| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535 |
- // Three.js r40 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(b){this.setHex(b)};
- THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,c){this.r=b;this.g=d;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,c){var f,g,h,j,k,m;if(c==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=c*(1-d);m=c*(1-d*k);d=c*(1-d*(1-k));switch(j){case 1:f=m;g=c;h=b;break;case 2:f=b;g=c;h=d;break;case 3:f=b;g=m;h=c;break;case 4:f=d;g=b;h=c;break;case 5:f=c;g=b;
- h=m;break;case 6:case 0:f=c;g=d;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
- 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
- THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
- this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,c){this.set(b||0,d||0,c||0)};
- THREE.Vector3.prototype={set:function(b,d,c){this.x=b;this.y=d;this.z=c;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b,
- d){this.set(b.y*d.z-b.z*d.y,b.z*d.x-b.x*d.z,b.x*d.y-b.y*d.x);return this},crossSelf:function(b){var d=this.x,c=this.y,f=this.z;this.set(c*b.z-f*b.y,f*b.x-d*b.z,d*b.y-c*b.x);return this},multiply:function(b,d){this.set(b.x*d.x,b.y*d.y,b.z*d.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/
- b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,c=this.y-b.y;b=this.z-b.z;return d*d+c*c+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b=
- this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var d=Math.cos(this.y);this.y=Math.asin(b.n13);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n12/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
- 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)};
- THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
- b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(G,B,R,E){E=E.clone().subSelf(B);R=R.clone().subSelf(B);var P=G.clone().subSelf(B);G=E.dot(E);B=E.dot(R);E=E.dot(P);var L=R.dot(R);R=R.dot(P);P=1/(G*L-B*B);L=(L*E-B*R)*P;G=(G*R-B*E)*P;return L>0&&G>0&&L+G<1}var c,f,g,h,j,k,m,o,t,p,
- y,u=b.geometry,z=u.vertices,H=[];c=0;for(f=u.faces.length;c<f;c++){g=u.faces[c];p=this.origin.clone();y=this.direction.clone();m=b.matrixWorld;h=m.multiplyVector3(z[g.a].position.clone());j=m.multiplyVector3(z[g.b].position.clone());k=m.multiplyVector3(z[g.c].position.clone());m=g instanceof THREE.Face4?m.multiplyVector3(z[g.d].position.clone()):null;o=b.matrixRotationWorld.multiplyVector3(g.normal.clone());t=y.dot(o);if(b.doubleSided||(b.flipSided?t>0:t<0)){o=o.dot((new THREE.Vector3).sub(h,p))/
- t;p=p.addSelf(y.multiplyScalar(o));if(g instanceof THREE.Face3){if(d(p,h,j,k)){g={distance:this.origin.distanceTo(p),point:p,face:g,object:b};H.push(g)}}else if(g instanceof THREE.Face4&&(d(p,h,j,m)||d(p,j,k,m))){g={distance:this.origin.distanceTo(p),point:p,face:g,object:b};H.push(g)}}}return H}};
- THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,o,t,p){k=!1;d=m;c=o;f=t;g=p;b()};this.addPoint=function(m,o){if(k){k=!1;d=m;c=o;f=m;g=o}else{d=d<m?d:m;c=c<o?c:o;f=f>m?f:m;g=g>o?g:o}b()};
- this.add3Points=function(m,o,t,p,y,u){if(k){k=!1;d=m<t?m<y?m:y:t<y?t:y;c=o<p?o<u?o:u:p<u?p:u;f=m>t?m>y?m:y:t>y?t:y;g=o>p?o>u?o:u:p>u?p:u}else{d=m<t?m<y?m<d?m:d:y<d?y:d:t<y?t<d?t:d:y<d?y:d;c=o<p?o<u?o<c?o:c:u<c?u:c:p<u?p<c?p:c:u<c?u:c;f=m>t?m>y?m>f?m:f:y>f?y:f:t>y?t>f?t:f:y>f?y:f;g=o>p?o>u?o>g?o:g:u>g?u:g:p>u?p>g?p:g:u>g?u:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=d<m.getLeft()?d:m.getLeft();c=c<m.getTop()?c:m.getTop();f=f>m.getRight()?
- f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}b()};this.inflate=function(m){d-=m;c-=m;f+=m;g+=m;b()};this.minSelf=function(m){d=d>m.getLeft()?d:m.getLeft();c=c>m.getTop()?c:m.getTop();f=f<m.getRight()?f:m.getRight();g=g<m.getBottom()?g:m.getBottom();b()};this.instersects=function(m){return Math.min(f,m.getRight())-Math.max(d,m.getLeft())>=0&&Math.min(g,m.getBottom())-Math.max(c,m.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}};
- THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
- THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,o,t,p,y,u,z,H){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,o||0,t||1,p||0,y||0,u||0,z||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,o,t,p,y,u,z,H){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=t;this.n34=p;this.n41=y;this.n42=u;this.n43=z;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
- g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23*
- f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize();
- return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,p=b.n32,y=b.n33,u=b.n34,z=b.n41,H=b.n42,G=b.n43,B=b.n44,R=d.n11,E=d.n12,P=d.n13,L=d.n14,O=d.n21,sa=d.n22,
- oa=d.n23,ta=d.n24,ha=d.n31,fa=d.n32,e=d.n33,qa=d.n34;this.n11=c*R+f*O+g*ha;this.n12=c*E+f*sa+g*fa;this.n13=c*P+f*oa+g*e;this.n14=c*L+f*ta+g*qa+h;this.n21=j*R+k*O+m*ha;this.n22=j*E+k*sa+m*fa;this.n23=j*P+k*oa+m*e;this.n24=j*L+k*ta+m*qa+o;this.n31=t*R+p*O+y*ha;this.n32=t*E+p*sa+y*fa;this.n33=t*P+p*oa+y*e;this.n34=t*L+p*ta+y*qa+u;this.n41=z*R+H*O+G*ha;this.n42=z*E+H*sa+G*fa;this.n43=z*P+H*oa+G*e;this.n44=z*L+H*ta+G*qa+B;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=
- this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
- b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,t=this.n33,p=this.n34,y=this.n41,u=this.n42,z=this.n43,H=this.n44;return f*j*o*y-c*k*o*y-f*h*t*y+d*k*t*y+c*h*p*y-d*j*p*y-f*j*m*u+c*k*m*u+f*g*t*u-b*k*t*u-c*g*p*u+b*j*p*u+f*h*m*z-d*k*m*z-f*g*o*z+b*k*o*z+d*g*p*z-b*h*p*z-c*h*m*H+d*j*m*H+c*g*o*H-b*j*o*H-d*g*t*H+b*h*t*H},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
- this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
- this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
- b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,
- 0,1);return this},setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g=
- 1-c,h=b.x,j=b.y,k=b.z,m=g*h,o=g*j;this.set(m*h+c,m*j-f*k,m*k+f*j,0,m*j+f*k,o*j+c,o*k-f*h,0,m*k-f*j,o*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=
- new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+
- d*h;this.n33=b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var m=d*j;d*=k;var o=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(o+f);this.n12=m-g;this.n13=d+j;this.n21=m+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+o);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},
- extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
- THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,p=b.n32,y=b.n33,u=b.n34,z=b.n41,H=b.n42,G=b.n43,B=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*u*H-o*y*H+o*p*G-k*u*G-m*p*B+k*y*B;d.n12=h*y*H-g*u*H-h*p*G+f*u*G+g*p*B-f*y*B;d.n13=g*o*H-h*m*H+h*k*G-f*o*G-g*k*B+f*m*B;d.n14=h*m*p-g*o*p-h*k*y+f*o*y+g*k*u-f*m*u;d.n21=o*y*z-m*u*z-o*t*G+j*u*G+m*t*B-j*y*B;d.n22=g*u*z-h*y*z+h*t*G-c*u*G-g*t*B+c*y*B;d.n23=h*m*z-g*o*z-h*j*G+c*o*G+g*j*B-c*m*B;
- d.n24=g*o*t-h*m*t+h*j*y-c*o*y-g*j*u+c*m*u;d.n31=k*u*z-o*p*z+o*t*H-j*u*H-k*t*B+j*p*B;d.n32=h*p*z-f*u*z-h*t*H+c*u*H+f*t*B-c*p*B;d.n33=g*o*z-h*k*z+h*j*H-c*o*H-f*j*B+c*k*B;d.n34=h*k*t-f*o*t-h*j*p+c*o*p+f*j*u-c*k*u;d.n41=m*p*z-k*y*z-m*t*H+j*y*H+k*t*G-j*p*G;d.n42=f*y*z-g*p*z+g*t*H-c*y*H-f*t*G+c*p*G;d.n43=g*k*z-f*m*z-g*j*H+c*m*H+f*j*G-c*k*G;d.n44=f*m*t-g*k*t+g*j*p-c*m*p-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d};
- THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,t=-b.n23*b.n11+b.n21*b.n13,p=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*o;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*o;c[7]=b*t;c[8]=b*p;return d};
- THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)};
- THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,m,o;j=new THREE.Matrix4;k=d-b;m=c-f;o=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((c+f)/m);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+g)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
- THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
- !0;this._vector=new THREE.Vector3;this.name=""};
- THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
- -1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d.parent!==undefined;)d=d.parent;d!==undefined&&d instanceof THREE.Scene&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},getChildByName:function(b,d){var c,f,g;c=0;for(f=this.children.length;c<f;c++){g=this.children[c];if(g.name===b)return g;if(d){g=g.getChildByName(b,d);if(g!==undefined)return g}}},updateMatrix:function(){this.matrix.setPosition(this.position);
- this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);
- this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined?f:1)};
- THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},setFromAxisAngle:function(b,d){var c=d/2,f=Math.sin(c);this.x=b.x*f;this.y=
- b.y*f;this.z=b.z*f;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},
- multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,m=this.w,o=m*c+j*g-k*f,t=
- m*f+k*c-h*g,p=m*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=o*m+c*-h+t*-k-p*-j;d.y=t*m+c*-j+p*-h-o*-k;d.z=p*m+c*-k+o*-j-t*-h;return d}};
- THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
- THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
- THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
- THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
- THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
- c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,m=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);d=0;for(c=h.vertexNormals.length;d<c;d++)k.addSelf(h.vertexNormals[d]);k.divideScalar(3)}else{d=this.vertices[h.a];c=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,c.position);m.sub(d.position,c.position);k.crossSelf(m)}k.isZero()||
- k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,d,c,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
- this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal);f[c.d].addSelf(c.normal)}}b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(f[c.a]);
- c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b(ga,xa,va,ra,ca,ka,pa){k=ga.vertices[xa].position;m=ga.vertices[va].position;o=ga.vertices[ra].position;t=j[ca];p=j[ka];y=j[pa];u=m.x-k.x;z=o.x-k.x;H=m.y-k.y;G=o.y-k.y;B=m.z-k.z;R=o.z-k.z;E=p.u-t.u;P=y.u-t.u;L=p.v-t.v;O=y.v-t.v;sa=1/(E*
- O-P*L);fa.set((O*u-L*z)*sa,(O*H-L*G)*sa,(O*B-L*R)*sa);e.set((E*z-P*u)*sa,(E*G-P*H)*sa,(E*R-P*B)*sa);ta[xa].addSelf(fa);ta[va].addSelf(fa);ta[ra].addSelf(fa);ha[xa].addSelf(e);ha[va].addSelf(e);ha[ra].addSelf(e)}var d,c,f,g,h,j,k,m,o,t,p,y,u,z,H,G,B,R,E,P,L,O,sa,oa,ta=[],ha=[],fa=new THREE.Vector3,e=new THREE.Vector3,qa=new THREE.Vector3,Ea=new THREE.Vector3,Da=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){ta[d]=new THREE.Vector3;ha[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=
- this.faces[d];j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var ea=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Da.copy(h.vertexNormals[f]);g=h[ea[f]];oa=ta[g];qa.copy(oa);qa.subSelf(Da.multiplyScalar(Da.dot(oa))).normalize();Ea.cross(h.vertexNormals[f],oa);g=Ea.dot(ha[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(qa.x,
- qa.y,qa.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
- if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;d<c;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
- {radius:b}},computeEdgeFaces:function(){function b(m,o){return Math.min(m,o)+"_"+Math.max(m,o)}function d(m,o,t){if(m[o]===undefined){m[o]={set:{},array:[]};m[o].set[t]=1;m[o].array.push(t)}else if(m[o].set[t]===undefined){m[o].set[t]=1;m[o].array.push(t)}}var c,f,g,h,j,k={};c=0;for(f=this.faces.length;c<f;c++){j=this.faces[c];if(j instanceof THREE.Face3){g=b(j.a,j.b);d(k,g,c);g=b(j.b,j.c);d(k,g,c);g=b(j.a,j.c);d(k,g,c)}else if(j instanceof THREE.Face4){g=b(j.b,j.d);d(k,g,c);g=b(j.a,j.b);d(k,g,c);
- g=b(j.a,j.d);d(k,g,c);g=b(j.b,j.c);d(k,g,c);g=b(j.c,j.d);d(k,g,c)}}c=0;for(f=this.edges.length;c<f;c++){j=this.edges[c];g=j.vertexIndices[0];h=j.vertexIndices[1];j.faceIndices=k[b(g,h)].array;for(g=0;g<j.faceIndices.length;g++){h=j.faceIndices[g];j.faces.push(this.faces[h])}}}};THREE.GeometryIdCounter=0;
- THREE.Spline=function(b){function d(u,z,H,G,B,R,E){u=(H-u)*0.5;G=(G-z)*0.5;return(2*(z-H)+u+G)*E+(-3*(z-H)-2*u-G)*R+u*B+z}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,m,o,t,p,y;this.initFromArray=function(u){this.points=[];for(var z=0;z<u.length;z++)this.points[z]={x:u[z][0],y:u[z][1],z:u[z][2]}};this.getPoint=function(u){g=(this.points.length-1)*u;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;o=this.points[c[0]];t=this.points[c[1]];
- p=this.points[c[2]];y=this.points[c[3]];k=j*j;m=j*k;f.x=d(o.x,t.x,p.x,y.x,j,k,m);f.y=d(o.y,t.y,p.y,y.y,j,k,m);f.z=d(o.z,t.z,p.z,y.z,j,k,m);return f};this.getControlPointsArray=function(){var u,z,H=this.points.length,G=[];for(u=0;u<H;u++){z=this.points[u];G[u]=[z.x,z.y,z.z]}return G};this.getLength=function(u){var z,H,G=z=z=0,B=new THREE.Vector3,R=new THREE.Vector3,E=[],P=0;E[0]=0;u||(u=100);H=this.points.length*u;B.copy(this.points[0]);for(u=1;u<H;u++){z=u/H;position=this.getPoint(z);R.copy(position);
- P+=R.distanceTo(B);B.copy(position);z*=this.points.length-1;z=Math.floor(z);if(z!=G){E[z]=P;G=z}}E[E.length]=P;return{chunks:E,total:P}};this.reparametrizeByArcLength=function(u){var z,H,G,B,R,E,P=[],L=new THREE.Vector3,O=this.getLength();P.push(L.copy(this.points[0]).clone());for(z=1;z<this.points.length;z++){H=O.chunks[z]-O.chunks[z-1];E=Math.ceil(u*H/O.total);B=(z-1)/(this.points.length-1);R=z/(this.points.length-1);for(H=1;H<E-1;H++){G=B+H*(1/E)*(R-B);position=this.getPoint(G);P.push(L.copy(position).clone())}P.push(L.copy(this.points[z]).clone())}this.points=
- P}};THREE.Edge=function(b,d,c,f){this.vertices=[b,d];this.vertexIndices=[c,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,d,c,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=c||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
- THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
- THREE.Camera.prototype.update=function(b,d,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else{this.matrixAutoUpdate&&this.updateMatrix();if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
- !1;d=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
- THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,d,c,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=d||1;this.distance=c||0;this.castShadow=f!==undefined?f:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,d,c){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=d||1;this.distance=c||0};
- THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(b,d,c,f){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;b!==undefined&&this.add(b,d,c,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
- THREE.LensFlare.prototype.add=function(b,d,c,f){d===undefined&&(d=-1);c===undefined&&(c=0);if(f===undefined)f=THREE.BillboardBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:b,size:d,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:f})};
- THREE.LensFlare.prototype.updateLensFlares=function(){var b,d=this.lensFlares.length,c,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(b=0;b<d;b++){c=this.lensFlares[b];c.x=this.positionScreen.x+f*c.distance;c.y=this.positionScreen.y+g*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation+=(c.wantedRotation-c.rotation)*0.25}};
- THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==undefined?b.opacity:1;this.transparent=b.transparent!==undefined?b.transparent:!1;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==undefined?b.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
- THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
- THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==undefined?b.linewidth:1;this.linecap=b.linecap!==undefined?b.linecap:"round";this.linejoin=b.linejoin!==undefined?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
- b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
- b.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
- b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
- b.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==undefined?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==undefined?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==undefined?b.shininess:30;this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?
