ViewHelper.js 11 KB

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  1. import {
  2. CylinderGeometry,
  3. CanvasTexture,
  4. Color,
  5. Euler,
  6. Mesh,
  7. MeshBasicMaterial,
  8. Object3D,
  9. OrthographicCamera,
  10. Quaternion,
  11. Raycaster,
  12. Sprite,
  13. SpriteMaterial,
  14. SRGBColorSpace,
  15. Vector2,
  16. Vector3,
  17. Vector4
  18. } from 'three';
  19. /**
  20. * A special type of helper that visualizes the camera's transformation
  21. * in a small viewport area as an axes helper. Such a helper is often wanted
  22. * in 3D modeling tools or scene editors like the [three.js editor]{@link https://threejs.org/editor}.
  23. *
  24. * The helper allows to click on the X, Y and Z axes which animates the camera
  25. * so it looks along the selected axis.
  26. *
  27. * @augments Object3D
  28. */
  29. class ViewHelper extends Object3D {
  30. /**
  31. * Constructs a new view helper.
  32. *
  33. * @param {Camera} camera - The camera whose transformation should be visualized.
  34. * @param {HTMLDOMElement} [domElement] - The DOM element that is used to render the view.
  35. */
  36. constructor( camera, domElement ) {
  37. super();
  38. /**
  39. * This flag can be used for type testing.
  40. *
  41. * @type {boolean}
  42. * @readonly
  43. * @default true
  44. */
  45. this.isViewHelper = true;
  46. /**
  47. * Whether the helper is currently animating or not.
  48. *
  49. * @type {boolean}
  50. * @readonly
  51. * @default false
  52. */
  53. this.animating = false;
  54. /**
  55. * The helper's center point.
  56. *
  57. * @type {Vector3}
  58. */
  59. this.center = new Vector3();
  60. const color1 = new Color( '#ff4466' );
  61. const color2 = new Color( '#88ff44' );
  62. const color3 = new Color( '#4488ff' );
  63. const color4 = new Color( '#000000' );
  64. const options = {};
  65. const interactiveObjects = [];
  66. const raycaster = new Raycaster();
  67. const mouse = new Vector2();
  68. const dummy = new Object3D();
  69. const orthoCamera = new OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
  70. orthoCamera.position.set( 0, 0, 2 );
  71. const geometry = new CylinderGeometry( 0.04, 0.04, 0.8, 5 ).rotateZ( - Math.PI / 2 ).translate( 0.4, 0, 0 );
  72. const xAxis = new Mesh( geometry, getAxisMaterial( color1 ) );
  73. const yAxis = new Mesh( geometry, getAxisMaterial( color2 ) );
  74. const zAxis = new Mesh( geometry, getAxisMaterial( color3 ) );
  75. yAxis.rotation.z = Math.PI / 2;
  76. zAxis.rotation.y = - Math.PI / 2;
  77. this.add( xAxis );
  78. this.add( zAxis );
  79. this.add( yAxis );
  80. const spriteMaterial1 = getSpriteMaterial( color1 );
  81. const spriteMaterial2 = getSpriteMaterial( color2 );
  82. const spriteMaterial3 = getSpriteMaterial( color3 );
  83. const spriteMaterial4 = getSpriteMaterial( color4 );
  84. const posXAxisHelper = new Sprite( spriteMaterial1 );
  85. const posYAxisHelper = new Sprite( spriteMaterial2 );
  86. const posZAxisHelper = new Sprite( spriteMaterial3 );
  87. const negXAxisHelper = new Sprite( spriteMaterial4 );
  88. const negYAxisHelper = new Sprite( spriteMaterial4 );
  89. const negZAxisHelper = new Sprite( spriteMaterial4 );
  90. posXAxisHelper.position.x = 1;
  91. posYAxisHelper.position.y = 1;
  92. posZAxisHelper.position.z = 1;
  93. negXAxisHelper.position.x = - 1;
  94. negYAxisHelper.position.y = - 1;
  95. negZAxisHelper.position.z = - 1;
  96. negXAxisHelper.material.opacity = 0.2;
  97. negYAxisHelper.material.opacity = 0.2;
  98. negZAxisHelper.material.opacity = 0.2;
  99. posXAxisHelper.userData.type = 'posX';
  100. posYAxisHelper.userData.type = 'posY';
  101. posZAxisHelper.userData.type = 'posZ';
  102. negXAxisHelper.userData.type = 'negX';
  103. negYAxisHelper.userData.type = 'negY';
  104. negZAxisHelper.userData.type = 'negZ';
  105. this.add( posXAxisHelper );
  106. this.add( posYAxisHelper );
  107. this.add( posZAxisHelper );
  108. this.add( negXAxisHelper );
  109. this.add( negYAxisHelper );
  110. this.add( negZAxisHelper );
  111. interactiveObjects.push( posXAxisHelper );
  112. interactiveObjects.push( posYAxisHelper );
  113. interactiveObjects.push( posZAxisHelper );
  114. interactiveObjects.push( negXAxisHelper );
  115. interactiveObjects.push( negYAxisHelper );
  116. interactiveObjects.push( negZAxisHelper );
  117. const point = new Vector3();
  118. const dim = 128;
  119. const turnRate = 2 * Math.PI; // turn rate in angles per second
  120. /**
  121. * Renders the helper in a separate view in the bottom-right corner
  122. * of the viewport.
