Nathan Morse 16f559cbf2 Removed unused var verticesCount from OBJMTLLoader.js 11 éve
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cameras e45d64636d Moved CombinedCamera out of build. 11 éve
controls 93602b0d1a Simplified DeviceOrientationControls a bit more. 11 éve
crossfade a01e7c0bed Updated examples that rely on GeometryUtils.merge. 11 éve
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 éve
effects 8ae554e014 Simpler StereoEffect. 11 éve
exporters 255cded963 STLBinaryExporter 11 éve
geometries 7f9c5af70a Merge branch 'hilbert-curves' of https://github.com/thorsummoner/three.js into dev 12 éve
libs ae288b0d8c New example WebGl-Geometry-Text-2 uses new triangulation PnlTri.js V1.0 11 éve
loaders 16f559cbf2 Removed unused var verticesCount from OBJMTLLoader.js 11 éve
math f4ce69bc98 Updated examples with API changes. 11 éve
modifiers f46a2b841e Removed face.centroid and geometry.computeCentroids() 12 éve
postprocessing c7ffc51299 DigitalGlitch shader, and GlitchPostprocessing pass added 11 éve
renderers d6f4520911 CSS3DRenderer: Cache styles. Fixes #4941. 11 éve
shaders 843eac0ca3 Merge branch 'technicolor_shader' of https://github.com/flimshaw/three.js into dev 11 éve
utils d5c57ee8f9 Moved BufferGeometryUtils.fromGeometry to BufferGeometry. See #4835. 11 éve
wip c67501322b Minor improvements. 11 éve
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 éve
BlendCharacter.js 519df502a5 Fixed webgl_animation_skinning_blending example. 11 éve
BlendCharacterGui.js 4b456f8852 SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples. 11 éve
Car.js eecc8f7c5c Moved BufferGeometryUtils and UvsUtils to examples/js/utils. See #4835. 11 éve
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 13 éve
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 éve
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 15 éve
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 éve
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 éve
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 éve
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 12 éve
Ocean.js cc80f2c9ee Ocean2: Yet more clean up. 12 éve
Octree.js f46a2b841e Removed face.centroid and geometry.computeCentroids() 12 éve
PRNG.js 041054283a Messing with a new terrain generator demo. 15 éve
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 13 éve
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 éve
ShaderSkin.js 04ce05d49c unifying shader names. 12 éve
ShaderTerrain.js 04ce05d49c unifying shader names. 12 éve
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 13 éve
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 éve
SimulationRenderer.js cf6d41b320 Better for loop for SimulationRenderer 12 éve
SkyShader.js 55dd8add1e Initial import of Preetham Sky Shader and Example 11 éve
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 éve
TypedArrayUtils.js 21322b785f Added performance improvement ideas 12 éve
UCSCharacter.js 006625d3aa Removed irrelevant code. 12 éve
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 12 éve
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