EdgesGeometry.js 2.4 KB

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  1. import { BufferGeometry } from '../core/BufferGeometry';
  2. import { Float32BufferAttribute } from '../core/BufferAttribute';
  3. import { Geometry } from '../core/Geometry';
  4. import { _Math } from '../math/Math';
  5. /**
  6. * @author WestLangley / http://github.com/WestLangley
  7. * @author Mugen87 / https://github.com/Mugen87
  8. */
  9. function EdgesGeometry( geometry, thresholdAngle ) {
  10. BufferGeometry.call( this );
  11. this.type = 'EdgesGeometry';
  12. this.parameters = {
  13. thresholdAngle: thresholdAngle
  14. };
  15. thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
  16. // buffer
  17. var vertices = [];
  18. // helper variables
  19. var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle );
  20. var edge = [ 0, 0 ], edges = {}, edge1, edge2;
  21. var key, keys = [ 'a', 'b', 'c' ];
  22. // prepare source geometry
  23. var geometry2;
  24. if ( geometry.isBufferGeometry ) {
  25. geometry2 = new Geometry();
  26. geometry2.fromBufferGeometry( geometry );
  27. } else {
  28. geometry2 = geometry.clone();
  29. }
  30. geometry2.mergeVertices();
  31. geometry2.computeFaceNormals();
  32. var sourceVertices = geometry2.vertices;
  33. var faces = geometry2.faces;
  34. // now create a data structure where each entry represents an edge with its adjoining faces
  35. for ( var i = 0, l = faces.length; i < l; i ++ ) {
  36. var face = faces[ i ];
  37. for ( var j = 0; j < 3; j ++ ) {
  38. edge1 = face[ keys[ j ] ];
  39. edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
  40. edge[ 0 ] = Math.min( edge1, edge2 );
  41. edge[ 1 ] = Math.max( edge1, edge2 );
  42. key = edge[ 0 ] + ',' + edge[ 1 ];
  43. if ( edges[ key ] === undefined ) {
  44. edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
  45. } else {
  46. edges[ key ].face2 = i;
  47. }
  48. }
  49. }
  50. // generate vertices
  51. for ( key in edges ) {
  52. var e = edges[ key ];
  53. // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
  54. if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
  55. var vertex = sourceVertices[ e.index1 ];
  56. vertices.push( vertex.x, vertex.y, vertex.z );
  57. vertex = sourceVertices[ e.index2 ];
  58. vertices.push( vertex.x, vertex.y, vertex.z );
  59. }
  60. }
  61. // build geometry
  62. this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  63. }
  64. EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
  65. EdgesGeometry.prototype.constructor = EdgesGeometry;
  66. export { EdgesGeometry };
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