  123. *
  124. * @param {WebGLRenderer|WebGPURenderer} renderer - The renderer.
  125. */
  126. this.render = function ( renderer ) {
  127. this.quaternion.copy( camera.quaternion ).invert();
  128. this.updateMatrixWorld();
  129. point.set( 0, 0, 1 );
  130. point.applyQuaternion( camera.quaternion );
  131. //
  132. const x = domElement.offsetWidth - dim;
  133. renderer.clearDepth();
  134. renderer.getViewport( viewport );
  135. renderer.setViewport( x, 0, dim, dim );
  136. renderer.render( this, orthoCamera );
  137. renderer.setViewport( viewport.x, viewport.y, viewport.z, viewport.w );
  138. };
  139. const targetPosition = new Vector3();
  140. const targetQuaternion = new Quaternion();
  141. const q1 = new Quaternion();
  142. const q2 = new Quaternion();
  143. const viewport = new Vector4();
  144. let radius = 0;
  145. /**
  146. * This method should be called when a click or pointer event
  147. * has happened in the app.
  148. *
  149. * @param {Event} event - The event to process.
  150. * @return {boolean} Whether an intersection with the helper has been detected or not.
  151. */
  152. this.handleClick = function ( event ) {
  153. if ( this.animating === true ) return false;
  154. const rect = domElement.getBoundingClientRect();
  155. const offsetX = rect.left + ( domElement.offsetWidth - dim );
  156. const offsetY = rect.top + ( domElement.offsetHeight - dim );
  157. mouse.x = ( ( event.clientX - offsetX ) / ( rect.right - offsetX ) ) * 2 - 1;
  158. mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
  159. raycaster.setFromCamera( mouse, orthoCamera );
  160. const intersects = raycaster.intersectObjects( interactiveObjects );
  161. if ( intersects.length > 0 ) {
  162. const intersection = intersects[ 0 ];
  163. const object = intersection.object;
  164. prepareAnimationData( object, this.center );
  165. this.animating = true;
  166. return true;
  167. } else {
  168. return false;
  169. }
  170. };
  171. /**
  172. * Sets labels for each axis. By default, they are unlabeled.
  173. *
  174. * @param {string|undefined} labelX - The label for the x-axis.
  175. * @param {string|undefined} labelY - The label for the y-axis.
  176. * @param {string|undefined} labelZ - The label for the z-axis.
  177. */
  178. this.setLabels = function ( labelX, labelY, labelZ ) {
  179. options.labelX = labelX;
  180. options.labelY = labelY;
  181. options.labelZ = labelZ;
  182. updateLabels();
  183. };
  184. /**
  185. * Sets the label style. Has no effect when the axes are unlabeled.
  186. *
  187. * @param {string} [font='24px Arial'] - The label font.
  188. * @param {string} [color='#000000'] - The label color.
  189. * @param {number} [radius=14] - The label radius.
  190. */
  191. this.setLabelStyle = function ( font, color, radius ) {
  192. options.font = font;
  193. options.color = color;
  194. options.radius = radius;
  195. updateLabels();
  196. };
  197. /**
  198. * Updates the helper. This method should be called in the app's animation
  199. * loop.
  200. *
  201. * @param {number} delta - The delta time in seconds.
  202. */
  203. this.update = function ( delta ) {
  204. const step = delta * turnRate;
  205. // animate position by doing a slerp and then scaling the position on the unit sphere
  206. q1.rotateTowards( q2, step );
  207. camera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( this.center );
  208. // animate orientation
  209. camera.quaternion.rotateTowards( targetQuaternion, step );
  210. if ( q1.angleTo( q2 ) === 0 ) {
  211. this.animating = false;
  212. }
  213. };
  214. /**
  215. * Frees the GPU-related resources allocated by this instance. Call this
  216. * method whenever this instance is no longer used in your app.
