Vector3.js 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379
  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. QUnit.module( "Vector3" );
  5. QUnit.test( "constructor" , function( assert ) {
  6. var a = new THREE.Vector3();
  7. assert.ok( a.x == 0, "Passed!" );
  8. assert.ok( a.y == 0, "Passed!" );
  9. assert.ok( a.z == 0, "Passed!" );
  10. a = new THREE.Vector3( x, y, z );
  11. assert.ok( a.x === x, "Passed!" );
  12. assert.ok( a.y === y, "Passed!" );
  13. assert.ok( a.z === z, "Passed!" );
  14. });
  15. QUnit.test( "copy" , function( assert ) {
  16. var a = new THREE.Vector3( x, y, z );
  17. var b = new THREE.Vector3().copy( a );
  18. assert.ok( b.x == x, "Passed!" );
  19. assert.ok( b.y == y, "Passed!" );
  20. assert.ok( b.z == z, "Passed!" );
  21. // ensure that it is a true copy
  22. a.x = 0;
  23. a.y = -1;
  24. a.z = -2;
  25. assert.ok( b.x == x, "Passed!" );
  26. assert.ok( b.y == y, "Passed!" );
  27. assert.ok( b.z == z, "Passed!" );
  28. });
  29. QUnit.test( "set" , function( assert ) {
  30. var a = new THREE.Vector3();
  31. assert.ok( a.x == 0, "Passed!" );
  32. assert.ok( a.y == 0, "Passed!" );
  33. assert.ok( a.z == 0, "Passed!" );
  34. a.set( x, y, z );
  35. assert.ok( a.x == x, "Passed!" );
  36. assert.ok( a.y == y, "Passed!" );
  37. assert.ok( a.z == z, "Passed!" );
  38. });
  39. QUnit.test( "setX,setY,setZ", function( assert ) {
  40. var a = new THREE.Vector3();
  41. assert.ok( a.x == 0, "Passed!" );
  42. assert.ok( a.y == 0, "Passed!" );
  43. assert.ok( a.z == 0, "Passed!" );
  44. a.setX( x );
  45. a.setY( y );
  46. a.setZ( z );
  47. assert.ok( a.x == x, "Passed!" );
  48. assert.ok( a.y == y, "Passed!" );
  49. assert.ok( a.z == z, "Passed!" );
  50. });
  51. QUnit.test( "setComponent,getComponent", function( assert ) {
  52. var a = new THREE.Vector3();
  53. assert.ok( a.x == 0, "Passed!" );
  54. assert.ok( a.y == 0, "Passed!" );
  55. assert.ok( a.z == 0, "Passed!" );
  56. a.setComponent( 0, 1 );
  57. a.setComponent( 1, 2 );
  58. a.setComponent( 2, 3 );
  59. assert.ok( a.getComponent( 0 ) == 1, "Passed!" );
  60. assert.ok( a.getComponent( 1 ) == 2, "Passed!" );
  61. assert.ok( a.getComponent( 2 ) == 3, "Passed!" );
  62. });
  63. QUnit.test( "add" , function( assert ) {
  64. var a = new THREE.Vector3( x, y, z );
  65. var b = new THREE.Vector3( -x, -y, -z );
  66. a.add( b );
  67. assert.ok( a.x == 0, "Passed!" );
  68. assert.ok( a.y == 0, "Passed!" );
  69. assert.ok( a.z == 0, "Passed!" );
  70. var c = new THREE.Vector3().addVectors( b, b );
  71. assert.ok( c.x == -2*x, "Passed!" );
  72. assert.ok( c.y == -2*y, "Passed!" );
  73. assert.ok( c.z == -2*z, "Passed!" );
  74. });
  75. QUnit.test( "sub" , function( assert ) {
  76. var a = new THREE.Vector3( x, y, z );
  77. var b = new THREE.Vector3( -x, -y, -z );
  78. a.sub( b );
  79. assert.ok( a.x == 2*x, "Passed!" );
  80. assert.ok( a.y == 2*y, "Passed!" );
  81. assert.ok( a.z == 2*z, "Passed!" );
  82. var c = new THREE.Vector3().subVectors( a, a );
