zz85 c48feb3e05 Optimize FontUtils.Triangulate() by inlining insideTriangle() - thanks @davidberneda #2748 13 lat temu
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animation b02db06c57 Animation: Removed JITCompile stuff. 14 lat temu
cameras 24a6a533ec Improved camera.setLens code as suggested in #2323. 14 lat temu
core e4c0c6878d Remove .getNormalVector() from Curve.js 13 lat temu
geometries 97d43cd4cd adopt Sphere class as geometry.boundingSphere in extras. 13 lat temu
helpers 41aa5e352a Updated HemisphereLightHelper using new MeshFaceMaterial. 13 lat temu
modifiers c1f9ef832e Replaced THREE.UV with THREE.Vector2. 13 lat temu
objects cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 14 lat temu
renderers ea4b8a6045 Renamed renderer.shadowMaterialSide => renderer.shadowMapCullFace 13 lat temu
shaders cbc22ff32c Renamed SpriteMaterial properties: affectedByDistance => sizeAttenuation, mergeWith3D => depthTest. Added support for SpriteMaterial.depthWrite. 13 lat temu
ColorUtils.js 50beaac104 Moved ColorUtils.rgbToHsv into Color.getHSV 13 lat temu
FontUtils.js c48feb3e05 Optimize FontUtils.Triangulate() by inlining insideTriangle() - thanks @davidberneda #2748 13 lat temu
GeometryUtils.js c1f9ef832e Replaced THREE.UV with THREE.Vector2. 13 lat temu
ImageUtils.js 89b9d21da3 Merged @MiiBond's single file DDS cube textures. 13 lat temu
SceneUtils.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 lat temu
ShaderUtils.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 13 lat temu
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