  285. resetGLState();
  286. setDefaultGLState();
  287. properties.clear();
  288. };
  289. function onTextureDispose( event ) {
  290. var texture = event.target;
  291. texture.removeEventListener( 'dispose', onTextureDispose );
  292. deallocateTexture( texture );
  293. _infoMemory.textures --;
  294. }
  295. function onRenderTargetDispose( event ) {
  296. var renderTarget = event.target;
  297. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  298. deallocateRenderTarget( renderTarget );
  299. _infoMemory.textures --;
  300. }
  301. function onMaterialDispose( event ) {
  302. var material = event.target;
  303. material.removeEventListener( 'dispose', onMaterialDispose );
  304. deallocateMaterial( material );
  305. }
  306. // Buffer deallocation
  307. function deallocateTexture( texture ) {
  308. var textureProperties = properties.get( texture );
  309. if ( texture.image && textureProperties.__image__webglTextureCube ) {
  310. // cube texture
  311. _gl.deleteTexture( textureProperties.__image__webglTextureCube );
  312. } else {
  313. // 2D texture
  314. if ( textureProperties.__webglInit === undefined ) return;
  315. _gl.deleteTexture( textureProperties.__webglTexture );
  316. }
  317. // remove all webgl properties
  318. properties.delete( texture );
  319. }
  320. function deallocateRenderTarget( renderTarget ) {
  321. var renderTargetProperties = properties.get( renderTarget );
  322. var textureProperties = properties.get( renderTarget.texture );
  323. if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return;
  324. _gl.deleteTexture( textureProperties.__webglTexture );
  325. if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
  326. for ( var i = 0; i < 6; i ++ ) {
  327. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  328. _gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer[ i ] );
  329. }
  330. } else {
  331. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  332. _gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer );
  333. }
  334. properties.delete( renderTarget.texture );
  335. properties.delete( renderTarget );
  336. }
  337. function deallocateMaterial( material ) {
  338. releaseMaterialProgramReference( material );
  339. properties.delete( material );
  340. }
  341. function releaseMaterialProgramReference( material ) {
  342. var programInfo = properties.get( material ).program;
  343. material.program = undefined;
  344. if ( programInfo !== undefined ) {
  345. programCache.releaseProgram( programInfo );
  346. }
  347. }
  348. // Buffer rendering
  349. this.renderBufferImmediate = function ( object, program, material ) {
  350. state.initAttributes();
  351. var buffers = properties.get( object );
  352. if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer();
  353. if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer();
  354. if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer();
  355. if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer();
  356. var attributes = program.getAttributes();
  357. if ( object.hasPositions ) {
  358. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position );
  359. _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
  360. state.enableAttribute( attributes.position );
  361. _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
  362. }
  363. if ( object.hasNormals ) {
  364. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal );
  365. if ( material.type !== 'MeshPhongMaterial' && material.type !== 'MeshStandardMaterial' && material.shading === THREE.FlatShading ) {
  366. for ( var i = 0, l = object.count * 3; i < l; i += 9 ) {
  367. var array = object.normalArray;
  368. var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3;
  369. var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3;
  370. var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3;
  371. array[ i + 0 ] = nx;
  372. array[ i + 1 ] = ny;
  373. array[ i + 2 ] = nz;
  374. array[ i + 3 ] = nx;
  375. array[ i + 4 ] = ny;
  376. array[ i + 5 ] = nz;
  377. array[ i + 6 ] = nx;
  378. array[ i + 7 ] = ny;
  379. array[ i + 8 ] = nz;
  380. }
  381. }
  382. _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
  383. state.enableAttribute( attributes.normal );
  384. _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
  385. }
  386. if ( object.hasUvs && material.map ) {
  387. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv );
  388. _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
  389. state.enableAttribute( attributes.uv );
  390. _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
  391. }
  392. if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {
  393. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color );
  394. _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
  395. state.enableAttribute( attributes.color );
  396. _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
  397. }
  398. state.disableUnusedAttributes();
  399. _gl.drawArrays( _gl.TRIANGLES, 0, object.count );
  400. object.count = 0;
  401. };
  402. this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
  403. setMaterial( material );
  404. var program = setProgram( camera, fog, material, object );
  405. var updateBuffers = false;
  406. var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe;
  407. if ( geometryProgram !== _currentGeometryProgram ) {
  408. _currentGeometryProgram = geometryProgram;
  409. updateBuffers = true;
  410. }
  411. // morph targets
  412. var morphTargetInfluences = object.morphTargetInfluences;
  413. if ( morphTargetInfluences !== undefined ) {
  414. var activeInfluences = [];
  415. for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) {
  416. var influence = morphTargetInfluences[ i ];
  417. activeInfluences.push( [ influence, i ] );
  418. }
  419. activeInfluences.sort( numericalSort );
  420. if ( activeInfluences.length > 8 ) {
  421. activeInfluences.length = 8;
  422. }
  423. var morphAttributes = geometry.morphAttributes;
  424. for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) {
  425. var influence = activeInfluences[ i ];
  426. morphInfluences[ i ] = influence[ 0 ];
  427. if ( influence[ 0 ] !== 0 ) {
  428. var index = influence[ 1 ];
  429. if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] );
  430. if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] );
  431. } else {
  432. if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i );
  433. if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i );
  434. }
  435. }
  436. var uniforms = program.getUniforms();
  437. if ( uniforms.morphTargetInfluences !== null ) {
  438. _gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences );
  439. }
  440. updateBuffers = true;
  441. }
  442. //
  443. var index = geometry.index;
  444. var position = geometry.attributes.position;
  445. if ( material.wireframe === true ) {
  446. index = objects.getWireframeAttribute( geometry );
  447. }
  448. var renderer;
  449. if ( index !== null ) {
  450. renderer = indexedBufferRenderer;
  451. renderer.setIndex( index );
  452. } else {
  453. renderer = bufferRenderer;
  454. }
  455. if ( updateBuffers ) {
  456. setupVertexAttributes( material, program, geometry );
  457. if ( index !== null ) {
  458. _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) );
  459. }
  460. }
  461. //
  462. var dataStart = 0;
  463. var dataCount = Infinity;
  464. if ( index !== null ) {
  465. dataCount = index.count
  466. } else if ( position !== undefined ) {
  467. dataCount = position.count;
  468. }
  469. var rangeStart = geometry.drawRange.start;
  470. var rangeCount = geometry.drawRange.count;
  471. var groupStart = group !== null ? group.start : 0;
  472. var groupCount = group !== null ? group.count : Infinity;
  473. var drawStart = Math.max( dataStart, rangeStart, groupStart );
  474. var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
  475. var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
  476. //
  477. if ( object instanceof THREE.Mesh ) {
  478. if ( material.wireframe === true ) {
  479. state.setLineWidth( material.wireframeLinewidth * pixelRatio );
  480. renderer.setMode( _gl.LINES );
  481. } else {
  482. switch ( object.drawMode ) {
  483. case THREE.TrianglesDrawMode:
  484. renderer.setMode( _gl.TRIANGLES );
  485. break;
  486. case THREE.TriangleStripDrawMode:
  487. renderer.setMode( _gl.TRIANGLE_STRIP );
  488. break;
  489. case THREE.TriangleFanDrawMode:
  490. renderer.setMode( _gl.TRIANGLE_FAN );
  491. break;
  492. }
  493. }
  494. } else if ( object instanceof THREE.Line ) {
  495. var lineWidth = material.linewidth;
  496. if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material
  497. state.setLineWidth( lineWidth * pixelRatio );
  498. if ( object instanceof THREE.LineSegments ) {
  499. renderer.setMode( _gl.LINES );
  500. } else {
  501. renderer.setMode( _gl.LINE_STRIP );
  502. }
  503. } else if ( object instanceof THREE.Points ) {
  504. renderer.setMode( _gl.POINTS );
  505. }
  506. if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) {
  507. renderer.renderInstances( geometry, drawStart, drawCount );
  508. } else {
  509. renderer.render( drawStart, drawCount );
  510. }
  511. };
  512. function setupVertexAttributes( material, program, geometry, startIndex ) {
