WebGLTextures.js 23 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { LinearFilter, NearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, ClampToEdgeWrapping, NearestMipMapLinearFilter, NearestMipMapNearestFilter } from '../../constants';
  5. import { _Math } from '../../math/Math';
  6. function WebGLTextures( _gl, extensions, state, properties, capabilities, paramThreeToGL, infoMemory ) {
  7. var _isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext );
  8. //
  9. function clampToMaxSize( image, maxSize ) {
  10. if ( image.width > maxSize || image.height > maxSize ) {
  11. // Warning: Scaling through the canvas will only work with images that use
  12. // premultiplied alpha.
  13. var scale = maxSize / Math.max( image.width, image.height );
  14. var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  15. canvas.width = Math.floor( image.width * scale );
  16. canvas.height = Math.floor( image.height * scale );
  17. var context = canvas.getContext( '2d' );
  18. context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
  19. console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
  20. return canvas;
  21. }
  22. return image;
  23. }
  24. function isPowerOfTwo( image ) {
  25. return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
  26. }
  27. function makePowerOfTwo( image ) {
  28. if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) {
  29. var canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  30. canvas.width = _Math.nearestPowerOfTwo( image.width );
  31. canvas.height = _Math.nearestPowerOfTwo( image.height );
  32. var context = canvas.getContext( '2d' );
  33. context.drawImage( image, 0, 0, canvas.width, canvas.height );
  34. console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image );
  35. return canvas;
  36. }
  37. return image;
  38. }
  39. function textureNeedsPowerOfTwo( texture ) {
  40. return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
  41. ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
  42. }
  43. function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) {
  44. return texture.generateMipmaps && isPowerOfTwo &&
  45. texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  46. }
  47. // Fallback filters for non-power-of-2 textures
  48. function filterFallback( f ) {
  49. if ( f === NearestFilter || f === NearestMipMapNearestFilter || f === NearestMipMapLinearFilter ) {
  50. return _gl.NEAREST;
  51. }
  52. return _gl.LINEAR;
  53. }
  54. //
  55. function onTextureDispose( event ) {
  56. var texture = event.target;
  57. texture.removeEventListener( 'dispose', onTextureDispose );
  58. deallocateTexture( texture );
  59. infoMemory.textures --;
  60. }
  61. function onRenderTargetDispose( event ) {
  62. var renderTarget = event.target;
  63. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  64. deallocateRenderTarget( renderTarget );
  65. infoMemory.textures --;
  66. }
  67. //
  68. function deallocateTexture( texture ) {
  69. var textureProperties = properties.get( texture );
  70. if ( texture.image && textureProperties.__image__webglTextureCube ) {
  71. // cube texture
  72. _gl.deleteTexture( textureProperties.__image__webglTextureCube );
  73. } else {
  74. // 2D texture
  75. if ( textureProperties.__webglInit === undefined ) return;
  76. _gl.deleteTexture( textureProperties.__webglTexture );
  77. }
  78. // remove all webgl properties
  79. properties.remove( texture );
  80. }
  81. function deallocateRenderTarget( renderTarget ) {
  82. var renderTargetProperties = properties.get( renderTarget );
  83. var textureProperties = properties.get( renderTarget.texture );
  84. if ( ! renderTarget ) return;
  85. if ( textureProperties.__webglTexture !== undefined ) {
  86. _gl.deleteTexture( textureProperties.__webglTexture );
  87. }
  88. if ( renderTarget.depthTexture ) {
  89. renderTarget.depthTexture.dispose();
  90. }
  91. if ( renderTarget.isWebGLRenderTargetCube ) {
  92. for ( var i = 0; i < 6; i ++ ) {
  93. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  94. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  95. }
  96. } else {
  97. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  98. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  99. }
  100. properties.remove( renderTarget.texture );
  101. properties.remove( renderTarget );
  102. }
  103. //
  104. function setTexture2D( texture, slot ) {
  105. var textureProperties = properties.get( texture );
  106. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  107. var image = texture.image;
  108. if ( image === undefined ) {
  109. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture );
  110. } else if ( image.complete === false ) {
  111. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture );
  112. } else {
  113. uploadTexture( textureProperties, texture, slot );
  114. return;
  115. }
  116. }
  117. state.activeTexture( _gl.TEXTURE0 + slot );
  118. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  119. }
  120. function setTextureCube( texture, slot ) {
  121. var textureProperties = properties.get( texture );
  122. if ( texture.image.length === 6 ) {
  123. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  124. if ( ! textureProperties.__image__webglTextureCube ) {
  125. texture.addEventListener( 'dispose', onTextureDispose );
  126. textureProperties.__image__webglTextureCube = _gl.createTexture();
  127. infoMemory.textures ++;
  128. }
  129. state.activeTexture( _gl.TEXTURE0 + slot );
  130. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  131. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  132. var isCompressed = ( texture && texture.isCompressedTexture );
  133. var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  134. var cubeImage = [];
  135. for ( var i = 0; i < 6; i ++ ) {
  136. if ( ! isCompressed && ! isDataTexture ) {
  137. cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize );
  138. } else {
  139. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  140. }
  141. }
  142. var image = cubeImage[ 0 ],
  143. isPowerOfTwoImage = isPowerOfTwo( image ),
  144. glFormat = paramThreeToGL( texture.format ),
  145. glType = paramThreeToGL( texture.type );
  146. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage );
  147. for ( var i = 0; i < 6; i ++ ) {
  148. if ( ! isCompressed ) {
  149. if ( isDataTexture ) {
  150. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  151. } else {
  152. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
  153. }
  154. } else {
  155. var mipmap, mipmaps = cubeImage[ i ].mipmaps;
  156. for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
  157. mipmap = mipmaps[ j ];
