app.js 5.5 KB

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  1. const APP = {
  2. Player: function () {
  3. let renderer;
  4. const loader = new THREE.ObjectLoader();
  5. let camera, scene;
  6. let events = {};
  7. const dom = document.createElement( 'div' );
  8. this.dom = dom;
  9. this.canvas = null;
  10. this.width = 500;
  11. this.height = 500;
  12. this.load = async function ( json ) {
  13. const project = json.project;
  14. // Create renderer based on project settings
  15. if ( renderer !== undefined ) {
  16. renderer.dispose();
  17. dom.removeChild( renderer.domElement );
  18. this.canvas = null;
  19. }
  20. if ( project.renderer === 'WebGPURenderer' ) {
  21. const { WebGPURenderer } = await import( 'three/webgpu' );
  22. renderer = new WebGPURenderer( { antialias: true, logarithmicDepthBuffer: true } );
  23. await renderer.init();
  24. } else {
  25. renderer = new THREE.WebGLRenderer( { antialias: true, logarithmicDepthBuffer: true } );
  26. }
  27. renderer.setPixelRatio( window.devicePixelRatio );
  28. if ( project.shadows !== undefined ) renderer.shadowMap.enabled = project.shadows;
  29. if ( project.shadowType !== undefined ) renderer.shadowMap.type = project.shadowType;
  30. if ( project.toneMapping !== undefined ) renderer.toneMapping = project.toneMapping;
  31. if ( project.toneMappingExposure !== undefined ) renderer.toneMappingExposure = project.toneMappingExposure;
  32. dom.appendChild( renderer.domElement );
  33. this.canvas = renderer.domElement;
  34. this.setScene( loader.parse( json.scene ) );
  35. this.setCamera( loader.parse( json.camera ) );
  36. events = {
  37. init: [],
  38. start: [],
  39. stop: [],
  40. keydown: [],
  41. keyup: [],
  42. pointerdown: [],
  43. pointerup: [],
  44. pointermove: [],
  45. update: []
  46. };
  47. let scriptWrapParams = 'player,renderer,scene,camera';
  48. const scriptWrapResultObj = {};
  49. for ( var eventKey in events ) {
  50. scriptWrapParams += ',' + eventKey;
  51. scriptWrapResultObj[ eventKey ] = eventKey;
  52. }
  53. const scriptWrapResult = JSON.stringify( scriptWrapResultObj ).replace( /\"/g, '' );
  54. for ( const uuid in json.scripts ) {
  55. const object = scene.getObjectByProperty( 'uuid', uuid, true );
  56. if ( object === undefined ) {
  57. console.warn( 'APP.Player: Script without object.', uuid );
  58. continue;
  59. }
  60. const scripts = json.scripts[ uuid ];
  61. for ( let i = 0; i < scripts.length; i ++ ) {
  62. const script = scripts[ i ];
  63. const functions = ( new Function( scriptWrapParams, script.source + '\nreturn ' + scriptWrapResult + ';' ).bind( object ) )( this, renderer, scene, camera );
  64. for ( const name in functions ) {
  65. if ( functions[ name ] === undefined ) continue;
  66. if ( events[ name ] === undefined ) {
  67. console.warn( 'APP.Player: Event type not supported (', name, ')' );
  68. continue;
  69. }
  70. events[ name ].push( functions[ name ].bind( object ) );
  71. }
  72. }
  73. }
  74. dispatch( events.init, arguments );
  75. };
  76. this.setCamera = function ( value ) {
  77. camera = value;
  78. camera.aspect = this.width / this.height;
  79. camera.updateProjectionMatrix();
  80. };
  81. this.setScene = function ( value ) {
  82. scene = value;
  83. };
  84. this.setPixelRatio = function ( pixelRatio ) {
  85. renderer.setPixelRatio( pixelRatio );
  86. };
  87. this.setClearColor = function ( color ) {
  88. renderer.setClearColor( color );
  89. };
  90. this.setSize = function ( width, height ) {
  91. this.width = width;
  92. this.height = height;
  93. if ( camera ) {
  94. camera.aspect = this.width / this.height;
  95. camera.updateProjectionMatrix();
  96. }
  97. if ( renderer ) {
  98. renderer.setSize( width, height );
  99. }
  100. };
  101. function dispatch( array, event ) {
  102. for ( let i = 0, l = array.length; i < l; i ++ ) {
  103. array[ i ]( event );
  104. }
  105. }
  106. let time, startTime, prevTime;
  107. function animate() {
  108. time = performance.now();
  109. try {
  110. dispatch( events.update, { time: time - startTime, delta: time - prevTime } );
  111. } catch ( e ) {
  112. console.error( ( e.message || e ), ( e.stack || '' ) );
  113. }
  114. renderer.render( scene, camera );
  115. prevTime = time;
  116. }
  117. this.play = function () {
  118. startTime = prevTime = performance.now();
  119. document.addEventListener( 'keydown', onKeyDown );
  120. document.addEventListener( 'keyup', onKeyUp );
  121. document.addEventListener( 'pointerdown', onPointerDown );
  122. document.addEventListener( 'pointerup', onPointerUp );
  123. document.addEventListener( 'pointermove', onPointerMove );
  124. dispatch( events.start, arguments );
  125. renderer.setAnimationLoop( animate );
  126. };
  127. this.stop = function () {
  128. document.removeEventListener( 'keydown', onKeyDown );
  129. document.removeEventListener( 'keyup', onKeyUp );
  130. document.removeEventListener( 'pointerdown', onPointerDown );
  131. document.removeEventListener( 'pointerup', onPointerUp );
  132. document.removeEventListener( 'pointermove', onPointerMove );
  133. dispatch( events.stop, arguments );
  134. renderer.setAnimationLoop( null );
  135. };
  136. this.render = function ( time ) {
  137. dispatch( events.update, { time: time * 1000, delta: 0 /* TODO */ } );
  138. renderer.render( scene, camera );
  139. };
  140. this.dispose = function () {
  141. if ( renderer ) {
  142. renderer.dispose();
  143. }
  144. camera = undefined;
  145. scene = undefined;
  146. };
  147. //
  148. function onKeyDown( event ) {
  149. dispatch( events.keydown, event );
  150. }
  151. function onKeyUp( event ) {
  152. dispatch( events.keyup, event );
  153. }
  154. function onPointerDown( event ) {
  155. dispatch( events.pointerdown, event );
  156. }
  157. function onPointerUp( event ) {
  158. dispatch( events.pointerup, event );
  159. }
  160. function onPointerMove( event ) {
  161. dispatch( events.pointermove, event );
  162. }
  163. }
  164. };
  165. export { APP };
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