  513. var extension;
  514. if ( geometry instanceof THREE.InstancedBufferGeometry ) {
  515. extension = extensions.get( 'ANGLE_instanced_arrays' );
  516. if ( extension === null ) {
  517. console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  518. return;
  519. }
  520. }
  521. if ( startIndex === undefined ) startIndex = 0;
  522. state.initAttributes();
  523. var geometryAttributes = geometry.attributes;
  524. var programAttributes = program.getAttributes();
  525. var materialDefaultAttributeValues = material.defaultAttributeValues;
  526. for ( var name in programAttributes ) {
  527. var programAttribute = programAttributes[ name ];
  528. if ( programAttribute >= 0 ) {
  529. var geometryAttribute = geometryAttributes[ name ];
  530. if ( geometryAttribute !== undefined ) {
  531. var size = geometryAttribute.itemSize;
  532. var buffer = objects.getAttributeBuffer( geometryAttribute );
  533. if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) {
  534. var data = geometryAttribute.data;
  535. var stride = data.stride;
  536. var offset = geometryAttribute.offset;
  537. if ( data instanceof THREE.InstancedInterleavedBuffer ) {
  538. state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension );
  539. if ( geometry.maxInstancedCount === undefined ) {
  540. geometry.maxInstancedCount = data.meshPerAttribute * data.count;
  541. }
  542. } else {
  543. state.enableAttribute( programAttribute );
  544. }
  545. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
  546. _gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT );
  547. } else {
  548. if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) {
  549. state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension );
  550. if ( geometry.maxInstancedCount === undefined ) {
  551. geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
  552. }
  553. } else {
  554. state.enableAttribute( programAttribute );
  555. }
  556. _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
  557. _gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32
  558. }
  559. } else if ( materialDefaultAttributeValues !== undefined ) {
  560. var value = materialDefaultAttributeValues[ name ];
  561. if ( value !== undefined ) {
  562. switch ( value.length ) {
  563. case 2:
  564. _gl.vertexAttrib2fv( programAttribute, value );
  565. break;
  566. case 3:
  567. _gl.vertexAttrib3fv( programAttribute, value );
  568. break;
  569. case 4:
  570. _gl.vertexAttrib4fv( programAttribute, value );
  571. break;
  572. default:
  573. _gl.vertexAttrib1fv( programAttribute, value );
  574. }
  575. }
  576. }
  577. }
  578. }
  579. state.disableUnusedAttributes();
  580. }
  581. // Sorting
  582. function numericalSort ( a, b ) {
  583. return b[ 0 ] - a[ 0 ];
  584. }
  585. function painterSortStable ( a, b ) {
  586. if ( a.object.renderOrder !== b.object.renderOrder ) {
  587. return a.object.renderOrder - b.object.renderOrder;
  588. } else if ( a.material.id !== b.material.id ) {
  589. return a.material.id - b.material.id;
  590. } else if ( a.z !== b.z ) {
  591. return a.z - b.z;
  592. } else {
  593. return a.id - b.id;
  594. }
  595. }
  596. function reversePainterSortStable ( a, b ) {
  597. if ( a.object.renderOrder !== b.object.renderOrder ) {
  598. return a.object.renderOrder - b.object.renderOrder;
  599. } if ( a.z !== b.z ) {
  600. return b.z - a.z;
  601. } else {
  602. return a.id - b.id;
  603. }
  604. }
  605. // Rendering
  606. this.render = function ( scene, camera, renderTarget, forceClear ) {
  607. if ( camera instanceof THREE.Camera === false ) {
  608. console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
  609. return;
  610. }
  611. var fog = scene.fog;
  612. // reset caching for this frame
  613. _currentGeometryProgram = '';
  614. _currentMaterialId = - 1;
  615. _currentCamera = null;
  616. // update scene graph
  617. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  618. // update camera matrices and frustum
  619. if ( camera.parent === null ) camera.updateMatrixWorld();
  620. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  621. _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
  622. _frustum.setFromMatrix( _projScreenMatrix );
  623. lights.length = 0;
  624. opaqueObjectsLastIndex = - 1;
  625. transparentObjectsLastIndex = - 1;
  626. sprites.length = 0;
  627. lensFlares.length = 0;
  628. projectObject( scene, camera );
  629. opaqueObjects.length = opaqueObjectsLastIndex + 1;
  630. transparentObjects.length = transparentObjectsLastIndex + 1;
  631. if ( _this.sortObjects === true ) {
  632. opaqueObjects.sort( painterSortStable );
  633. transparentObjects.sort( reversePainterSortStable );
  634. }
  635. setupLights( lights, camera );
  636. //
  637. shadowMap.render( scene, camera );
  638. //
  639. _infoRender.calls = 0;
  640. _infoRender.vertices = 0;
  641. _infoRender.faces = 0;
  642. _infoRender.points = 0;
  643. this.setRenderTarget( renderTarget );
  644. if ( this.autoClear || forceClear ) {
  645. this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );
  646. }
  647. //
  648. if ( scene.overrideMaterial ) {
  649. var overrideMaterial = scene.overrideMaterial;
  650. renderObjects( opaqueObjects, camera, fog, overrideMaterial );
  651. renderObjects( transparentObjects, camera, fog, overrideMaterial );
  652. } else {
  653. // opaque pass (front-to-back order)
  654. state.setBlending( THREE.NoBlending );
  655. renderObjects( opaqueObjects, camera, fog );
  656. // transparent pass (back-to-front order)
  657. renderObjects( transparentObjects, camera, fog );
  658. }
  659. // custom render plugins (post pass)
  660. spritePlugin.render( scene, camera );
  661. lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
  662. // Generate mipmap if we're using any kind of mipmap filtering
  663. if ( renderTarget ) {
  664. var texture = renderTarget.texture;
  665. if ( texture.generateMipmaps && isPowerOfTwo( renderTarget ) &&
  666. texture.minFilter !== THREE.NearestFilter &&
  667. texture.minFilter !== THREE.LinearFilter ) {
  668. updateRenderTargetMipmap( renderTarget );
  669. }
  670. }
  671. // Ensure depth buffer writing is enabled so it can be cleared on next render
  672. state.setDepthTest( true );
  673. state.setDepthWrite( true );
  674. state.setColorWrite( true );
  675. // _gl.finish();
  676. };
  677. function pushRenderItem( object, geometry, material, z, group ) {
  678. var array, index;
  679. // allocate the next position in the appropriate array
  680. if ( material.transparent ) {
  681. array = transparentObjects;
  682. index = ++ transparentObjectsLastIndex;
  683. } else {
  684. array = opaqueObjects;
  685. index = ++ opaqueObjectsLastIndex;
  686. }
  687. // recycle existing render item or grow the array
  688. var renderItem = array[ index ];
  689. if ( renderItem !== undefined ) {
  690. renderItem.id = object.id;
  691. renderItem.object = object;
  692. renderItem.geometry = geometry;
  693. renderItem.material = material;
  694. renderItem.z = _vector3.z;
  695. renderItem.group = group;
  696. } else {
  697. renderItem = {
  698. id: object.id,
  699. object: object,
  700. geometry: geometry,
  701. material: material,
  702. z: _vector3.z,
  703. group: group
  704. };
  705. // assert( index === array.length );
  706. array.push( renderItem );
  707. }
  708. }
  709. function projectObject( object, camera ) {
  710. if ( object.visible === false ) return;
  711. if ( object.layers.test( camera.layers ) ) {
  712. if ( object instanceof THREE.Light ) {
  713. lights.push( object );
  714. } else if ( object instanceof THREE.Sprite ) {
  715. if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
  716. sprites.push( object );
  717. }
  718. } else if ( object instanceof THREE.LensFlare ) {
  719. lensFlares.push( object );
  720. } else if ( object instanceof THREE.ImmediateRenderObject ) {
  721. if ( _this.sortObjects === true ) {
  722. _vector3.setFromMatrixPosition( object.matrixWorld );
  723. _vector3.applyProjection( _projScreenMatrix );
  724. }
  725. pushRenderItem( object, null, object.material, _vector3.z, null );
  726. } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) {
  727. if ( object instanceof THREE.SkinnedMesh ) {
  728. object.skeleton.update();
  729. }
  730. if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
  731. var material = object.material;
  732. if ( material.visible === true ) {
  733. if ( _this.sortObjects === true ) {
  734. _vector3.setFromMatrixPosition( object.matrixWorld );
  735. _vector3.applyProjection( _projScreenMatrix );
  736. }
  737. var geometry = objects.update( object );
  738. if ( material instanceof THREE.MeshFaceMaterial ) {
  739. var groups = geometry.groups;
  740. var materials = material.materials;
  741. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  742. var group = groups[ i ];
  743. var groupMaterial = materials[ group.materialIndex ];
  744. if ( groupMaterial.visible === true ) {
  745. pushRenderItem( object, geometry, groupMaterial, _vector3.z, group );
  746. }
  747. }
  748. } else {
  749. pushRenderItem( object, geometry, material, _vector3.z, null );
  750. }
  751. }
  752. }
  753. }
  754. }
  755. var children = object.children;
  756. for ( var i = 0, l = children.length; i < l; i ++ ) {
