| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- import { Matrix4 } from '../math/Matrix4';
- import { Mesh } from '../objects/Mesh';
- import { Group } from '../objects/Group';
- var SceneUtils;
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- SceneUtils = {
- createMultiMaterialObject: function ( geometry, materials ) {
- var group = new Group();
- for ( var i = 0, l = materials.length; i < l; i ++ ) {
- group.add( new Mesh( geometry, materials[ i ] ) );
- }
- return group;
- },
- detach: function ( child, parent, scene ) {
- child.applyMatrix( parent.matrixWorld );
- parent.remove( child );
- scene.add( child );
- },
- attach: function ( child, scene, parent ) {
- var matrixWorldInverse = new Matrix4();
- matrixWorldInverse.getInverse( parent.matrixWorld );
- child.applyMatrix( matrixWorldInverse );
- scene.remove( child );
- parent.add( child );
- }
- };
- export { SceneUtils };
|