Mr.doob 4cc51004b0 Merge remote-tracking branch 'bhouston/math-line' into dev 13 سال پیش
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 سال پیش
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 سال پیش
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 13 سال پیش
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 سال پیش
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 سال پیش
Line3.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 سال پیش
Matrix3.js cfc98f59be Updated tests affected by previous commit. 13 سال پیش
Matrix4.js cfc98f59be Updated tests affected by previous commit. 13 سال پیش
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 سال پیش
Quaternion.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 سال پیش
Ray.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 سال پیش
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 سال پیش
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 سال پیش
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 سال پیش
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 سال پیش
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 سال پیش
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