Mr.doob e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. %!s(int64=13) %!d(string=hai) anos
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renderables ba2efcd53f CanvasRenderer & co finally renders MeshNormalMaterial properly. %!s(int64=13) %!d(string=hai) anos
webgl 780906f17d Merge remote-tracking branch 'gero3/dev' into dev %!s(int64=13) %!d(string=hai) anos
CanvasRenderer.js e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. %!s(int64=13) %!d(string=hai) anos
WebGLRenderTarget.js 0fd5a5ce24 Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8. %!s(int64=13) %!d(string=hai) anos
WebGLRenderTargetCube.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
WebGLRenderer.js d1cc46ffba Renamed Vector3 projectPoint() to applyProjection() as per @WestLangley suggestion in bb873d16d676ead71dfce5181a73828b5993a05f. %!s(int64=13) %!d(string=hai) anos
WebGLRenderer2.js 780906f17d Merge remote-tracking branch 'gero3/dev' into dev %!s(int64=13) %!d(string=hai) anos
WebGLShaders.js bf60911dd1 Renamed ShaderLib's 'normal2' shader to 'normalmap' as suggested in 4276c9f5882044272ca3a5a8796380a206121fc2. %!s(int64=13) %!d(string=hai) anos
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