  757. projectObject( children[ i ], camera );
  758. }
  759. }
  760. function renderObjects( renderList, camera, fog, overrideMaterial ) {
  761. for ( var i = 0, l = renderList.length; i < l; i ++ ) {
  762. var renderItem = renderList[ i ];
  763. var object = renderItem.object;
  764. var geometry = renderItem.geometry;
  765. var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
  766. var group = renderItem.group;
  767. object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
  768. object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
  769. if ( object instanceof THREE.ImmediateRenderObject ) {
  770. setMaterial( material );
  771. var program = setProgram( camera, fog, material, object );
  772. _currentGeometryProgram = '';
  773. object.render( function ( object ) {
  774. _this.renderBufferImmediate( object, program, material );
  775. } );
  776. } else {
  777. _this.renderBufferDirect( camera, fog, geometry, material, object, group );
  778. }
  779. }
  780. }
  781. function initMaterial( material, fog, object ) {
  782. var materialProperties = properties.get( material );
  783. var parameters = programCache.getParameters( material, _lights, fog, object );
  784. var code = programCache.getProgramCode( material, parameters );
  785. var program = materialProperties.program;
  786. var programChange = true;
  787. if ( program === undefined ) {
  788. // new material
  789. material.addEventListener( 'dispose', onMaterialDispose );
  790. } else if ( program.code !== code ) {
  791. // changed glsl or parameters
  792. releaseMaterialProgramReference( material );
  793. } else if ( parameters.shaderID !== undefined ) {
  794. // same glsl and uniform list
  795. return;
  796. } else {
  797. // only rebuild uniform list
  798. programChange = false;
  799. }
  800. if ( programChange ) {
  801. if ( parameters.shaderID ) {
  802. var shader = THREE.ShaderLib[ parameters.shaderID ];
  803. materialProperties.__webglShader = {
  804. name: material.type,
  805. uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
  806. vertexShader: shader.vertexShader,
  807. fragmentShader: shader.fragmentShader
  808. };
  809. } else {
  810. materialProperties.__webglShader = {
  811. name: material.type,
  812. uniforms: material.uniforms,
  813. vertexShader: material.vertexShader,
  814. fragmentShader: material.fragmentShader
  815. };
  816. }
  817. material.__webglShader = materialProperties.__webglShader;
  818. program = programCache.acquireProgram( material, parameters, code );
  819. materialProperties.program = program;
  820. material.program = program;
  821. }
  822. var attributes = program.getAttributes();
  823. if ( material.morphTargets ) {
  824. material.numSupportedMorphTargets = 0;
  825. for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
  826. if ( attributes[ 'morphTarget' + i ] >= 0 ) {
  827. material.numSupportedMorphTargets ++;
  828. }
  829. }
  830. }
  831. if ( material.morphNormals ) {
  832. material.numSupportedMorphNormals = 0;
  833. for ( i = 0; i < _this.maxMorphNormals; i ++ ) {
  834. if ( attributes[ 'morphNormal' + i ] >= 0 ) {
  835. material.numSupportedMorphNormals ++;
  836. }
  837. }
  838. }
  839. materialProperties.uniformsList = [];
  840. var uniforms = materialProperties.__webglShader.uniforms,
  841. uniformLocations = materialProperties.program.getUniforms();
  842. for ( var u in uniforms ) {
  843. var location = uniformLocations[ u ];
  844. if ( location ) {
  845. materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] );
  846. }
  847. }
  848. if ( material instanceof THREE.MeshPhongMaterial ||
  849. material instanceof THREE.MeshLambertMaterial ||
  850. material instanceof THREE.MeshStandardMaterial ||
  851. material.lights ) {
  852. // store the light setup it was created for
  853. materialProperties.lightsHash = _lights.hash;
  854. // wire up the material to this renderer's lighting state
  855. uniforms.ambientLightColor.value = _lights.ambient;
  856. uniforms.directionalLights.value = _lights.directional;
  857. uniforms.pointLights.value = _lights.point;
  858. uniforms.spotLights.value = _lights.spot;
  859. uniforms.hemisphereLights.value = _lights.hemi;
  860. }
  861. // detect dynamic uniforms
  862. materialProperties.hasDynamicUniforms = false;
  863. for ( var j = 0, jl = materialProperties.uniformsList.length; j < jl; j ++ ) {
  864. var uniform = materialProperties.uniformsList[ j ][ 0 ];
  865. if ( uniform.dynamic === true ) {
  866. materialProperties.hasDynamicUniforms = true;
  867. break;
  868. }
  869. }
  870. }
  871. function setMaterial( material ) {
  872. setMaterialFaces( material );
  873. if ( material.transparent === true ) {
  874. state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha );
  875. } else {
  876. state.setBlending( THREE.NoBlending );
  877. }
  878. state.setDepthFunc( material.depthFunc );
  879. state.setDepthTest( material.depthTest );
  880. state.setDepthWrite( material.depthWrite );
  881. state.setColorWrite( material.colorWrite );
  882. state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
  883. }
  884. function setMaterialFaces( material ) {
  885. material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE );
  886. state.setFlipSided( material.side === THREE.BackSide );
  887. }
  888. function setProgram( camera, fog, material, object ) {
  889. _usedTextureUnits = 0;
  890. var materialProperties = properties.get( material );
  891. if ( materialProperties.program === undefined ) {
  892. material.needsUpdate = true;
  893. }
  894. if ( materialProperties.lightsHash !== undefined &&
  895. materialProperties.lightsHash !== _lights.hash ) {
  896. material.needsUpdate = true;
  897. }
  898. if ( material.needsUpdate ) {
  899. initMaterial( material, fog, object );
  900. material.needsUpdate = false;
  901. }
  902. var refreshProgram = false;
  903. var refreshMaterial = false;
  904. var refreshLights = false;
  905. var program = materialProperties.program,
  906. p_uniforms = program.getUniforms(),
  907. m_uniforms = materialProperties.__webglShader.uniforms;
  908. if ( program.id !== _currentProgram ) {
  909. _gl.useProgram( program.program );
  910. _currentProgram = program.id;
  911. refreshProgram = true;
  912. refreshMaterial = true;
  913. refreshLights = true;
  914. }
  915. if ( material.id !== _currentMaterialId ) {
  916. _currentMaterialId = material.id;
  917. refreshMaterial = true;
  918. }
  919. if ( refreshProgram || camera !== _currentCamera ) {
  920. _gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements );
  921. if ( capabilities.logarithmicDepthBuffer ) {
  922. _gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
  923. }
  924. if ( camera !== _currentCamera ) {
  925. _currentCamera = camera;
  926. // lighting uniforms depend on the camera so enforce an update
  927. // now, in case this material supports lights - or later, when
  928. // the next material that does gets activated:
  929. refreshMaterial = true; // set to true on material change
  930. refreshLights = true; // remains set until update done
  931. }
  932. // load material specific uniforms
  933. // (shader material also gets them for the sake of genericity)
  934. if ( material instanceof THREE.ShaderMaterial ||
  935. material instanceof THREE.MeshPhongMaterial ||
  936. material instanceof THREE.MeshStandardMaterial ||
  937. material.envMap ) {
  938. if ( p_uniforms.cameraPosition !== undefined ) {
  939. _vector3.setFromMatrixPosition( camera.matrixWorld );
  940. _gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z );
  941. }
  942. }
  943. if ( material instanceof THREE.MeshPhongMaterial ||
  944. material instanceof THREE.MeshLambertMaterial ||
  945. material instanceof THREE.MeshBasicMaterial ||
  946. material instanceof THREE.MeshStandardMaterial ||
  947. material instanceof THREE.ShaderMaterial ||
  948. material.skinning ) {
  949. if ( p_uniforms.viewMatrix !== undefined ) {
  950. _gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements );
  951. }
  952. }
  953. }
  954. // skinning uniforms must be set even if material didn't change
  955. // auto-setting of texture unit for bone texture must go before other textures
  956. // not sure why, but otherwise weird things happen
  957. if ( material.skinning ) {
  958. if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) {
  959. _gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements );
  960. }
  961. if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) {
  962. _gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements );
  963. }
  964. if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) {
  965. if ( p_uniforms.boneTexture !== undefined ) {
  966. var textureUnit = getTextureUnit();
  967. _gl.uniform1i( p_uniforms.boneTexture, textureUnit );
  968. _this.setTexture( object.skeleton.boneTexture, textureUnit );
  969. }
  970. if ( p_uniforms.boneTextureWidth !== undefined ) {
  971. _gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth );
  972. }
  973. if ( p_uniforms.boneTextureHeight !== undefined ) {
  974. _gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight );
  975. }
  976. } else if ( object.skeleton && object.skeleton.boneMatrices ) {
  977. if ( p_uniforms.boneGlobalMatrices !== undefined ) {