- b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=
- b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
- THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
- THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==undefined?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==undefined?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==undefined?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:
- 1;this.fog=b.fog!==undefined?b.fog:!1;this.lights=b.lights!==undefined?b.lights:!1;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
- THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:
- 0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==
- undefined?b.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
- THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.size=b.size!==undefined?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==undefined?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==undefined?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
- THREE.Texture=function(b,d,c,f,g,h){this.image=b;this.mapping=d!==undefined?d:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=f!==undefined?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=h!==undefined?h:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
- THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
- THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
- THREE.Line=function(b,d,c){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d&&d.length?d:[d];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=b.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
- this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==undefined)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
- THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var f,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<g;f++){b=this.children[f];b instanceof THREE.Bone?b.update(this.skinMatrix,d,c):b.update(this.matrixWorld,!0,c)}}else for(f=0;f<g;f++)this.children[f].update(this.skinMatrix,
- d,c)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);if(!(b instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};
- THREE.SkinnedMesh=function(b,d){THREE.Mesh.call(this,b,d);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,f,g,h,j,k;if(this.geometry.bones!==undefined){for(c=0;c<this.geometry.bones.length;c++){g=this.geometry.bones[c];h=g.pos;j=g.rotq;k=g.scl;f=this.addBone();f.name=g.name;f.position.set(h[0],h[1],h[2]);f.quaternion.set(j[0],j[1],j[2],j[3]);f.useQuaternion=!0;k!==undefined?f.scale.set(k[0],k[1],k[2]):f.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){g=this.geometry.bones[c];
- f=this.bones[c];g.parent===-1?this.addChild(f):this.bones[g.parent].addChild(f)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
- THREE.SkinnedMesh.prototype.update=function(b,d,c){if(this.visible){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var f,g=this.children.length;for(f=0;f<g;f++){b=this.children[f];b instanceof THREE.Bone?b.update(this.identityMatrix,!1,c):b.update(this.matrixWorld,d,c)}c=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(d=0;d<c;d++)ba[d].skinMatrix.flattenToArrayOffset(bm,
- d*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===undefined&&(b=new THREE.Bone(this));this.bones.push(b);return b};
- THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var b,d=[],c=0;c<this.bones.length;c++){b=this.bones[c];d.push(THREE.Matrix4.makeInvert(b.skinMatrix));b.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){c=this.geometry.vertices[b].position;var g=this.geometry.skinIndices[b].x,h=this.geometry.skinIndices[b].y;
- f=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(d[g].multiplyVector3(f));f=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(d[h].multiplyVector3(f));if(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1){c=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5;this.geometry.skinWeights[b].x+=c;this.geometry.skinWeights[b].y+=c}}}};
- THREE.Ribbon=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
- THREE.Sound=function(b,d,c,f){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=d!==undefined?Math.abs(d):100;this.volume=Math.min(1,Math.max(0,c!==undefined?c:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=f!==undefined?f:!0;this.sources=b instanceof Array?b:[b];var g;c=this.sources.length;for(b=0;b<c;b++){d=this.sources[b];d.toLowerCase();if(d.indexOf(".mp3")!==-1)g=
- "audio/mpeg";else if(d.indexOf(".ogg")!==-1)g="audio/ogg";else d.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[b];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
- THREE.Sound.prototype.onLoad=function(){var b=this.THREESound;if(!b.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);b.isLoaded=!0;b.duration=this.duration;b.isPlaying&&b.play()}};THREE.Sound.prototype.addToDOM=function(b){this.isAddedToDOM=!0;b.appendChild(this.domElement)};THREE.Sound.prototype.play=function(b){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(b)this.domElement.currentTime=b%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
- THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(b){b=b.length();this.domElement.volume=b<=this.radius?this.volume*(1-b/this.radius):0};
- THREE.Sound.prototype.update=function(b,d,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);d=!0}if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var f=this.children.length;for(b=0;b<f;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
- THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,d){d===undefined&&(d=0);d=Math.abs(d);for(var c=0;c<this.LODs.length;c++)if(d<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:d,object3D:b});this.addChild(b)};
- THREE.LOD.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
- !1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.ShadowVolume=function(b,d){if(b instanceof THREE.Mesh){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this)}else THREE.Mesh.call(this,b,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
- THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
- THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,c,f,g,h,j,k,m,o,t,p,y,u,z=new THREE.Geometry;z.vertices=this.geometry.vertices;f=z.faces=this.geometry.faces;var H=z.egdes=this.geometry.edges,G=z.edgeFaces=[];g=0;var B=[];b=0;for(d=f.length;b<d;b++){c=f[b];B.push(g);g+=c instanceof THREE.Face3?3:4;c.vertexNormals[0]=c.normal;c.vertexNormals[1]=c.normal;c.vertexNormals[2]=c.normal;if(c instanceof THREE.Face4)c.vertexNormals[3]=
- c.normal}b=0;for(d=H.length;b<d;b++){k=H[b];c=k.faces[0];f=k.faces[1];g=k.faceIndices[0];h=k.faceIndices[1];j=k.vertexIndices[0];k=k.vertexIndices[1];if(c.a===j){m="a";t=B[g]+0}else if(c.b===j){m="b";t=B[g]+1}else if(c.c===j){m="c";t=B[g]+2}else if(c.d===j){m="d";t=B[g]+3}if(c.a===k){m+="a";p=B[g]+0}else if(c.b===k){m+="b";p=B[g]+1}else if(c.c===k){m+="c";p=B[g]+2}else if(c.d===k){m+="d";p=B[g]+3}if(f.a===j){o="a";y=B[h]+0}else if(f.b===j){o="b";y=B[h]+1}else if(f.c===j){o="c";y=B[h]+2}else if(f.d===
- j){o="d";y=B[h]+3}if(f.a===k){o+="a";u=B[h]+0}else if(f.b===k){o+="b";u=B[h]+1}else if(f.c===k){o+="c";u=B[h]+2}else if(f.d===k){o+="d";u=B[h]+3}if(m==="ac"||m==="ad"||m==="ca"||m==="da"){if(t>p){c=t;t=p;p=c}}else if(t<p){c=t;t=p;p=c}if(o==="ac"||o==="ad"||o==="ca"||o==="da"){if(y>u){c=y;y=u;u=c}}else if(y<u){c=y;y=u;u=c}c=new THREE.Face4(t,p,y,u);c.normal.set(1,0,0);G.push(c)}this.geometry=z}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
- THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,m,o,t,p=["a","b","c","d"];for(m=0;m<h;m++){k=d.length;j=g[m];if(j instanceof THREE.Face4){o=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{o=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);
- for(k=0;k<o;k++){t=b[j[p[k]]];d.push(new THREE.Vertex(t.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
- THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,m,o,t,p,y,u,z,H,G=0,B=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(z=0;z<f;z++){h=d[B[z]];k=b[h];for(H=0;H<g;H++){j=c[B[H]];m=b[j];if(Math.abs(k.position.x-m.position.x)<1.0E-4&&Math.abs(k.position.y-m.position.y)<1.0E-4&&Math.abs(k.position.z-m.position.z)<1.0E-4){G++;if(G===1){o=k;t=m;p=h;y=j;u=B[z]}if(G===2){u+=B[z];return u==="ad"||u==="ac"?{faces:[d,c],vertices:[o,t,m,k],indices:[p,
- y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[o,k,m,t],indices:[p,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};
- THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==undefined){this.material=b.material;this.map=undefined;this.blending=material.blending}else if(b.map!==undefined){this.map=b.map instanceof THREE.Texture?b.map:ImageUtils.loadTexture(b.map);this.material=undefined;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending}this.useScreenCoordinates=b.useScreenCoordinates!==undefined?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==undefined?b.mergeWith3D:!this.useScreenCoordinates;
- this.affectedByDistance=b.affectedByDistance!==undefined?b.affectedByDistance:!this.useScreenCoordinates;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
- THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
- THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
- THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
- THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
- THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
- THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,c){this.color=new THREE.Color(b);this.near=d||1;this.far=c||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
- THREE.Projector=function(){function b(){var fa=m[k]=m[k]||new THREE.RenderableVertex;k++;return fa}function d(fa,e){return e.z-fa.z}function c(fa,e){var qa=0,Ea=1,Da=fa.z+fa.w,ea=e.z+e.w,ga=-fa.z+fa.w,xa=-e.z+e.w;if(Da>=0&&ea>=0&&ga>=0&&xa>=0)return!0;else if(Da<0&&ea<0||ga<0&&xa<0)return!1;else{if(Da<0)qa=Math.max(qa,Da/(Da-ea));else ea<0&&(Ea=Math.min(Ea,Da/(Da-ea)));if(ga<0)qa=Math.max(qa,ga/(ga-xa));else xa<0&&(Ea=Math.min(Ea,ga/(ga-xa)));if(Ea<qa)return!1;else{fa.lerpSelf(e,qa);e.lerpSelf(fa,
- 1-Ea);return!0}}}var f,g,h=[],j,k,m=[],o,t,p=[],y,u=[],z,H,G=[],B,R,E=[],P=new THREE.Vector4,L=new THREE.Vector4,O=new THREE.Matrix4,sa=new THREE.Matrix4,oa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ta=new THREE.Vector4,ha=new THREE.Vector4;this.projectVector=function(fa,e){O.multiply(e.projectionMatrix,e.matrixWorldInverse);O.multiplyVector3(fa);return fa};this.unprojectVector=function(fa,e){O.multiply(e.matrixWorld,THREE.Matrix4.makeInvert(e.projectionMatrix));
- O.multiplyVector3(fa);return fa};this.projectObjects=function(fa,e,qa){e=[];var Ea,Da,ea;g=0;Da=fa.objects;fa=0;for(Ea=Da.length;fa<Ea;fa++){ea=Da[fa];var ga;if(!(ga=!ea.visible))if(ga=ea instanceof THREE.Mesh){a:{ga=void 0;for(var xa=ea.matrixWorld,va=-ea.geometry.boundingSphere.radius*Math.max(ea.scale.x,Math.max(ea.scale.y,ea.scale.z)),ra=0;ra<6;ra++){ga=oa[ra].x*xa.n14+oa[ra].y*xa.n24+oa[ra].z*xa.n34+oa[ra].w;if(ga<=va){ga=!1;break a}}ga=!0}ga=!ga}if(!ga){ga=h[g]=h[g]||new THREE.RenderableObject;
- g++;f=ga;P.copy(ea.position);O.multiplyVector3(P);f.object=ea;f.z=P.z;e.push(f)}}qa&&e.sort(d);return e};this.projectScene=function(fa,e,qa){var Ea=[],Da=e.near,ea=e.far,ga,xa,va,ra,ca,ka,pa,Fa,ja,ia,Ia,Ya,ab,Ra,Q,aa,W;R=H=y=t=0;e.matrixAutoUpdate&&e.update(undefined,!0);fa.update(undefined,!1,e);O.multiply(e.projectionMatrix,e.matrixWorldInverse);oa[0].set(O.n41-O.n11,O.n42-O.n12,O.n43-O.n13,O.n44-O.n14);oa[1].set(O.n41+O.n11,O.n42+O.n12,O.n43+O.n13,O.n44+O.n14);oa[2].set(O.n41+O.n21,O.n42+O.n22,
- O.n43+O.n23,O.n44+O.n24);oa[3].set(O.n41-O.n21,O.n42-O.n22,O.n43-O.n23,O.n44-O.n24);oa[4].set(O.n41-O.n31,O.n42-O.n32,O.n43-O.n33,O.n44-O.n34);oa[5].set(O.n41+O.n31,O.n42+O.n32,O.n43+O.n33,O.n44+O.n34);for(ga=0;ga<6;ga++){ja=oa[ga];ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z))}ja=this.projectObjects(fa,e,!0);fa=0;for(ga=ja.length;fa<ga;fa++){ia=ja[fa].object;if(ia.visible){Ia=ia.matrixWorld;Ya=ia.matrixRotationWorld;ab=ia.materials;Ra=ia.overdraw;k=0;if(ia instanceof THREE.Mesh){Q=ia.geometry;
- ra=Q.vertices;aa=Q.faces;Q=Q.faceVertexUvs;xa=0;for(va=ra.length;xa<va;xa++){j=b();j.positionWorld.copy(ra[xa].position);Ia.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);O.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Da&&j.positionScreen.z<ea}ra=0;for(xa=aa.length;ra<xa;ra++){va=aa[ra];if(va instanceof THREE.Face3){ca=m[va.a];ka=m[va.b];pa=m[va.c];if(ca.visible&&ka.visible&&pa.visible&&
- (ia.doubleSided||ia.flipSided!=(pa.positionScreen.x-ca.positionScreen.x)*(ka.positionScreen.y-ca.positionScreen.y)-(pa.positionScreen.y-ca.positionScreen.y)*(ka.positionScreen.x-ca.positionScreen.x)<0)){Fa=p[t]=p[t]||new THREE.RenderableFace3;t++;o=Fa;o.v1.copy(ca);o.v2.copy(ka);o.v3.copy(pa)}else continue}else if(va instanceof THREE.Face4){ca=m[va.a];ka=m[va.b];pa=m[va.c];Fa=m[va.d];if(ca.visible&&ka.visible&&pa.visible&&Fa.visible&&(ia.doubleSided||ia.flipSided!=((Fa.positionScreen.x-ca.positionScreen.x)*
- (ka.positionScreen.y-ca.positionScreen.y)-(Fa.positionScreen.y-ca.positionScreen.y)*(ka.positionScreen.x-ca.positionScreen.x)<0||(ka.positionScreen.x-pa.positionScreen.x)*(Fa.positionScreen.y-pa.positionScreen.y)-(ka.positionScreen.y-pa.positionScreen.y)*(Fa.positionScreen.x-pa.positionScreen.x)<0))){W=u[y]=u[y]||new THREE.RenderableFace4;y++;o=W;o.v1.copy(ca);o.v2.copy(ka);o.v3.copy(pa);o.v4.copy(Fa)}else continue}o.normalWorld.copy(va.normal);Ya.multiplyVector3(o.normalWorld);o.centroidWorld.copy(va.centroid);
- Ia.multiplyVector3(o.centroidWorld);o.centroidScreen.copy(o.centroidWorld);O.multiplyVector3(o.centroidScreen);pa=va.vertexNormals;ca=0;for(ka=pa.length;ca<ka;ca++){Fa=o.vertexNormalsWorld[ca];Fa.copy(pa[ca]);Ya.multiplyVector3(Fa)}ca=0;for(ka=Q.length;ca<ka;ca++)if(W=Q[ca][ra]){pa=0;for(Fa=W.length;pa<Fa;pa++)o.uvs[ca][pa]=W[pa]}o.meshMaterials=ab;o.faceMaterials=va.materials;o.overdraw=Ra;o.z=o.centroidScreen.z;Ea.push(o)}}else if(ia instanceof THREE.Line){sa.multiply(O,Ia);ra=ia.geometry.vertices;
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- 0,0,-1,o,t);f.data.vertices=0;f.data.faces=0;g=h.projectScene(ya,Oa,this.sortElements);(A=ya.lights.length>0)&&Ga(ya);Ma=0;for(cb=g.length;Ma<cb;Ma++){Ca=g[Ma];v.empty();if(Ca instanceof THREE.RenderableParticle){L=Ca;L.x*=o;L.y*=t;U=0;for(Qa=Ca.materials.length;U<Qa;){Xa=Ca.materials[U++];Xa.opacity!=0&&Ha(L,Ca,Xa,ya)}}else if(Ca instanceof THREE.RenderableLine){L=Ca.v1;O=Ca.v2;L.positionScreen.x*=o;L.positionScreen.y*=t;O.positionScreen.x*=o;O.positionScreen.y*=t;v.addPoint(L.positionScreen.x,L.positionScreen.y);
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- THREE.SVGRenderer=function(){function b(ga,xa,va){var ra,ca,ka,pa;ra=0;for(ca=ga.lights.length;ra<ca;ra++){ka=ga.lights[ra];if(ka instanceof THREE.DirectionalLight){pa=xa.normalWorld.dot(ka.position)*ka.intensity;if(pa>0){va.r+=ka.color.r*pa;va.g+=ka.color.g*pa;va.b+=ka.color.b*pa}}else if(ka instanceof THREE.PointLight){ha.sub(ka.position,xa.centroidWorld);ha.normalize();pa=xa.normalWorld.dot(ha)*ka.intensity;if(pa>0){va.r+=ka.color.r*pa;va.g+=ka.color.g*pa;va.b+=ka.color.b*pa}}}}function d(ga,xa,
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- ca.color.__styleString;else if(ca instanceof THREE.MeshDepthMaterial){ta=1-ca.__2near/(ca.__farPlusNear-ra.z*ca.__farMinusNear);P.setRGB(ta,ta,ta)}else ca instanceof THREE.MeshNormalMaterial&&P.setRGB(g(ra.normalWorld.x),g(ra.normalWorld.y),g(ra.normalWorld.z));ca.wireframe?qa.setAttribute("style","fill: none; stroke: "+P.__styleString+"; stroke-width: "+ca.wireframeLinewidth+"; stroke-opacity: "+ca.opacity+"; stroke-linecap: "+ca.wireframeLinecap+"; stroke-linejoin: "+ca.wireframeLinejoin):qa.setAttribute("style",
- "fill: "+P.__styleString+"; fill-opacity: "+ca.opacity);m.appendChild(qa)}function c(ga,xa,va,ra,ca,ka,pa){h.data.vertices+=4;h.data.faces++;qa=f(Ea++);qa.setAttribute("d","M "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+xa.positionScreen.x+" "+xa.positionScreen.y+" L "+va.positionScreen.x+","+va.positionScreen.y+" L "+ra.positionScreen.x+","+ra.positionScreen.y+"z");if(ka instanceof THREE.MeshBasicMaterial)P.__styleString=ka.color.__styleString;else if(ka instanceof THREE.MeshLambertMaterial)if(E){L.r=
- O.r;L.g=O.g;L.b=O.b;b(pa,ca,L);P.r=ka.color.r*L.r;P.g=ka.color.g*L.g;P.b=ka.color.b*L.b;P.updateStyleString()}else P.__styleString=ka.color.__styleString;else if(ka instanceof THREE.MeshDepthMaterial){ta=1-ka.__2near/(ka.__farPlusNear-ca.z*ka.__farMinusNear);P.setRGB(ta,ta,ta)}else ka instanceof THREE.MeshNormalMaterial&&P.setRGB(g(ca.normalWorld.x),g(ca.normalWorld.y),g(ca.normalWorld.z));ka.wireframe?qa.setAttribute("style","fill: none; stroke: "+P.__styleString+"; stroke-width: "+ka.wireframeLinewidth+
- "; stroke-opacity: "+ka.opacity+"; stroke-linecap: "+ka.wireframeLinecap+"; stroke-linejoin: "+ka.wireframeLinejoin):qa.setAttribute("style","fill: "+P.__styleString+"; fill-opacity: "+ka.opacity);m.appendChild(qa)}function f(ga){if(fa[ga]==null){fa[ga]=document.createElementNS("http://www.w3.org/2000/svg","path");ea==0&&fa[ga].setAttribute("shape-rendering","crispEdges")}return fa[ga]}function g(ga){return ga<0?Math.min((1+ga)*0.5,0.5):0.5+Math.min(ga*0.5,0.5)}var h=this,j=null,k=new THREE.Projector,
