webgpu_ocean.html 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  13. <div class="title-wrapper">
  14. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Occlusion</span>
  15. </div>
  16. <small>
  17. The plane is green when the sphere is completely occluded.
  18. </small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three/webgpu';
  32. import { pass } from 'three/tsl';
  33. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  34. import { Inspector } from 'three/addons/inspector/Inspector.js';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import { WaterMesh } from 'three/addons/objects/WaterMesh.js';
  37. import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
  38. let container;
  39. let camera, scene, renderer, postProcessing;
  40. let controls, water, sun, sky, mesh, bloomPass;
  41. init();
  42. function init() {
  43. container = document.getElementById( 'container' );
  44. //
  45. renderer = new THREE.WebGPURenderer();
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. renderer.setAnimationLoop( render );
  49. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  50. renderer.toneMappingExposure = 0.1;
  51. renderer.inspector = new Inspector();
  52. container.appendChild( renderer.domElement );
  53. //
  54. scene = new THREE.Scene();
  55. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  56. camera.position.set( 30, 30, 100 );
  57. // Post-processing
  58. postProcessing = new THREE.PostProcessing( renderer );
  59. const scenePass = pass( scene, camera );
  60. const scenePassColor = scenePass.getTextureNode( 'output' );
  61. bloomPass = bloom( scenePassColor );
  62. bloomPass.threshold.value = 0;
  63. bloomPass.strength.value = 0.1;
  64. bloomPass.radius.value = 0;
  65. postProcessing.outputNode = scenePassColor.add( bloomPass );
  66. //
  67. sun = new THREE.Vector3();
  68. // Water
  69. const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
  70. const loader = new THREE.TextureLoader();
  71. const waterNormals = loader.load( 'textures/waternormals.jpg' );
  72. waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
  73. water = new WaterMesh(
  74. waterGeometry,
  75. {
  76. waterNormals: waterNormals,
  77. sunDirection: new THREE.Vector3(),
  78. sunColor: 0xffffff,
  79. waterColor: 0x001e0f,
  80. distortionScale: 3.7
  81. }
  82. );
  83. water.rotation.x = - Math.PI / 2;
  84. scene.add( water );
  85. // Skybox
  86. sky = new SkyMesh();
  87. sky.scale.setScalar( 10000 );
  88. scene.add( sky );
  89. sky.turbidity.value = 10;
  90. sky.rayleigh.value = 2;
  91. sky.mieCoefficient.value = 0.005;
  92. sky.mieDirectionalG.value = 0.8;
  93. sky.cloudCoverage.value = 0.4;
  94. sky.cloudDensity.value = 0.5;
  95. sky.cloudElevation.value = 0.5;
  96. const parameters = {
  97. elevation: 2,
  98. azimuth: 180,
  99. exposure: 0.1
  100. };
  101. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  102. const sceneEnv = new THREE.Scene();
  103. let renderTarget;
  104. function updateSun() {
  105. const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
  106. const theta = THREE.MathUtils.degToRad( parameters.azimuth );
  107. sun.setFromSphericalCoords( 1, phi, theta );
  108. sky.sunPosition.value.copy( sun );
  109. water.sunDirection.value.copy( sun ).normalize();
  110. if ( renderTarget !== undefined ) renderTarget.dispose();
  111. sceneEnv.add( sky );
  112. renderTarget = pmremGenerator.fromScene( sceneEnv );
  113. scene.add( sky );
  114. scene.environment = renderTarget.texture;
  115. }
  116. renderer.init().then( updateSun );
  117. //
  118. const geometry = new THREE.BoxGeometry( 30, 30, 30 );
  119. const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
  120. mesh = new THREE.Mesh( geometry, material );
  121. scene.add( mesh );
  122. //
  123. controls = new OrbitControls( camera, renderer.domElement );
  124. controls.maxPolarAngle = Math.PI * 0.495;
  125. controls.target.set( 0, 10, 0 );
  126. controls.minDistance = 40.0;
  127. controls.maxDistance = 200.0;
  128. controls.update();
  129. // GUI
  130. const gui = renderer.inspector.createParameters( 'Settings' );
  131. const folderSky = gui.addFolder( 'Sky' );
  132. folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
  133. folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
  134. folderSky.add( parameters, 'exposure', 0, 1, 0.0001 ).onChange( function ( value ) {
  135. renderer.toneMappingExposure = value;
  136. } );
  137. const folderWater = gui.addFolder( 'Water' );
  138. folderWater.add( water.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  139. folderWater.add( water.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  140. const folderBloom = gui.addFolder( 'Bloom' );
  141. folderBloom.add( bloomPass.strength, 'value', 0, 3, 0.01 ).name( 'strength' );
  142. folderBloom.add( bloomPass.radius, 'value', 0, 1, 0.01 ).name( 'radius' );
  143. const folderClouds = gui.addFolder( 'Clouds' );
  144. folderClouds.add( sky.cloudCoverage, 'value', 0, 1, 0.01 ).name( 'coverage' );
  145. folderClouds.add( sky.cloudDensity, 'value', 0, 1, 0.01 ).name( 'density' );
  146. folderClouds.add( sky.cloudElevation, 'value', 0, 1, 0.01 ).name( 'elevation' );
  147. //
  148. window.addEventListener( 'resize', onWindowResize );
  149. }
  150. function onWindowResize() {
  151. camera.aspect = window.innerWidth / window.innerHeight;
  152. camera.updateProjectionMatrix();
  153. renderer.setSize( window.innerWidth, window.innerHeight );
  154. }
  155. function render() {
  156. const time = performance.now() * 0.001;
  157. mesh.position.y = Math.sin( time ) * 20 + 5;
  158. mesh.rotation.x = time * 0.5;
  159. mesh.rotation.z = time * 0.51;
  160. postProcessing.render();
  161. }
  162. </script>
  163. </body>
  164. </html>
粤ICP备19079148号