Michael Herzog 2745552562 LineBasicMaterial: Add support for `map`. (#25717) 2 anni fa
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LineBasicMaterial.js 2745552562 LineBasicMaterial: Add support for `map`. (#25717) 2 anni fa
LineDashedMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
Material.js cfe9eaf394 Core: Use `structuredClone()` when available. (#25535) 2 anni fa
Materials.js bff54c419b Core: allow tree-shaking again for materials (#24094) 3 anni fa
MeshBasicMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
MeshDepthMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
MeshDistanceMaterial.js 3c4b97f57d MeshDistanceMaterial: Remove light related properties. (#25695) 2 anni fa
MeshLambertMaterial.js 535b42d6e5 MeshLambertMaterial: convert to per-fragment shading (#24452) 3 anni fa
MeshMatcapMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
MeshNormalMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
MeshPhongMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
MeshPhysicalMaterial.js c08bcce99a MeshPhysicalMaterial: Match behavior of attenuationDistance to KHR_materials_volume (#24622) 3 anni fa
MeshStandardMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
MeshToonMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
PointsMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
RawShaderMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
ShaderMaterial.js f2763b2a5d ShaderMaterial: Disable two-pass rendering by default (#25720) 2 anni fa
ShadowMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
SpriteMaterial.js 6e897f9a42 Core: Switch to this.is* = true. (#24047) 3 anni fa
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