- m=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,t,p,y,u,z,H,G,B=new THREE.Rectangle,R=new THREE.Rectangle,E=!1,P=new THREE.Color(16777215),L=new THREE.Color(16777215),O=new THREE.Color(0),sa=new THREE.Color(0),oa=new THREE.Color(0),ta,ha=new THREE.Vector3,fa=[],e=[],qa,Ea,Da,ea=1;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setQuality=function(ga){switch(ga){case "high":ea=1;break;case "low":ea=0}};this.setSize=function(ga,
- xa){o=ga;t=xa;p=o/2;y=t/2;m.setAttribute("viewBox",-p+" "+-y+" "+o+" "+t);m.setAttribute("width",o);m.setAttribute("height",t);B.set(-p,-y,p,y)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(ga,xa){var va,ra,ca,ka,pa,Fa,ja,ia;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;j=k.projectScene(ga,xa,this.sortElements);Da=Ea=0;if(E=ga.lights.length>0){ja=ga.lights;O.setRGB(0,0,0);sa.setRGB(0,0,0);oa.setRGB(0,0,0);va=0;for(ra=ja.length;va<
- ra;va++){ca=ja[va];ka=ca.color;if(ca instanceof THREE.AmbientLight){O.r+=ka.r;O.g+=ka.g;O.b+=ka.b}else if(ca instanceof THREE.DirectionalLight){sa.r+=ka.r;sa.g+=ka.g;sa.b+=ka.b}else if(ca instanceof THREE.PointLight){oa.r+=ka.r;oa.g+=ka.g;oa.b+=ka.b}}}va=0;for(ra=j.length;va<ra;va++){ja=j[va];R.empty();if(ja instanceof THREE.RenderableParticle){u=ja;u.x*=p;u.y*=-y;ca=0;for(ka=ja.materials.length;ca<ka;)ca++}else if(ja instanceof THREE.RenderableLine){u=ja.v1;z=ja.v2;u.positionScreen.x*=p;u.positionScreen.y*=
- -y;z.positionScreen.x*=p;z.positionScreen.y*=-y;R.addPoint(u.positionScreen.x,u.positionScreen.y);R.addPoint(z.positionScreen.x,z.positionScreen.y);if(B.instersects(R)){ca=0;for(ka=ja.materials.length;ca<ka;)if((ia=ja.materials[ca++])&&ia.opacity!=0){pa=u;Fa=z;var Ia=Da++;if(e[Ia]==null){e[Ia]=document.createElementNS("http://www.w3.org/2000/svg","line");ea==0&&e[Ia].setAttribute("shape-rendering","crispEdges")}qa=e[Ia];qa.setAttribute("x1",pa.positionScreen.x);qa.setAttribute("y1",pa.positionScreen.y);
- qa.setAttribute("x2",Fa.positionScreen.x);qa.setAttribute("y2",Fa.positionScreen.y);if(ia instanceof THREE.LineBasicMaterial){P.__styleString=ia.color.__styleString;qa.setAttribute("style","fill: none; stroke: "+P.__styleString+"; stroke-width: "+ia.linewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.linecap+"; stroke-linejoin: "+ia.linejoin);m.appendChild(qa)}}}}else if(ja instanceof THREE.RenderableFace3){u=ja.v1;z=ja.v2;H=ja.v3;u.positionScreen.x*=p;u.positionScreen.y*=-y;z.positionScreen.x*=
- p;z.positionScreen.y*=-y;H.positionScreen.x*=p;H.positionScreen.y*=-y;R.addPoint(u.positionScreen.x,u.positionScreen.y);R.addPoint(z.positionScreen.x,z.positionScreen.y);R.addPoint(H.positionScreen.x,H.positionScreen.y);if(B.instersects(R)){ca=0;for(ka=ja.meshMaterials.length;ca<ka;){ia=ja.meshMaterials[ca++];if(ia instanceof THREE.MeshFaceMaterial){pa=0;for(Fa=ja.faceMaterials.length;pa<Fa;)(ia=ja.faceMaterials[pa++])&&ia.opacity!=0&&d(u,z,H,ja,ia,ga)}else ia&&ia.opacity!=0&&d(u,z,H,ja,ia,ga)}}}else if(ja instanceof
- THREE.RenderableFace4){u=ja.v1;z=ja.v2;H=ja.v3;G=ja.v4;u.positionScreen.x*=p;u.positionScreen.y*=-y;z.positionScreen.x*=p;z.positionScreen.y*=-y;H.positionScreen.x*=p;H.positionScreen.y*=-y;G.positionScreen.x*=p;G.positionScreen.y*=-y;R.addPoint(u.positionScreen.x,u.positionScreen.y);R.addPoint(z.positionScreen.x,z.positionScreen.y);R.addPoint(H.positionScreen.x,H.positionScreen.y);R.addPoint(G.positionScreen.x,G.positionScreen.y);if(B.instersects(R)){ca=0;for(ka=ja.meshMaterials.length;ca<ka;){ia=
- ja.meshMaterials[ca++];if(ia instanceof THREE.MeshFaceMaterial){pa=0;for(Fa=ja.faceMaterials.length;pa<Fa;)(ia=ja.faceMaterials[pa++])&&ia.opacity!=0&&c(u,z,H,G,ja,ia,ga)}else ia&&ia.opacity!=0&&c(u,z,H,G,ja,ia,ga)}}}}}};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
- lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
- lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var d,c,f,g={};for(d=0;d<b.length;d++){f=this.clone(b[d]);for(c in f)g[c]=f[c]}return g},clone:function(b){var d,c,f,g={};for(d in b){g[d]={};for(c in b[d]){f=b[d][c];g[d][c]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
- value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},
- fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
- THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nuniform\tsampler2D\tocclusionMap;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvarying\tfloat\tvVisibility;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 )) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ));\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvarying\tfloat\t\tvVisibility;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"},
- lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
- fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tsampler2D\tocclusionMap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"},
- sprite:{vertexShader:"uniform\tint\t\tuseScreenCoordinates;\nuniform int affectedByDistance;\nuniform\tvec3\tscreenPosition;\nuniform \tmat4 \tmodelViewMatrix;\nuniform \tmat4 \tprojectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform\tvec2 uvScale;\nattribute \tvec2 \tposition;\nattribute vec2\tuv;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
- fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},
- shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0 );\n}"},
- depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
- fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,
- THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
- THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),
- fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
- THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),
- fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,
- "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
- THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
- THREE.WebGLRenderer=function(b){function d(n,C,w){var v,A,K,J=n.vertices,I=J.length,S=n.colors,D=S.length,M=n.__vertexArray,N=n.__colorArray,Z=n.__sortArray,V=n.__dirtyVertices,Aa=n.__dirtyColors;if(w.sortParticles){Ia.multiplySelf(w.matrixWorld);for(v=0;v<I;v++){A=J[v].position;Ra.copy(A);Ia.multiplyVector3(Ra);Z[v]=[Ra.z,v]}Z.sort(function(Ka,Ba){return Ba[0]-Ka[0]});for(v=0;v<I;v++){A=J[Z[v][1]].position;K=v*3;M[K]=A.x;M[K+1]=A.y;M[K+2]=A.z}for(v=0;v<D;v++){K=v*3;color=S[Z[v][1]];N[K]=color.r;
- N[K+1]=color.g;N[K+2]=color.b}}else{if(V)for(v=0;v<I;v++){A=J[v].position;K=v*3;M[K]=A.x;M[K+1]=A.y;M[K+2]=A.z}if(Aa)for(v=0;v<D;v++){color=S[v];K=v*3;N[K]=color.r;N[K+1]=color.g;N[K+2]=color.b}}if(V||w.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}if(Aa||w.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,N,C)}}function c(n,C,w,v,A){v.program||fa.initMaterial(v,C,w,A);var K=v.program,J=K.uniforms,I=v.uniforms;
- if(K!=Da){e.useProgram(K);Da=K}e.uniformMatrix4fv(J.projectionMatrix,!1,Ya);if(w&&(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial||v instanceof THREE.LineBasicMaterial||v instanceof THREE.ParticleBasicMaterial||v.fog)){I.fogColor.value=w.color;if(w instanceof THREE.Fog){I.fogNear.value=w.near;I.fogFar.value=w.far}else if(w instanceof THREE.FogExp2)I.fogDensity.value=w.density}if(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial||
- v.lights){var S,D,M=0,N=0,Z=0,V,Aa,Ka,Ba,ya=Q,Oa=ya.directional.colors,Ga=ya.directional.positions,za=ya.point.colors,Ha=ya.point.positions,Ua=ya.point.distances,F=0,da=0;w=D=Ba=0;for(S=C.length;w<S;w++){D=C[w];V=D.color;Aa=D.position;Ka=D.intensity;Ba=D.distance;if(D instanceof THREE.AmbientLight){M+=V.r;N+=V.g;Z+=V.b}else if(D instanceof THREE.DirectionalLight){Ba=F*3;Oa[Ba]=V.r*Ka;Oa[Ba+1]=V.g*Ka;Oa[Ba+2]=V.b*Ka;Ga[Ba]=Aa.x;Ga[Ba+1]=Aa.y;Ga[Ba+2]=Aa.z;F+=1}else if(D instanceof THREE.PointLight){D=
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- I.pointLightPosition.value=w.point.positions;I.pointLightDistance.value=w.point.distances}if(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial){I.diffuse.value=v.color;I.opacity.value=v.opacity;I.map.texture=v.map;I.lightMap.texture=v.lightMap;I.envMap.texture=v.envMap;I.reflectivity.value=v.reflectivity;I.refractionRatio.value=v.refractionRatio;I.combine.value=v.combine;I.useRefract.value=v.envMap&&v.envMap.mapping instanceof THREE.CubeRefractionMapping}if(v instanceof
- THREE.LineBasicMaterial){I.diffuse.value=v.color;I.opacity.value=v.opacity}else if(v instanceof THREE.ParticleBasicMaterial){I.psColor.value=v.color;I.opacity.value=v.opacity;I.size.value=v.size;I.scale.value=qa.height/2;I.map.texture=v.map}else if(v instanceof THREE.MeshPhongMaterial){I.ambient.value=v.ambient;I.specular.value=v.specular;I.shininess.value=v.shininess}else if(v instanceof THREE.MeshDepthMaterial){I.mNear.value=n.near;I.mFar.value=n.far;I.opacity.value=v.opacity}else if(v instanceof
- THREE.MeshNormalMaterial)I.opacity.value=v.opacity;for(var x in I)if(N=K.uniforms[x]){S=I[x];M=S.type;w=S.value;if(M=="i")e.uniform1i(N,w);else if(M=="f")e.uniform1f(N,w);else if(M=="fv1")e.uniform1fv(N,w);else if(M=="fv")e.uniform3fv(N,w);else if(M=="v2")e.uniform2f(N,w.x,w.y);else if(M=="v3")e.uniform3f(N,w.x,w.y,w.z);else if(M=="v4")e.uniform4f(N,w.x,w.y,w.z,w.w);else if(M=="c")e.uniform3f(N,w.r,w.g,w.b);else if(M=="t"){e.uniform1i(N,w);if(S=S.texture)if(S.image instanceof Array&&S.image.length==
- 6){if(S.image.length==6){if(S.needsUpdate){if(S.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,S.image.__webglTextureCube);for(M=0;M<6;++M)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,0,0,e.RGBA,e.UNSIGNED_BYTE,S.image[M])}else{S.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,S.image.__webglTextureCube);for(M=0;M<6;++M)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+M,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,S.image[M]);S.__webglInit=!0}L(e.TEXTURE_CUBE_MAP,S,S.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,
- null);S.needsUpdate=!1}e.activeTexture(e.TEXTURE0+w);e.bindTexture(e.TEXTURE_CUBE_MAP,S.image.__webglTextureCube)}}else O(S,w)}}e.uniformMatrix4fv(J.modelViewMatrix,!1,A._modelViewMatrixArray);e.uniformMatrix3fv(J.normalMatrix,!1,A._normalMatrixArray);(v instanceof THREE.MeshShaderMaterial||v instanceof THREE.MeshPhongMaterial||v.envMap)&&J.cameraPosition!==null&&e.uniform3f(J.cameraPosition,n.position.x,n.position.y,n.position.z);(v instanceof THREE.MeshShaderMaterial||v.envMap||v.skinning)&&J.objectMatrix!==
- null&&e.uniformMatrix4fv(J.objectMatrix,!1,A._objectMatrixArray);(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshShaderMaterial||v.skinning)&&J.viewMatrix!==null&&e.uniformMatrix4fv(J.viewMatrix,!1,ab);if(v instanceof THREE.ShadowVolumeDynamicMaterial){n=I.directionalLightDirection.value;n[0]=-C[1].position.x;n[1]=-C[1].position.y;n[2]=-C[1].position.z;e.uniform3fv(J.directionalLightDirection,n);e.uniformMatrix4fv(J.objectMatrix,!1,A._objectMatrixArray);
- e.uniformMatrix4fv(J.viewMatrix,!1,ab)}if(v.skinning){e.uniformMatrix4fv(J.cameraInverseMatrix,!1,ab);e.uniformMatrix4fv(J.boneGlobalMatrices,!1,A.boneMatrices)}return K}function f(n,C,w,v,A,K){if(v.opacity!=0){var J;n=c(n,C,w,v,K).attributes;if(!v.morphTargets&&n.position>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}else{C=v.program.attributes;if(K.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[K.morphTargetBase]);
- e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0)}else if(C.position>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0)}if(K.morphTargetForcedOrder.length){w=0;for(var I=K.morphTargetForcedOrder,S=K.morphTargetInfluences;w<v.numSupportedMorphTargets&&w<I.length;){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[I[w]]);e.vertexAttribPointer(C["morphTarget"+w],3,e.FLOAT,!1,0,0);K.__webglMorphTargetInfluences[w]=S[I[w]];w++}}else{I=[];var D=
- -1,M=0;S=K.morphTargetInfluences;var N,Z=S.length;w=0;for(K.morphTargetBase!==-1&&(I[K.morphTargetBase]=!0);w<v.numSupportedMorphTargets;){for(N=0;N<Z;N++)if(!I[N]&&S[N]>D){M=N;D=S[M]}e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[M]);e.vertexAttribPointer(C["morphTarget"+w],3,e.FLOAT,!1,0,0);K.__webglMorphTargetInfluences[w]=D;I[M]=1;D=-1;w++}}v.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(v.program.uniforms.morphTargetInfluences,K.__webglMorphTargetInfluences)}if(v.attributes)for(J in v.attributes)if(n[J]>=
- 0){C=v.attributes[J];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[J],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglColorBuffer);e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(A.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
- A.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(A.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,A.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(v.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,
- 4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(K instanceof THREE.Mesh){if(v.wireframe){e.lineWidth(v.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);e.drawElements(e.LINES,
- A.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);e.drawElements(e.TRIANGLES,A.__webglFaceCount,e.UNSIGNED_SHORT,0)}fa.data.vertices+=A.__webglFaceCount;fa.data.faces+=A.__webglFaceCount/3;fa.data.drawCalls++}else if(K instanceof THREE.Line){K=K.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(v.linewidth);e.drawArrays(K,0,A.__webglLineCount);fa.data.drawCalls++}else if(K instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,A.__webglParticleCount);
- fa.data.drawCalls++}else if(K instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,A.__webglVertexCount);fa.data.drawCalls++}}}function g(n,C,w){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,
- !1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(w==THREE.FlatShading){var v,A,K,J,I,S,D,M,N,Z,V=n.count*3;for(Z=0;Z<V;Z+=9){w=n.normalArray;v=w[Z];A=w[Z+1];K=w[Z+2];J=w[Z+3];S=w[Z+4];M=w[Z+5];I=w[Z+6];D=w[Z+7];N=w[Z+8];v=(v+J+I)/3;A=(A+S+D)/3;K=(K+M+N)/3;w[Z]=v;w[Z+1]=A;w[Z+2]=K;w[Z+3]=v;w[Z+4]=A;w[Z+5]=K;w[Z+6]=v;w[Z+7]=A;w[Z+8]=K}}e.bufferData(e.ARRAY_BUFFER,n.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.normal);e.vertexAttribPointer(C.attributes.normal,
- 3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,n.count);n.count=0}function h(n){if(xa!=n.doubleSided){n.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);xa=n.doubleSided}if(va!=n.flipSided){n.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);va=n.flipSided}}function j(n){if(ca!=n){n?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ca=n}}function k(n){ia[0].set(n.n41-n.n11,n.n42-n.n12,n.n43-n.n13,n.n44-n.n14);ia[1].set(n.n41+n.n11,n.n42+n.n12,n.n43+n.n13,n.n44+n.n14);ia[2].set(n.n41+n.n21,n.n42+n.n22,
- n.n43+n.n23,n.n44+n.n24);ia[3].set(n.n41-n.n21,n.n42-n.n22,n.n43-n.n23,n.n44-n.n24);ia[4].set(n.n41-n.n31,n.n42-n.n32,n.n43-n.n33,n.n44-n.n34);ia[5].set(n.n41+n.n31,n.n42+n.n32,n.n43+n.n33,n.n44+n.n34);var C;for(n=0;n<6;n++){C=ia[n];C.divideScalar(Math.sqrt(C.x*C.x+C.y*C.y+C.z*C.z))}}function m(n){for(var C=n.matrixWorld,w=-n.geometry.boundingSphere.radius*Math.max(n.scale.x,Math.max(n.scale.y,n.scale.z)),v=0;v<6;v++){n=ia[v].x*C.n14+ia[v].y*C.n24+ia[v].z*C.n34+ia[v].w;if(n<=w)return!1}return!0}function o(n,
- C){n.list[n.count]=C;n.count+=1}function t(n){var C,w,v=n.object,A=n.opaque,K=n.transparent;K.count=0;n=A.count=0;for(C=v.materials.length;n<C;n++){w=v.materials[n];w.transparent?o(K,w):o(A,w)}}function p(n){var C,w,v,A,K=n.object,J=n.buffer,I=n.opaque,S=n.transparent;S.count=0;n=I.count=0;for(v=K.materials.length;n<v;n++){C=K.materials[n];if(C instanceof THREE.MeshFaceMaterial){C=0;for(w=J.materials.length;C<w;C++)(A=J.materials[C])&&(A.transparent?o(S,A):o(I,A))}else(A=C)&&(A.transparent?o(S,A):
- o(I,A))}}function y(n,C){return C.z-n.z}function u(n){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var C,w=n.lights.length,v,A=n.lights,K=[],J,I,S,D,M,N=n.__webglShadowVolumes.length;for(C=0;C<w;C++){v=n.lights[C];if(v instanceof THREE.DirectionalLight&&v.castShadow){K[0]=
- -v.position.x;K[1]=-v.position.y;K[2]=-v.position.z;for(M=0;M<N;M++){v=n.__webglShadowVolumes[M].object;J=n.__webglShadowVolumes[M].buffer;I=v.materials[0];I.program||fa.initMaterial(I,A,undefined,v);I=I.program;S=I.uniforms;D=I.attributes;if(Da!==I){e.useProgram(I);Da=I;e.uniformMatrix4fv(S.projectionMatrix,!1,Ya);e.uniformMatrix4fv(S.viewMatrix,!1,ab);e.uniform3fv(S.directionalLightDirection,K)}v.matrixWorld.flattenToArray(v._objectMatrixArray);e.uniformMatrix4fv(S.objectMatrix,!1,v._objectMatrixArray);
- e.bindBuffer(e.ARRAY_BUFFER,J.__webglVertexBuffer);e.vertexAttribPointer(D.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,J.__webglNormalBuffer);e.vertexAttribPointer(D.normal,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,J.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,J.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,J.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,
- 0,255);e.stencilOp(e.KEEP,e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);ra="";Da=W.program;e.useProgram(W.program);e.uniformMatrix4fv(W.projectionLocation,!1,Ya);e.uniform1f(W.darknessLocation,W.darkness);e.bindBuffer(e.ARRAY_BUFFER,W.vertexBuffer);e.vertexAttribPointer(W.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(W.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,W.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,
- 0);e.disable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(ga)}function z(n,C){var w,v,A;w=_sprite.attributes;var K=_sprite.uniforms,J=ja/Fa,I,S=[],D=Fa*0.5,M=ja*0.5,N=!0;e.useProgram(_sprite.program);Da=_sprite.program;ra="";if(!db){e.enableVertexAttribArray(_sprite.attributes.position);e.enableVertexAttribArray(_sprite.attributes.uv);db=!0}e.disable(e.CULL_FACE);e.enable(e.BLEND);e.depthMask(!0);e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.vertexAttribPointer(w.position,2,e.FLOAT,!1,
