webvr_rollercoaster.html 5.7 KB

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  1. <html>
  2. <head>
  3. <meta charset="utf-8">
  4. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  5. <title>Roller Coaster</title>
  6. <style>
  7. body {
  8. margin: 0px;
  9. color: #fff;
  10. font-family: Monospace;
  11. background-color: #444;
  12. overflow: hidden;
  13. }
  14. a {
  15. color: #00f;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.min.js"></script>
  21. <script src="js/RollerCoaster.js"></script>
  22. <script src="js/WebVR.js"></script>
  23. <script src="js/effects/VREffect.js"></script>
  24. <script src="js/controls/VRControls.js"></script>
  25. <script>
  26. WEBVR.test();
  27. //
  28. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  29. renderer.setClearColor( 0xf0f0ff );
  30. renderer.setSize( window.innerWidth, window.innerHeight );
  31. document.body.appendChild( renderer.domElement );
  32. var scene = new THREE.Scene();
  33. var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  34. light.position.set( 1, 1, 1 );
  35. scene.add( light );
  36. var train = new THREE.Object3D();
  37. scene.add( train );
  38. var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
  39. camera.rotation.y = Math.PI;
  40. train.add( camera );
  41. // environment
  42. var geometry = new THREE.PlaneGeometry( 5000, 5000, 15, 15 );
  43. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  44. var material = new THREE.MeshLambertMaterial( { color: 0x407000, shading: THREE.FlatShading } );
  45. for ( var i = 0; i < geometry.vertices.length; i ++ ) {
  46. var vertex = geometry.vertices[ i ];
  47. vertex.x += Math.random() * 100 - 50;
  48. vertex.z += Math.random() * 100 - 50;
  49. var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 250;
  50. vertex.y = Math.random() * Math.max( 0, distance );
  51. }
  52. geometry.computeFaceNormals();
  53. var mesh = new THREE.Mesh( geometry, material );
  54. scene.add( mesh );
  55. var geometry = new TreesGeometry( mesh );
  56. var material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide, vertexColors: THREE.VertexColors } );
  57. var mesh = new THREE.Mesh( geometry, material );
  58. scene.add( mesh );
  59. var geometry = new SkyGeometry();
  60. var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  61. var mesh = new THREE.Mesh( geometry, material );
  62. scene.add( mesh );
  63. //
  64. var PI2 = Math.PI * 2;
  65. var curve = ( function () {
  66. var vector = new THREE.Vector3();
  67. var vector2 = new THREE.Vector3();
  68. return {
  69. getPointAt: function ( t ) {
  70. t = t * PI2;
  71. var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  72. var y = Math.cos( t * 8 ) * 4 + Math.cos( t * 17 ) + 5;
  73. var z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  74. return vector.set( x, y, z ).multiplyScalar( 20 );
  75. },
  76. getTangentAt: function ( t ) {
  77. var delta = 0.0001;
  78. var t1 = Math.max( 0, t - delta );
  79. var t2 = Math.min( 1, t + delta );
  80. return vector2.copy( this.getPointAt ( t2 ) ).sub( this.getPointAt( t1 ) ).normalize();
  81. }
  82. };
  83. } )();
  84. var geometry = new RollerCoasterGeometry( curve, 1500 );
  85. var material = new THREE.MeshStandardMaterial( {
  86. roughness: 0.1,
  87. metalness: 0,
  88. vertexColors: THREE.VertexColors
  89. } );
  90. var mesh = new THREE.Mesh( geometry, material );
  91. scene.add( mesh );
  92. var geometry = new RollerCoasterLiftersGeometry( curve, 100 );
  93. var material = new THREE.MeshStandardMaterial( {
  94. roughness: 0.1,
  95. metalness: 0
  96. } );
  97. var mesh = new THREE.Mesh( geometry, material );
  98. mesh.position.y = 1;
  99. scene.add( mesh );
  100. var geometry = new RollerCoasterShadowGeometry( curve, 500 );
  101. var material = new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.1, depthWrite: false, transparent: true } );
  102. var mesh = new THREE.Mesh( geometry, material );
  103. mesh.position.y = 1;
  104. scene.add( mesh );
  105. var funfairs = [];
  106. //
  107. var geometry = new THREE.CylinderGeometry( 100, 100, 50, 15 );
  108. var material = new THREE.MeshLambertMaterial( { color: 0xff8080, shading: THREE.FlatShading } );
  109. var mesh = new THREE.Mesh( geometry, material );
  110. mesh.position.set( - 800, 100, - 700 );
  111. mesh.rotation.x = Math.PI / 2;
  112. scene.add( mesh );
  113. funfairs.push( mesh );
  114. var geometry = new THREE.CylinderGeometry( 50, 60, 40, 10 );
  115. var material = new THREE.MeshLambertMaterial( { color: 0x8080ff, shading: THREE.FlatShading } );
  116. var mesh = new THREE.Mesh( geometry, material );
  117. mesh.position.set( 500, 20, 300 );
  118. scene.add( mesh );
  119. funfairs.push( mesh );
  120. //
  121. var effect = new THREE.VREffect( renderer );
  122. var controls = new THREE.VRControls( camera );
  123. WEBVR.button( effect );
  124. //
  125. window.addEventListener( 'resize', function () {
  126. camera.aspect = window.innerWidth / window.innerHeight;
  127. camera.updateProjectionMatrix();
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. }, false );
  130. //
  131. var position = new THREE.Vector3();
  132. var tangent = new THREE.Vector3();
  133. var lookAt = new THREE.Vector3();
  134. var velocity = 0;
  135. var progress = 0;
  136. var animate = function ( time ) {
  137. requestAnimationFrame( animate );
  138. for ( var i = 0; i < funfairs.length; i ++ ) {
  139. funfairs[ i ].rotation.y = time * 0.0002;
  140. }
  141. //
  142. progress += velocity;
  143. progress = progress % 1;
  144. position.copy( curve.getPointAt( progress ) );
  145. position.y += 3;
  146. train.position.copy( position );
  147. tangent.copy( curve.getTangentAt( progress ) );
  148. velocity -= tangent.y * 0.0000015;
  149. velocity = Math.max( velocity, 0.00004 );
  150. train.lookAt( lookAt.copy( position ).add( tangent ) );
  151. //
  152. controls.update();
  153. effect.render( scene, camera );
  154. };
  155. requestAnimationFrame( animate );
  156. </script>
  157. </body>
  158. </html>
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