  217. */
  218. this.dispose = function () {
  219. geometry.dispose();
  220. xAxis.material.dispose();
  221. yAxis.material.dispose();
  222. zAxis.material.dispose();
  223. posXAxisHelper.material.map.dispose();
  224. posYAxisHelper.material.map.dispose();
  225. posZAxisHelper.material.map.dispose();
  226. negXAxisHelper.material.map.dispose();
  227. negYAxisHelper.material.map.dispose();
  228. negZAxisHelper.material.map.dispose();
  229. posXAxisHelper.material.dispose();
  230. posYAxisHelper.material.dispose();
  231. posZAxisHelper.material.dispose();
  232. negXAxisHelper.material.dispose();
  233. negYAxisHelper.material.dispose();
  234. negZAxisHelper.material.dispose();
  235. };
  236. function prepareAnimationData( object, focusPoint ) {
  237. switch ( object.userData.type ) {
  238. case 'posX':
  239. targetPosition.set( 1, 0, 0 );
  240. targetQuaternion.setFromEuler( new Euler( 0, Math.PI * 0.5, 0 ) );
  241. break;
  242. case 'posY':
  243. targetPosition.set( 0, 1, 0 );
  244. targetQuaternion.setFromEuler( new Euler( - Math.PI * 0.5, 0, 0 ) );
  245. break;
  246. case 'posZ':
  247. targetPosition.set( 0, 0, 1 );
  248. targetQuaternion.setFromEuler( new Euler() );
  249. break;
  250. case 'negX':
  251. targetPosition.set( - 1, 0, 0 );
  252. targetQuaternion.setFromEuler( new Euler( 0, - Math.PI * 0.5, 0 ) );
  253. break;
  254. case 'negY':
  255. targetPosition.set( 0, - 1, 0 );
  256. targetQuaternion.setFromEuler( new Euler( Math.PI * 0.5, 0, 0 ) );
  257. break;
  258. case 'negZ':
  259. targetPosition.set( 0, 0, - 1 );
  260. targetQuaternion.setFromEuler( new Euler( 0, Math.PI, 0 ) );
  261. break;
  262. default:
  263. console.error( 'ViewHelper: Invalid axis.' );
  264. }
  265. //
  266. radius = camera.position.distanceTo( focusPoint );
  267. targetPosition.multiplyScalar( radius ).add( focusPoint );
  268. dummy.position.copy( focusPoint );
  269. dummy.lookAt( camera.position );
  270. q1.copy( dummy.quaternion );
  271. dummy.lookAt( targetPosition );
  272. q2.copy( dummy.quaternion );
  273. }
  274. function getAxisMaterial( color ) {
  275. return new MeshBasicMaterial( { color: color, toneMapped: false } );
  276. }
  277. function getSpriteMaterial( color, text ) {
  278. const { font = '24px Arial', color: labelColor = '#000000', radius = 14 } = options;
  279. const canvas = document.createElement( 'canvas' );
  280. canvas.width = 64;
  281. canvas.height = 64;
  282. const context = canvas.getContext( '2d' );
  283. context.beginPath();
  284. context.arc( 32, 32, radius, 0, 2 * Math.PI );
  285. context.closePath();
  286. context.fillStyle = color.getStyle();
  287. context.fill();
  288. if ( text ) {
  289. context.font = font;
  290. context.textAlign = 'center';
  291. context.fillStyle = labelColor;
  292. context.fillText( text, 32, 41 );
  293. }
  294. const texture = new CanvasTexture( canvas );
  295. texture.colorSpace = SRGBColorSpace;
  296. return new SpriteMaterial( { map: texture, toneMapped: false } );
  297. }
  298. function updateLabels() {
  299. posXAxisHelper.material.map.dispose();
  300. posYAxisHelper.material.map.dispose();
  301. posZAxisHelper.material.map.dispose();
  302. posXAxisHelper.material.dispose();
  303. posYAxisHelper.material.dispose();
  304. posZAxisHelper.material.dispose();
  305. posXAxisHelper.material = getSpriteMaterial( color1, options.labelX );
  306. posYAxisHelper.material = getSpriteMaterial( color2, options.labelY );
  307. posZAxisHelper.material = getSpriteMaterial( color3, options.labelZ );
  308. }
  309. }
  310. }
  311. export { ViewHelper };
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