ImageUtils.js 4.5 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.ImageUtils = {
  6. crossOrigin: 'anonymous',
  7. loadTexture: function ( url, mapping, onLoad, onError ) {
  8. var texture = new THREE.Texture( undefined, mapping );
  9. var loader = new THREE.ImageLoader();
  10. loader.addEventListener( 'load', function ( event ) {
  11. texture.image = event.content;
  12. texture.needsUpdate = true;
  13. if ( onLoad ) onLoad( texture );
  14. } );
  15. loader.addEventListener( 'error', function ( event ) {
  16. if ( onError ) onError( event.message );
  17. } );
  18. loader.crossOrigin = this.crossOrigin;
  19. loader.load( url );
  20. return texture;
  21. },
  22. loadTextureCube: function ( array, mapping, onLoad ) {
  23. var i, l, images = [];
  24. var texture = new THREE.Texture( images, mapping );
  25. texture.flipY = false;
  26. images.loadCount = 0;
  27. for ( i = 0, l = array.length; i < l; ++ i ) {
  28. images[ i ] = new Image();
  29. images[ i ].onload = function () {
  30. images.loadCount += 1;
  31. if ( images.loadCount === 6 ) {
  32. texture.needsUpdate = true;
  33. if ( onLoad ) onLoad();
  34. }
  35. };
  36. images[ i ].crossOrigin = this.crossOrigin;
  37. images[ i ].src = array[ i ];
  38. }
  39. return texture;
  40. },
  41. getNormalMap: function ( image, depth ) {
  42. // Adapted from http://www.paulbrunt.co.uk/lab/heightnormal/
  43. var cross = function ( a, b ) {
  44. return [ a[ 1 ] * b[ 2 ] - a[ 2 ] * b[ 1 ], a[ 2 ] * b[ 0 ] - a[ 0 ] * b[ 2 ], a[ 0 ] * b[ 1 ] - a[ 1 ] * b[ 0 ] ];
  45. }
  46. var subtract = function ( a, b ) {
  47. return [ a[ 0 ] - b[ 0 ], a[ 1 ] - b[ 1 ], a[ 2 ] - b[ 2 ] ];
  48. }
  49. var normalize = function ( a ) {
  50. var l = Math.sqrt( a[ 0 ] * a[ 0 ] + a[ 1 ] * a[ 1 ] + a[ 2 ] * a[ 2 ] );
  51. return [ a[ 0 ] / l, a[ 1 ] / l, a[ 2 ] / l ];
  52. }
  53. depth = depth | 1;
  54. var width = image.width;
  55. var height = image.height;
  56. var canvas = document.createElement( 'canvas' );
  57. canvas.width = width;
  58. canvas.height = height;
  59. var context = canvas.getContext( '2d' );
  60. context.drawImage( image, 0, 0 );
  61. var data = context.getImageData( 0, 0, width, height ).data;
  62. var imageData = context.createImageData( width, height );
  63. var output = imageData.data;
  64. for ( var x = 0; x < width; x ++ ) {
  65. for ( var y = 0; y < height; y ++ ) {
  66. var ly = y - 1 < 0 ? 0 : y - 1;
  67. var uy = y + 1 > height - 1 ? height - 1 : y + 1;
  68. var lx = x - 1 < 0 ? 0 : x - 1;
  69. var ux = x + 1 > width - 1 ? width - 1 : x + 1;
  70. var points = [];
  71. var origin = [ 0, 0, data[ ( y * width + x ) * 4 ] / 255 * depth ];
  72. points.push( [ - 1, 0, data[ ( y * width + lx ) * 4 ] / 255 * depth ] );
  73. points.push( [ - 1, - 1, data[ ( ly * width + lx ) * 4 ] / 255 * depth ] );
  74. points.push( [ 0, - 1, data[ ( ly * width + x ) * 4 ] / 255 * depth ] );
  75. points.push( [ 1, - 1, data[ ( ly * width + ux ) * 4 ] / 255 * depth ] );
  76. points.push( [ 1, 0, data[ ( y * width + ux ) * 4 ] / 255 * depth ] );
  77. points.push( [ 1, 1, data[ ( uy * width + ux ) * 4 ] / 255 * depth ] );
  78. points.push( [ 0, 1, data[ ( uy * width + x ) * 4 ] / 255 * depth ] );
  79. points.push( [ - 1, 1, data[ ( uy * width + lx ) * 4 ] / 255 * depth ] );
  80. var normals = [];
  81. var num_points = points.length;
  82. for ( var i = 0; i < num_points; i ++ ) {
  83. var v1 = points[ i ];
  84. var v2 = points[ ( i + 1 ) % num_points ];
  85. v1 = subtract( v1, origin );
  86. v2 = subtract( v2, origin );
  87. normals.push( normalize( cross( v1, v2 ) ) );
  88. }
  89. var normal = [ 0, 0, 0 ];
  90. for ( var i = 0; i < normals.length; i ++ ) {
  91. normal[ 0 ] += normals[ i ][ 0 ];
  92. normal[ 1 ] += normals[ i ][ 1 ];
  93. normal[ 2 ] += normals[ i ][ 2 ];
  94. }
  95. normal[ 0 ] /= normals.length;
  96. normal[ 1 ] /= normals.length;
  97. normal[ 2 ] /= normals.length;
  98. var idx = ( y * width + x ) * 4;
  99. output[ idx ] = ( ( normal[ 0 ] + 1.0 ) / 2.0 * 255 ) | 0;
  100. output[ idx + 1 ] = ( ( normal[ 1 ] + 1.0 ) / 2.0 * 255 ) | 0;
  101. output[ idx + 2 ] = ( normal[ 2 ] * 255 ) | 0;
  102. output[ idx + 3 ] = 255;
  103. }
  104. }
  105. context.putImageData( imageData, 0, 0 );
  106. return canvas;
  107. },
  108. generateDataTexture: function ( width, height, color ) {
  109. var size = width * height;
  110. var data = new Uint8Array( 3 * size );
  111. var r = Math.floor( color.r * 255 );
  112. var g = Math.floor( color.g * 255 );
  113. var b = Math.floor( color.b * 255 );
  114. for ( var i = 0; i < size; i ++ ) {
  115. data[ i * 3 ] = r;
  116. data[ i * 3 + 1 ] = g;
  117. data[ i * 3 + 2 ] = b;
  118. }
  119. var texture = new THREE.DataTexture( data, width, height, THREE.RGBFormat );
  120. texture.needsUpdate = true;
  121. return texture;
  122. }
  123. };
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