Triangle3.js 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. THREE.Triangle3 = function ( a, b, c ) {
  5. this.a = new THREE.Vector3();
  6. this.b = new THREE.Vector3();
  7. this.c = new THREE.Vector3();
  8. if( a !== undefined && b !== undefined && c !== undefined ) {
  9. this.a.copy( a );
  10. this.b.copy( b );
  11. this.c.copy( c );
  12. }
  13. };
  14. // static/instance method to calculate barycoordinates
  15. THREE.Triangle3.barycoordFromPoint = function ( point, a, b, c, optionalTarget ) {
  16. THREE.Triangle3.__v0.sub( c, a );
  17. THREE.Triangle3.__v1.sub( b, a );
  18. THREE.Triangle3.__v2.sub( point, a );
  19. var dot00 = THREE.Triangle3.__v0.dot( THREE.Triangle3.__v0 );
  20. var dot01 = THREE.Triangle3.__v0.dot( THREE.Triangle3.__v1 );
  21. var dot02 = THREE.Triangle3.__v0.dot( THREE.Triangle3.__v2 );
  22. var dot11 = THREE.Triangle3.__v1.dot( THREE.Triangle3.__v1 );
  23. var dot12 = THREE.Triangle3.__v1.dot( THREE.Triangle3.__v2 );
  24. var denom = ( dot00 * dot11 - dot01 * dot01 );
  25. var result = optionalTarget || new THREE.Vector3();
  26. // colinear or singular triangle
  27. if( denom == 0 ) {
  28. // arbitrary location outside of triangle?
  29. // not sure if this is the best idea, maybe should be returning undefined
  30. return result.set( -2, -1, -1 );
  31. }
  32. var invDenom = 1 / denom;
  33. var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
  34. var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
  35. // barycoordinates must always sum to 1
  36. return result.set( 1 - u - v, v, u );
  37. }
  38. THREE.Triangle3.containsPoint = function ( point, a, b, c ) {
  39. var result = THREE.Triangle3.barycoordFromPoint( point, a, b, c, THREE.Triangle3.__v3 );
  40. return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 );
  41. }
  42. THREE.Triangle3.prototype = {
  43. constructor: THREE.Triangle3,
  44. set: function ( a, b, c ) {
  45. this.a.copy( a );
  46. this.b.copy( b );
  47. this.c.copy( c );
  48. return this;
  49. },
  50. setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
  51. this.a.copy( points[i0] );
  52. this.b.copy( points[i1] );
  53. this.c.copy( points[i2] );
  54. return this;
  55. },
  56. copy: function ( triangle ) {
  57. this.a.copy( triangle.a );
  58. this.b.copy( triangle.b );
  59. this.c.copy( triangle.c );
  60. return this;
  61. },
  62. area: function () {
  63. THREE.Triangle3.__v0.sub( this.c, this.b );
  64. THREE.Triangle3.__v1.sub( this.a, this.b );
  65. return THREE.Triangle3.__v0.crossSelf( THREE.Triangle3.__v1 ).length() * 0.5;
  66. },
  67. midpoint: function ( optionalTarget ) {
  68. var result = optionalTarget || new THREE.Vector3();
  69. return result.add( this.a, this.b ).addSelf( this.c ).multiplyScalar( 1 / 3 );
  70. },
  71. normal: function ( optionalTarget ) {
  72. var result = optionalTarget || new THREE.Vector3();
  73. result.sub( this.c, this.b );
  74. THREE.Triangle3.__v0.sub( this.a, this.b );
  75. result.crossSelf( THREE.Triangle3.__v0 );
  76. var resultLengthSq = result.lengthSq();
  77. if( resultLengthSq > 0 ) {
  78. return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) );
  79. }
  80. return result.set( 0, 0, 0 );
  81. },
  82. plane: function ( optionalTarget ) {
  83. var result = optionalTarget || new THREE.Plane();
  84. return result.setFromCoplanarPoints( this.a, this.b, this.c );
  85. },
  86. barycoordFromPoint: function ( point, optionalTarget ) {
  87. return THREE.Triangle3.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget );
  88. },
  89. containsPoint: function ( point ) {
  90. return THREE.Triangle3.containsPoint( point, this.a, this.b, this.c );
  91. },
  92. equals: function ( triangle ) {
  93. return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
  94. },
  95. clone: function () {
  96. return new THREE.Triangle3().copy( this );
  97. }
  98. };
  99. THREE.Triangle3.__v0 = new THREE.Vector3();
  100. THREE.Triangle3.__v1 = new THREE.Vector3();
  101. THREE.Triangle3.__v2 = new THREE.Vector3();
  102. THREE.Triangle3.__v3 = new THREE.Vector3();
粤ICP备19079148号