  978. _gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices );
  979. }
  980. }
  981. }
  982. if ( refreshMaterial ) {
  983. if ( material instanceof THREE.MeshPhongMaterial ||
  984. material instanceof THREE.MeshLambertMaterial ||
  985. material instanceof THREE.MeshStandardMaterial ||
  986. material.lights ) {
  987. // the current material requires lighting info
  988. // note: all lighting uniforms are always set correctly
  989. // they simply reference the renderer's state for their
  990. // values
  991. //
  992. // use the current material's .needsUpdate flags to set
  993. // the GL state when required
  994. markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
  995. }
  996. // refresh uniforms common to several materials
  997. if ( fog && material.fog ) {
  998. refreshUniformsFog( m_uniforms, fog );
  999. }
  1000. if ( material instanceof THREE.MeshBasicMaterial ||
  1001. material instanceof THREE.MeshLambertMaterial ||
  1002. material instanceof THREE.MeshPhongMaterial ||
  1003. material instanceof THREE.MeshStandardMaterial ) {
  1004. refreshUniformsCommon( m_uniforms, material );
  1005. }
  1006. // refresh single material specific uniforms
  1007. if ( material instanceof THREE.LineBasicMaterial ) {
  1008. refreshUniformsLine( m_uniforms, material );
  1009. } else if ( material instanceof THREE.LineDashedMaterial ) {
  1010. refreshUniformsLine( m_uniforms, material );
  1011. refreshUniformsDash( m_uniforms, material );
  1012. } else if ( material instanceof THREE.PointsMaterial ) {
  1013. refreshUniformsPoints( m_uniforms, material );
  1014. } else if ( material instanceof THREE.MeshPhongMaterial ) {
  1015. refreshUniformsPhong( m_uniforms, material );
  1016. } else if ( material instanceof THREE.MeshStandardMaterial ) {
  1017. refreshUniformsStandard( m_uniforms, material );
  1018. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  1019. m_uniforms.mNear.value = camera.near;
  1020. m_uniforms.mFar.value = camera.far;
  1021. m_uniforms.opacity.value = material.opacity;
  1022. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  1023. m_uniforms.opacity.value = material.opacity;
  1024. }
  1025. if ( shadowMap.enabled ) {
  1026. if ( object.receiveShadow && ! material._shadowPass ) {
  1027. refreshUniformsShadow( m_uniforms, camera );
  1028. }
  1029. }
  1030. // load common uniforms
  1031. loadUniformsGeneric( materialProperties.uniformsList );
  1032. }
  1033. loadUniformsMatrices( p_uniforms, object );
  1034. if ( p_uniforms.modelMatrix !== undefined ) {
  1035. _gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements );
  1036. }
  1037. if ( materialProperties.hasDynamicUniforms === true ) {
  1038. updateDynamicUniforms( materialProperties.uniformsList, object, camera );
  1039. }
  1040. return program;
  1041. }
  1042. function updateDynamicUniforms ( uniforms, object, camera ) {
  1043. var dynamicUniforms = [];
  1044. for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {
  1045. var uniform = uniforms[ j ][ 0 ];
  1046. var onUpdateCallback = uniform.onUpdateCallback;
  1047. if ( onUpdateCallback !== undefined ) {
  1048. onUpdateCallback.bind( uniform )( object, camera );
  1049. dynamicUniforms.push( uniforms[ j ] );
  1050. }
  1051. }
  1052. loadUniformsGeneric( dynamicUniforms );
  1053. }
  1054. // Uniforms (refresh uniforms objects)
  1055. function refreshUniformsCommon ( uniforms, material ) {
  1056. uniforms.opacity.value = material.opacity;
  1057. uniforms.diffuse.value = material.color;
  1058. if ( material.emissive ) {
  1059. uniforms.emissive.value = material.emissive;
  1060. }
  1061. uniforms.map.value = material.map;
  1062. uniforms.specularMap.value = material.specularMap;
  1063. uniforms.alphaMap.value = material.alphaMap;
  1064. if ( material.aoMap ) {
  1065. uniforms.aoMap.value = material.aoMap;
  1066. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  1067. }
  1068. // uv repeat and offset setting priorities
  1069. // 1. color map
  1070. // 2. specular map
  1071. // 3. normal map
  1072. // 4. bump map
  1073. // 5. alpha map
  1074. // 6. emissive map
  1075. var uvScaleMap;
  1076. if ( material.map ) {
  1077. uvScaleMap = material.map;
  1078. } else if ( material.specularMap ) {
  1079. uvScaleMap = material.specularMap;
  1080. } else if ( material.displacementMap ) {
  1081. uvScaleMap = material.displacementMap;
  1082. } else if ( material.normalMap ) {
  1083. uvScaleMap = material.normalMap;
  1084. } else if ( material.bumpMap ) {
  1085. uvScaleMap = material.bumpMap;
  1086. } else if ( material.alphaMap ) {
  1087. uvScaleMap = material.alphaMap;
  1088. } else if ( material.emissiveMap ) {
  1089. uvScaleMap = material.emissiveMap;
  1090. }
  1091. if ( uvScaleMap !== undefined ) {
  1092. if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) uvScaleMap = uvScaleMap.texture;
  1093. var offset = uvScaleMap.offset;
  1094. var repeat = uvScaleMap.repeat;
  1095. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  1096. }
  1097. uniforms.envMap.value = material.envMap;
  1098. uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1;
  1099. uniforms.reflectivity.value = material.reflectivity;
  1100. uniforms.refractionRatio.value = material.refractionRatio;
  1101. }
  1102. function refreshUniformsLine ( uniforms, material ) {
  1103. uniforms.diffuse.value = material.color;
  1104. uniforms.opacity.value = material.opacity;
  1105. }
  1106. function refreshUniformsDash ( uniforms, material ) {
  1107. uniforms.dashSize.value = material.dashSize;
  1108. uniforms.totalSize.value = material.dashSize + material.gapSize;
  1109. uniforms.scale.value = material.scale;
  1110. }
  1111. function refreshUniformsPoints ( uniforms, material ) {
  1112. uniforms.psColor.value = material.color;
  1113. uniforms.opacity.value = material.opacity;
  1114. uniforms.size.value = material.size * pixelRatio;
  1115. uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
  1116. uniforms.map.value = material.map;
  1117. if ( material.map !== null ) {
  1118. var offset = material.map.offset;
  1119. var repeat = material.map.repeat;
  1120. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  1121. }
  1122. }
  1123. function refreshUniformsFog ( uniforms, fog ) {
  1124. uniforms.fogColor.value = fog.color;
  1125. if ( fog instanceof THREE.Fog ) {
  1126. uniforms.fogNear.value = fog.near;
  1127. uniforms.fogFar.value = fog.far;
  1128. } else if ( fog instanceof THREE.FogExp2 ) {
  1129. uniforms.fogDensity.value = fog.density;
  1130. }
  1131. }
  1132. function refreshUniformsPhong ( uniforms, material ) {
  1133. uniforms.specular.value = material.specular;
  1134. uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  1135. if ( material.lightMap ) {
  1136. uniforms.lightMap.value = material.lightMap;
  1137. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  1138. }
  1139. if ( material.emissiveMap ) {
  1140. uniforms.emissiveMap.value = material.emissiveMap;
  1141. }
  1142. if ( material.bumpMap ) {
  1143. uniforms.bumpMap.value = material.bumpMap;
  1144. uniforms.bumpScale.value = material.bumpScale;
  1145. }
  1146. if ( material.normalMap ) {
  1147. uniforms.normalMap.value = material.normalMap;
  1148. uniforms.normalScale.value.copy( material.normalScale );
  1149. }
  1150. if ( material.displacementMap ) {
  1151. uniforms.displacementMap.value = material.displacementMap;
  1152. uniforms.displacementScale.value = material.displacementScale;
  1153. uniforms.displacementBias.value = material.displacementBias;
  1154. }
  1155. }
  1156. function refreshUniformsStandard ( uniforms, material ) {
  1157. uniforms.roughness.value = material.roughness;
  1158. //uniforms.reflectivity.value = material.reflectivity; // part of uniforms common
  1159. uniforms.metalness.value = material.metalness;
  1160. if ( material.roughnessMap ) {
  1161. uniforms.roughnessMap.value = material.roughnessMap;
  1162. }
  1163. if ( material.reflectivityMap ) {
  1164. uniforms.reflectivityMap.value = material.reflectivityMap;
  1165. }
  1166. if ( material.metalnessMap ) {
  1167. uniforms.metalnessMap.value = material.metalnessMap;
  1168. }
  1169. if ( material.lightMap ) {
  1170. uniforms.lightMap.value = material.lightMap;
  1171. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  1172. }
  1173. if ( material.emissiveMap ) {
  1174. uniforms.emissiveMap.value = material.emissiveMap;
  1175. }
  1176. if ( material.bumpMap ) {
  1177. uniforms.bumpMap.value = material.bumpMap;
  1178. uniforms.bumpScale.value = material.bumpScale;
  1179. }
  1180. if ( material.normalMap ) {
  1181. uniforms.normalMap.value = material.normalMap;
  1182. uniforms.normalScale.value.copy( material.normalScale );
  1183. }
  1184. if ( material.displacementMap ) {
  1185. uniforms.displacementMap.value = material.displacementMap;
  1186. uniforms.displacementScale.value = material.displacementScale;
  1187. uniforms.displacementBias.value = material.displacementBias;
  1188. }
  1189. if ( material.envMap ) {
  1190. //uniforms.envMap.value = material.envMap; // part of uniforms common
  1191. uniforms.envMapIntensity.value = material.envMapIntensity;
  1192. }
  1193. }
  1194. // If uniforms are marked as clean, they don't need to be loaded to the GPU.
