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- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.DirectionalLight = function ( hex, intensity, distance, castShadow ) {
- THREE.Light.call( this, hex );
- this.position = new THREE.Vector3( 0, 1, 0 );
- this.intensity = intensity || 1;
- this.distance = distance || 0;
- this.castShadow = castShadow !== undefined ? castShadow : false;
- };
- THREE.DirectionalLight.prototype = new THREE.Light();
- THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight;
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