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renderables
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ba2efcd53f
CanvasRenderer & co finally renders MeshNormalMaterial properly.
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%!s(int64=13) %!d(string=hai) anos |
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webgl
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780906f17d
Merge remote-tracking branch 'gero3/dev' into dev
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%!s(int64=13) %!d(string=hai) anos |
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CanvasRenderer.js
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e314cb059d
Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967.
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%!s(int64=13) %!d(string=hai) anos |
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WebGLRenderTarget.js
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0fd5a5ce24
Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8.
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%!s(int64=13) %!d(string=hai) anos |
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WebGLRenderTargetCube.js
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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%!s(int64=13) %!d(string=hai) anos |
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WebGLRenderer.js
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d1cc46ffba
Renamed Vector3 projectPoint() to applyProjection() as per @WestLangley suggestion in bb873d16d676ead71dfce5181a73828b5993a05f.
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%!s(int64=13) %!d(string=hai) anos |
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WebGLRenderer2.js
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780906f17d
Merge remote-tracking branch 'gero3/dev' into dev
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%!s(int64=13) %!d(string=hai) anos |
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WebGLShaders.js
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bf60911dd1
Renamed ShaderLib's 'normal2' shader to 'normalmap' as suggested in 4276c9f5882044272ca3a5a8796380a206121fc2.
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%!s(int64=13) %!d(string=hai) anos |