  1195. function markUniformsLightsNeedsUpdate ( uniforms, value ) {
  1196. uniforms.ambientLightColor.needsUpdate = value;
  1197. uniforms.directionalLights.needsUpdate = value;
  1198. uniforms.pointLights.needsUpdate = value;
  1199. uniforms.spotLights.needsUpdate = value;
  1200. uniforms.hemisphereLights.needsUpdate = value;
  1201. }
  1202. function refreshUniformsShadow ( uniforms, camera ) {
  1203. if ( uniforms.shadowMatrix ) {
  1204. var shadows = _lights.shadows;
  1205. for ( var i = 0, l = shadows.length; i < l; i ++ ) {
  1206. var light = shadows[ i ];
  1207. var shadow = light.shadow;
  1208. if ( light instanceof THREE.PointLight ) {
  1209. // for point lights we set the shadow matrix to be a translation-only matrix
  1210. // equal to inverse of the light's position
  1211. _vector3.setFromMatrixPosition( light.matrixWorld ).negate();
  1212. shadow.matrix.identity().setPosition( _vector3 );
  1213. // for point lights we set the sign of the shadowDarkness uniform to be negative
  1214. uniforms.shadowDarkness.value[ i ] = - shadow.darkness;
  1215. } else {
  1216. uniforms.shadowDarkness.value[ i ] = shadow.darkness;
  1217. }
  1218. uniforms.shadowBias.value[ i ] = shadow.bias;
  1219. uniforms.shadowMap.value[ i ] = shadow.map;
  1220. uniforms.shadowMapSize.value[ i ] = shadow.mapSize;
  1221. uniforms.shadowMatrix.value[ i ] = shadow.matrix;
  1222. }
  1223. }
  1224. }
  1225. // Uniforms (load to GPU)
  1226. function loadUniformsMatrices ( uniforms, object ) {
  1227. _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements );
  1228. if ( uniforms.normalMatrix ) {
  1229. _gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements );
  1230. }
  1231. }
  1232. function getTextureUnit() {
  1233. var textureUnit = _usedTextureUnits;
  1234. if ( textureUnit >= capabilities.maxTextures ) {
  1235. console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
  1236. }
  1237. _usedTextureUnits += 1;
  1238. return textureUnit;
  1239. }
  1240. function loadUniformsGeneric ( uniforms ) {
  1241. var texture, textureUnit;
  1242. for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) {
  1243. var uniform = uniforms[ j ][ 0 ];
  1244. // needsUpdate property is not added to all uniforms.
  1245. if ( uniform.needsUpdate === false ) continue;
  1246. var type = uniform.type;
  1247. var value = uniform.value;
  1248. var location = uniforms[ j ][ 1 ];
  1249. switch ( type ) {
  1250. case '1i':
  1251. _gl.uniform1i( location, value );
  1252. break;
  1253. case '1f':
  1254. _gl.uniform1f( location, value );
  1255. break;
  1256. case '2f':
  1257. _gl.uniform2f( location, value[ 0 ], value[ 1 ] );
  1258. break;
  1259. case '3f':
  1260. _gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] );
  1261. break;
  1262. case '4f':
  1263. _gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] );
  1264. break;
  1265. case '1iv':
  1266. _gl.uniform1iv( location, value );
  1267. break;
  1268. case '3iv':
  1269. _gl.uniform3iv( location, value );
  1270. break;
  1271. case '1fv':
  1272. _gl.uniform1fv( location, value );
  1273. break;
  1274. case '2fv':
  1275. _gl.uniform2fv( location, value );
  1276. break;
  1277. case '3fv':
  1278. _gl.uniform3fv( location, value );
  1279. break;
  1280. case '4fv':
  1281. _gl.uniform4fv( location, value );
  1282. break;
  1283. case 'Matrix2fv':
  1284. _gl.uniformMatrix2fv( location, false, value );
  1285. break;
  1286. case 'Matrix3fv':
  1287. _gl.uniformMatrix3fv( location, false, value );
  1288. break;
  1289. case 'Matrix4fv':
  1290. _gl.uniformMatrix4fv( location, false, value );
  1291. break;
  1292. //
  1293. case 'i':
  1294. // single integer
  1295. _gl.uniform1i( location, value );
  1296. break;
  1297. case 'f':
  1298. // single float
  1299. _gl.uniform1f( location, value );
  1300. break;
  1301. case 'v2':
  1302. // single THREE.Vector2
  1303. _gl.uniform2f( location, value.x, value.y );
  1304. break;
  1305. case 'v3':
  1306. // single THREE.Vector3
  1307. _gl.uniform3f( location, value.x, value.y, value.z );
  1308. break;
  1309. case 'v4':
  1310. // single THREE.Vector4
  1311. _gl.uniform4f( location, value.x, value.y, value.z, value.w );
  1312. break;
  1313. case 'c':
  1314. // single THREE.Color
  1315. _gl.uniform3f( location, value.r, value.g, value.b );
  1316. break;
  1317. case 's':
  1318. // TODO: Optimize this.
  1319. for( var propertyName in uniform.properties ) {
  1320. var property = uniform.properties[ propertyName ];
  1321. var locationProperty = location[ propertyName ];
  1322. var valueProperty = value[ propertyName ];
  1323. switch( property.type ) {
  1324. case 'i':
  1325. _gl.uniform1i( locationProperty, valueProperty );
  1326. break;
  1327. case 'f':
  1328. _gl.uniform1f( locationProperty, valueProperty );
  1329. break;
  1330. case 'v2':
  1331. _gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
  1332. break;
  1333. case 'v3':
  1334. _gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
  1335. break;
  1336. case 'v4':
  1337. _gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
  1338. break;
  1339. case 'c':
  1340. _gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
  1341. break;
  1342. };
  1343. }
  1344. break;
  1345. case 'sa':
  1346. // TODO: Optimize this.