  158. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  159. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  160. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  161. } else {
  162. console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()" );
  163. }
  164. } else {
  165. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  166. }
  167. }
  168. }
  169. }
  170. if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) {
  171. _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
  172. }
  173. textureProperties.__version = texture.version;
  174. if ( texture.onUpdate ) texture.onUpdate( texture );
  175. } else {
  176. state.activeTexture( _gl.TEXTURE0 + slot );
  177. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube );
  178. }
  179. }
  180. }
  181. function setTextureCubeDynamic( texture, slot ) {
  182. state.activeTexture( _gl.TEXTURE0 + slot );
  183. state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture );
  184. }
  185. function setTextureParameters( textureType, texture, isPowerOfTwoImage ) {
  186. var extension;
  187. if ( isPowerOfTwoImage ) {
  188. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
  189. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );
  190. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
  191. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );
  192. } else {
  193. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
  194. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
  195. if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
  196. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture );
  197. }
  198. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
  199. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
  200. if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
  201. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture );
  202. }
  203. }
  204. extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  205. if ( extension ) {
  206. if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return;
  207. if ( texture.type === HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return;
  208. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  209. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  210. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  211. }
  212. }
  213. }
  214. function uploadTexture( textureProperties, texture, slot ) {
  215. if ( textureProperties.__webglInit === undefined ) {
  216. textureProperties.__webglInit = true;
  217. texture.addEventListener( 'dispose', onTextureDispose );
  218. textureProperties.__webglTexture = _gl.createTexture();
  219. infoMemory.textures ++;
  220. }
  221. state.activeTexture( _gl.TEXTURE0 + slot );
  222. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  223. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  224. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  225. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  226. var image = clampToMaxSize( texture.image, capabilities.maxTextureSize );
  227. if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( image ) === false ) {
  228. image = makePowerOfTwo( image );
  229. }
  230. var isPowerOfTwoImage = isPowerOfTwo( image ),
  231. glFormat = paramThreeToGL( texture.format ),
  232. glType = paramThreeToGL( texture.type );
  233. setTextureParameters( _gl.TEXTURE_2D, texture, isPowerOfTwoImage );
  234. var mipmap, mipmaps = texture.mipmaps;
  235. if ( texture.isDepthTexture ) {
  236. // populate depth texture with dummy data
  237. var internalFormat = _gl.DEPTH_COMPONENT;
  238. if ( texture.type === FloatType ) {
  239. if ( !_isWebGL2 ) throw new Error('Float Depth Texture only supported in WebGL2.0');
  240. internalFormat = _gl.DEPTH_COMPONENT32F;
  241. } else if ( _isWebGL2 ) {
  242. // WebGL 2.0 requires signed internalformat for glTexImage2D
  243. internalFormat = _gl.DEPTH_COMPONENT16;
  244. }
  245. if ( texture.format === DepthFormat && internalFormat === _gl.DEPTH_COMPONENT ) {
  246. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  247. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  248. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  249. if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
  250. console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
  251. texture.type = UnsignedShortType;
  252. glType = paramThreeToGL( texture.type );
  253. }
  254. }
  255. // Depth stencil textures need the DEPTH_STENCIL internal format
  256. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  257. if ( texture.format === DepthStencilFormat ) {
  258. internalFormat = _gl.DEPTH_STENCIL;
  259. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  260. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  261. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  262. if ( texture.type !== UnsignedInt248Type ) {
  263. console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
  264. texture.type = UnsignedInt248Type;
  265. glType = paramThreeToGL( texture.type );
  266. }
  267. }
  268. state.texImage2D( _gl.TEXTURE_2D, 0, internalFormat, image.width, image.height, 0, glFormat, glType, null );
  269. } else if ( texture.isDataTexture ) {
  270. // use manually created mipmaps if available
  271. // if there are no manual mipmaps
  272. // set 0 level mipmap and then use GL to generate other mipmap levels
  273. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  274. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  275. mipmap = mipmaps[ i ];
  276. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  277. }
  278. texture.generateMipmaps = false;
  279. } else {
  280. state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
  281. }
  282. } else if ( texture.isCompressedTexture ) {
  283. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  284. mipmap = mipmaps[ i ];
  285. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  286. if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
  287. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  288. } else {
  289. console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" );
  290. }
  291. } else {
  292. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  293. }
  294. }
  295. } else {
  296. // regular Texture (image, video, canvas)
  297. // use manually created mipmaps if available
  298. // if there are no manual mipmaps
  299. // set 0 level mipmap and then use GL to generate other mipmap levels
  300. if ( mipmaps.length > 0 && isPowerOfTwoImage ) {
  301. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  302. mipmap = mipmaps[ i ];
  303. state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
  304. }
  305. texture.generateMipmaps = false;
  306. } else {
