Mr.doob 9d4b774df1 WebGLRenderer: Started to address uniforms code duplication. See #6854. 10 лет назад
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LineBasicMaterial.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
LineDashedMaterial.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
Material.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
MeshBasicMaterial.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
MeshDepthMaterial.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
MeshLambertMaterial.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
MeshNormalMaterial.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
MeshPhongMaterial.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
MeshStandardMaterial.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
MultiMaterial.js 737530a5ea MultiMaterial cleanup 10 лет назад
PointsMaterial.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
RawShaderMaterial.js 28697338c2 WebGLProgram: Unroll loops only for internal shaders. 10 лет назад
ShaderMaterial.js 9d4b774df1 WebGLRenderer: Started to address uniforms code duplication. See #6854. 10 лет назад
SpriteMaterial.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 лет назад
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