  1347. for( var i = 0; i < value.length; i ++ ) {
  1348. for( var propertyName in uniform.properties ) {
  1349. var property = uniform.properties[ propertyName ];
  1350. var locationProperty = location[ i ][ propertyName ];
  1351. var valueProperty = value[i][ propertyName ];
  1352. switch( property.type ) {
  1353. case 'i':
  1354. _gl.uniform1i( locationProperty, valueProperty );
  1355. break;
  1356. case 'f':
  1357. _gl.uniform1f( locationProperty, valueProperty );
  1358. break;
  1359. case 'v2':
  1360. _gl.uniform2f( locationProperty, valueProperty.x, valueProperty.y );
  1361. break;
  1362. case 'v3':
  1363. _gl.uniform3f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z );
  1364. break;
  1365. case 'v4':
  1366. _gl.uniform4f( locationProperty, valueProperty.x, valueProperty.y, valueProperty.z, valueProperty.w );
  1367. break;
  1368. case 'c':
  1369. _gl.uniform3f( locationProperty, valueProperty.r, valueProperty.g, valueProperty.b );
  1370. break;
  1371. };
  1372. }
  1373. }
  1374. break;
  1375. case 'iv1':
  1376. // flat array of integers (JS or typed array)
  1377. _gl.uniform1iv( location, value );
  1378. break;
  1379. case 'iv':
  1380. // flat array of integers with 3 x N size (JS or typed array)
  1381. _gl.uniform3iv( location, value );
  1382. break;
  1383. case 'fv1':
  1384. // flat array of floats (JS or typed array)
  1385. _gl.uniform1fv( location, value );
  1386. break;
  1387. case 'fv':
  1388. // flat array of floats with 3 x N size (JS or typed array)
  1389. _gl.uniform3fv( location, value );
  1390. break;
  1391. case 'v2v':
  1392. // array of THREE.Vector2
  1393. if ( uniform._array === undefined ) {
  1394. uniform._array = new Float32Array( 2 * value.length );
  1395. }
  1396. for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) {
  1397. uniform._array[ i2 + 0 ] = value[ i ].x;
  1398. uniform._array[ i2 + 1 ] = value[ i ].y;
  1399. }
  1400. _gl.uniform2fv( location, uniform._array );
  1401. break;
  1402. case 'v3v':
  1403. // array of THREE.Vector3
  1404. if ( uniform._array === undefined ) {
  1405. uniform._array = new Float32Array( 3 * value.length );
  1406. }
  1407. for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) {
  1408. uniform._array[ i3 + 0 ] = value[ i ].x;
  1409. uniform._array[ i3 + 1 ] = value[ i ].y;
  1410. uniform._array[ i3 + 2 ] = value[ i ].z;
  1411. }
  1412. _gl.uniform3fv( location, uniform._array );
  1413. break;
  1414. case 'v4v':
  1415. // array of THREE.Vector4
  1416. if ( uniform._array === undefined ) {
  1417. uniform._array = new Float32Array( 4 * value.length );
  1418. }
  1419. for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) {
  1420. uniform._array[ i4 + 0 ] = value[ i ].x;
  1421. uniform._array[ i4 + 1 ] = value[ i ].y;
  1422. uniform._array[ i4 + 2 ] = value[ i ].z;
  1423. uniform._array[ i4 + 3 ] = value[ i ].w;
  1424. }
  1425. _gl.uniform4fv( location, uniform._array );
  1426. break;
  1427. case 'm2':
  1428. // single THREE.Matrix2
  1429. _gl.uniformMatrix2fv( location, false, value.elements );
  1430. break;
  1431. case 'm3':
  1432. // single THREE.Matrix3
  1433. _gl.uniformMatrix3fv( location, false, value.elements );
  1434. break;
  1435. case 'm3v':
  1436. // array of THREE.Matrix3
  1437. if ( uniform._array === undefined ) {
  1438. uniform._array = new Float32Array( 9 * value.length );
  1439. }
  1440. for ( var i = 0, il = value.length; i < il; i ++ ) {
  1441. value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
  1442. }
  1443. _gl.uniformMatrix3fv( location, false, uniform._array );
  1444. break;
  1445. case 'm4':
  1446. // single THREE.Matrix4
  1447. _gl.uniformMatrix4fv( location, false, value.elements );
  1448. break;
  1449. case 'm4v':
  1450. // array of THREE.Matrix4
  1451. if ( uniform._array === undefined ) {
  1452. uniform._array = new Float32Array( 16 * value.length );
  1453. }
  1454. for ( var i = 0, il = value.length; i < il; i ++ ) {
  1455. value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
  1456. }
  1457. _gl.uniformMatrix4fv( location, false, uniform._array );
  1458. break;
  1459. case 't':
  1460. // single THREE.Texture (2d or cube)
  1461. texture = value;
  1462. textureUnit = getTextureUnit();
  1463. _gl.uniform1i( location, textureUnit );
  1464. if ( ! texture ) continue;
  1465. if ( texture instanceof THREE.CubeTexture ||
  1466. ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
  1467. // CompressedTexture can have Array in image :/
  1468. setCubeTexture( texture, textureUnit );
  1469. } else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
  1470. setCubeTextureDynamic( texture.texture, textureUnit );
  1471. } else if ( texture instanceof THREE.WebGLRenderTarget ) {
  1472. _this.setTexture( texture.texture, textureUnit );
  1473. } else {
  1474. _this.setTexture( texture, textureUnit );
  1475. }
  1476. break;
  1477. case 'tv':
  1478. // array of THREE.Texture (2d or cube)
  1479. if ( uniform._array === undefined ) {
  1480. uniform._array = [];
  1481. }
  1482. for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
  1483. uniform._array[ i ] = getTextureUnit();
  1484. }
  1485. _gl.uniform1iv( location, uniform._array );
  1486. for ( var i = 0, il = uniform.value.length; i < il; i ++ ) {
  1487. texture = uniform.value[ i ];
  1488. textureUnit = uniform._array[ i ];
  1489. if ( ! texture ) continue;
  1490. if ( texture instanceof THREE.CubeTexture ||
  1491. ( texture.image instanceof Array && texture.image.length === 6 ) ) {
  1492. // CompressedTexture can have Array in image :/
  1493. setCubeTexture( texture, textureUnit );
  1494. } else if ( texture instanceof THREE.WebGLRenderTarget ) {
  1495. _this.setTexture( texture.texture, textureUnit );
  1496. } else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
  1497. setCubeTextureDynamic( texture.texture, textureUnit );
  1498. } else {
  1499. _this.setTexture( texture, textureUnit );
  1500. }
  1501. }
  1502. break;
  1503. default:
  1504. console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type );
  1505. }
  1506. }
  1507. }
  1508. function setupLights ( lights, camera ) {
  1509. var l, ll, light,
  1510. r = 0, g = 0, b = 0,
  1511. color,
  1512. intensity,
  1513. distance,
  1514. viewMatrix = camera.matrixWorldInverse,
  1515. directionalLength = 0,
  1516. pointLength = 0,
  1517. spotLength = 0,
  1518. hemiLength = 0,
  1519. shadowsLength = 0;
  1520. _lights.shadowsPointLight = 0;
  1521. for ( l = 0, ll = lights.length; l < ll; l ++ ) {
  1522. light = lights[ l ];
  1523. color = light.color;
  1524. intensity = light.intensity;
  1525. distance = light.distance;
  1526. if ( light instanceof THREE.AmbientLight ) {
  1527. r += color.r;
  1528. g += color.g;
  1529. b += color.b;
  1530. } else if ( light instanceof THREE.DirectionalLight ) {
  1531. if( ! light.__webglUniforms ) {
  1532. light.__webglUniforms = {
  1533. direction: new THREE.Vector3(),
  1534. color: new THREE.Color(),
  1535. shadow: -1
  1536. }
  1537. }
  1538. var uniforms = light.__webglUniforms;
  1539. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  1540. _vector3.setFromMatrixPosition( light.target.matrixWorld );
  1541. uniforms.direction.sub( _vector3 );
  1542. uniforms.direction.transformDirection( viewMatrix );
  1543. uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
  1544. if ( light.castShadow ) {
  1545. uniforms.shadow = shadowsLength;
  1546. _lights.shadows[ shadowsLength ++ ] = light;
  1547. } else {
  1548. uniforms.shadow = -1;
  1549. }
  1550. _lights.directional[ directionalLength ++ ] = uniforms;
  1551. } else if ( light instanceof THREE.PointLight ) {
  1552. if( ! light.__webglUniforms ) {
  1553. light.__webglUniforms = {
  1554. position: new THREE.Vector3(),
  1555. color: new THREE.Color(),
  1556. distance: 0,
  1557. decay: 0,
  1558. shadow: -1
  1559. }
  1560. }
  1561. var uniforms = light.__webglUniforms;
  1562. uniforms.position.setFromMatrixPosition( light.matrixWorld );
  1563. uniforms.position.applyMatrix4( viewMatrix );
  1564. uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
  1565. uniforms.distance = light.distance;
  1566. uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
  1567. if ( light.castShadow ) {
  1568. uniforms.shadow = shadowsLength;
  1569. _lights.shadows[ shadowsLength ++ ] = light;
  1570. _lights.shadowsPointLight ++;
  1571. } else {
