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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <head>
- <title>three.js webgpu - postprocessing - Screen Space Reflections (SSR)</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="example.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
- <div class="title-wrapper">
- <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>SSR</span>
- </div>
- <small>
- Screen Space Reflections.<br />
- <a href="https://skfb.ly/6tqYD" target="_blank" rel="noopener">Steampunk Camera</a> by
- <a href="https://sketchfab.com/lumoize" target="_blank" rel="noopener">dylanheyes</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">Creative Commons Attribution</a>.
- </small>
- </div>
- <script type="importmap">
- {
- "imports": {
- "three": "../build/three.webgpu.js",
- "three/webgpu": "../build/three.webgpu.js",
- "three/tsl": "../build/three.tsl.js",
- "three/addons/": "./jsm/"
- }
- }
- </script>
- <script type="module">
- import * as THREE from 'three/webgpu';
- import { pass, mrt, output, normalView, metalness, roughness, blendColor, screenUV, color, sample, directionToColor, colorToDirection, vec2, colorSpaceToWorking } from 'three/tsl';
- import { ssr } from 'three/addons/tsl/display/SSRNode.js';
- import { smaa } from 'three/addons/tsl/display/SMAANode.js';
- import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
- import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
- import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
- import { Inspector } from 'three/addons/inspector/Inspector.js';
- const params = {
- quality: 0.5,
- blurQuality: 2,
- maxDistance: 0.5,
- opacity: 1,
- thickness: 0.015,
- roughness: 1,
- enabled: true
- };
- let camera, scene, model, renderer, postProcessing, ssrPass;
- let controls;
- init();
- async function init() {
- camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 0.1, 50 );
- camera.position.set( 3, 2, 3 );
- scene = new THREE.Scene();
- scene.backgroundNode = screenUV.distance( .5 ).remap( 0, 0.5 ).mix( color( 0x888877 ), color( 0x776666 ) );
- const dracoLoader = new DRACOLoader();
- dracoLoader.setDecoderPath( 'jsm/libs/draco/' );
- dracoLoader.setDecoderConfig( { type: 'js' } );
- const loader = new GLTFLoader();
- loader.setDRACOLoader( dracoLoader );
- loader.load( 'models/gltf/steampunk_camera.glb', function ( gltf ) {
- model = gltf.scene;
- model.traverse( function ( object ) {
- if ( object.material ) {
- if ( object.material.name === 'Lense_Casing' ) {
- object.material.transparent = true;
- }
- // Avoid overdrawing
- object.material.side = THREE.FrontSide;
- }
- } );
- model.position.y = 0.1;
- scene.add( model );
- } );
- //
- renderer = new THREE.WebGPURenderer();
- // renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setAnimationLoop( animate );
- renderer.toneMapping = THREE.ACESFilmicToneMapping;
- renderer.inspector = new Inspector();
- document.body.appendChild( renderer.domElement );
- await renderer.init();
- const environment = new RoomEnvironment();
- const pmremGenerator = new THREE.PMREMGenerator( renderer );
- scene.environment = pmremGenerator.fromScene( environment, 0.04 ).texture;
- scene.environmentIntensity = 1.25;
- pmremGenerator.dispose();
- //
- postProcessing = new THREE.PostProcessing( renderer );
- const scenePass = pass( scene, camera );
- scenePass.setMRT( mrt( {
- output: output,
- normal: directionToColor( normalView ),
- metalrough: vec2( metalness, roughness ) // pack metalness and roughness into a single attachment
- } ) );
- const scenePassColor = scenePass.getTextureNode( 'output' ).toInspector( 'Color' );
- const scenePassNormal = scenePass.getTextureNode( 'normal' ).toInspector( 'Normal', ( node ) => {
- return colorSpaceToWorking( node, THREE.SRGBColorSpace );
- } );
- const scenePassDepth = scenePass.getTextureNode( 'depth' ).toInspector( 'Depth', () => {
- return scenePass.getLinearDepthNode();
- } );
- const scenePassMetalRough = scenePass.getTextureNode( 'metalrough' ).toInspector( 'Metalness-Roughness' );
- // optional: optimize bandwidth by reducing the texture precision for normals and metal/roughness
- const normalTexture = scenePass.getTexture( 'normal' );
- normalTexture.type = THREE.UnsignedByteType;
- const metalRoughTexture = scenePass.getTexture( 'metalrough' );
- metalRoughTexture.type = THREE.UnsignedByteType;
- const sceneNormal = sample( ( uv ) => {
- return colorToDirection( scenePassNormal.sample( uv ) );
- } );
- //
- ssrPass = ssr( scenePassColor, scenePassDepth, sceneNormal, scenePassMetalRough.r, scenePassMetalRough.g ).toInspector( 'SSR' );
- // blend SSR over beauty
- const outputNode = smaa( blendColor( scenePassColor, ssrPass ) );
- postProcessing.outputNode = outputNode;
- //
- controls = new OrbitControls( camera, renderer.domElement );
- controls.enableDamping = true;
- controls.update();
- window.addEventListener( 'resize', onWindowResize );
- // GUI
- const gui = renderer.inspector.createParameters( 'Settings' );
- const ssrFolder = gui.addFolder( 'SSR' );
- ssrFolder.add( params, 'quality', 0, 1 ).onChange( updateParameters );
- ssrFolder.add( params, 'blurQuality', 1, 3, 1 ).onChange( updateParameters );
- ssrFolder.add( params, 'maxDistance', 0, 1 ).onChange( updateParameters );
- ssrFolder.add( params, 'opacity', 0, 1 ).onChange( updateParameters );
- ssrFolder.add( params, 'thickness', 0, 0.05 ).onChange( updateParameters );
- ssrFolder.add( params, 'enabled' ).onChange( () => {
- if ( params.enabled === true ) {
- postProcessing.outputNode = outputNode;
- } else {
- postProcessing.outputNode = scenePass;
- }
- postProcessing.needsUpdate = true;
- } );
- const modelFolder = gui.addFolder( 'Model' );
- modelFolder.add( params, 'roughness', 0, 1 ).onChange( ( value ) => {
- model.traverse( function ( object ) {
- if ( object.material ) {
- object.material.roughness = value;
- }
- } );
- } );
- updateParameters();
- }
- function updateParameters() {
- ssrPass.quality.value = params.quality;
- ssrPass.blurQuality.value = params.blurQuality;
- ssrPass.maxDistance.value = params.maxDistance;
- ssrPass.opacity.value = params.opacity;
- ssrPass.thickness.value = params.thickness;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- controls.update();
- postProcessing.render();
-
- }
- </script>
- </body>
- </html>
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