- 16,0);e.vertexAttribPointer(w.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.uniformMatrix4fv(K.projectionMatrix,!1,Ya);e.activeTexture(e.TEXTURE0);e.uniform1i(K.map,0);w=0;for(v=n.__webglSprites.length;w<v;w++){A=n.__webglSprites[w];if(A.useScreenCoordinates)A.z=-A.position.z;else{A._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,A.matrixWorld,A._modelViewMatrixArray);A.z=-A._modelViewMatrix.n34}}n.__webglSprites.sort(y);w=0;for(v=n.__webglSprites.length;w<
- v;w++){A=n.__webglSprites[w];if(A.material===undefined&&A.map&&A.map.image&&A.map.image.width){if(A.useScreenCoordinates){e.uniform1i(K.useScreenCoordinates,1);e.uniform3f(K.screenPosition,(A.position.x-D)/D,(M-A.position.y)/M,Math.max(0,Math.min(1,A.position.z)))}else{e.uniform1i(K.useScreenCoordinates,0);e.uniform1i(K.affectedByDistance,A.affectedByDistance?1:0);e.uniformMatrix4fv(K.modelViewMatrix,!1,A._modelViewMatrixArray)}I=A.map.image.width/(A.affectedByDistance?1:ja);S[0]=I*J*A.scale.x;S[1]=
- I*A.scale.y;e.uniform2f(K.uvScale,A.uvScale.x,A.uvScale.y);e.uniform2f(K.uvOffset,A.uvOffset.x,A.uvOffset.y);e.uniform2f(K.alignment,A.alignment.x,A.alignment.y);e.uniform1f(K.opacity,A.opacity);e.uniform1f(K.rotation,A.rotation);e.uniform2fv(K.scale,S);if(A.mergeWith3D&&!N){e.enable(e.DEPTH_TEST);N=!0}else if(!A.mergeWith3D&&N){e.disable(e.DEPTH_TEST);N=!1}P(A.blending);O(A.map,0);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ga)}function H(n,
- C){var w,v,A=n.__webglLensFlares.length,K,J,I,S=new THREE.Vector3,D=ja/Fa,M=Fa*0.5,N=ja*0.5,Z=16/ja,V=[Z*D,Z],Aa=[1,1,0],Ka=[1,1],Ba=T.uniforms;w=T.attributes;e.useProgram(T.program);Da=T.program;ra="";if(!La){e.enableVertexAttribArray(T.attributes.vertex);e.enableVertexAttribArray(T.attributes.uv);La=!0}e.uniform1i(Ba.occlusionMap,0);e.uniform1i(Ba.map,1);e.bindBuffer(e.ARRAY_BUFFER,T.vertexBuffer);e.vertexAttribPointer(w.vertex,2,e.FLOAT,!1,16,0);e.vertexAttribPointer(w.uv,2,e.FLOAT,!1,16,8);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,
- T.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);e.activeTexture(e.TEXTURE0);e.bindTexture(e.TEXTURE_2D,T.occlusionTexture);e.activeTexture(e.TEXTURE1);for(v=0;v<A;v++){w=n.__webglLensFlares[v].object;S.set(w.matrixWorld.n14,w.matrixWorld.n24,w.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(S);C.projectionMatrix.multiplyVector3(S);Aa[0]=S.x;Aa[1]=S.y;Aa[2]=S.z;Ka[0]=Aa[0]*M+M;Ka[1]=Aa[1]*N+N;if(T.hasVertexTexture||Ka[0]>0&&Ka[0]<Fa&&Ka[1]>0&&Ka[1]<ja){e.bindTexture(e.TEXTURE_2D,T.tempTexture);
- e.copyTexImage2D(e.TEXTURE_2D,0,e.RGB,Ka[0]-8,Ka[1]-8,16,16,0);e.uniform1i(Ba.renderType,0);e.uniform2fv(Ba.scale,V);e.uniform3fv(Ba.screenPosition,Aa);e.disable(e.BLEND);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.bindTexture(e.TEXTURE_2D,T.occlusionTexture);e.copyTexImage2D(e.TEXTURE_2D,0,e.RGBA,Ka[0]-8,Ka[1]-8,16,16,0);e.uniform1i(Ba.renderType,1);e.disable(e.DEPTH_TEST);e.bindTexture(e.TEXTURE_2D,T.tempTexture);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);w.positionScreen.x=
- Aa[0];w.positionScreen.y=Aa[1];w.positionScreen.z=Aa[2];w.customUpdateCallback?w.customUpdateCallback(w):w.updateLensFlares();e.uniform1i(Ba.renderType,2);e.enable(e.BLEND);K=0;for(J=w.lensFlares.length;K<J;K++){I=w.lensFlares[K];if(I.opacity>0.0010&&I.scale>0.0010){Aa[0]=I.x;Aa[1]=I.y;Aa[2]=I.z;Z=I.size*I.scale/ja;V[0]=Z*D;V[1]=Z;e.uniform3fv(Ba.screenPosition,Aa);e.uniform2fv(Ba.scale,V);e.uniform1f(Ba.rotation,I.rotation);e.uniform1f(Ba.opacity,I.opacity);P(I.blending);O(I.texture,1);e.drawElements(e.TRIANGLES,
- 6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ga)}function G(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function B(n){var C,w,v,A,K;if(n instanceof THREE.Mesh){w=n.geometry;for(C in w.geometryGroups){v=w.geometryGroups[C];K=!1;for(A in v.__webglCustomAttributes)if(v.__webglCustomAttributes[A].needsUpdate){K=!0;break}if(w.__dirtyVertices||
- w.__dirtyMorphTargets||w.__dirtyElements||w.__dirtyUvs||w.__dirtyNormals||w.__dirtyColors||w.__dirtyTangents||K){K=e.DYNAMIC_DRAW;var J=void 0,I=void 0,S=void 0,D=void 0;S=void 0;var M=void 0,N=void 0,Z=void 0,V=void 0,Aa=void 0,Ka=void 0,Ba=void 0,ya=void 0,Oa=void 0,Ga=void 0,za=void 0,Ha=void 0,Ua=void 0;N=void 0;Z=void 0;D=void 0;V=void 0;D=void 0;var F=void 0,da=void 0;N=void 0;F=void 0;da=void 0;var x=void 0,bb=void 0;F=void 0;da=void 0;x=void 0;bb=void 0;F=void 0;da=void 0;x=void 0;bb=void 0;
- F=void 0;da=void 0;x=void 0;D=void 0;V=void 0;M=void 0;S=void 0;S=void 0;F=void 0;da=void 0;x=void 0;var eb=void 0,Na=0,Pa=0,ib=0,fb=0,Za=0,$a=0,Ma=0,cb=0,Ca=0,U=0,Qa=0;da=F=0;var Sa=v.__vertexArray,kb=v.__uvArray,Xa=v.__uv2Array,X=v.__normalArray,ma=v.__tangentArray,na=v.__colorArray,$=v.__skinVertexAArray,wa=v.__skinVertexBArray,ua=v.__skinIndexArray,la=v.__skinWeightArray,Y=v.__morphTargetsArrays,Ja=v.__webglCustomAttributes;x=void 0;var Va=v.__faceArray,Ta=v.__lineArray,jb=v.__needsSmoothNormals;
- Ka=v.__vertexColorType;Aa=v.__uvType;Ba=v.__normalType;var Wa=n.geometry,gb=Wa.__dirtyVertices,hb=Wa.__dirtyElements,rb=Wa.__dirtyUvs,sb=Wa.__dirtyNormals,tb=Wa.__dirtyTangents,ub=Wa.__dirtyColors,vb=Wa.__dirtyMorphTargets,nb=Wa.vertices,wb=v.faces,zb=Wa.faces,xb=Wa.faceVertexUvs[0],yb=Wa.faceVertexUvs[1],ob=Wa.skinVerticesA,pb=Wa.skinVerticesB,qb=Wa.skinIndices,lb=Wa.skinWeights,mb=n instanceof THREE.ShadowVolume?Wa.edgeFaces:undefined;morphTargets=Wa.morphTargets;if(Ja)for(eb in Ja){Ja[eb].offset=
- 0;Ja[eb].offsetSrc=0}J=0;for(I=wb.length;J<I;J++){S=wb[J];D=zb[S];xb&&(ya=xb[S]);yb&&(Oa=yb[S]);S=D.vertexNormals;M=D.normal;N=D.vertexColors;Z=D.color;V=D.vertexTangents;if(D instanceof THREE.Face3){if(gb){Ga=nb[D.a].position;za=nb[D.b].position;Ha=nb[D.c].position;Sa[Pa]=Ga.x;Sa[Pa+1]=Ga.y;Sa[Pa+2]=Ga.z;Sa[Pa+3]=za.x;Sa[Pa+4]=za.y;Sa[Pa+5]=za.z;Sa[Pa+6]=Ha.x;Sa[Pa+7]=Ha.y;Sa[Pa+8]=Ha.z;Pa+=9}if(Ja)for(eb in Ja){x=Ja[eb];if(x.needsUpdate){F=x.offset;da=x.offsetSrc;if(x.size===1){if(x.boundTo===undefined||
- x.boundTo==="vertices"){x.array[F+0]=x.value[D.a];x.array[F+1]=x.value[D.b];x.array[F+2]=x.value[D.c]}else if(x.boundTo==="faces"){x.array[F+0]=x.value[da];x.array[F+1]=x.value[da];x.array[F+2]=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){x.array[F+0]=x.value[da+0];x.array[F+1]=x.value[da+1];x.array[F+2]=x.value[da+2];x.offsetSrc+=3}x.offset+=3}else{if(x.boundTo===undefined||x.boundTo==="vertices"){Ga=x.value[D.a];za=x.value[D.b];Ha=x.value[D.c]}else if(x.boundTo==="faces"){Ga=x.value[da];
- za=x.value[da];Ha=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){Ga=x.value[da+0];za=x.value[da+1];Ha=x.value[da+2];x.offsetSrc+=3}if(x.size===2){x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=za.x;x.array[F+3]=za.y;x.array[F+4]=Ha.x;x.array[F+5]=Ha.y;x.offset+=6}else if(x.size===3){if(x.type==="c"){x.array[F+0]=Ga.r;x.array[F+1]=Ga.g;x.array[F+2]=Ga.b;x.array[F+3]=za.r;x.array[F+4]=za.g;x.array[F+5]=za.b;x.array[F+6]=Ha.r;x.array[F+7]=Ha.g;x.array[F+8]=Ha.b}else{x.array[F+0]=Ga.x;
- x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=za.x;x.array[F+4]=za.y;x.array[F+5]=za.z;x.array[F+6]=Ha.x;x.array[F+7]=Ha.y;x.array[F+8]=Ha.z}x.offset+=9}else{x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=Ga.w;x.array[F+4]=za.x;x.array[F+5]=za.y;x.array[F+6]=za.z;x.array[F+7]=za.w;x.array[F+8]=Ha.x;x.array[F+9]=Ha.y;x.array[F+10]=Ha.z;x.array[F+11]=Ha.w;x.offset+=12}}}}if(vb){F=0;for(da=morphTargets.length;F<da;F++){Ga=morphTargets[F].vertices[D.a].position;za=morphTargets[F].vertices[D.b].position;
- Ha=morphTargets[F].vertices[D.c].position;x=Y[F];x[Qa+0]=Ga.x;x[Qa+1]=Ga.y;x[Qa+2]=Ga.z;x[Qa+3]=za.x;x[Qa+4]=za.y;x[Qa+5]=za.z;x[Qa+6]=Ha.x;x[Qa+7]=Ha.y;x[Qa+8]=Ha.z}Qa+=9}if(lb.length){F=lb[D.a];da=lb[D.b];x=lb[D.c];la[U]=F.x;la[U+1]=F.y;la[U+2]=F.z;la[U+3]=F.w;la[U+4]=da.x;la[U+5]=da.y;la[U+6]=da.z;la[U+7]=da.w;la[U+8]=x.x;la[U+9]=x.y;la[U+10]=x.z;la[U+11]=x.w;F=qb[D.a];da=qb[D.b];x=qb[D.c];ua[U]=F.x;ua[U+1]=F.y;ua[U+2]=F.z;ua[U+3]=F.w;ua[U+4]=da.x;ua[U+5]=da.y;ua[U+6]=da.z;ua[U+7]=da.w;ua[U+8]=
- x.x;ua[U+9]=x.y;ua[U+10]=x.z;ua[U+11]=x.w;F=ob[D.a];da=ob[D.b];x=ob[D.c];$[U]=F.x;$[U+1]=F.y;$[U+2]=F.z;$[U+3]=1;$[U+4]=da.x;$[U+5]=da.y;$[U+6]=da.z;$[U+7]=1;$[U+8]=x.x;$[U+9]=x.y;$[U+10]=x.z;$[U+11]=1;F=pb[D.a];da=pb[D.b];x=pb[D.c];wa[U]=F.x;wa[U+1]=F.y;wa[U+2]=F.z;wa[U+3]=1;wa[U+4]=da.x;wa[U+5]=da.y;wa[U+6]=da.z;wa[U+7]=1;wa[U+8]=x.x;wa[U+9]=x.y;wa[U+10]=x.z;wa[U+11]=1;U+=12}if(ub&&Ka){if(N.length==3&&Ka==THREE.VertexColors){D=N[0];F=N[1];da=N[2]}else da=F=D=Z;na[Ca]=D.r;na[Ca+1]=D.g;na[Ca+2]=D.b;
- na[Ca+3]=F.r;na[Ca+4]=F.g;na[Ca+5]=F.b;na[Ca+6]=da.r;na[Ca+7]=da.g;na[Ca+8]=da.b;Ca+=9}if(tb&&Wa.hasTangents){N=V[0];Z=V[1];D=V[2];ma[Ma]=N.x;ma[Ma+1]=N.y;ma[Ma+2]=N.z;ma[Ma+3]=N.w;ma[Ma+4]=Z.x;ma[Ma+5]=Z.y;ma[Ma+6]=Z.z;ma[Ma+7]=Z.w;ma[Ma+8]=D.x;ma[Ma+9]=D.y;ma[Ma+10]=D.z;ma[Ma+11]=D.w;Ma+=12}if(sb&&Ba)if(S.length==3&&jb)for(V=0;V<3;V++){M=S[V];X[$a]=M.x;X[$a+1]=M.y;X[$a+2]=M.z;$a+=3}else for(V=0;V<3;V++){X[$a]=M.x;X[$a+1]=M.y;X[$a+2]=M.z;$a+=3}if(rb&&ya!==undefined&&Aa)for(V=0;V<3;V++){S=ya[V];kb[ib]=
- S.u;kb[ib+1]=S.v;ib+=2}if(rb&&Oa!==undefined&&Aa)for(V=0;V<3;V++){S=Oa[V];Xa[fb]=S.u;Xa[fb+1]=S.v;fb+=2}if(hb){Va[Za]=Na;Va[Za+1]=Na+1;Va[Za+2]=Na+2;Za+=3;Ta[cb]=Na;Ta[cb+1]=Na+1;Ta[cb+2]=Na;Ta[cb+3]=Na+2;Ta[cb+4]=Na+1;Ta[cb+5]=Na+2;cb+=6;Na+=3}}else if(D instanceof THREE.Face4){if(gb){Ga=nb[D.a].position;za=nb[D.b].position;Ha=nb[D.c].position;Ua=nb[D.d].position;Sa[Pa]=Ga.x;Sa[Pa+1]=Ga.y;Sa[Pa+2]=Ga.z;Sa[Pa+3]=za.x;Sa[Pa+4]=za.y;Sa[Pa+5]=za.z;Sa[Pa+6]=Ha.x;Sa[Pa+7]=Ha.y;Sa[Pa+8]=Ha.z;Sa[Pa+9]=Ua.x;
- Sa[Pa+10]=Ua.y;Sa[Pa+11]=Ua.z;Pa+=12}if(Ja)for(eb in Ja){x=Ja[eb];if(x.needsUpdate){F=x.offset;da=x.offsetSrc;if(x.size===1){if(x.boundTo===undefined||x.boundTo==="vertices"){x.array[F+0]=x.value[D.a];x.array[F+1]=x.value[D.b];x.array[F+2]=x.value[D.c];x.array[F+3]=x.value[D.d]}else if(x.boundTo==="faces"){x.array[F+0]=x.value[da];x.array[F+1]=x.value[da];x.array[F+2]=x.value[da];x.array[F+3]=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){x.array[F+0]=x.value[da+0];x.array[F+1]=x.value[da+
- 1];x.array[F+2]=x.value[da+2];x.array[F+3]=x.value[da+3];x.offsetSrc+=4}x.offset+=4}else{if(x.boundTo===undefined||x.boundTo==="vertices"){Ga=x.value[D.a];za=x.value[D.b];Ha=x.value[D.c];Ua=x.value[D.d]}else if(x.boundTo==="faces"){Ga=x.value[da];za=x.value[da];Ha=x.value[da];Ua=x.value[da];x.offsetSrc++}else if(x.boundTo==="faceVertices"){Ga=x.value[da+0];za=x.value[da+1];Ha=x.value[da+2];Ua=x.value[da+3];x.offsetSrc+=4}if(x.size===2){x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=za.x;x.array[F+
- 3]=za.y;x.array[F+4]=Ha.x;x.array[F+5]=Ha.y;x.array[F+6]=Ua.x;x.array[F+7]=Ua.y;x.offset+=8}else if(x.size===3){if(x.type==="c"){x.array[F+0]=Ga.r;x.array[F+1]=Ga.g;x.array[F+2]=Ga.b;x.array[F+3]=za.r;x.array[F+4]=za.g;x.array[F+5]=za.b;x.array[F+6]=Ha.r;x.array[F+7]=Ha.g;x.array[F+8]=Ha.b;x.array[F+9]=Ua.r;x.array[F+10]=Ua.g;x.array[F+11]=Ua.b}else{x.array[F+0]=Ga.x;x.array[F+1]=Ga.y;x.array[F+2]=Ga.z;x.array[F+3]=za.x;x.array[F+4]=za.y;x.array[F+5]=za.z;x.array[F+6]=Ha.x;x.array[F+7]=Ha.y;x.array[F+
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- Aa)for(V=0;V<4;V++){S=Oa[V];Xa[fb]=S.u;Xa[fb+1]=S.v;fb+=2}if(hb){Va[Za]=Na;Va[Za+1]=Na+1;Va[Za+2]=Na+3;Va[Za+3]=Na+1;Va[Za+4]=Na+2;Va[Za+5]=Na+3;Za+=6;Ta[cb]=Na;Ta[cb+1]=Na+1;Ta[cb+2]=Na;Ta[cb+3]=Na+3;Ta[cb+4]=Na+1;Ta[cb+5]=Na+2;Ta[cb+6]=Na+2;Ta[cb+7]=Na+3;cb+=8;Na+=4}}}if(mb){J=0;for(I=mb.length;J<I;J++){Va[Za]=mb[J].a;Va[Za+1]=mb[J].b;Va[Za+2]=mb[J].c;Va[Za+3]=mb[J].a;Va[Za+4]=mb[J].c;Va[Za+5]=mb[J].d;Za+=6}}if(gb){e.bindBuffer(e.ARRAY_BUFFER,v.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,Sa,
- K)}if(Ja)for(eb in Ja){x=Ja[eb];if(x.needsUpdate){e.bindBuffer(e.ARRAY_BUFFER,x.buffer);e.bufferData(e.ARRAY_BUFFER,x.array,K);x.needsUpdate=!1}}if(vb){F=0;for(da=morphTargets.length;F<da;F++){e.bindBuffer(e.ARRAY_BUFFER,v.__webglMorphTargetsBuffers[F]);e.bufferData(e.ARRAY_BUFFER,Y[F],K)}}if(ub&&Ca>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,na,K)}if(sb){e.bindBuffer(e.ARRAY_BUFFER,v.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,X,K)}if(tb&&Wa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,
- v.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ma,K)}if(rb&&ib>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,kb,K)}if(rb&&fb>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Xa,K)}if(hb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Va,K);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ta,K)}if(U>0){e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexABuffer);
- e.bufferData(e.ARRAY_BUFFER,$,K);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,wa,K);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ua,K);e.bindBuffer(e.ARRAY_BUFFER,v.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,la,K)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(n instanceof THREE.Ribbon){w=n.geometry;if(w.__dirtyVertices||
- w.__dirtyColors){n=w;C=e.DYNAMIC_DRAW;Ka=n.vertices;v=n.colors;Ba=Ka.length;K=v.length;ya=n.__vertexArray;J=n.__colorArray;Oa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I<Ba;I++){Aa=Ka[I].position;A=I*3;ya[A]=Aa.x;ya[A+1]=Aa.y;ya[A+2]=Aa.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ya,C)}if(Oa){for(I=0;I<K;I++){color=v[I];A=I*3;J[A]=color.r;J[A+1]=color.g;J[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,J,C)}}w.__dirtyVertices=
- !1;w.__dirtyColors=!1}else if(n instanceof THREE.Line){w=n.geometry;if(w.__dirtyVertices||w.__dirtyColors){n=w;C=e.DYNAMIC_DRAW;Ka=n.vertices;v=n.colors;Ba=Ka.length;K=v.length;ya=n.__vertexArray;J=n.__colorArray;Oa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I<Ba;I++){Aa=Ka[I].position;A=I*3;ya[A]=Aa.x;ya[A+1]=Aa.y;ya[A+2]=Aa.z}e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,ya,C)}if(Oa){for(I=0;I<K;I++){color=v[I];A=I*3;J[A]=color.r;J[A+1]=color.g;J[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,
- n.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,J,C)}}w.__dirtyVertices=!1;w.__dirtyColors=!1}else if(n instanceof THREE.ParticleSystem){w=n.geometry;(w.__dirtyVertices||w.__dirtyColors||n.sortParticles)&&d(w,e.DYNAMIC_DRAW,n);w.__dirtyVertices=!1;w.__dirtyColors=!1}}function R(n){function C(Z){var V=[];w=0;for(v=Z.length;w<v;w++)Z[w]==undefined?V.push("undefined"):V.push(Z[w].id);return V.join("_")}var w,v,A,K,J,I,S,D,M={},N=n.morphTargets!==undefined?n.morphTargets.length:0;n.geometryGroups={};
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- n.geometryGroups[D].vertices+=J}}function E(n,C,w){n.push({buffer:C,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function P(n){if(n!=ra){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,
- e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}ra=n}}function L(n,C,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,ha(C.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,ha(C.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,ha(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ha(C.minFilter));e.generateMipmap(n)}else{e.texParameteri(n,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);
- e.texParameteri(n,e.TEXTURE_MAG_FILTER,ta(C.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,ta(C.minFilter))}}function O(n,C){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,n.image);n.__webglInit=!0}L(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);
- n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+C);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function sa(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer();n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,ha(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,
- ha(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,ha(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,ha(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,ha(n.format),n.width,n.height,0,ha(n.format),ha(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture,0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,
- e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,
- null)}var C,w;if(n){C=n.__webglFramebuffer;w=n.width;n=n.height}else{C=null;w=Fa;n=ja}if(C!=ea){e.bindFramebuffer(e.FRAMEBUFFER,C);e.viewport(ka,pa,w,n);ea=C}}function oa(n,C){var w;if(n=="fragment")w=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(w=e.createShader(e.VERTEX_SHADER));e.shaderSource(w,C);e.compileShader(w);if(!e.getShaderParameter(w,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(w));console.error(C);return null}return w}function ta(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;
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- case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}
- var fa=this,e,qa=document.createElement("canvas"),Ea=[],Da=null,ea=null,ga=!0,xa=null,va=null,ra=null,ca=null,ka=0,pa=0,Fa=0,ja=0,ia=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ia=new THREE.Matrix4,Ya=new Float32Array(16),ab=new Float32Array(16),Ra=new THREE.Vector4,Q={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;
- antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=qa;this.autoClear=!0;this.sortObjects=!0;(function(n,C,w,v){try{if(!(e=qa.getContext("experimental-webgl",{antialias:n,stencil:v})))throw"Error creating WebGL context.";}catch(A){console.error(A)}console.log(navigator.userAgent+" | "+