  1572. uniforms.shadow = -1;
  1573. }
  1574. _lights.point[ pointLength ++ ] = uniforms;
  1575. } else if ( light instanceof THREE.SpotLight ) {
  1576. if( ! light.__webglUniforms ) {
  1577. light.__webglUniforms = {
  1578. position: new THREE.Vector3(),
  1579. direction: new THREE.Vector3(),
  1580. color: new THREE.Color(),
  1581. distance: 0,
  1582. decay: 0,
  1583. angleCos: 0
  1584. }
  1585. }
  1586. var uniforms = light.__webglUniforms;
  1587. uniforms.position.setFromMatrixPosition( light.matrixWorld );
  1588. uniforms.position.applyMatrix4( viewMatrix );
  1589. uniforms.color.copy( color ).multiplyScalar( intensity );
  1590. uniforms.distance = distance;
  1591. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  1592. _vector3.setFromMatrixPosition( light.target.matrixWorld );
  1593. uniforms.direction.sub( _vector3 );
  1594. uniforms.direction.transformDirection( viewMatrix );
  1595. uniforms.angleCos = Math.cos( light.angle );
  1596. uniforms.exponent = light.exponent;
  1597. uniforms.decay = ( light.distance === 0 ) ? 0.0 : light.decay;
  1598. if ( light.castShadow ) {
  1599. uniforms.shadow = shadowsLength;
  1600. _lights.shadows[ shadowsLength ++ ] = light;
  1601. } else {
  1602. uniforms.shadow = -1;
  1603. }
  1604. _lights.spot[ spotLength ++ ] = uniforms;
  1605. } else if ( light instanceof THREE.HemisphereLight ) {
  1606. if( ! light.__webglUniforms ) {
  1607. light.__webglUniforms = {
  1608. direction: new THREE.Vector3(),
  1609. skyColor: new THREE.Color(),
  1610. groundColor: new THREE.Color()
  1611. }
  1612. }
  1613. var uniforms = light.__webglUniforms;
  1614. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  1615. uniforms.direction.transformDirection( viewMatrix );
  1616. uniforms.direction.normalize();
  1617. uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
  1618. uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
  1619. _lights.hemi[ hemiLength ++ ] = uniforms;
  1620. }
  1621. }
  1622. _lights.ambient[ 0 ] = r;
  1623. _lights.ambient[ 1 ] = g;
  1624. _lights.ambient[ 2 ] = b;
  1625. _lights.directional.length = directionalLength;
  1626. _lights.point.length = pointLength;
  1627. _lights.spot.length = spotLength;
  1628. _lights.hemi.length = hemiLength;
  1629. _lights.shadows.length = shadowsLength;
  1630. _lights.hash = directionalLength + ',' + pointLength + ',' + spotLength + ',' + hemiLength + ',' + shadowsLength;
  1631. }
  1632. // GL state setting
  1633. this.setFaceCulling = function ( cullFace, frontFaceDirection ) {
  1634. if ( cullFace === THREE.CullFaceNone ) {
  1635. state.disable( _gl.CULL_FACE );
  1636. } else {
  1637. if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {
  1638. _gl.frontFace( _gl.CW );
  1639. } else {
  1640. _gl.frontFace( _gl.CCW );
  1641. }
  1642. if ( cullFace === THREE.CullFaceBack ) {
  1643. _gl.cullFace( _gl.BACK );
  1644. } else if ( cullFace === THREE.CullFaceFront ) {
  1645. _gl.cullFace( _gl.FRONT );
  1646. } else {
  1647. _gl.cullFace( _gl.FRONT_AND_BACK );
  1648. }
  1649. state.enable( _gl.CULL_FACE );
  1650. }
  1651. };
  1652. // Textures
  1653. function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {
  1654. var extension;
  1655. if ( isImagePowerOfTwo ) {
  1656. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
  1657. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );
  1658. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
  1659. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );
  1660. } else {
  1661. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
  1662. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
  1663. if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) {
  1664. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
  1665. }
  1666. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
  1667. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
  1668. if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) {
  1669. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
  1670. }
  1671. }
  1672. extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  1673. if ( extension ) {
  1674. if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
  1675. if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
  1676. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  1677. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
  1678. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  1679. }
  1680. }
  1681. }
  1682. function uploadTexture( textureProperties, texture, slot ) {
  1683. if ( textureProperties.__webglInit === undefined ) {
  1684. textureProperties.__webglInit = true;
  1685. texture.addEventListener( 'dispose', onTextureDispose );
  1686. textureProperties.__webglTexture = _gl.createTexture();
  1687. _infoMemory.textures ++;
  1688. }
  1689. state.activeTexture( _gl.TEXTURE0 + slot );
  1690. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  1691. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  1692. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  1693. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  1694. texture.image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
  1695. if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false ) {
  1696. texture.image = makePowerOfTwo( texture.image );
  1697. }
  1698. var image = texture.image,
  1699. isImagePowerOfTwo = isPowerOfTwo( image ),
  1700. glFormat = paramThreeToGL( texture.format ),
  1701. glType = paramThreeToGL( texture.type );
  1702. setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
  1703. var mipmap, mipmaps = texture.mipmaps;
  1704. if ( texture instanceof THREE.DataTexture ) {
  1705. // use manually created mipmaps if available
  1706. // if there are no manual mipmaps
  1707. // set 0 level mipmap and then use GL to generate other mipmap levels
  1708. if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
  1709. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  1710. mipmap = mipmaps[ i ];
  1711. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  1712. }
  1713. texture.generateMipmaps = false;
  1714. } else {
  1715. state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
  1716. }
  1717. } else if ( texture instanceof THREE.CompressedTexture ) {
  1718. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  1719. mipmap = mipmaps[ i ];
  1720. if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
  1721. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  1722. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  1723. } else {
  1724. console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
  1725. }
  1726. } else {
  1727. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  1728. }
  1729. }
  1730. } else {
  1731. // regular Texture (image, video, canvas)
  1732. // use manually created mipmaps if available
  1733. // if there are no manual mipmaps
  1734. // set 0 level mipmap and then use GL to generate other mipmap levels
  1735. if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
  1736. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  1737. mipmap = mipmaps[ i ];
  1738. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
  1739. }
  1740. texture.generateMipmaps = false;
  1741. } else {
  1742. state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
  1743. }
  1744. }
  1745. if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
  1746. textureProperties.__version = texture.version;
  1747. if ( texture.onUpdate ) texture.onUpdate( texture );
  1748. }
  1749. this.setTexture = function ( texture, slot ) {
  1750. var textureProperties = properties.get( texture );
  1751. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  1752. var image = texture.image;
  1753. if ( image === undefined ) {
  1754. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
  1755. return;
  1756. }
  1757. if ( image.complete === false ) {
  1758. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
  1759. return;
  1760. }
  1761. uploadTexture( textureProperties, texture, slot );
  1762. return;
  1763. }
  1764. state.activeTexture( _gl.TEXTURE0 + slot );
  1765. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  1766. };
  1767. function clampToMaxSize ( image, maxSize ) {
  1768. if ( image.width > maxSize || image.height > maxSize ) {
  1769. // Warning: Scaling through the canvas will only work with images that use
  1770. // premultiplied alpha.
