Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. 14 лет назад
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LineBasicMaterial.js fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). 14 лет назад
Material.js ec00f298be CanvasRenderer and SVGRenderer using single-material system. 14 лет назад
MeshBasicMaterial.js fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). 14 лет назад
MeshDepthMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
MeshFaceMaterial.js f5e819fe14 Removed all the toString methods (saving 6kbytes) 15 лет назад
MeshLambertMaterial.js 6b151b552e Merging with @alteredq's experimental branches. 14 лет назад
MeshNormalMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
MeshPhongMaterial.js 6b151b552e Merging with @alteredq's experimental branches. 14 лет назад
MeshShaderMaterial.js f676ce6eab Simpler DEPRECATED messages. 14 лет назад
ParticleBasicMaterial.js fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). 14 лет назад
ParticleCanvasMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
ParticleDOMMaterial.js 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
ShaderMaterial.js e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 14 лет назад
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