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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - ocean</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Occlusion</span>
- </div>
- <small>
- The plane is green when the sphere is completely occluded.
- </small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { pass } from 'three/tsl';
- import { bloom } from 'three/addons/tsl/display/BloomNode.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { WaterMesh } from 'three/addons/objects/WaterMesh.js';
- import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
- let container;
- let camera, scene, renderer, postProcessing;
- let controls, water, sun, sky, mesh, bloomPass;
- init();
- function init() {
- container = document.getElementById( 'container' );
- //
- renderer = new THREE.WebGPURenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( render );
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.toneMappingExposure = 0.1;
- renderer.inspector = new Inspector();
- container.appendChild( renderer.domElement );
- //
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.position.set( 30, 30, 100 );
- // Post-processing
- postProcessing = new THREE.PostProcessing( renderer );
- const scenePass = pass( scene, camera );
- const scenePassColor = scenePass.getTextureNode( 'output' );
- bloomPass = bloom( scenePassColor );
- bloomPass.threshold.value = 0;
- bloomPass.strength.value = 0.1;
- bloomPass.radius.value = 0;
- postProcessing.outputNode = scenePassColor.add( bloomPass );
- //
- sun = new THREE.Vector3();
- // Water
- const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
- const loader = new THREE.TextureLoader();
- const waterNormals = loader.load( 'textures/waternormals.jpg' );
- waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
- water = new WaterMesh(
- waterGeometry,
- {
- waterNormals: waterNormals,
- sunDirection: new THREE.Vector3(),
- sunColor: 0xffffff,
- waterColor: 0x001e0f,
- distortionScale: 3.7
- }
- );
- water.rotation.x = - Math.PI / 2;
- scene.add( water );
- // Skybox
- sky = new SkyMesh();
- sky.scale.setScalar( 10000 );
- scene.add( sky );
- sky.turbidity.value = 10;
- sky.rayleigh.value = 2;
- sky.mieCoefficient.value = 0.005;
- sky.mieDirectionalG.value = 0.8;
- sky.cloudCoverage.value = 0.4;
- sky.cloudDensity.value = 0.5;
- sky.cloudElevation.value = 0.5;
- const parameters = {
- elevation: 2,
- azimuth: 180,
- exposure: 0.1
- };
- const pmremGenerator = new THREE.PMREMGenerator( renderer );
- const sceneEnv = new THREE.Scene();
- let renderTarget;
- function updateSun() {
- const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
- const theta = THREE.MathUtils.degToRad( parameters.azimuth );
- sun.setFromSphericalCoords( 1, phi, theta );
- sky.sunPosition.value.copy( sun );
- water.sunDirection.value.copy( sun ).normalize();
- if ( renderTarget !== undefined ) renderTarget.dispose();
- sceneEnv.add( sky );
- renderTarget = pmremGenerator.fromScene( sceneEnv );
- scene.add( sky );
- scene.environment = renderTarget.texture;
- }
- renderer.init().then( updateSun );
- //
- const geometry = new THREE.BoxGeometry( 30, 30, 30 );
- const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
- mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- //
- controls = new OrbitControls( camera, renderer.domElement );
- controls.maxPolarAngle = Math.PI * 0.495;
- controls.target.set( 0, 10, 0 );
- controls.minDistance = 40.0;
- controls.maxDistance = 200.0;
- controls.update();
- // GUI
- const gui = renderer.inspector.createParameters( 'Settings' );
- const folderSky = gui.addFolder( 'Sky' );
- folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
- folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
- folderSky.add( parameters, 'exposure', 0, 1, 0.0001 ).onChange( function ( value ) {
- renderer.toneMappingExposure = value;
- } );
- const folderWater = gui.addFolder( 'Water' );
- folderWater.add( water.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
- folderWater.add( water.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
- const folderBloom = gui.addFolder( 'Bloom' );
- folderBloom.add( bloomPass.strength, 'value', 0, 3, 0.01 ).name( 'strength' );
- folderBloom.add( bloomPass.radius, 'value', 0, 1, 0.01 ).name( 'radius' );
- const folderClouds = gui.addFolder( 'Clouds' );
- folderClouds.add( sky.cloudCoverage, 'value', 0, 1, 0.01 ).name( 'coverage' );
- folderClouds.add( sky.cloudDensity, 'value', 0, 1, 0.01 ).name( 'density' );
- folderClouds.add( sky.cloudElevation, 'value', 0, 1, 0.01 ).name( 'elevation' );
- //
- window.addEventListener( 'resize', onWindowResize );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function render() {
- const time = performance.now() * 0.001;
- mesh.position.y = Math.sin( time ) * 20 + 5;
- mesh.rotation.x = time * 0.5;
- mesh.rotation.z = time * 0.51;
- postProcessing.render();
- }
- </script>
- </body>
- </html>
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