- e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);e.clearColor(C.r,C.g,C.b,w)})(antialias,clearColor,clearAlpha,stencil);this.context=e;var aa=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
- 0;if(stencil){var W={};W.vertices=new Float32Array(12);W.faces=new Uint16Array(6);W.darkness=0.5;W.vertices[0]=-20;W.vertices[1]=-20;W.vertices[2]=-1;W.vertices[3]=20;W.vertices[4]=-20;W.vertices[5]=-1;W.vertices[6]=20;W.vertices[7]=20;W.vertices[8]=-1;W.vertices[9]=-20;W.vertices[10]=20;W.vertices[11]=-1;W.faces[0]=0;W.faces[1]=1;W.faces[2]=2;W.faces[3]=0;W.faces[4]=2;W.faces[5]=3;W.vertexBuffer=e.createBuffer();W.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,W.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,
- W.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,W.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,W.faces,e.STATIC_DRAW);W.program=e.createProgram();e.attachShader(W.program,oa("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(W.program,oa("vertex",THREE.ShaderLib.shadowPost.vertexShader));e.linkProgram(W.program);W.vertexLocation=e.getAttribLocation(W.program,"position");W.projectionLocation=e.getUniformLocation(W.program,"projectionMatrix");W.darknessLocation=
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- T.vertexBuffer=e.createBuffer();T.elementBuffer=e.createBuffer();T.tempTexture=e.createTexture();T.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,T.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,T.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,T.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,T.faces,e.STATIC_DRAW);e.bindTexture(e.TEXTURE_2D,T.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,
- e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,T.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);
- e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){T.hasVertexTexture=!1;T.program=e.createProgram();e.attachShader(T.program,oa("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(T.program,oa("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{T.hasVertexTexture=!0;T.program=e.createProgram();e.attachShader(T.program,oa("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(T.program,
- oa("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(T.program);T.attributes={};T.uniforms={};T.attributes.vertex=e.getAttribLocation(T.program,"position");T.attributes.uv=e.getAttribLocation(T.program,"UV");T.uniforms.renderType=e.getUniformLocation(T.program,"renderType");T.uniforms.map=e.getUniformLocation(T.program,"map");T.uniforms.occlusionMap=e.getUniformLocation(T.program,"occlusionMap");T.uniforms.opacity=e.getUniformLocation(T.program,"opacity");T.uniforms.scale=
- e.getUniformLocation(T.program,"scale");T.uniforms.rotation=e.getUniformLocation(T.program,"rotation");T.uniforms.screenPosition=e.getUniformLocation(T.program,"screenPosition");var La=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=
- 1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);
- e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,oa("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,oa("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=
- e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=
- e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");var db=!1;this.setSize=function(n,C){qa.width=n;qa.height=C;this.setViewport(0,
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- e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){W.darkness=n};this.getContext=function(){return e};this.initMaterial=function(n,C,w,v){var A,K,J;if(n instanceof THREE.MeshDepthMaterial)J="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)J="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)J="normal";else if(n instanceof THREE.MeshBasicMaterial)J="basic";else if(n instanceof THREE.MeshLambertMaterial)J="lambert";else if(n instanceof
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- prefix_vertex=[aa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+w.maxPointLights,"#define MAX_BONES "+w.maxBones,w.map?"#define USE_MAP":"",w.envMap?"#define USE_ENVMAP":"",w.lightMap?"#define USE_LIGHTMAP":"",w.vertexColors?"#define USE_COLOR":"",w.skinning?"#define USE_SKINNING":"",w.morphTargets?"#define USE_MORPHTARGETS":"",w.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- e.attachShader(Z,oa("fragment",prefix_fragment+S));e.attachShader(Z,oa("vertex",prefix_vertex+D));e.linkProgram(Z);e.getProgramParameter(Z,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(Z,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");Z.uniforms={};Z.attributes={};var V;S=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(V in I)S.push(V);
- V=S;I=0;for(S=V.length;I<S;I++){D=V[I];Z.uniforms[D]=e.getUniformLocation(Z,D)}S=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(V=0;V<w.maxMorphTargets;V++)S.push("morphTarget"+V);for(N in C)S.push(N);N=S;V=0;for(C=N.length;V<C;V++){w=N[V];Z.attributes[w]=e.getAttribLocation(Z,w)}Ea.push({program:Z,code:J});N=Z}n.program=N;N=n.program.attributes;e.enableVertexAttribArray(N.position);N.color>=0&&e.enableVertexAttribArray(N.color);N.normal>=
- 0&&e.enableVertexAttribArray(N.normal);N.tangent>=0&&e.enableVertexAttribArray(N.tangent);if(n.skinning&&N.skinVertexA>=0&&N.skinVertexB>=0&&N.skinIndex>=0&&N.skinWeight>=0){e.enableVertexAttribArray(N.skinVertexA);e.enableVertexAttribArray(N.skinVertexB);e.enableVertexAttribArray(N.skinIndex);e.enableVertexAttribArray(N.skinWeight)}for(A in n.attributes)N[A]>=0&&e.enableVertexAttribArray(N[A]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(N.morphTarget0>=0){e.enableVertexAttribArray(N.morphTarget0);
- n.numSupportedMorphTargets++}if(N.morphTarget1>=0){e.enableVertexAttribArray(N.morphTarget1);n.numSupportedMorphTargets++}if(N.morphTarget2>=0){e.enableVertexAttribArray(N.morphTarget2);n.numSupportedMorphTargets++}if(N.morphTarget3>=0){e.enableVertexAttribArray(N.morphTarget3);n.numSupportedMorphTargets++}if(N.morphTarget4>=0){e.enableVertexAttribArray(N.morphTarget4);n.numSupportedMorphTargets++}if(N.morphTarget5>=0){e.enableVertexAttribArray(N.morphTarget5);n.numSupportedMorphTargets++}if(N.morphTarget6>=
- 0){e.enableVertexAttribArray(N.morphTarget6);n.numSupportedMorphTargets++}if(N.morphTarget7>=0){e.enableVertexAttribArray(N.morphTarget7);n.numSupportedMorphTargets++}v.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(A=this.maxMorphTargets;n<A;n++)v.__webglMorphTargetInfluences[n]=0}};this.render=function(n,C,w,v){var A,K,J,I,S,D,M,N,Z=n.lights,V=n.fog;fa.data.vertices=0;fa.data.faces=0;fa.data.drawCalls=0;C.matrixAutoUpdate&&C.update(undefined,!0);n.update(undefined,!1,
- C);C.matrixWorldInverse.flattenToArray(ab);C.projectionMatrix.flattenToArray(Ya);Ia.multiply(C.projectionMatrix,C.matrixWorldInverse);k(Ia);this.initWebGLObjects(n);sa(w);(this.autoClear||v)&&this.clear();S=n.__webglObjects.length;for(v=0;v<S;v++){A=n.__webglObjects[v];M=A.object;if(M.visible)if(!(M instanceof THREE.Mesh)||m(M)){M.matrixWorld.flattenToArray(M._objectMatrixArray);G(M,C);p(A);A.render=!0;if(this.sortObjects){Ra.copy(M.position);Ia.multiplyVector3(Ra);A.z=Ra.z}}else A.render=!1;else A.render=
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- h(M);for(A=0;A<J.count;A++){I=J.list[A];j(I.depthTest);K=c(C,Z,V,I,M);M.render(function(Aa){g(Aa,K,I.shading)})}}}for(v=0;v<S;v++){A=n.__webglObjects[v];if(A.render){M=A.object;N=A.buffer;J=A.transparent;h(M);for(A=0;A<J.count;A++){I=J.list[A];P(I.blending);j(I.depthTest);f(C,Z,V,I,N,M)}}}for(v=0;v<D;v++){A=n.__webglObjectsImmediate[v];M=A.object;if(M.visible){J=A.transparent;h(M);for(A=0;A<J.count;A++){I=J.list[A];P(I.blending);j(I.depthTest);K=c(C,Z,V,I,M);M.render(function(Aa){g(Aa,K,I.shading)})}}}n.__webglSprites.length&&
- z(n,C);stencil&&n.__webglShadowVolumes.length&&n.lights.length&&u(n);n.__webglLensFlares.length&&H(n,C);if(w&&w.minFilter!==THREE.NearestFilter&&w.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,w.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(n){if(!n.__webglObjects){n.__webglObjects=[];n.__webglObjectsImmediate=[];n.__webglShadowVolumes=[];n.__webglLensFlares=[];n.__webglSprites=[]}for(;n.__objectsAdded.length;){var C=
- n.__objectsAdded[0],w=n,v=void 0,A=void 0,K=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){A=C.geometry;A.geometryGroups==undefined&&R(A);for(v in A.geometryGroups){K=A.geometryGroups[v];if(!K.__webglVertexBuffer){var J=K;J.__webglVertexBuffer=e.createBuffer();J.__webglNormalBuffer=
- e.createBuffer();J.__webglTangentBuffer=e.createBuffer();J.__webglColorBuffer=e.createBuffer();J.__webglUVBuffer=e.createBuffer();J.__webglUV2Buffer=e.createBuffer();J.__webglSkinVertexABuffer=e.createBuffer();J.__webglSkinVertexBBuffer=e.createBuffer();J.__webglSkinIndicesBuffer=e.createBuffer();J.__webglSkinWeightsBuffer=e.createBuffer();J.__webglFaceBuffer=e.createBuffer();J.__webglLineBuffer=e.createBuffer();if(J.numMorphTargets){var I=void 0,S=void 0;J.__webglMorphTargetsBuffers=[];I=0;for(S=
- J.numMorphTargets;I<S;I++)J.__webglMorphTargetsBuffers.push(e.createBuffer())}J=K;I=C;var D=void 0,M=void 0,N=void 0;N=void 0;var Z=void 0,V=void 0,Aa=void 0,Ka=Aa=S=0;M=void 0;N=void 0;var Ba=void 0;D=void 0;M=void 0;Z=I.geometry;Ba=Z.faces;V=J.faces;D=0;for(M=V.length;D<M;D++){N=V[D];N=Ba[N];if(N instanceof THREE.Face3){S+=3;Aa+=1;Ka+=3}else if(N instanceof THREE.Face4){S+=4;Aa+=2;Ka+=4}}D=J;M=I;Ba=void 0;V=void 0;var ya=void 0,Oa=void 0;ya=void 0;N=[];Ba=0;for(V=M.materials.length;Ba<V;Ba++){ya=
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- THREE.SmoothShading:THREE.FlatShading;break a}}Ba=!1}a:{V=void 0;N=void 0;ya=D.length;for(V=0;V<ya;V++){N=D[V];if(N.vertexColors){N=N.vertexColors;break a}}N=!1}J.__vertexArray=new Float32Array(S*3);if(Ba)J.__normalArray=new Float32Array(S*3);if(Z.hasTangents)J.__tangentArray=new Float32Array(S*4);if(N)J.__colorArray=new Float32Array(S*3);if(M){if(Z.faceUvs.length>0||Z.faceVertexUvs.length>0)J.__uvArray=new Float32Array(S*2);if(Z.faceUvs.length>1||Z.faceVertexUvs.length>1)J.__uv2Array=new Float32Array(S*
- 2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){J.__skinVertexAArray=new Float32Array(S*4);J.__skinVertexBArray=new Float32Array(S*4);J.__skinIndexArray=new Float32Array(S*4);J.__skinWeightArray=new Float32Array(S*4)}J.__faceArray=new Uint16Array(Aa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));J.__lineArray=new Uint16Array(Ka*2);if(J.numMorphTargets){J.__morphTargetsArrays=[];Z=0;for(V=J.numMorphTargets;Z<V;Z++)J.__morphTargetsArrays.push(new Float32Array(S*3))}J.__needsSmoothNormals=
- Ba==THREE.SmoothShading;J.__uvType=M;J.__vertexColorType=N;J.__normalType=Ba;J.__webglFaceCount=Aa*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0);J.__webglLineCount=Ka*2;Z=0;for(V=D.length;Z<V;Z++)if(D[Z].attributes){J.__webglCustomAttributes={};for(a in D[Z].attributes){M=D[Z].attributes[a];if(!M.__webglInitialized||M.createUniqueBuffers){M.__webglInitialized=!0;Aa=1;if(M.type==="v2")Aa=2;else if(M.type==="v3")Aa=3;else if(M.type==="v4")Aa=4;else M.type==="c"&&(Aa=3);M.size=Aa;M.needsUpdate=
- !0;M.array=new Float32Array(S*Aa);M.buffer=e.createBuffer();M.buffer.belongsToAttribute=a}J.__webglCustomAttributes[a]=M}}A.__dirtyVertices=!0;A.__dirtyMorphTargets=!0;A.__dirtyElements=!0;A.__dirtyUvs=!0;A.__dirtyNormals=!0;A.__dirtyTangents=!0;A.__dirtyColors=!0}C instanceof THREE.ShadowVolume?E(w.__webglShadowVolumes,K,C):E(w.__webglObjects,K,C)}}else if(C instanceof THREE.LensFlare)E(w.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){A=C.geometry;if(!A.__webglVertexBuffer){v=
- A;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=A;K=v.vertices.length;v.__vertexArray=new Float32Array(K*3);v.__colorArray=new Float32Array(K*3);v.__webglVertexCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}E(w.__webglObjects,A,C)}else if(C instanceof THREE.Line){A=C.geometry;if(!A.__webglVertexBuffer){v=A;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=A;K=v.vertices.length;v.__vertexArray=new Float32Array(K*3);v.__colorArray=new Float32Array(K*
- 3);v.__webglLineCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}E(w.__webglObjects,A,C)}else if(C instanceof THREE.ParticleSystem){A=C.geometry;if(!A.__webglVertexBuffer){v=A;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=A;K=v.vertices.length;v.__vertexArray=new Float32Array(K*3);v.__colorArray=new Float32Array(K*3);v.__sortArray=[];v.__webglParticleCount=K;A.__dirtyVertices=!0;A.__dirtyColors=!0}E(w.__webglObjects,A,C)}else if(THREE.MarchingCubes!==undefined&&C instanceof
- THREE.MarchingCubes)w.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});else C instanceof THREE.Sprite&&w.__webglSprites.push(C);n.__objectsAdded.splice(0,1)}for(;n.__objectsRemoved.length;){C=n.__objectsRemoved[0];w=n;A=void 0;v=void 0;if(C instanceof THREE.Mesh)for(A=w.__webglObjects.length-1;A>=0;A--){v=w.__webglObjects[A].object;if(C==v){w.__webglObjects.splice(A,1);break}}else if(C instanceof THREE.Sprite)for(A=w.__webglSprites.length-1;A>=0;A--){v=
- w.__webglSprites[A];if(C==v){w.__webglSprites.splice(A,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(w=n.__webglObjects.length;C<w;C++)B(n.__webglObjects[C].object,n);C=0;for(w=n.__webglShadowVolumes.length;C<w;C++)B(n.__webglShadowVolumes[C].object,n);C=0;for(w=n.__webglLensFlares.length;C<w;C++)B(n.__webglLensFlares[C].object,n)};this.setFaceCulling=function(n,C){if(n){!C||C=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(n=="back")e.cullFace(e.BACK);else n=="front"?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK);
- e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return aa}};
- THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBAFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==
- undefined?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0};
- THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f<g;f++){b=c[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
- THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
- THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
- THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
- THREE.AnimationHandler=function(){var b=[],d={},c={};c.update=function(g){for(var h=0;h<b.length;h++)b[h].update(g)};c.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};c.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};c.add=function(g){d[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");d[g.name]=g;if(g.initialized!==!0){for(var h=0;h<g.hierarchy.length;h++){for(var j=0;j<g.hierarchy[h].keys.length;j++){if(g.hierarchy[h].keys[j].time<
- 0)g.hierarchy[h].keys[j].time=0;if(g.hierarchy[h].keys[j].rot!==undefined&&!(g.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var k=g.hierarchy[h].keys[j].rot;g.hierarchy[h].keys[j].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(g.hierarchy[h].keys[0].morphTargets!==undefined){k={};for(j=0;j<g.hierarchy[h].keys.length;j++)for(var m=0;m<g.hierarchy[h].keys[j].morphTargets.length;m++){var o=g.hierarchy[h].keys[j].morphTargets[m];k[o]=-1}g.hierarchy[h].usedMorphTargets=k;for(j=0;j<g.hierarchy[h].keys.length;j++){var t=
- {};for(o in k){for(m=0;m<g.hierarchy[h].keys[j].morphTargets.length;m++)if(g.hierarchy[h].keys[j].morphTargets[m]===o){t[o]=g.hierarchy[h].keys[j].morphTargetsInfluences[m];break}m===g.hierarchy[h].keys[j].morphTargets.length&&(t[o]=0)}g.hierarchy[h].keys[j].morphTargetsInfluences=t}}for(j=1;j<g.hierarchy[h].keys.length;j++)if(g.hierarchy[h].keys[j].time===g.hierarchy[h].keys[j-1].time){g.hierarchy[h].keys.splice(j,1);j--}for(j=1;j<g.hierarchy[h].keys.length;j++)g.hierarchy[h].keys[j].index=j}j=parseInt(g.length*
- g.fps,10);g.JIT={};g.JIT.hierarchy=[];for(h=0;h<g.hierarchy.length;h++)g.JIT.hierarchy.push(Array(j));g.initialized=!0}};c.get=function(g){if(typeof g==="string")if(d[g])return d[g];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+g);return null}};c.parse=function(g){var h=[];if(g instanceof THREE.SkinnedMesh)for(var j=0;j<g.bones.length;j++)h.push(g.bones[j]);else f(g,h);return h};var f=function(g,h){h.push(g);for(var j=0;j<g.children.length;j++)f(g.children[j],h)};c.LINEAR=
- 0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(b,d,c,f){this.root=b;this.data=THREE.AnimationHandler.get(d);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=c!==undefined?c:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==undefined?f:!0;this.points=[];this.target=new THREE.Vector3};
- THREE.Animation.prototype.play=function(b,d){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==undefined?b:!0;this.currentTime=d!==undefined?d:0;var c,f=this.hierarchy.length,g;for(c=0;c<f;c++){g=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===undefined){g.animationCache={};g.animationCache.prevKey={pos:0,rot:0,scl:0};g.animationCache.nextKey={pos:0,rot:0,scl:0};g.animationCache.originalMatrix=
- g instanceof THREE.Bone?g.skinMatrix:g.matrix}var h=g.animationCache.prevKey;g=g.animationCache.nextKey;h.pos=this.data.hierarchy[c].keys[0];h.rot=this.data.hierarchy[c].keys[0];h.scl=this.data.hierarchy[c].keys[0];g.pos=this.getNextKeyWith("pos",c,1);g.rot=this.getNextKeyWith("rot",c,1);g.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
- THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
- THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,m,o,t=this.data.JIT.hierarchy,p,y;this.currentTime+=b*this.timeScale;y=this.currentTime;p=this.currentTime%=this.data.length;o=parseInt(Math.min(p*this.data.fps,this.data.length*this.data.fps),10);for(var u=0,z=this.hierarchy.length;u<z;u++){b=this.hierarchy[u];m=b.animationCache;if(this.JITCompile&&t[u][o]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=t[u][o];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
- !1}else{b.matrix=t[u][o];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var H=0;H<3;H++){c=d[H];j=m.prevKey[c];k=m.nextKey[c];if(k.time<=y){if(p<y)if(this.loop){j=this.data.hierarchy[u].keys[0];for(k=this.getNextKeyWith(c,u,1);k.time<p;){j=k;k=this.getNextKeyWith(c,u,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,u,k.index+1)}while(k.time<
- p)}m.prevKey[c]=j;m.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(p-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
- this.getPrevKeyWith("pos",u,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c===
- "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&t[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(u=0;u<this.hierarchy.length;u++)t[u][o]=this.hierarchy[u]instanceof THREE.Bone?this.hierarchy[u].skinMatrix.clone():this.hierarchy[u].matrix.clone()}}};
- THREE.Animation.prototype.interpolateCatmullRom=function(b,d){var c=[],f=[],g,h,j,k,m,o;g=(b.length-1)*d;h=Math.floor(g);g-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>b.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];m=b[c[2]];o=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],m[0],o[0],g,c,j);f[1]=this.interpolate(h[1],k[1],m[1],o[1],g,c,j);f[2]=this.interpolate(h[2],k[2],m[2],o[2],g,c,j);return f};
- THREE.Animation.prototype.interpolate=function(b,d,c,f,g,h,j){b=(c-b)*0.5;f=(f-d)*0.5;return(2*(d-c)+b+f)*j+(-3*(d-c)-2*b-f)*h+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c<f.length-1?c:f.length-1;else c%=f.length;for(;c<f.length;c++)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[0]};
- THREE.Animation.prototype.getPrevKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[f.length-1]};
- THREE.ColorUtils={adjustHSV:function(b,d,c,f){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(b,g);g.h=THREE.ColorUtils.clamp(g.h+d,0,1);g.s=THREE.ColorUtils.clamp(g.s+c,0,1);g.v=THREE.ColorUtils.clamp(g.v+f,0,1);b.setHSV(g.h,g.s,g.v)},rgbToHsv:function(b,d){var c=b.r,f=b.g,g=b.b,h=Math.max(Math.max(c,f),g),j=Math.min(Math.min(c,f),g);if(j==h)j=c=0;else{var k=h-j;j=k/h;c=c==h?(f-g)/k:f==h?2+(g-c)/k:4+(c-f)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}d===undefined&&(d={h:0,s:0,v:0});d.h=c;d.s=j;d.v=h;return d},
- clamp:function(b,d,c){return b<d?d:b>c?c:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
- var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,m=g.faces,o=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var t=0,p=j.length;t<p;t++){var y=new THREE.Vertex(j[t].position.clone());c&&d.matrix.multiplyVector3(y.position);h.push(y)}t=0;for(p=m.length;t<p;t++){j=m[t];var u,z,H=j.vertexNormals;y=j.vertexColors;if(j instanceof THREE.Face3)u=new THREE.Face3(j.a+f,j.b+f,j.c+
- f);else j instanceof THREE.Face4&&(u=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));u.normal.copy(j.normal);c=0;for(h=H.length;c<h;c++){z=H[c];u.vertexNormals.push(z.clone())}u.color.copy(j.color);c=0;for(h=y.length;c<h;c++){z=y[c];u.vertexColors.push(z.clone())}u.materials=j.materials.slice();u.centroid.copy(j.centroid);k.push(u)}t=0;for(p=g.length;t<p;t++){f=g[t];k=[];c=0;for(h=f.length;c<h;c++)k.push(new THREE.UV(f[c].u,f[c].v));o.push(k)}}};
- THREE.ImageUtils={loadTexture:function(b,d,c){var f=new Image,g=new THREE.Texture(f,d);f.onload=function(){g.needsUpdate=!0;c&&c(this)};f.src=b;return g},loadTextureCube:function(b,d,c){var f,g=[],h=new THREE.Texture(g,d);d=g.loadCount=0;for(f=b.length;d<f;++d){g[d]=new Image;g[d].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;c&&c(this)};g[d].src=b[d]}return h}};
- THREE.SceneUtils={addMesh:function(b,d,c,f,g,h,j,k,m,o){d=new THREE.Mesh(d,o);d.scale.x=d.scale.y=d.scale.z=c;d.position.x=f;d.position.y=g;d.position.z=h;d.rotation.x=j;d.rotation.y=k;d.rotation.z=m;b.addObject(d);return d},addPanoramaCubeWebGL:function(b,d,c){var f=THREE.ShaderUtils.lib.cube;f.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});d=new THREE.Mesh(new THREE.Cube(d,d,d,1,1,1,null,!0),c);b.addObject(d);
- return d},addPanoramaCube:function(b,d,c){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));d=new THREE.Mesh(new THREE.Cube(d,d,d,1,1,f,!0),
- new THREE.MeshFaceMaterial);b.addObject(d);return d},addPanoramaCubePlanes:function(b,d,c){var f=d/2;d=new THREE.Plane(d,d);var g=Math.PI,h=Math.PI/2;THREE.SceneUtils.addMesh(b,d,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));THREE.SceneUtils.addMesh(b,d,1,-f,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));THREE.SceneUtils.addMesh(b,d,1,f,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));THREE.SceneUtils.addMesh(b,d,1,0,f,0,h,
- 0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));THREE.SceneUtils.addMesh(b,d,1,0,-f,0,-h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(b,d){THREE.SceneUtils.traverseHierarchy(b,function(c){c.visible=d})},traverseHierarchy:function(b,d){var c,f,g=b.children.length;for(f=0;f<g;f++){c=b.children[f];d(c);THREE.SceneUtils.traverseHierarchy(c,d)}}};
- THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",
- value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 specularTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight * pointDiffuseWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight * dirDiffuseWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
- vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
- cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
- value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
- film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
- screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
- fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var d,c,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d<h;++d){c[d]=Math.exp(-((d-g)*(d-g))/(2*b*b));f+=c[d]}for(d=0;d<h;++d)c[d]/=f;return c}};
- THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=
- b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.noFly!==undefined)this.noFly=b.noFly;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.autoForward!==undefined)this.autoForward=b.autoForward;if(b.activeLook!==undefined)this.activeLook=b.activeLook;if(b.heightSpeed!==undefined)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==undefined)this.heightCoef=b.heightCoef;if(b.heightMin!==undefined)this.heightMin=b.heightMin;if(b.heightMax!==undefined)this.heightMax=
- b.heightMax;if(b.constrainVertical!==undefined)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==undefined)this.verticalMin=b.verticalMin;if(b.verticalMax!==undefined)this.verticalMax=b.verticalMax;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.freeze=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=
- window.innerHeight/2;this.onMouseDown=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(c){this.mouseX=c.clientX-this.windowHalfX;this.mouseY=c.clientY-this.windowHalfY};this.onKeyDown=
- function(c){switch(c.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var c=(new Date).getTime();this.tdiff=(c-this.lastUpdate)/
- 1E3;this.lastUpdate=c;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var f=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(f+this.autoSpeedFactor));this.moveBackward&&this.translateZ(f);this.moveLeft&&this.translateX(-f);this.moveRight&&this.translateX(f);f=this.tdiff*this.lookSpeed;
- this.activeLook||(f=0);this.lon+=this.mouseX*f;this.lookVertical&&(this.lat-=this.mouseY*f);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;c=this.target.position;var g=this.position;c.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=g.y+100*Math.cos(this.phi);c.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*f;this.lookVertical&&(this.lat-=this.mouseY*f);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=
- (90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;c=this.target.position;g=this.position;c.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=g.y+100*Math.cos(this.phi);c.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},!1);this.domElement.addEventListener("mousemove",d(this,
- this.onMouseMove),!1);this.domElement.addEventListener("mousedown",d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
- THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};
- THREE.PathCamera=function(b){function d(o,t,p,y){var u={name:p,fps:0.6,length:y,hierarchy:[]},z,H=t.getControlPointsArray(),G=t.getLength(),B=H.length,R=0;z=B-1;t={parent:-1,keys:[]};t.keys[0]={time:0,pos:H[0],rot:[0,0,0,1],scl:[1,1,1]};t.keys[z]={time:y,pos:H[z],rot:[0,0,0,1],scl:[1,1,1]};for(z=1;z<B-1;z++){R=y*G.chunks[z]/G.total;t.keys[z]={time:R,pos:H[z]}}u.hierarchy[0]=t;THREE.AnimationHandler.add(u);return new THREE.Animation(o,p,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(o,t){var p,
- y,u=new THREE.Geometry;for(p=0;p<o.points.length*t;p++){y=p/(o.points.length*t);y=o.getPoint(y);u.vertices[p]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return u}function f(o,t){var p=c(t,10),y=c(t,10),u=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(p,u);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);o.addChild(lineObj);particleObj.scale.set(1,1,1);o.addChild(particleObj);y=new THREE.Sphere(1,
- 16,8);u=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<t.points.length;i++){p=new THREE.Mesh(y,u);p.position.copy(t.points[i]);p.updateMatrix();o.addChild(p)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
- !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
- if(b.createDebugDummy!==undefined)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==undefined)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==undefined)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==undefined)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=
- this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(o,t,p){var y,u;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;u=this.verticalAngleMap.dstRange;
- this.phi=(this.phi-y[0])*(u[1]-u[0])/(y[1]-y[0])+u[0];y=this.horizontalAngleMap.srcRange;u=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(u[1]-u[0])/(y[1]-y[0])+u[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,t,p)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
- this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
- d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(o,t){return function(){t.apply(o,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
- THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!==undefined)this.autoForward=
- b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown=function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier=
- 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
- this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
- case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(c){c.preventDefault();c.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(c){if(!this.dragToLook||this.mouseStatus>0){var f=this.getContainerDimensions(),g=f.size[0]/2,h=f.size[1]/2;this.moveState.yawLeft=-(c.clientX-f.offset[0]-g)/g;this.moveState.pitchDown=(c.clientY-
- f.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(c){c.preventDefault();c.stopPropagation();if(this.dragToLook){this.mouseStatus--;this.moveState.yawLeft=this.moveState.pitchDown=0}else switch(c.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var c=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=c;this.tdiff=(c-this.lastUpdate)/1E3;this.lastUpdate=c;c=this.tdiff*this.movementSpeed;var f=this.tdiff*
- this.rollSpeed;this.translateX(this.moveVector.x*c);this.translateY(this.moveVector.y*c);this.translateZ(this.moveVector.z*c);this.tmpQuaternion.set(this.rotationVector.x*f,this.rotationVector.y*f,this.rotationVector.z*f,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var c=this.moveState.forward||
- this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-c+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
- document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",d(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",d(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",d(this,this.mouseup),!1);window.addEventListener("keydown",d(this,this.keydown),!1);window.addEventListener("keyup",d(this,
- this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
- THREE.RollCamera=function(b,d,c,f){THREE.Camera.call(this,b,d,c,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.useTarget=!1;this.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,o=1,t=0,p=0,y=0,u=0,z=0,H=window.innerWidth/2,G=window.innerHeight/2;this.update=
- function(){var B=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=B;this.delta=(B-this.lastUpdate)/1E3;this.lastUpdate=B;if(this.mouseLook){B=this.delta*this.lookSpeed;this.rotateHorizontally(B*u);this.rotateVertically(B*z)}B=this.delta*this.movementSpeed;this.translateZ(B*(t>0||this.autoForward&&!(t<0)?1:t));this.translateX(B*p);this.translateY(B*y);m&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y<
- this.constrainVertical[0]){this.forward.y=this.constrainVertical[0];this.forward.normalize()}j.copy(this.forward);h.set(0,1,0);g.cross(h,j).normalize();h.cross(j,g).normalize();this.matrix.n11=g.x;this.matrix.n12=h.x;this.matrix.n13=j.x;this.matrix.n21=g.y;this.matrix.n22=h.y;this.matrix.n23=j.y;this.matrix.n31=g.z;this.matrix.n32=h.z;this.matrix.n33=j.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
- this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(B){this.position.x+=this.matrix.n11*B;this.position.y+=this.matrix.n21*B;this.position.z+=this.matrix.n31*B};this.translateY=function(B){this.position.x+=this.matrix.n12*B;this.position.y+=this.matrix.n22*B;this.position.z+=this.matrix.n32*B};this.translateZ=function(B){this.position.x-=this.matrix.n13*B;this.position.y-=
- this.matrix.n23*B;this.position.z-=this.matrix.n33*B};this.rotateHorizontally=function(B){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(B);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(B){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(B);this.forward.addSelf(h);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(B){B.preventDefault()},!1);this.domElement.addEventListener("mousemove",
- function(B){u=(B.clientX-H)/window.innerWidth;z=(B.clientY-G)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=1;break;case 2:t=-1}},!1);this.domElement.addEventListener("mouseup",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=0;break;case 2:t=0}},!1);this.domElement.addEventListener("keydown",function(B){switch(B.keyCode){case 38:case 87:t=1;break;case 37:case 65:p=-1;break;
- case 40:case 83:t=-1;break;case 39:case 68:p=1;break;case 81:m=!0;o=1;break;case 69:m=!0;o=-1;break;case 82:y=1;break;case 70:y=-1}},!1);this.domElement.addEventListener("keyup",function(B){switch(B.keyCode){case 38:case 87:t=0;break;case 37:case 65:p=0;break;case 40:case 83:t=0;break;case 39:case 68:p=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:y=0;break;case 70:y=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
- THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
- THREE.Cube=function(b,d,c,f,g,h,j,k,m){function o(G,B,R,E,P,L,O,sa){var oa,ta,ha=f||1,fa=g||1,e=P/2,qa=L/2,Ea=t.vertices.length;if(G=="x"&&B=="y"||G=="y"&&B=="x")oa="z";else if(G=="x"&&B=="z"||G=="z"&&B=="x"){oa="y";fa=h||1}else if(G=="z"&&B=="y"||G=="y"&&B=="z"){oa="x";ha=h||1}var Da=ha+1,ea=fa+1;P/=ha;var ga=L/fa;for(ta=0;ta<ea;ta++)for(L=0;L<Da;L++){var xa=new THREE.Vector3;xa[G]=(L*P-e)*R;xa[B]=(ta*ga-qa)*E;xa[oa]=O;t.vertices.push(new THREE.Vertex(xa))}for(ta=0;ta<fa;ta++)for(L=0;L<ha;L++){t.faces.push(new THREE.Face4(L+
- Da*ta+Ea,L+Da*(ta+1)+Ea,L+1+Da*(ta+1)+Ea,L+1+Da*ta+Ea,null,null,sa));t.faceVertexUvs[0].push([new THREE.UV(L/ha,ta/fa),new THREE.UV(L/ha,(ta+1)/fa),new THREE.UV((L+1)/ha,(ta+1)/fa),new THREE.UV((L+1)/ha,ta/fa)])}}THREE.Geometry.call(this);var t=this,p=b/2,y=d/2,u=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var z=0;z<6;z++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(m!=undefined)for(var H in m)this.sides[H]!=
- undefined&&(this.sides[H]=m[H]);this.sides.px&&o("z","y",1*k,-1,c,d,-p,this.materials[0]);this.sides.nx&&o("z","y",-1*k,-1,c,d,p,this.materials[1]);this.sides.py&&o("x","z",1*k,1,b,c,y,this.materials[2]);this.sides.ny&&o("x","z",1*k,-1,b,c,-y,this.materials[3]);this.sides.pz&&o("x","y",1*k,-1,b,d,u,this.materials[4]);this.sides.nz&&o("x","y",-1*k,-1,b,d,-u,this.materials[5]);(function(){for(var G=[],B=[],R=0,E=t.vertices.length;R<E;R++){for(var P=t.vertices[R],L=!1,O=0,sa=G.length;O<sa;O++){var oa=
- G[O];if(P.position.x==oa.position.x&&P.position.y==oa.position.y&&P.position.z==oa.position.z){B[R]=O;L=!0;break}}if(!L){B[R]=G.length;G.push(new THREE.Vertex(P.position.clone()))}}R=0;for(E=t.faces.length;R<E;R++){P=t.faces[R];P.a=B[P.a];P.b=B[P.b];P.c=B[P.c];P.d=B[P.d]}t.vertices=G})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
- THREE.Cylinder=function(b,d,c,f,g,h){function j(y,u,z){k.vertices.push(new THREE.Vertex(new THREE.Vector3(y,u,z)))}THREE.Geometry.call(this);var k=this,m,o=Math.PI*2,t=f/2;for(m=0;m<b;m++)j(Math.sin(o*m/b)*d,Math.cos(o*m/b)*d,-t);for(m=0;m<b;m++)j(Math.sin(o*m/b)*c,Math.cos(o*m/b)*c,t);for(m=0;m<b;m++)k.faces.push(new THREE.Face4(m,m+b,b+(m+1)%b,(m+1)%b));if(c>0){j(0,0,-t-(h||0));for(m=b;m<b+b/2;m++)k.faces.push(new THREE.Face4(2*b,(2*m-2*b)%b,(2*m-2*b+1)%b,(2*m-2*b+2)%b))}if(d>0){j(0,0,t+(g||0));
