webgl_loader_jph.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - JPEG 2000 (HTJ2K) loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. <a href="https://github.com/aous72/OpenJPH" target="_blank" rel="noopener">OpenJPH</a> JPEG 2000 (HTJ2K) loader
  13. </div>
  14. <script type="importmap">
  15. {
  16. "imports": {
  17. "three": "../build/three.module.js",
  18. "three/addons/": "./jsm/"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  25. import { JPHLoader } from 'three/addons/loaders/JPHLoader.js';
  26. let camera, scene, renderer;
  27. let mesh;
  28. init();
  29. function init() {
  30. const container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  33. camera.position.set( 0, 0, 2.5 );
  34. scene = new THREE.Scene();
  35. // Add loading information
  36. const loadingDiv = document.createElement( 'div' );
  37. loadingDiv.style.position = 'absolute';
  38. loadingDiv.style.top = '50%';
  39. loadingDiv.style.left = '50%';
  40. loadingDiv.style.transform = 'translate(-50%, -50%)';
  41. loadingDiv.style.color = 'white';
  42. loadingDiv.style.fontSize = '20px';
  43. loadingDiv.innerHTML = 'Loading J2K texture...';
  44. document.body.appendChild( loadingDiv );
  45. // OpenJPH WASM is automatically loaded when needed
  46. const loader = new JPHLoader();
  47. // Load a JPEG 2000 file
  48. loader.load( 'textures/example.j2k', function ( texture ) {
  49. loadingDiv.remove();
  50. const material = new THREE.MeshBasicMaterial( { map: texture } );
  51. const geometry = new THREE.PlaneGeometry( 2, 2 );
  52. mesh = new THREE.Mesh( geometry, material );
  53. scene.add( mesh );
  54. }, undefined, function ( error ) {
  55. loadingDiv.innerHTML = 'Error loading texture: ' + error.message;
  56. console.error( error );
  57. } );
  58. renderer = new THREE.WebGLRenderer( { antialias: true } );
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. renderer.setAnimationLoop( animate );
  62. container.appendChild( renderer.domElement );
  63. const controls = new OrbitControls( camera, renderer.domElement );
  64. controls.enableZoom = false;
  65. window.addEventListener( 'resize', onWindowResize );
  66. }
  67. function onWindowResize() {
  68. camera.aspect = window.innerWidth / window.innerHeight;
  69. camera.updateProjectionMatrix();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. }
  72. function animate() {
  73. renderer.render( scene, camera );
  74. }
  75. </script>
  76. </body>
  77. </html>
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