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LineBasicMaterial.js
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2745552562
LineBasicMaterial: Add support for `map`. (#25717)
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2 anni fa |
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LineDashedMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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Material.js
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cfe9eaf394
Core: Use `structuredClone()` when available. (#25535)
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2 anni fa |
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Materials.js
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bff54c419b
Core: allow tree-shaking again for materials (#24094)
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3 anni fa |
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MeshBasicMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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MeshDepthMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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MeshDistanceMaterial.js
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3c4b97f57d
MeshDistanceMaterial: Remove light related properties. (#25695)
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2 anni fa |
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MeshLambertMaterial.js
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535b42d6e5
MeshLambertMaterial: convert to per-fragment shading (#24452)
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3 anni fa |
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MeshMatcapMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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MeshNormalMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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MeshPhongMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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MeshPhysicalMaterial.js
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c08bcce99a
MeshPhysicalMaterial: Match behavior of attenuationDistance to KHR_materials_volume (#24622)
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3 anni fa |
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MeshStandardMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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MeshToonMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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PointsMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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RawShaderMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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ShaderMaterial.js
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f2763b2a5d
ShaderMaterial: Disable two-pass rendering by default (#25720)
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2 anni fa |
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ShadowMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |
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SpriteMaterial.js
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6e897f9a42
Core: Switch to this.is* = true. (#24047)
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3 anni fa |