- for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m<b;m++){d=[];c=this.faces[m];g=this.vertices[c.a];h=this.vertices[c.b];t=this.vertices[c.c];var p=this.vertices[c.d];d.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/o,0.5+g.position.z/f));d.push(new THREE.UV(0.5+Math.atan2(h.position.x,h.position.y)/o,0.5+h.position.z/f));d.push(new THREE.UV(0.5+Math.atan2(t.position.x,t.position.y)/o,0.5+t.position.z/
- f));c instanceof THREE.Face4&&d.push(new THREE.UV(0.5+Math.atan2(p.position.x,p.position.y)/o,0.5+p.position.z/f));this.faceVertexUvs[0].push(d)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
- THREE.Icosahedron=function(b){function d(p,y,u){var z=Math.sqrt(p*p+y*y+u*u);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(p/z,y/z,u/z)))-1}function c(p,y,u,z){z.faces.push(new THREE.Face3(p,y,u))}function f(p,y){var u=g.vertices[p].position,z=g.vertices[y].position;return d((u.x+z.x)/2,(u.y+z.y)/2,(u.z+z.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
- 1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in h.faces){var m=f(h.faces[k].a,h.faces[k].b),o=f(h.faces[k].b,h.faces[k].c),t=f(h.faces[k].c,h.faces[k].a);c(h.faces[k].a,m,t,j);c(h.faces[k].b,o,m,j);c(h.faces[k].c,
- t,o,j);c(m,o,t,j)}h.faces=j.faces}g.faces=h.faces;delete h;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
- THREE.Lathe=function(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;c=[];for(var f=[],g=[],h=[],j=(new THREE.Matrix4).setRotationZ(d),k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));c[k]=b[k].clone();f[k]=this.vertices.length-1}for(var m=0;m<=this.angle+0.0010;m+=d){for(k=0;k<c.length;k++)if(m<this.angle){c[k]=j.multiplyVector3(c[k].clone());this.vertices.push(new THREE.Vertex(c[k]));g[k]=this.vertices.length-1}else g=h;m==0&&(h=f);
- for(k=0;k<f.length-1;k++){this.faces.push(new THREE.Face4(g[k],g[k+1],f[k+1],f[k]));this.faceVertexUvs[0].push([new THREE.UV(1-m/this.angle,k/b.length),new THREE.UV(1-m/this.angle,(k+1)/b.length),new THREE.UV(1-(m-d)/this.angle,(k+1)/b.length),new THREE.UV(1-(m-d)/this.angle,k/b.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
- THREE.Plane=function(b,d,c,f){THREE.Geometry.call(this);var g,h=b/2,j=d/2;c=c||1;f=f||1;var k=c+1,m=f+1;b/=c;var o=d/f;for(g=0;g<m;g++)for(d=0;d<k;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*b-h,-(g*o-j),0)));for(g=0;g<f;g++)for(d=0;d<c;d++){this.faces.push(new THREE.Face4(d+k*g,d+k*(g+1),d+1+k*(g+1),d+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(d/c,g/f),new THREE.UV(d/c,(g+1)/f),new THREE.UV((d+1)/c,(g+1)/f),new THREE.UV((d+1)/c,g/f)])}this.computeCentroids();this.computeFaceNormals()};
- THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
- THREE.Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),m=b*Math.sin(f*g),o=[],t=0;for(f=0;f<h;f++){var p=2*f/h,y=m*Math.sin(p*g);p=m*Math.cos(p*g);(c==0||c==j)&&f>0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(p,k,y)))-1);o.push(t)}d.push(o)}var u,z,H;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){o=f==h-1;j=d[c][o?0:f+1];k=d[c][o?h-1:f];m=d[c-1][o?h-1:f];o=d[c-
- 1][o?0:f+1];y=c/(g-1);u=(c-1)/(g-1);z=(f+1)/h;p=f/h;t=new THREE.UV(1-z,y);y=new THREE.UV(1-p,y);p=new THREE.UV(1-p,u);var G=new THREE.UV(1-z,u);if(c<d.length-1){u=this.vertices[j].position.clone();z=this.vertices[k].position.clone();H=this.vertices[m].position.clone();u.normalize();z.normalize();H.normalize();this.faces.push(new THREE.Face3(j,k,m,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([t,y,p])}if(c>1){u=this.vertices[j].position.clone();
- z=this.vertices[m].position.clone();H=this.vertices[o].position.clone();u.normalize();z.normalize();H.normalize();this.faces.push(new THREE.Face3(j,m,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([t,p,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
- THREE.Torus=function(b,d,c,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c=
- 1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus;
- THREE.TorusKnot=function(b,d,c,f,g,h,j){function k(p,y,u,z,H,G){y=u/z*p;u=Math.cos(y);return new THREE.Vector3(H*(2+u)*0.5*Math.cos(p),H*(2+u)*Math.sin(p)*0.5,G*H*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var m=
- b/this.segmentsR*2*this.p*Math.PI;j=d/this.segmentsT*2*Math.PI;g=k(m,j,this.q,this.p,this.radius,this.heightScale);m=k(m+0.01,j,this.q,this.p,this.radius,this.heightScale);c.x=m.x-g.x;c.y=m.y-g.y;c.z=m.z-g.z;f.x=m.x+g.x;f.y=m.y+g.y;f.z=m.z+g.z;h.cross(c,f);f.cross(h,c);h.normalize();f.normalize();m=-this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=m*f.x+j*h.x;g.y+=m*f.y+j*h.y;g.z+=m*f.z+j*h.z;this.grid[b][d]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(d=
- 0;d<this.segmentsT;++d){f=(b+1)%this.segmentsR;h=(d+1)%this.segmentsT;g=this.grid[b][d];c=this.grid[f][d];f=this.grid[f][h];h=this.grid[b][h];j=new THREE.UV(b/this.segmentsR,d/this.segmentsT);m=new THREE.UV((b+1)/this.segmentsR,d/this.segmentsT);var o=new THREE.UV((b+1)/this.segmentsR,(d+1)/this.segmentsT),t=new THREE.UV(b/this.segmentsR,(d+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,c,f,h));this.faceVertexUvs[0].push([j,m,o,t])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
- THREE.TorusKnot.prototype=new THREE.Geometry;THREE.TorusKnot.prototype.constructor=THREE.TorusKnot;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var d="Loaded ";d+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
- this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,m){var o=new Image;o.onload=function(){if(!c(this.width)||!c(this.height)){var t=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),p=Math.pow(2,Math.round(Math.log(this.height)/
- Math.LN2));k.image.width=t;k.image.height=p;k.image.getContext("2d").drawImage(this,0,0,t,p)}else k.image=this;k.needsUpdate=!0};o.src=m}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=THREE.SubtractiveBlending;else if(b.blending==
- "Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==undefined||b.opacity<1)h.transparent=b.transparent;if(b.depthTest!==undefined)h.depthTest=b.depthTest;if(b.vertexColors!==undefined)if(b.vertexColors=="face")h.vertexColors=THREE.FaceColors;else if(b.vertexColors)h.vertexColors=THREE.VertexColors;if(b.mapDiffuse&&d){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;f(h.map,d+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<
- 16)+(b.colorDiffuse[1]*255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=b.DbgColor;if(b.mapLightmap&&d){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,d+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
- THREE.JSONLoader.prototype.load=function(b){var d=this,c=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(c);b=new Worker(c);b.onmessage=function(h){d.createModel(h.data,f,g);d.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
- THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry,g=b.scale!==undefined?b.scale:1;this.init_materials(f,b.materials,c);(function(h){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var j,k,m,o,t,p,y,u,z,H,G,B,R,E,P=b.faces;p=b.vertices;var L=b.normals,O=b.colors,sa=0;for(j=0;j<b.uvs.length;j++)b.uvs[j].length&&sa++;for(j=0;j<sa;j++){f.faceUvs[j]=[];f.faceVertexUvs[j]=[]}o=0;for(t=p.length;o<t;){y=new THREE.Vertex;y.position.x=p[o++]/
- h;y.position.y=p[o++]/h;y.position.z=p[o++]/h;f.vertices.push(y)}o=0;for(t=P.length;o<t;){h=P[o++];p=h&1;m=h&2;j=h&4;k=h&8;u=h&16;y=h&32;H=h&64;h&=128;if(p){G=new THREE.Face4;G.a=P[o++];G.b=P[o++];G.c=P[o++];G.d=P[o++];p=4}else{G=new THREE.Face3;G.a=P[o++];G.b=P[o++];G.c=P[o++];p=3}if(m){m=P[o++];G.materials=f.materials[m]}m=f.faces.length;if(j)for(j=0;j<sa;j++){B=b.uvs[j];z=P[o++];E=B[z*2];z=B[z*2+1];f.faceUvs[j][m]=new THREE.UV(E,z)}if(k)for(j=0;j<sa;j++){B=b.uvs[j];R=[];for(k=0;k<p;k++){z=P[o++];
- E=B[z*2];z=B[z*2+1];R[k]=new THREE.UV(E,z)}f.faceVertexUvs[j][m]=R}if(u){u=P[o++]*3;k=new THREE.Vector3;k.x=L[u++];k.y=L[u++];k.z=L[u];G.normal=k}if(y)for(j=0;j<p;j++){u=P[o++]*3;k=new THREE.Vector3;k.x=L[u++];k.y=L[u++];k.z=L[u];G.vertexNormals.push(k)}if(H){y=P[o++];y=new THREE.Color(O[y]);G.color=y}if(h)for(j=0;j<p;j++){y=P[o++];y=new THREE.Color(O[y]);G.vertexColors.push(y)}f.faces.push(G)}}})(g);(function(){var h,j,k,m;if(b.skinWeights){h=0;for(j=b.skinWeights.length;h<j;h+=2){k=b.skinWeights[h];
- m=b.skinWeights[h+1];f.skinWeights.push(new THREE.Vector4(k,m,0,0))}}if(b.skinIndices){h=0;for(j=b.skinIndices.length;h<j;h+=2){k=b.skinIndices[h];m=b.skinIndices[h+1];f.skinIndices.push(new THREE.Vector4(k,m,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(h){if(b.morphTargets!==undefined){var j,k,m,o,t,p,y,u,z;j=0;for(k=b.morphTargets.length;j<k;j++){f.morphTargets[j]={};f.morphTargets[j].name=b.morphTargets[j].name;f.morphTargets[j].vertices=[];u=f.morphTargets[j].vertices;z=b.morphTargets[j].vertices;
- m=0;for(o=z.length;m<o;m+=3){t=z[m]/h;p=z[m+1]/h;y=z[m+2]/h;u.push(new THREE.Vertex(new THREE.Vector3(t,p,y)))}}}if(b.morphColors!==undefined){j=0;for(k=b.morphColors.length;j<k;j++){f.morphColors[j]={};f.morphColors[j].name=b.morphColors[j].name;f.morphColors[j].colors=[];o=f.morphColors[j].colors;t=b.morphColors[j].colors;h=0;for(m=t.length;h<m;h+=3){p=new THREE.Color(16755200);p.setRGB(t[h],t[h+1],t[h+2]);o.push(p)}}}})(g);(function(){if(b.edges!==undefined){var h,j,k;for(h=0;h<b.edges.length;h+=
- 2){j=b.edges[h];k=b.edges[h+1];f.edges.push(new THREE.Edge(f.vertices[j],f.vertices[k],j,k))}}})();f.computeFaceNormals();d(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
- THREE.BinaryLoader.prototype={load:function(b){var d=b.model,c=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(d),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(d);b=(new Date).getTime();d=new Worker(d);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;d.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,c,g,f,h)};d.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
- d.postMessage(b)},loadAjaxBuffers:function(b,d,c,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,m=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,c,g,d):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){m==0&&(m=j.getResponseHeader("Content-Length"));h({total:m,loaded:j.responseText.length})}}else j.readyState==2&&(m=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
- j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(Q,aa){var W=t(Q,aa),T=t(Q,aa+1),La=t(Q,aa+2),db=t(Q,aa+3),n=(db<<1&255|La>>7)-127;W|=(La&127)<<16|T<<8;if(W==0&&n==-127)return 0;return(1-2*(db>>7))*(1+W*Math.pow(2,-23))*Math.pow(2,n)}function k(Q,aa){var W=t(Q,aa),T=t(Q,aa+1),La=t(Q,aa+2);return(t(Q,aa+3)<<24)+(La<<16)+(T<<8)+W}function m(Q,aa){var W=t(Q,aa);return(t(Q,aa+1)<<8)+W}function o(Q,aa){var W=t(Q,aa);return W>127?
- W-256:W}function t(Q,aa){return Q.charCodeAt(aa)&255}function p(Q){var aa,W,T;aa=k(b,Q);W=k(b,Q+O);T=k(b,Q+sa);Q=m(b,Q+oa);THREE.BinaryLoader.prototype.f3(B,aa,W,T,Q)}function y(Q){var aa,W,T,La,db,n;aa=k(b,Q);W=k(b,Q+O);T=k(b,Q+sa);La=m(b,Q+oa);db=k(b,Q+ta);n=k(b,Q+ha);Q=k(b,Q+fa);THREE.BinaryLoader.prototype.f3n(B,P,aa,W,T,La,db,n,Q)}function u(Q){var aa,W,T,La;aa=k(b,Q);W=k(b,Q+e);T=k(b,Q+qa);La=k(b,Q+Ea);Q=m(b,Q+Da);THREE.BinaryLoader.prototype.f4(B,aa,W,T,La,Q)}function z(Q){var aa,W,T,La,db,
- n,C,w;aa=k(b,Q);W=k(b,Q+e);T=k(b,Q+qa);La=k(b,Q+Ea);db=m(b,Q+Da);n=k(b,Q+ea);C=k(b,Q+ga);w=k(b,Q+xa);Q=k(b,Q+va);THREE.BinaryLoader.prototype.f4n(B,P,aa,W,T,La,db,n,C,w,Q)}function H(Q){var aa,W;aa=k(b,Q);W=k(b,Q+ra);Q=k(b,Q+ca);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],L[aa*2],L[aa*2+1],L[W*2],L[W*2+1],L[Q*2],L[Q*2+1])}function G(Q){var aa,W,T;aa=k(b,Q);W=k(b,Q+ka);T=k(b,Q+pa);Q=k(b,Q+Fa);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],L[aa*2],L[aa*2+1],L[W*2],L[W*2+1],L[T*2],L[T*2+
- 1],L[Q*2],L[Q*2+1])}var B=this,R=0,E,P=[],L=[],O,sa,oa,ta,ha,fa,e,qa,Ea,Da,ea,ga,xa,va,ra,ca,ka,pa,Fa,ja,ia,Ia,Ya,ab,Ra;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,f,h);E={signature:b.substr(R,8),header_bytes:t(b,R+8),vertex_coordinate_bytes:t(b,R+9),normal_coordinate_bytes:t(b,R+10),uv_coordinate_bytes:t(b,R+11),vertex_index_bytes:t(b,R+12),normal_index_bytes:t(b,R+13),uv_index_bytes:t(b,R+14),material_index_bytes:t(b,R+15),nvertices:k(b,R+16),nnormals:k(b,R+16+4),nuvs:k(b,
- R+16+8),ntri_flat:k(b,R+16+12),ntri_smooth:k(b,R+16+16),ntri_flat_uv:k(b,R+16+20),ntri_smooth_uv:k(b,R+16+24),nquad_flat:k(b,R+16+28),nquad_smooth:k(b,R+16+32),nquad_flat_uv:k(b,R+16+36),nquad_smooth_uv:k(b,R+16+40)};R+=E.header_bytes;O=E.vertex_index_bytes;sa=E.vertex_index_bytes*2;oa=E.vertex_index_bytes*3;ta=E.vertex_index_bytes*3+E.material_index_bytes;ha=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes;fa=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes*2;
- e=E.vertex_index_bytes;qa=E.vertex_index_bytes*2;Ea=E.vertex_index_bytes*3;Da=E.vertex_index_bytes*4;ea=E.vertex_index_bytes*4+E.material_index_bytes;ga=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes;xa=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*2;va=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*3;ra=E.uv_index_bytes;ca=E.uv_index_bytes*2;ka=E.uv_index_bytes;pa=E.uv_index_bytes*2;Fa=E.uv_index_bytes*3;h=E.vertex_index_bytes*3+E.material_index_bytes;
- Ra=E.vertex_index_bytes*4+E.material_index_bytes;ja=E.ntri_flat*h;ia=E.ntri_smooth*(h+E.normal_index_bytes*3);Ia=E.ntri_flat_uv*(h+E.uv_index_bytes*3);Ya=E.ntri_smooth_uv*(h+E.normal_index_bytes*3+E.uv_index_bytes*3);ab=E.nquad_flat*Ra;h=E.nquad_smooth*(Ra+E.normal_index_bytes*4);Ra=E.nquad_flat_uv*(Ra+E.uv_index_bytes*4);R+=function(Q){for(var aa,W,T,La=E.vertex_coordinate_bytes*3,db=Q+E.nvertices*La;Q<db;Q+=La){aa=j(b,Q);W=j(b,Q+E.vertex_coordinate_bytes);T=j(b,Q+E.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(B,
- aa,W,T)}return E.nvertices*La}(R);R+=function(Q){for(var aa,W,T,La=E.normal_coordinate_bytes*3,db=Q+E.nnormals*La;Q<db;Q+=La){aa=o(b,Q);W=o(b,Q+E.normal_coordinate_bytes);T=o(b,Q+E.normal_coordinate_bytes*2);P.push(aa/127,W/127,T/127)}return E.nnormals*La}(R);R+=function(Q){for(var aa,W,T=E.uv_coordinate_bytes*2,La=Q+E.nuvs*T;Q<La;Q+=T){aa=j(b,Q);W=j(b,Q+E.uv_coordinate_bytes);L.push(aa,W)}return E.nuvs*T}(R);ja=R+ja;ia=ja+ia;Ia=ia+Ia;Ya=Ia+Ya;ab=Ya+ab;h=ab+h;Ra=h+Ra;(function(Q){var aa,W=E.vertex_index_bytes*
- 3+E.material_index_bytes,T=W+E.uv_index_bytes*3,La=Q+E.ntri_flat_uv*T;for(aa=Q;aa<La;aa+=T){p(aa);H(aa+W)}return La-Q})(ia);(function(Q){var aa,W=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes*3,T=W+E.uv_index_bytes*3,La=Q+E.ntri_smooth_uv*T;for(aa=Q;aa<La;aa+=T){y(aa);H(aa+W)}return La-Q})(Ia);(function(Q){var aa,W=E.vertex_index_bytes*4+E.material_index_bytes,T=W+E.uv_index_bytes*4,La=Q+E.nquad_flat_uv*T;for(aa=Q;aa<La;aa+=T){u(aa);G(aa+W)}return La-Q})(h);(function(Q){var aa,
- W=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*4,T=W+E.uv_index_bytes*4,La=Q+E.nquad_smooth_uv*T;for(aa=Q;aa<La;aa+=T){z(aa);G(aa+W)}return La-Q})(Ra);(function(Q){var aa,W=E.vertex_index_bytes*3+E.material_index_bytes,T=Q+E.ntri_flat*W;for(aa=Q;aa<T;aa+=W)p(aa);return T-Q})(R);(function(Q){var aa,W=E.vertex_index_bytes*3+E.material_index_bytes+E.normal_index_bytes*3,T=Q+E.ntri_smooth*W;for(aa=Q;aa<T;aa+=W)y(aa);return T-Q})(ja);(function(Q){var aa,W=E.vertex_index_bytes*4+E.material_index_bytes,
- T=Q+E.nquad_flat*W;for(aa=Q;aa<T;aa+=W)u(aa);return T-Q})(Ya);(function(Q){var aa,W=E.vertex_index_bytes*4+E.material_index_bytes+E.normal_index_bytes*4,T=Q+E.nquad_smooth*W;for(aa=Q;aa<T;aa+=W)z(aa);return T-Q})(ab);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},
- f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,m){h=b.materials[h];var o=d[k*3],t=d[k*3+1];k=d[k*3+2];var p=d[m*3],y=d[m*3+1];m=d[m*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(o,t,k),new THREE.Vector3(p,y,m)],null,h))},f4n:function(b,d,c,f,g,h,j,k,m,o,t){j=b.materials[j];var p=d[m*3],y=d[m*3+1];m=d[m*3+2];var u=d[o*3],z=d[o*3+1];o=d[o*3+2];var H=d[t*3],G=d[t*3+1];t=d[t*
- 3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(p,y,m),new THREE.Vector3(u,z,o),new THREE.Vector3(H,G,t)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,m){var o=[];o.push(new THREE.UV(d,c));o.push(new THREE.UV(f,g));o.push(new THREE.UV(h,j));o.push(new THREE.UV(k,m));b.push(o)}};
- THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
- THREE.SceneLoader.prototype={load:function(b,d){var c=this,f=new Worker(b);f.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(b);f.onmessage=function(h){function j(ra,ca){return ca=="relativeToHTML"?ra:g+"/"+ra}function k(){for(u in ha.objects)if(!ea.objects[u]){R=ha.objects[u];if(R.geometry!==undefined){if(O=ea.geometries[R.geometry]){ta=[];for(va=0;va<R.materials.length;va++)ta[va]=ea.materials[R.materials[va]];E=R.position;r=R.rotation;q=R.quaternion;s=R.scale;q=0;ta.length==0&&(ta[0]=
- new THREE.MeshFaceMaterial);ta.length>1&&(ta=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(O,ta);object.name=u;object.position.set(E[0],E[1],E[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=R.visible;ea.scene.addObject(object);ea.objects[u]=object;if(R.meshCollider){var ra=THREE.CollisionUtils.MeshColliderWBox(object);ea.scene.collisions.colliders.push(ra)}if(R.castsShadow){ra=
- new THREE.ShadowVolume(O);ea.scene.addChild(ra);ra.position=object.position;ra.rotation=object.rotation;ra.scale=object.scale}if(R.trigger&&R.trigger.toLowerCase()!="none"){ra={type:R.trigger,object:R};ea.triggers[object.name]=ra}}}else{E=R.position;r=R.rotation;q=R.quaternion;s=R.scale;q=0;object=new THREE.Object3D;object.name=u;object.position.set(E[0],E[1],E[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],