  307. state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, image );
  308. }
  309. }
  310. if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) _gl.generateMipmap( _gl.TEXTURE_2D );
  311. textureProperties.__version = texture.version;
  312. if ( texture.onUpdate ) texture.onUpdate( texture );
  313. }
  314. // Render targets
  315. // Setup storage for target texture and bind it to correct framebuffer
  316. function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
  317. var glFormat = paramThreeToGL( renderTarget.texture.format );
  318. var glType = paramThreeToGL( renderTarget.texture.type );
  319. state.texImage2D( textureTarget, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  320. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  321. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  322. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  323. }
  324. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  325. function setupRenderBufferStorage( renderbuffer, renderTarget ) {
  326. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  327. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  328. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
  329. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  330. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  331. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  332. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  333. } else {
  334. // FIXME: We don't support !depth !stencil
  335. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
  336. }
  337. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  338. }
  339. // Setup resources for a Depth Texture for a FBO (needs an extension)
  340. function setupDepthTexture( framebuffer, renderTarget ) {
  341. var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
  342. if ( isCube ) throw new Error('Depth Texture with cube render targets is not supported!');
  343. _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  344. if ( !( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  345. throw new Error('renderTarget.depthTexture must be an instance of THREE.DepthTexture');
  346. }
  347. // upload an empty depth texture with framebuffer size
  348. if ( !properties.get( renderTarget.depthTexture ).__webglTexture ||
  349. renderTarget.depthTexture.image.width !== renderTarget.width ||
  350. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  351. renderTarget.depthTexture.image.width = renderTarget.width;
  352. renderTarget.depthTexture.image.height = renderTarget.height;
  353. renderTarget.depthTexture.needsUpdate = true;
  354. }
  355. setTexture2D( renderTarget.depthTexture, 0 );
  356. var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  357. if ( renderTarget.depthTexture.format === DepthFormat ) {
  358. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  359. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  360. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  361. } else {
  362. throw new Error('Unknown depthTexture format')
  363. }
  364. }
  365. // Setup GL resources for a non-texture depth buffer
  366. function setupDepthRenderbuffer( renderTarget ) {
  367. var renderTargetProperties = properties.get( renderTarget );
  368. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  369. if ( renderTarget.depthTexture ) {
  370. if ( isCube ) throw new Error('target.depthTexture not supported in Cube render targets');
  371. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  372. } else {
  373. if ( isCube ) {
  374. renderTargetProperties.__webglDepthbuffer = [];
  375. for ( var i = 0; i < 6; i ++ ) {
  376. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  377. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  378. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
  379. }
  380. } else {
  381. _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  382. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  383. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
  384. }
  385. }
  386. _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
  387. }
  388. // Set up GL resources for the render target
  389. function setupRenderTarget( renderTarget ) {
  390. var renderTargetProperties = properties.get( renderTarget );
  391. var textureProperties = properties.get( renderTarget.texture );
  392. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  393. textureProperties.__webglTexture = _gl.createTexture();
  394. infoMemory.textures ++;
  395. var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
  396. var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
  397. // Setup framebuffer
  398. if ( isCube ) {
  399. renderTargetProperties.__webglFramebuffer = [];
  400. for ( var i = 0; i < 6; i ++ ) {
  401. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  402. }
  403. } else {
  404. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  405. }
  406. // Setup color buffer
  407. if ( isCube ) {
  408. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  409. setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );
  410. for ( var i = 0; i < 6; i ++ ) {
  411. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
  412. }
  413. if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
  414. state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
  415. } else {
  416. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
  417. setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
  418. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
  419. if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) _gl.generateMipmap( _gl.TEXTURE_2D );
  420. state.bindTexture( _gl.TEXTURE_2D, null );
  421. }
  422. // Setup depth and stencil buffers
  423. if ( renderTarget.depthBuffer ) {
  424. setupDepthRenderbuffer( renderTarget );
  425. }
  426. }
  427. function updateRenderTargetMipmap( renderTarget ) {
  428. var texture = renderTarget.texture;
  429. var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );
  430. if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) {
  431. var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  432. var webglTexture = properties.get( texture ).__webglTexture;
  433. state.bindTexture( target, webglTexture );
  434. _gl.generateMipmap( target );
  435. state.bindTexture( target, null );
  436. }
  437. }
  438. this.setTexture2D = setTexture2D;
  439. this.setTextureCube = setTextureCube;
  440. this.setTextureCubeDynamic = setTextureCubeDynamic;
  441. this.setupRenderTarget = setupRenderTarget;
  442. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  443. }
  444. export { WebGLTextures };
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