  83. assert.ok( c.x == 0, "Passed!" );
  84. assert.ok( c.y == 0, "Passed!" );
  85. assert.ok( c.z == 0, "Passed!" );
  86. });
  87. QUnit.test( "multiply/divide", function( assert ) {
  88. var a = new THREE.Vector3( x, y, z );
  89. var b = new THREE.Vector3( -x, -y, -z );
  90. a.multiplyScalar( -2 );
  91. assert.ok( a.x == x*-2, "Passed!" );
  92. assert.ok( a.y == y*-2, "Passed!" );
  93. assert.ok( a.z == z*-2, "Passed!" );
  94. b.multiplyScalar( -2 );
  95. assert.ok( b.x == 2*x, "Passed!" );
  96. assert.ok( b.y == 2*y, "Passed!" );
  97. assert.ok( b.z == 2*z, "Passed!" );
  98. a.divideScalar( -2 );
  99. assert.ok( a.x == x, "Passed!" );
  100. assert.ok( a.y == y, "Passed!" );
  101. assert.ok( a.z == z, "Passed!" );
  102. b.divideScalar( -2 );
  103. assert.ok( b.x == -x, "Passed!" );
  104. assert.ok( b.y == -y, "Passed!" );
  105. assert.ok( b.z == -z, "Passed!" );
  106. });
  107. QUnit.test( "min/max/clamp", function( assert ) {
  108. var a = new THREE.Vector3( x, y, z );
  109. var b = new THREE.Vector3( -x, -y, -z );
  110. var c = new THREE.Vector3();
  111. c.copy( a ).min( b );
  112. assert.ok( c.x == -x, "Passed!" );
  113. assert.ok( c.y == -y, "Passed!" );
  114. assert.ok( c.z == -z, "Passed!" );
  115. c.copy( a ).max( b );
  116. assert.ok( c.x == x, "Passed!" );
  117. assert.ok( c.y == y, "Passed!" );
  118. assert.ok( c.z == z, "Passed!" );
  119. c.set( -2*x, 2*y, -2*z );
  120. c.clamp( b, a );
  121. assert.ok( c.x == -x, "Passed!" );
  122. assert.ok( c.y == y, "Passed!" );
  123. assert.ok( c.z == -z, "Passed!" );
  124. });
  125. QUnit.test( "negate" , function( assert ) {
  126. var a = new THREE.Vector3( x, y, z );
  127. a.negate();
  128. assert.ok( a.x == -x, "Passed!" );
  129. assert.ok( a.y == -y, "Passed!" );
  130. assert.ok( a.z == -z, "Passed!" );
  131. });
  132. QUnit.test( "dot" , function( assert ) {
  133. var a = new THREE.Vector3( x, y, z );
  134. var b = new THREE.Vector3( -x, -y, -z );
  135. var c = new THREE.Vector3();
  136. var result = a.dot( b );
  137. assert.ok( result == (-x*x-y*y-z*z), "Passed!" );
  138. result = a.dot( c );
  139. assert.ok( result == 0, "Passed!" );
  140. });
  141. QUnit.test( "length/lengthSq", function( assert ) {
  142. var a = new THREE.Vector3( x, 0, 0 );
  143. var b = new THREE.Vector3( 0, -y, 0 );
  144. var c = new THREE.Vector3( 0, 0, z );
  145. var d = new THREE.Vector3();
  146. assert.ok( a.length() == x, "Passed!" );
  147. assert.ok( a.lengthSq() == x*x, "Passed!" );
  148. assert.ok( b.length() == y, "Passed!" );
  149. assert.ok( b.lengthSq() == y*y, "Passed!" );
  150. assert.ok( c.length() == z, "Passed!" );
  151. assert.ok( c.lengthSq() == z*z, "Passed!" );
  152. assert.ok( d.length() == 0, "Passed!" );
  153. assert.ok( d.lengthSq() == 0, "Passed!" );
  154. a.set( x, y, z );
  155. assert.ok( a.length() == Math.sqrt( x*x + y*y + z*z ), "Passed!" );
  156. assert.ok( a.lengthSq() == ( x*x + y*y + z*z ), "Passed!" );
  157. });
  158. QUnit.test( "normalize" , function( assert ) {
