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- import { Texture } from './Texture.js';
- /**
- * Represents a texture created externally with the same renderer context.
- *
- * This may be a texture from a protected media stream, device camera feed,
- * or other data feeds like a depth sensor.
- *
- * Note that this class is only supported in {@link WebGLRenderer}, and in
- * the {@link WebGPURenderer} WebGPU backend.
- *
- * @augments Texture
- */
- class ExternalTexture extends Texture {
- /**
- * Creates a new raw texture.
- *
- * @param {?(WebGLTexture|GPUTexture)} [sourceTexture=null] - The external texture.
- */
- constructor( sourceTexture = null ) {
- super();
- /**
- * The external source texture.
- *
- * @type {?(WebGLTexture|GPUTexture)}
- * @default null
- */
- this.sourceTexture = sourceTexture;
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isExternalTexture = true;
- }
- }
- export { ExternalTexture };
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