- s[1],s[2]);object.visible=R.visible!==undefined?R.visible:!1;ea.scene.addObject(object);ea.objects[u]=object;ea.empties[u]=object;if(R.trigger&&R.trigger.toLowerCase()!="none"){ra={type:R.trigger,object:R};ea.triggers[object.name]=ra}}}}function m(ra){return function(ca){ea.geometries[ra]=ca;k();e-=1;c.onLoadComplete();t()}}function o(ra){return function(ca){ea.geometries[ra]=ca}}function t(){c.callbackProgress({totalModels:Ea,totalTextures:Da,loadedModels:Ea-e,loadedTextures:Da-qa},ea);c.onLoadProgress();
- e==0&&qa==0&&d(ea)}var p,y,u,z,H,G,B,R,E,P,L,O,sa,oa,ta,ha,fa,e,qa,Ea,Da,ea;ha=h.data;h=new THREE.BinaryLoader;fa=new THREE.JSONLoader;qa=e=0;ea={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var ga=!1;for(u in ha.objects){R=ha.objects[u];if(R.meshCollider){ga=!0;break}}if(ga)ea.scene.collisions=new THREE.CollisionSystem;if(ha.transform){ga=ha.transform.position;P=ha.transform.rotation;var xa=ha.transform.scale;ga&&ea.scene.position.set(ga[0],
- ga[1],ga[2]);P&&ea.scene.rotation.set(P[0],P[1],P[2]);xa&&ea.scene.scale.set(xa[0],xa[1],xa[2]);(ga||P||xa)&&ea.scene.updateMatrix()}ga=function(){qa-=1;t();c.onLoadComplete()};for(H in ha.cameras){P=ha.cameras[H];if(P.type=="perspective")sa=new THREE.Camera(P.fov,P.aspect,P.near,P.far);else if(P.type=="ortho"){sa=new THREE.Camera;sa.projectionMatrix=THREE.Matrix4.makeOrtho(P.left,P.right,P.top,P.bottom,P.near,P.far)}E=P.position;P=P.target;sa.position.set(E[0],E[1],E[2]);sa.target.position.set(P[0],
- P[1],P[2]);ea.cameras[H]=sa}for(z in ha.lights){H=ha.lights[z];sa=H.color!==undefined?H.color:16777215;P=H.intensity!==undefined?H.intensity:1;if(H.type=="directional"){E=H.direction;light=new THREE.DirectionalLight(sa,P);light.position.set(E[0],E[1],E[2]);light.position.normalize()}else if(H.type=="point"){E=H.position;light=new THREE.PointLight(sa,P);light.position.set(E[0],E[1],E[2])}ea.scene.addLight(light);ea.lights[z]=light}for(G in ha.fogs){z=ha.fogs[G];if(z.type=="linear")oa=new THREE.Fog(0,
- z.near,z.far);else z.type=="exp2"&&(oa=new THREE.FogExp2(0,z.density));P=z.color;oa.color.setRGB(P[0],P[1],P[2]);ea.fogs[G]=oa}if(ea.cameras&&ha.defaults.camera)ea.currentCamera=ea.cameras[ha.defaults.camera];if(ea.fogs&&ha.defaults.fog)ea.scene.fog=ea.fogs[ha.defaults.fog];P=ha.defaults.bgcolor;ea.bgColor=new THREE.Color;ea.bgColor.setRGB(P[0],P[1],P[2]);ea.bgColorAlpha=ha.defaults.bgalpha;for(p in ha.geometries){G=ha.geometries[p];if(G.type=="bin_mesh"||G.type=="ascii_mesh"){e+=1;c.onLoadStart()}}Ea=
- e;for(p in ha.geometries){G=ha.geometries[p];if(G.type=="cube"){O=new THREE.Cube(G.width,G.height,G.depth,G.segmentsWidth,G.segmentsHeight,G.segmentsDepth,null,G.flipped,G.sides);ea.geometries[p]=O}else if(G.type=="plane"){O=new THREE.Plane(G.width,G.height,G.segmentsWidth,G.segmentsHeight);ea.geometries[p]=O}else if(G.type=="sphere"){O=new THREE.Sphere(G.radius,G.segmentsWidth,G.segmentsHeight);ea.geometries[p]=O}else if(G.type=="cylinder"){O=new THREE.Cylinder(G.numSegs,G.topRad,G.botRad,G.height,
- G.topOffset,G.botOffset);ea.geometries[p]=O}else if(G.type=="torus"){O=new THREE.Torus(G.radius,G.tube,G.segmentsR,G.segmentsT);ea.geometries[p]=O}else if(G.type=="icosahedron"){O=new THREE.Icosahedron(G.subdivisions);ea.geometries[p]=O}else if(G.type=="bin_mesh")h.load({model:j(G.url,ha.urlBaseType),callback:m(p)});else if(G.type=="ascii_mesh")fa.load({model:j(G.url,ha.urlBaseType),callback:m(p)});else if(G.type=="embedded_mesh")(G=ha.embeds[G.id])&&fa.createModel(G,o(p),"")}for(B in ha.textures){p=
- ha.textures[B];if(p.url instanceof Array){qa+=p.url.length;for(h=0;h<p.url.length;h++)c.onLoadStart()}else{qa+=1;c.onLoadStart()}}Da=qa;for(B in ha.textures){p=ha.textures[B];if(p.mapping!=undefined&&THREE[p.mapping]!=undefined)p.mapping=new THREE[p.mapping];if(p.url instanceof Array){h=[];for(var va=0;va<p.url.length;va++)h[va]=j(p.url[va],ha.urlBaseType);h=THREE.ImageUtils.loadTextureCube(h,p.mapping,ga)}else{h=THREE.ImageUtils.loadTexture(j(p.url,ha.urlBaseType),p.mapping,ga);if(THREE[p.minFilter]!=
- undefined)h.minFilter=THREE[p.minFilter];if(THREE[p.magFilter]!=undefined)h.magFilter=THREE[p.magFilter]}ea.textures[B]=h}for(y in ha.materials){B=ha.materials[y];for(L in B.parameters)if(L=="envMap"||L=="map"||L=="lightMap")B.parameters[L]=ea.textures[B.parameters[L]];else if(L=="shading")B.parameters[L]=B.parameters[L]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(L=="blending")B.parameters[L]=THREE[B.parameters[L]]?THREE[B.parameters[L]]:THREE.NormalBlending;else if(L=="combine")B.parameters[L]=
- B.parameters[L]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(L=="vertexColors")if(B.parameters[L]=="face")B.parameters[L]=THREE.FaceColors;else if(B.parameters[L])B.parameters[L]=THREE.VertexColors;if(B.parameters.opacity!==undefined&&B.parameters.opacity<1)B.parameters.transparent=!0;B=new THREE[B.type](B.parameters);ea.materials[y]=B}k();c.callbackSync(ea)}}};
- THREE.MarchingCubes=function(b,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
- 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,m,o,t,p){j=(j-t)/(p-t);t=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=m;f[h+2]=o;g[h]=this.lerp(t[c],t[c+3],j);g[h+1]=this.lerp(t[c+1],t[c+4],j);g[h+2]=this.lerp(t[c+2],t[c+5],j)};this.VIntY=function(c,f,g,h,j,k,m,o,t,p){j=(j-t)/(p-t);t=this.normal_cache;f[h]=k;f[h+1]=m+j*this.delta;f[h+
- 2]=o;f=c+this.yd*3;g[h]=this.lerp(t[c],t[f],j);g[h+1]=this.lerp(t[c+1],t[f+1],j);g[h+2]=this.lerp(t[c+2],t[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,m,o,t,p){j=(j-t)/(p-t);t=this.normal_cache;f[h]=k;f[h+1]=m;f[h+2]=o+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(t[c],t[f],j);g[h+1]=this.lerp(t[c+1],t[f+1],j);g[h+2]=this.lerp(t[c+2],t[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
- this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var m=h+1,o=h+this.yd,t=h+this.zd,p=m+this.yd,y=m+this.zd,u=h+this.yd+this.zd,z=m+this.yd+this.zd,H=0,G=this.field[h],B=this.field[m],R=this.field[o],E=this.field[p],P=this.field[t],L=this.field[y],O=this.field[u],sa=this.field[z];G<j&&(H|=1);B<j&&(H|=2);R<j&&(H|=8);E<j&&(H|=4);P<j&&(H|=16);L<j&&(H|=32);O<j&&(H|=128);sa<j&&(H|=64);var oa=THREE.edgeTable[H];if(oa==0)return 0;
- var ta=this.delta,ha=c+ta,fa=f+ta;ta=g+ta;if(oa&1){this.compNorm(h);this.compNorm(m);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,G,B)}if(oa&2){this.compNorm(m);this.compNorm(p);this.VIntY(m*3,this.vlist,this.nlist,3,j,ha,f,g,B,E)}if(oa&4){this.compNorm(o);this.compNorm(p);this.VIntX(o*3,this.vlist,this.nlist,6,j,c,fa,g,R,E)}if(oa&8){this.compNorm(h);this.compNorm(o);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,G,R)}if(oa&16){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,
- 12,j,c,f,ta,P,L)}if(oa&32){this.compNorm(y);this.compNorm(z);this.VIntY(y*3,this.vlist,this.nlist,15,j,ha,f,ta,L,sa)}if(oa&64){this.compNorm(u);this.compNorm(z);this.VIntX(u*3,this.vlist,this.nlist,18,j,c,fa,ta,O,sa)}if(oa&128){this.compNorm(t);this.compNorm(u);this.VIntY(t*3,this.vlist,this.nlist,21,j,c,f,ta,P,O)}if(oa&256){this.compNorm(h);this.compNorm(t);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,G,P)}if(oa&512){this.compNorm(m);this.compNorm(y);this.VIntZ(m*3,this.vlist,this.nlist,27,j,
- ha,f,g,B,L)}if(oa&1024){this.compNorm(p);this.compNorm(z);this.VIntZ(p*3,this.vlist,this.nlist,30,j,ha,fa,g,E,sa)}if(oa&2048){this.compNorm(o);this.compNorm(u);this.VIntZ(o*3,this.vlist,this.nlist,33,j,c,fa,g,R,O)}H<<=4;for(j=h=0;THREE.triTable[H+j]!=-1;){c=H+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var m=this.count*3;this.positionArray[m]=c[g];this.positionArray[m+
- 1]=c[g+1];this.positionArray[m+2]=c[g+2];this.positionArray[m+3]=c[h];this.positionArray[m+4]=c[h+1];this.positionArray[m+5]=c[h+2];this.positionArray[m+6]=c[j];this.positionArray[m+7]=c[j+1];this.positionArray[m+8]=c[j+2];this.normalArray[m]=f[g];this.normalArray[m+1]=f[g+1];this.normalArray[m+2]=f[g+2];this.normalArray[m+3]=f[h];this.normalArray[m+4]=f[h+1];this.normalArray[m+5]=f[h+2];this.normalArray[m+6]=f[j];this.normalArray[m+7]=f[j+1];this.normalArray[m+8]=f[j+2];this.hasPos=!0;this.hasNormal=
- !0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),m=g*this.size,o=f*this.size,t=c*this.size,p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var y=Math.floor(o-k);y<1&&(y=1);o=Math.floor(o+k);o>this.size-1&&
- (o=this.size-1);var u=Math.floor(t-k);u<1&&(u=1);k=Math.floor(t+k);k>this.size-1&&(k=this.size-1);for(var z,H,G,B,R,E;p<m;p++){t=this.size2*p;H=p/this.size-g;R=H*H;for(H=y;H<o;H++){G=t+this.size*H;z=H/this.size-f;E=z*z;for(z=u;z<k;z++){B=z/this.size-c;B=h/(1.0E-6+B*B+E+R)-j;B>0&&(this.field[G+z]+=B)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,o=this.size,t=this.yd,p=this.zd,y=this.field,u=o*Math.sqrt(c/f);u>o&&(u=o);for(g=0;g<u;g++){h=g/o;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<o;h++){m=g+h*t;for(j=
- 0;j<o;j++)y[p*j+m]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,m,o,t=this.size,p=this.yd,y=this.zd,u=this.field,z=t*Math.sqrt(c/f);z>t&&(z=t);for(h=0;h<z;h++){g=h/t;g*=g;k=c/(1.0E-4+g)-f;if(k>0){m=h*p;for(g=0;g<t;g++){o=m+g;for(j=0;j<t;j++)u[y*j+o]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,m,o;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){m=zd*j;for(h=0;h<size;h++){o=m+h*yd;
- for(g=0;g<size;g++)field[o+g]+=k}}}};this.reset=function(){var c;for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var f,g,h,j,k,m,o,t,p,y=this.size-2;for(j=1;j<y;j++){p=this.size2*j;o=(j-this.halfsize)/this.halfsize;for(h=1;h<y;h++){t=p+this.size*h;m=(h-this.halfsize)/this.halfsize;for(g=1;g<y;g++){k=(g-this.halfsize)/this.halfsize;f=t+g;this.polygonize(k,m,o,f,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,f=new THREE.Geometry,
- g=[];this.render(function(h){var j,k,m,o,t,p,y,u;for(j=0;j<h.count;j++){y=j*3;t=y+1;u=y+2;k=h.positionArray[y];m=h.positionArray[t];o=h.positionArray[u];p=new THREE.Vector3(k,m,o);k=h.normalArray[y];m=h.normalArray[t];o=h.normalArray[u];y=new THREE.Vector3(k,m,o);y.normalize();t=new THREE.Vertex(p);f.vertices.push(t);g.push(y)}nfaces=h.count/3;for(j=0;j<nfaces;j++){y=(c+j)*3;t=y+1;u=y+2;p=g[y];k=g[t];m=g[u];y=new THREE.Face3(y,t,u,[p,k,m]);f.faces.push(y)}c+=nfaces;h.count=0});return f};this.init(b)};
- THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
- THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
- 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
- 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
- THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
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- THREE.Trident=function(b){function d(h){return new THREE.Mesh(new THREE.Cylinder(30,0.1,b.length/20,b.length/5),new THREE.MeshBasicMaterial({color:h}))}function c(h,j){var k=new THREE.Geometry;k.vertices=[new THREE.Vertex,new THREE.Vertex(h)];return new THREE.Line(k,new THREE.LineBasicMaterial({color:j}))}THREE.Object3D.call(this);var f=Math.PI/2,g;b=b||THREE.Trident.defaultParams;if(b!==THREE.Trident.defaultParams)for(g in THREE.Trident.defaultParams)b.hasOwnProperty(g)||(b[g]=THREE.Trident.defaultParams[g]);
- this.scale=new THREE.Vector3(b.scale,b.scale,b.scale);this.addChild(c(new THREE.Vector3(b.length,0,0),b.xAxisColor));this.addChild(c(new THREE.Vector3(0,b.length,0),b.yAxisColor));this.addChild(c(new THREE.Vector3(0,0,b.length),b.zAxisColor));if(b.showArrows){g=d(b.xAxisColor);g.rotation.y=-f;g.position.x=b.length;this.addChild(g);g=d(b.yAxisColor);g.rotation.x=f;g.position.y=b.length;this.addChild(g);g=d(b.zAxisColor);g.rotation.y=Math.PI;g.position.z=b.length;this.addChild(g)}};
- THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(b,d){this.point=b;this.normal=d};THREE.SphereCollider=function(b,d){this.center=b;this.radius=d;this.radiusSq=d*d};THREE.BoxCollider=function(b,d){this.min=b;this.max=d;this.dynamic=!0;this.normal=new THREE.Vector3};
- THREE.MeshCollider=function(b,d,c,f){this.vertices=b;this.faces=d;this.normals=c;this.box=f;this.numFaces=this.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(b){this.colliders=this.colliders.concat(b.colliders);this.hits=this.hits.concat(b.hits)};
- THREE.CollisionSystem.prototype.rayCastAll=function(b){b.direction.normalize();this.hits.length=0;var d,c,f,g,h=0;d=0;for(c=this.colliders.length;d<c;d++){g=this.colliders[d];f=this.rayCast(b,g);if(f<Number.MAX_VALUE){g.distance=f;f>h?this.hits.push(g):this.hits.unshift(g);h=f}}return this.hits};
- THREE.CollisionSystem.prototype.rayCastNearest=function(b){var d=this.rayCastAll(b);if(d.length==0)return null;for(var c=0;d[c]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,d[c]);if(f<Number.MAX_VALUE){d[c].distance=f;break}c++}if(c>d.length)return null;return d[c]};
- THREE.CollisionSystem.prototype.rayCast=function(b,d){if(d instanceof THREE.PlaneCollider)return this.rayPlane(b,d);else if(d instanceof THREE.SphereCollider)return this.raySphere(b,d);else if(d instanceof THREE.BoxCollider)return this.rayBox(b,d);else if(d instanceof THREE.MeshCollider&&d.box)return this.rayBox(b,d.box)};
- THREE.CollisionSystem.prototype.rayMesh=function(b,d){for(var c=this.makeRayLocal(b,d.mesh),f=Number.MAX_VALUE,g=0;g<d.numFaces/3;g++){var h=g*3;h=this.rayTriangle(c,d.vertices[d.faces[h+0]],d.vertices[d.faces[h+1]],d.vertices[d.faces[h+2]],f,this.collisionNormal);if(h<f){f=h;d.normal.copy(this.collisionNormal);d.normal.normalize()}}return f};
- THREE.CollisionSystem.prototype.rayTriangle=function(b,d,c,f,g,h){var j=THREE.CollisionSystem.__v1,k=THREE.CollisionSystem.__v2;h.set(0,0,0);j.sub(c,d);k.sub(f,c);h.cross(j,k);k=h.dot(b.direction);if(!(k<0))return Number.MAX_VALUE;j=h.dot(d)-h.dot(b.origin);if(!(j<=0))return Number.MAX_VALUE;if(!(j>=k*g))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);if(Math.abs(h.x)>Math.abs(h.y))if(Math.abs(h.x)>Math.abs(h.z)){b=k.y-d.y;h=c.y-
- d.y;g=f.y-d.y;k=k.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=k.x-d.x;h=c.x-d.x;g=f.x-d.x;k=k.y-d.y;c=c.y-d.y;f=f.y-d.y}else if(Math.abs(h.y)>Math.abs(h.z)){b=k.x-d.x;h=c.x-d.x;g=f.x-d.x;k=k.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=k.x-d.x;h=c.x-d.x;g=f.x-d.x;k=k.y-d.y;c=c.y-d.y;f=f.y-d.y}d=h*f-c*g;if(d==0)return Number.MAX_VALUE;d=1/d;f=(b*f-k*g)*d;if(!(f>=0))return Number.MAX_VALUE;d*=h*k-c*b;if(!(d>=0))return Number.MAX_VALUE;if(!(1-f-d>=0))return Number.MAX_VALUE;return j};
- THREE.CollisionSystem.prototype.makeRayLocal=function(b,d){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(d.matrixWorld,c);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);c.multiplyVector3(f.origin);c.rotateAxis(f.direction);f.direction.normalize();return f};
- THREE.CollisionSystem.prototype.rayBox=function(b,d){var c;if(d.dynamic&&d.mesh&&d.mesh.matrixWorld)c=this.makeRayLocal(b,d.mesh);else{c=THREE.CollisionSystem.__r;c.origin.copy(b.origin);c.direction.copy(b.direction)}var f=0,g=0,h=0,j=0,k=0,m=0,o=!0;if(c.origin.x<d.min.x){f=d.min.x-c.origin.x;f/=c.direction.x;o=!1;j=-1}else if(c.origin.x>d.max.x){f=d.max.x-c.origin.x;f/=c.direction.x;o=!1;j=1}if(c.origin.y<d.min.y){g=d.min.y-c.origin.y;g/=c.direction.y;o=!1;k=-1}else if(c.origin.y>d.max.y){g=d.max.y-
- c.origin.y;g/=c.direction.y;o=!1;k=1}if(c.origin.z<d.min.z){h=d.min.z-c.origin.z;h/=c.direction.z;o=!1;m=-1}else if(c.origin.z>d.max.z){h=d.max.z-c.origin.z;h/=c.direction.z;o=!1;m=1}if(o)return-1;o=0;if(g>f){o=1;f=g}if(h>f){o=2;f=h}switch(o){case 0:k=c.origin.y+c.direction.y*f;if(k<d.min.y||k>d.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*f;if(c<d.min.z||c>d.max.z)return Number.MAX_VALUE;d.normal.set(j,0,0);break;case 1:j=c.origin.x+c.direction.x*f;if(j<d.min.x||j>d.max.x)return Number.MAX_VALUE;
- c=c.origin.z+c.direction.z*f;if(c<d.min.z||c>d.max.z)return Number.MAX_VALUE;d.normal.set(0,k,0);break;case 2:j=c.origin.x+c.direction.x*f;if(j<d.min.x||j>d.max.x)return Number.MAX_VALUE;k=c.origin.y+c.direction.y*f;if(k<d.min.y||k>d.max.y)return Number.MAX_VALUE;d.normal.set(0,0,m)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,d){var c=b.direction.dot(d.normal),f=d.point.dot(d.normal);if(c<0)c=(f-b.origin.dot(d.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE};
- THREE.CollisionSystem.prototype.raySphere=function(b,d){var c=d.center.clone().subSelf(b.origin);if(c.lengthSq<d.radiusSq)return-1;var f=c.dot(b.direction.clone());if(f<=0)return Number.MAX_VALUE;c=d.radiusSq-(c.lengthSq()-f*f);if(c>=0)return Math.abs(f)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
- THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var d=b.geometry.boundingBox,c=new THREE.Vector3(d.x[0],d.y[0],d.z[0]);d=new THREE.Vector3(d.x[1],d.y[1],d.z[1]);c=new THREE.BoxCollider(c,d);c.mesh=b;return c};THREE.CollisionUtils.MeshAABB=function(b){var d=THREE.CollisionUtils.MeshOBB(b);d.min.addSelf(b.position);d.max.addSelf(b.position);d.dynamic=!1;return d};
- THREE.CollisionUtils.MeshColliderWBox=function(b){for(var d=b.geometry.vertices,c=d.length,f=b.geometry.faces,g=f.length,h=[],j=[],k=[],m=0;m<c;m++)h.push(new THREE.Vector3(d[m].position.x,d[m].position.y,d[m].position.z));for(m=0;m<g;m++){j.push(f[m].a,f[m].b,f[m].c);k.push(new THREE.Vector3(f[m].normal.x,f[m].normal.y,f[m].normal.z))}d=new THREE.MeshCollider(h,j,k,THREE.CollisionUtils.MeshOBB(b));d.mesh=b;return d};
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