  159. var a = new THREE.Vector3( x, 0, 0 );
  160. var b = new THREE.Vector3( 0, -y, 0 );
  161. var c = new THREE.Vector3( 0, 0, z );
  162. a.normalize();
  163. assert.ok( a.length() == 1, "Passed!" );
  164. assert.ok( a.x == 1, "Passed!" );
  165. b.normalize();
  166. assert.ok( b.length() == 1, "Passed!" );
  167. assert.ok( b.y == -1, "Passed!" );
  168. c.normalize();
  169. assert.ok( c.length() == 1, "Passed!" );
  170. assert.ok( c.z == 1, "Passed!" );
  171. });
  172. QUnit.test( "distanceTo/distanceToSquared", function( assert ) {
  173. var a = new THREE.Vector3( x, 0, 0 );
  174. var b = new THREE.Vector3( 0, -y, 0 );
  175. var c = new THREE.Vector3( 0, 0, z );
  176. var d = new THREE.Vector3();
  177. assert.ok( a.distanceTo( d ) == x, "Passed!" );
  178. assert.ok( a.distanceToSquared( d ) == x*x, "Passed!" );
  179. assert.ok( b.distanceTo( d ) == y, "Passed!" );
  180. assert.ok( b.distanceToSquared( d ) == y*y, "Passed!" );
  181. assert.ok( c.distanceTo( d ) == z, "Passed!" );
  182. assert.ok( c.distanceToSquared( d ) == z*z, "Passed!" );
  183. });
  184. QUnit.test( "setLength" , function( assert ) {
  185. var a = new THREE.Vector3( x, 0, 0 );
  186. assert.ok( a.length() == x, "Passed!" );
  187. a.setLength( y );
  188. assert.ok( a.length() == y, "Passed!" );
  189. a = new THREE.Vector3( 0, 0, 0 );
  190. assert.ok( a.length() == 0, "Passed!" );
  191. a.setLength( y );
  192. assert.ok( isNaN( a.length() ), "Passed!" );
  193. });
  194. QUnit.test( "projectOnVector" , function( assert ) {
  195. var a = new THREE.Vector3( 1, 0, 0 );
  196. var b = new THREE.Vector3();
  197. var normal = new THREE.Vector3( 10, 0, 0 );
  198. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" );
  199. a.set( 0, 1, 0 );
  200. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  201. a.set( 0, 0, -1 );
  202. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  203. a.set( -1, 0, 0 );
  204. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new THREE.Vector3( -1, 0, 0 ) ), "Passed!" );
  205. });
  206. QUnit.test( "projectOnPlane" , function( assert ) {
  207. var a = new THREE.Vector3( 1, 0, 0 );
  208. var b = new THREE.Vector3();
  209. var normal = new THREE.Vector3( 1, 0, 0 );
  210. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  211. a.set( 0, 1, 0 );
  212. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  213. a.set( 0, 0, -1 );
  214. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, -1 ) ), "Passed!" );
  215. a.set( -1, 0, 0 );
  216. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" );
  217. });
  218. QUnit.test( "reflect" , function( assert ) {
  219. var a = new THREE.Vector3();
  220. var normal = new THREE.Vector3( 0, 1, 0 );
  221. var b = new THREE.Vector3();
  222. a.set( 0, -1, 0 );
  223. assert.ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" );
  224. a.set( 1, -1, 0 );
  225. assert.ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" );
  226. a.set( 1, -1, 0 );
  227. normal.set( 0, -1, 0 );
