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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgpu - ambient occlusion</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>AO</span>
- </div>
- <small>
- Ambient Occlusion based on GTAO.<br />
- <a href="https://skfb.ly/oCnNx" target="_blank" rel="noopener">Minimalistic Modern Bedroom</a> by
- <a href="https://sketchfab.com/dylanheyes" target="_blank" rel="noopener">dylanheyes</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution</a>.
- </small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { sample, pass, mrt, screenUV, normalView, velocity, vec3, vec4, directionToColor, colorToDirection, colorSpaceToWorking, builtinAOContext } from 'three/tsl';
- import { ao } from 'three/addons/tsl/display/GTAONode.js';
- import { traa } from 'three/addons/tsl/display/TRAANode.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
- import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- let camera, scene, renderer, postProcessing, controls;
- let aoPass, traaPass, transparentMesh;
- const params = {
- samples: 16,
- distanceExponent: 1,
- distanceFallOff: 1,
- radius: 0.25,
- scale: 1,
- thickness: 1,
- aoOnly: false,
- transparentOpacity: 0.3
- };
- init();
- async function init() {
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 50 );
- camera.position.set( 1, 1.3, 5 );
- scene = new THREE.Scene();
- renderer = new THREE.WebGPURenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- await renderer.init();
- // controls
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 0.5, - 1 );
- controls.update();
- controls.enablePan = false;
- controls.enableDamping = true;
- controls.minDistance = 2;
- controls.maxDistance = 8;
- // environment
- const environment = new RoomEnvironment();
- const pmremGenerator = new THREE.PMREMGenerator( renderer );
- scene.background = new THREE.Color( 0x666666 );
- scene.environment = pmremGenerator.fromScene( environment, 0.04 ).texture;
- environment.dispose();
- pmremGenerator.dispose();
- // post-processing
- postProcessing = new THREE.PostProcessing( renderer );
- // pre-pass
- const prePass = pass( scene, camera ).toInspector( 'Normal', ( inspectNode ) => colorSpaceToWorking( inspectNode, THREE.SRGBColorSpace ) );
- prePass.name = 'Pre-Pass';
- prePass.transparent = false;
- prePass.setMRT( mrt( {
- output: directionToColor( normalView ),
- velocity: velocity
- } ) );
- const prePassNormal = sample( ( uv ) => {
- return colorToDirection( prePass.getTextureNode().sample( uv ) );
- } );
- const prePassDepth = prePass.getTextureNode( 'depth' ).toInspector( 'Depth', () => prePass.getLinearDepthNode() );
- const prePassVelocity = prePass.getTextureNode( 'velocity' ).toInspector( 'Velocity' );
- // pre-pass - bandwidth optimization
- const normalTexture = prePass.getTexture( 'output' );
- normalTexture.type = THREE.UnsignedByteType;
- // scene pass
- const scenePass = pass( scene, camera ).toInspector( 'Color' );
- // ao
- aoPass = ao( prePassDepth, prePassNormal, camera ).toInspector( 'GTAO', ( inspectNode ) => inspectNode.r );
- aoPass.resolutionScale = 0.5; // running AO in half resolution is often sufficient
- aoPass.useTemporalFiltering = true;
- const aoPassOutput = aoPass.getTextureNode();
- // scene context
- scenePass.contextNode = builtinAOContext( aoPassOutput.sample( screenUV ).r );
- // final output + traa
- traaPass = traa( scenePass, prePassDepth, prePassVelocity, camera );
- traaPass.useSubpixelCorrection = false;
- postProcessing.outputNode = traaPass;
- // models
- const dracoLoader = new DRACOLoader();
- dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
- dracoLoader.setDecoderConfig( { type: 'js' } );
- const loader = new GLTFLoader();
- loader.setDRACOLoader( dracoLoader );
- loader.setPath( 'models/gltf/' );
- const gltf = await loader.loadAsync( 'minimalistic_modern_bedroom.glb' );
- const model = gltf.scene;
- model.position.set( 0, 1, 0 );
- scene.add( model );
- //
- transparentMesh = new THREE.Mesh( new THREE.PlaneGeometry( 1.8, 2 ), new THREE.MeshStandardNodeMaterial( { transparent: true, opacity: params.transparentOpacity } ) );
- transparentMesh.position.z = 0;
- transparentMesh.position.y = 0.5;
- transparentMesh.visible = false;
- scene.add( transparentMesh );
- // events
- window.addEventListener( 'resize', onWindowResize );
- //
- const gui = renderer.inspector.createParameters( 'Settings' );
- gui.add( params, 'samples', 4, 32, 1 ).onChange( updateParameters );
- gui.add( params, 'distanceExponent', 1, 2 ).onChange( updateParameters );
- gui.add( params, 'distanceFallOff', 0.01, 1 ).onChange( updateParameters );
- gui.add( params, 'radius', 0.1, 1 ).onChange( updateParameters );
- gui.add( params, 'scale', 0.01, 2 ).onChange( updateParameters );
- gui.add( params, 'thickness', 0.01, 2 ).onChange( updateParameters );
- gui.add( aoPass, 'useTemporalFiltering' ).name( 'temporal filtering' );
- gui.add( transparentMesh, 'visible' ).name( 'show transparent mesh' );
- gui.add( params, 'transparentOpacity', 0, 1, 0.01 ).name( 'transparent opacity' ).onChange( updateParameters );
- gui.add( params, 'aoOnly' ).onChange( ( value ) => {
- if ( value === true ) {
- postProcessing.outputNode = vec4( vec3( aoPass.r ), 1 );
- } else {
- postProcessing.outputNode = traaPass;
- }
- postProcessing.needsUpdate = true;
- } );
- }
- function updateParameters() {
- aoPass.samples.value = params.samples;
- aoPass.distanceExponent.value = params.distanceExponent;
- aoPass.distanceFallOff.value = params.distanceFallOff;
- aoPass.radius.value = params.radius;
- aoPass.scale.value = params.scale;
- aoPass.thickness.value = params.thickness;
- transparentMesh.material.opacity = params.transparentOpacity;
- }
- function onWindowResize() {
- const width = window.innerWidth;
- const height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- }
- function animate() {
- controls.update();
- postProcessing.render();
- }
- </script>
- </body>
- </html>
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