webxr_vr_ballshooter.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - ball shooter
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js';
  17. import { VRButton } from './jsm/webxr/VRButton.js';
  18. import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
  19. var camera, scene, renderer;
  20. var controller1, controller2;
  21. var room;
  22. var count = 0;
  23. var radius = 0.08;
  24. var normal = new THREE.Vector3();
  25. var relativeVelocity = new THREE.Vector3();
  26. var clock = new THREE.Clock();
  27. init();
  28. animate();
  29. function init() {
  30. scene = new THREE.Scene();
  31. scene.background = new THREE.Color( 0x505050 );
  32. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  33. camera.position.set( 0, 1.6, 3 );
  34. room = new THREE.LineSegments(
  35. new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  36. new THREE.LineBasicMaterial( { color: 0x808080 } )
  37. );
  38. room.geometry.translate( 0, 3, 0 );
  39. scene.add( room );
  40. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  41. var light = new THREE.DirectionalLight( 0xffffff );
  42. light.position.set( 1, 1, 1 ).normalize();
  43. scene.add( light );
  44. var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
  45. for ( var i = 0; i < 200; i ++ ) {
  46. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  47. object.position.x = Math.random() * 4 - 2;
  48. object.position.y = Math.random() * 4;
  49. object.position.z = Math.random() * 4 - 2;
  50. object.userData.velocity = new THREE.Vector3();
  51. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  52. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  53. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  54. room.add( object );
  55. }
  56. //
  57. renderer = new THREE.WebGLRenderer( { antialias: true } );
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. renderer.xr.enabled = true;
  61. document.body.appendChild( renderer.domElement );
  62. //
  63. document.body.appendChild( VRButton.createButton( renderer ) );
  64. // controllers
  65. function onSelectStart() {
  66. this.userData.isSelecting = true;
  67. }
  68. function onSelectEnd() {
  69. this.userData.isSelecting = false;
  70. }
  71. controller1 = renderer.xr.getController( 0 );
  72. controller1.addEventListener( 'selectstart', onSelectStart );
  73. controller1.addEventListener( 'selectend', onSelectEnd );
  74. controller1.addEventListener( 'connected', function ( event ) {
  75. this.add( buildController( event.data ) );
  76. } );
  77. controller1.addEventListener( 'disconnected', function () {
  78. this.remove( this.children[ 0 ] );
  79. } );
  80. scene.add( controller1 );
  81. controller2 = renderer.xr.getController( 1 );
  82. controller2.addEventListener( 'selectstart', onSelectStart );
  83. controller2.addEventListener( 'selectend', onSelectEnd );
  84. controller2.addEventListener( 'connected', function ( event ) {
  85. this.add( buildController( event.data ) );
  86. } );
  87. controller2.addEventListener( 'disconnected', function () {
  88. this.remove( this.children[ 0 ] );
  89. } );
  90. scene.add( controller2 );
  91. // The XRControllerModelFactory will automatically fetch controller models
  92. // that match what the user is holding as closely as possible.
  93. var controllerModelFactory = new XRControllerModelFactory();
  94. controller1.add( controllerModelFactory.createControllerModel( controller1 ) );
  95. controller2.add( controllerModelFactory.createControllerModel( controller2 ) );
  96. //
  97. window.addEventListener( 'resize', onWindowResize, false );
  98. }
  99. function buildController( data ) {
  100. switch ( data.targetRayMode ) {
  101. case 'tracked-pointer':
  102. var geometry = new THREE.BufferGeometry();
  103. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  104. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  105. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors, blending: THREE.AdditiveBlending } );
  106. return new THREE.Line( geometry, material );
  107. case 'gaze':
  108. var geometry = new THREE.RingBufferGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
  109. var material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
  110. return new THREE.Mesh( geometry, material );
  111. }
  112. }
  113. function onWindowResize() {
  114. camera.aspect = window.innerWidth / window.innerHeight;
  115. camera.updateProjectionMatrix();
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. function handleController( controller ) {
  119. if ( controller.userData.isSelecting ) {
  120. var object = room.children[ count ++ ];
  121. object.position.copy( controller.position );
  122. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  123. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  124. object.userData.velocity.z = ( Math.random() - 9 );
  125. object.userData.velocity.applyQuaternion( controller.quaternion );
  126. if ( count === room.children.length ) count = 0;
  127. }
  128. }
  129. //
  130. function animate() {
  131. renderer.setAnimationLoop( render );
  132. }
  133. function render() {
  134. handleController( controller1 );
  135. handleController( controller2 );
  136. //
  137. var delta = clock.getDelta() * 0.8; // slow down simulation
  138. var range = 3 - radius;
  139. for ( var i = 0; i < room.children.length; i ++ ) {
  140. var object = room.children[ i ];
  141. object.position.x += object.userData.velocity.x * delta;
  142. object.position.y += object.userData.velocity.y * delta;
  143. object.position.z += object.userData.velocity.z * delta;
  144. // keep objects inside room
  145. if ( object.position.x < - range || object.position.x > range ) {
  146. object.position.x = THREE.MathUtils.clamp( object.position.x, - range, range );
  147. object.userData.velocity.x = - object.userData.velocity.x;
  148. }
  149. if ( object.position.y < radius || object.position.y > 6 ) {
  150. object.position.y = Math.max( object.position.y, radius );
  151. object.userData.velocity.x *= 0.98;
  152. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  153. object.userData.velocity.z *= 0.98;
  154. }
  155. if ( object.position.z < - range || object.position.z > range ) {
  156. object.position.z = THREE.MathUtils.clamp( object.position.z, - range, range );
  157. object.userData.velocity.z = - object.userData.velocity.z;
  158. }
  159. for ( var j = i + 1; j < room.children.length; j ++ ) {
  160. var object2 = room.children[ j ];
  161. normal.copy( object.position ).sub( object2.position );
  162. var distance = normal.length();
  163. if ( distance < 2 * radius ) {
  164. normal.multiplyScalar( 0.5 * distance - radius );
  165. object.position.sub( normal );
  166. object2.position.add( normal );
  167. normal.normalize();
  168. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  169. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  170. object.userData.velocity.sub( normal );
  171. object2.userData.velocity.add( normal );
  172. }
  173. }
  174. object.userData.velocity.y -= 9.8 * delta;
  175. }
  176. renderer.render( scene, camera );
  177. }
  178. </script>
  179. </body>
  180. </html>
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