  228. assert.ok( b.copy( a ).reflect( normal ).equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" );
  229. });
  230. QUnit.test( "angleTo" , function( assert ) {
  231. var a = new THREE.Vector3( 0, -0.18851655680720186, 0.9820700116639124 );
  232. var b = new THREE.Vector3( 0, 0.18851655680720186, -0.9820700116639124 );
  233. assert.equal( a.angleTo( a ), 0 );
  234. assert.equal( a.angleTo( b ), Math.PI );
  235. var x = new THREE.Vector3( 1, 0, 0 );
  236. var y = new THREE.Vector3( 0, 1, 0 );
  237. var z = new THREE.Vector3( 0, 0, 1 );
  238. assert.equal( x.angleTo( y ), Math.PI / 2 );
  239. assert.equal( x.angleTo( z ), Math.PI / 2 );
  240. assert.equal( z.angleTo( x ), Math.PI / 2 );
  241. assert.ok( Math.abs( x.angleTo( new THREE.Vector3( 1, 1, 0 ) ) - ( Math.PI / 4 ) ) < 0.0000001 );
  242. });
  243. QUnit.test( "lerp/clone", function( assert ) {
  244. var a = new THREE.Vector3( x, 0, z );
  245. var b = new THREE.Vector3( 0, -y, 0 );
  246. assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
  247. assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
  248. assert.ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
  249. assert.ok( a.clone().lerp( b, 0.5 ).x == x*0.5, "Passed!" );
  250. assert.ok( a.clone().lerp( b, 0.5 ).y == -y*0.5, "Passed!" );
  251. assert.ok( a.clone().lerp( b, 0.5 ).z == z*0.5, "Passed!" );
  252. assert.ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
  253. });
  254. QUnit.test( "equals" , function( assert ) {
  255. var a = new THREE.Vector3( x, 0, z );
  256. var b = new THREE.Vector3( 0, -y, 0 );
  257. assert.ok( a.x != b.x, "Passed!" );
  258. assert.ok( a.y != b.y, "Passed!" );
  259. assert.ok( a.z != b.z, "Passed!" );
  260. assert.ok( ! a.equals( b ), "Passed!" );
  261. assert.ok( ! b.equals( a ), "Passed!" );
  262. a.copy( b );
  263. assert.ok( a.x == b.x, "Passed!" );
  264. assert.ok( a.y == b.y, "Passed!" );
  265. assert.ok( a.z == b.z, "Passed!" );
  266. assert.ok( a.equals( b ), "Passed!" );
  267. assert.ok( b.equals( a ), "Passed!" );
  268. });
  269. QUnit.test( "applyMatrix4" , function( assert ) {
  270. var a = new THREE.Vector3( x, y, z );
  271. var b = new THREE.Vector4( x, y, z, 1 );
  272. var m = new THREE.Matrix4().makeRotationX( Math.PI );
  273. a.applyMatrix4( m );
  274. b.applyMatrix4( m );
  275. assert.ok( a.x == b.x / b.w, "Passed!" );
  276. assert.ok( a.y == b.y / b.w, "Passed!" );
  277. assert.ok( a.z == b.z / b.w, "Passed!" );
  278. m = new THREE.Matrix4().makeTranslation( 3, 2, 1 );
  279. a.applyMatrix4( m );
  280. b.applyMatrix4( m );
  281. assert.ok( a.x == b.x / b.w, "Passed!" );
  282. assert.ok( a.y == b.y / b.w, "Passed!" );
  283. assert.ok( a.z == b.z / b.w, "Passed!" );
  284. m = new THREE.Matrix4().set(
  285. 1, 0, 0, 0,
  286. 0, 1, 0, 0,
  287. 0, 0, 1, 0,
  288. 0, 0, 1, 0
  289. );
  290. a.applyMatrix4( m );
  291. b.applyMatrix4( m );
  292. assert.ok( a.x == b.x / b.w, "Passed!" );
  293. assert.ok( a.y == b.y / b.w, "Passed!" );
  294. assert.ok( a.z == b.z / b.w, "Passed!" );
  295. });
粤ICP备19079148号