1
0

webgpu_loader_gltf_anisotropy.html 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - glTF + anisotropy</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js webgpu</a> - glTF + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_anisotropy" target="_blank" rel="noopener">KHR_materials_anisotropy</a><br />
  12. Anisotropy Barn Lamp from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnisotropyBarnLamp" target="_blank" rel="noopener">glTF-Sample-Models</a><br />
  13. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> from <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.webgpu.js",
  19. "three/webgpu": "../build/three.webgpu.js",
  20. "three/tsl": "../build/three.tsl.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  29. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  30. let renderer, scene, camera, controls;
  31. init();
  32. async function init() {
  33. renderer = new THREE.WebGPURenderer( { antialias: true } );
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. renderer.setAnimationLoop( render );
  37. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  38. renderer.toneMappingExposure = 1.35;
  39. document.body.appendChild( renderer.domElement );
  40. scene = new THREE.Scene();
  41. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 10 );
  42. camera.position.set( - 0.35, - 0.2, 0.35 );
  43. controls = new OrbitControls( camera, renderer.domElement );
  44. controls.target.set( 0, - 0.08, 0.11 );
  45. controls.minDistance = 0.1;
  46. controls.maxDistance = 2;
  47. controls.addEventListener( 'change', render );
  48. controls.update();
  49. const rgbeLoader = new RGBELoader().setPath( 'textures/equirectangular/' );
  50. const gltfLoader = new GLTFLoader().setPath( 'models/gltf/' );
  51. const [ texture, gltf ] = await Promise.all( [
  52. rgbeLoader.loadAsync( 'royal_esplanade_1k.hdr' ),
  53. gltfLoader.loadAsync( 'AnisotropyBarnLamp.glb' ),
  54. ] );
  55. // environment
  56. texture.mapping = THREE.EquirectangularReflectionMapping;
  57. scene.background = texture;
  58. scene.backgroundBlurriness = 0.5;
  59. scene.environment = texture;
  60. // model
  61. scene.add( gltf.scene );
  62. window.addEventListener( 'resize', onWindowResize );
  63. }
  64. function onWindowResize() {
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. function render() {
  70. renderer.renderAsync( scene, camera );
  71. }
  72. </script>
  73. </body>
  74. </html>
粤ICP备19079148号