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- import { Texture } from './Texture.js';
- import { NearestFilter } from '../constants.js';
- /**
- * Creates a texture directly from raw buffer data.
- *
- * The interpretation of the data depends on type and format: If the type is
- * `UnsignedByteType`, a `Uint8Array` will be useful for addressing the
- * texel data. If the format is `RGBAFormat`, data needs four values for
- * one texel; Red, Green, Blue and Alpha (typically the opacity).
- *
- * @augments Texture
- */
- class DataTexture extends Texture {
- /**
- * Constructs a new data texture.
- *
- * @param {?TypedArray} [data=null] - The buffer data.
- * @param {number} [width=1] - The width of the texture.
- * @param {number} [height=1] - The height of the texture.
- * @param {number} [format=RGBAFormat] - The texture format.
- * @param {number} [type=UnsignedByteType] - The texture type.
- * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
- * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
- * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
- * @param {number} [magFilter=NearestFilter] - The mag filter value.
- * @param {number} [minFilter=NearestFilter] - The min filter value.
- * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
- * @param {string} [colorSpace=NoColorSpace] - The color space.
- */
- constructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, colorSpace ) {
- super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isDataTexture = true;
- /**
- * The image definition of a data texture.
- *
- * @type {{data:TypedArray,width:number,height:number}}
- */
- this.image = { data: data, width: width, height: height };
- /**
- * Whether to generate mipmaps (if possible) for a texture.
- *
- * Overwritten and set to `false` by default.
- *
- * @type {boolean}
- * @default false
- */
- this.generateMipmaps = false;
- /**
- * If set to `true`, the texture is flipped along the vertical axis when
- * uploaded to the GPU.
- *
- * Overwritten and set to `false` by default.
- *
- * @type {boolean}
- * @default false
- */
- this.flipY = false;
- /**
- * Specifies the alignment requirements for the start of each pixel row in memory.
- *
- * Overwritten and set to `1` by default.
- *
- * @type {boolean}
- * @default 1
- */
- this.unpackAlignment = 1;
- }
- }
- export { DataTexture };
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