  1771. var scale = maxSize / Math.max( image.width, image.height );
  1772. var canvas = document.createElement( 'canvas' );
  1773. canvas.width = Math.floor( image.width * scale );
  1774. canvas.height = Math.floor( image.height * scale );
  1775. var context = canvas.getContext( '2d' );
  1776. context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
  1777. console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
  1778. return canvas;
  1779. }
  1780. return image;
  1781. }
  1782. function isPowerOfTwo( image ) {
  1783. return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height );
  1784. }
  1785. function textureNeedsPowerOfTwo( texture ) {
  1786. if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true;
  1787. if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true;
  1788. return false;
  1789. }
  1790. function makePowerOfTwo( image ) {
  1791. if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {
  1792. var canvas = document.createElement( 'canvas' );
  1793. canvas.width = THREE.Math.nearestPowerOfTwo( image.width );
  1794. canvas.height = THREE.Math.nearestPowerOfTwo( image.height );
  1795. var context = canvas.getContext( '2d' );
  1796. context.drawImage( image, 0, 0, canvas.width, canvas.height );
  1797. console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
  1798. return canvas;
  1799. }
  1800. return image;
  1801. }
  1802. function setCubeTexture ( texture, slot ) {
  1803. var textureProperties = properties.get( texture );
  1804. if ( texture.image.length === 6 ) {
  1805. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  1806. if ( ! textureProperties.__image__webglTextureCube ) {
  1807. texture.addEventListener( 'dispose', onTextureDispose );
  1808. textureProperties.__image__webglTextureCube = _gl.createTexture();
  1809. _infoMemory.textures ++;
  1810. }
  1811. state.activeTexture( _gl.TEXTURE0 + slot );
  1812. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  1813. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  1814. var isCompressed = texture instanceof THREE.CompressedTexture;
  1815. var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture;
  1816. var cubeImage = [];
  1817. for ( var i = 0; i < 6; i ++ ) {
  1818. if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) {
  1819. cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
  1820. } else {
  1821. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  1822. }
  1823. }
  1824. var image = cubeImage[ 0 ],
  1825. isImagePowerOfTwo = isPowerOfTwo( image ),
  1826. glFormat = paramThreeToGL( texture.format ),
  1827. glType = paramThreeToGL( texture.type );
  1828. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );
  1829. for ( var i = 0; i < 6; i ++ ) {
  1830. if ( ! isCompressed ) {
  1831. if ( isDataTexture ) {
  1832. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  1833. } else {
  1834. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
  1835. }
  1836. } else {
  1837. var mipmap, mipmaps = cubeImage[ i ].mipmaps;
  1838. for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
  1839. mipmap = mipmaps[ j ];
  1840. if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) {
  1841. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  1842. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  1843. } else {
  1844. console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" );
  1845. }
  1846. } else {
  1847. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  1848. }
  1849. }
  1850. }
  1851. }
  1852. if ( texture.generateMipmaps && isImagePowerOfTwo ) {
  1853. _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
  1854. }
  1855. textureProperties.__version = texture.version;
  1856. if ( texture.onUpdate ) texture.onUpdate( texture );
  1857. } else {
  1858. state.activeTexture( _gl.TEXTURE0 + slot );
  1859. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  1860. }
  1861. }
  1862. }
  1863. function setCubeTextureDynamic ( texture, slot ) {
  1864. state.activeTexture( _gl.TEXTURE0 + slot );
  1865. state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
  1866. }
  1867. // Render targets
  1868. // Setup storage for target texture and bind it to correct framebuffer
  1869. function setupFrameBufferTexture ( framebuffer, renderTarget, attachment, textureTarget ) {
  1870. var glFormat = paramThreeToGL( renderTarget.texture.format );
  1871. var glType = paramThreeToGL( renderTarget.texture.type );
  1872. state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  1873. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  1874. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  1875. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  1876. }
  1877. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  1878. function setupRenderBufferStorage ( renderbuffer, renderTarget ) {
  1879. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  1880. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  1881. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  1882. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  1883. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  1884. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  1885. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  1886. } else {
  1887. // FIXME: We don't support !depth !stencil
  1888. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
  1889. }
  1890. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  1891. }
  1892. // Setup GL resources for a non-texture depth buffer
  1893. function setupDepthRenderbuffer( renderTarget ) {
  1894. var renderTargetProperties = properties.get( renderTarget );
  1895. var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
  1896. if ( isCube ) {
  1897. renderTargetProperties.__webglDepthbuffer = [];
  1898. for ( var i = 0; i < 6; i ++ ) {
  1899. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  1900. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  1901. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
  1902. }
  1903. }
  1904. else {
  1905. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  1906. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  1907. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
  1908. }
  1909. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  1910. };
  1911. // Set up GL resources for the render target
  1912. function setupRenderTarget( renderTarget ) {
  1913. var renderTargetProperties = properties.get( renderTarget );
  1914. var textureProperties = properties.get( renderTarget.texture );
  1915. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  1916. textureProperties.__webglTexture = _gl.createTexture();
  1917. _infoMemory.textures ++;
  1918. var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
  1919. var isTargetPowerOfTwo = THREE.Math.isPowerOfTwo( renderTarget.width ) && THREE.Math.isPowerOfTwo( renderTarget.height );
  1920. var glFormat = paramThreeToGL( renderTarget.texture.format );
  1921. var glType = paramThreeToGL( renderTarget.texture.type );
  1922. // Setup framebuffer
  1923. if ( isCube ) {
  1924. renderTargetProperties.__webglFramebuffer = [];
  1925. for ( var i = 0; i < 6; i ++ ) {
  1926. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  1927. }
  1928. } else {
  1929. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  1930. }
  1931. // Setup color buffer
  1932. if ( isCube ) {
  1933. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  1934. setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
  1935. for ( var i = 0; i < 6; i ++ ) {
  1936. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
  1937. }
  1938. if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
  1939. state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
  1940. } else {
  1941. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  1942. setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
  1943. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
  1944. if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
  1945. state.bindTexture( _gl.TEXTURE_2D, null );
  1946. }
  1947. // Setup depth and stencil buffers
  1948. if ( renderTarget.depthBuffer ) {
  1949. setupDepthRenderbuffer( renderTarget );
  1950. }
  1951. }
  1952. this.setRenderTarget = function ( renderTarget ) {
  1953. if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
  1954. setupRenderTarget( renderTarget );
  1955. }
  1956. var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
  1957. var framebuffer, width, height, vx, vy;
  1958. if ( renderTarget ) {
  1959. var renderTargetProperties = properties.get( renderTarget );
  1960. if ( isCube ) {
  1961. framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ];
  1962. } else {
  1963. framebuffer = renderTargetProperties.__webglFramebuffer;
  1964. }
  1965. width = renderTarget.width;
  1966. height = renderTarget.height;
  1967. vx = 0;
  1968. vy = 0;
  1969. } else {
  1970. framebuffer = null;
  1971. width = _viewportWidth;
  1972. height = _viewportHeight;
  1973. vx = _viewportX;
  1974. vy = _viewportY;
  1975. }
  1976. if ( framebuffer !== _currentFramebuffer ) {
  1977. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  1978. _gl.viewport( vx, vy, width, height );
  1979. _currentFramebuffer = framebuffer;
  1980. }
  1981. if ( isCube ) {
  1982. var textureProperties = properties.get( renderTarget.texture );
  1983. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );
  1984. }
  1985. _currentWidth = width;
  1986. _currentHeight = height;
  1987. };
  1988. this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) {
  1989. if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) {
  1990. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
  1991. return;
  1992. }
  1993. var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
  1994. if ( framebuffer ) {
  1995. var restore = false;
  1996. if ( framebuffer !== _currentFramebuffer ) {
  1997. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  1998. restore = true;
  1999. }
  2000. try {
  2001. var texture = renderTarget.texture;
  2002. if ( texture.format !== THREE.RGBAFormat
  2003. && paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
  2004. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
  2005. return;
  2006. }
  2007. if ( texture.type !== THREE.UnsignedByteType
  2008. && paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
  2009. && ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
  2010. && ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
  2011. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
  2012. return;
  2013. }
  2014. if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
  2015. _gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer );
  2016. } else {
  2017. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
  2018. }
  2019. } finally {
  2020. if ( restore ) {
  2021. _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
  2022. }
  2023. }
  2024. }
  2025. };
  2026. function updateRenderTargetMipmap( renderTarget ) {
  2027. var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  2028. var texture = properties.get( renderTarget.texture ).__webglTexture;
  2029. state.bindTexture( target, texture );
  2030. _gl.generateMipmap( target );
  2031. state.bindTexture( target, null );
  2032. }
  2033. // Fallback filters for non-power-of-2 textures
  2034. function filterFallback ( f ) {
  2035. if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {
  2036. return _gl.NEAREST;
  2037. }
  2038. return _gl.LINEAR;
  2039. }
  2040. // Map three.js constants to WebGL constants
  2041. function paramThreeToGL ( p ) {
  2042. var extension;
  2043. if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
  2044. if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
  2045. if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
  2046. if ( p === THREE.NearestFilter ) return _gl.NEAREST;
  2047. if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
  2048. if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
  2049. if ( p === THREE.LinearFilter ) return _gl.LINEAR;
  2050. if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
  2051. if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
  2052. if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
  2053. if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
  2054. if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
  2055. if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
  2056. if ( p === THREE.ByteType ) return _gl.BYTE;
  2057. if ( p === THREE.ShortType ) return _gl.SHORT;
  2058. if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
  2059. if ( p === THREE.IntType ) return _gl.INT;
  2060. if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
  2061. if ( p === THREE.FloatType ) return _gl.FLOAT;
  2062. extension = extensions.get( 'OES_texture_half_float' );
  2063. if ( extension !== null ) {
  2064. if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES;
  2065. }
  2066. if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
  2067. if ( p === THREE.RGBFormat ) return _gl.RGB;
  2068. if ( p === THREE.RGBAFormat ) return _gl.RGBA;
  2069. if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
  2070. if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
  2071. if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
  2072. if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
  2073. if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
  2074. if ( p === THREE.ZeroFactor ) return _gl.ZERO;
  2075. if ( p === THREE.OneFactor ) return _gl.ONE;
  2076. if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
  2077. if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
  2078. if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
  2079. if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
  2080. if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
  2081. if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
  2082. if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
  2083. if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
  2084. if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
  2085. extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
  2086. if ( extension !== null ) {
  2087. if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
  2088. if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
  2089. if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
  2090. if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
  2091. }
  2092. extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
  2093. if ( extension !== null ) {
  2094. if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
  2095. if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
  2096. if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
  2097. if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
  2098. }
  2099. extension = extensions.get( 'EXT_blend_minmax' );
  2100. if ( extension !== null ) {
  2101. if ( p === THREE.MinEquation ) return extension.MIN_EXT;
  2102. if ( p === THREE.MaxEquation ) return extension.MAX_EXT;
  2103. }
  2104. return 0;
  2105. }
  2106. };
粤ICP备19079148号