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- import { Sphere } from '../math/Sphere.js';
- import { Ray } from '../math/Ray.js';
- import { Matrix4 } from '../math/Matrix4.js';
- import { Object3D } from '../core/Object3D.js';
- import { Vector3 } from '../math/Vector3.js';
- import { PointsMaterial } from '../materials/PointsMaterial.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- const _inverseMatrix = /*@__PURE__*/ new Matrix4();
- const _ray = /*@__PURE__*/ new Ray();
- const _sphere = /*@__PURE__*/ new Sphere();
- const _position = /*@__PURE__*/ new Vector3();
- /**
- * A class for displaying points or point clouds.
- *
- * @augments Object3D
- */
- class Points extends Object3D {
- /**
- * Constructs a new point cloud.
- *
- * @param {BufferGeometry} [geometry] - The points geometry.
- * @param {Material|Array<Material>} [material] - The points material.
- */
- constructor( geometry = new BufferGeometry(), material = new PointsMaterial() ) {
- super();
- /**
- * This flag can be used for type testing.
- *
- * @type {boolean}
- * @readonly
- * @default true
- */
- this.isPoints = true;
- this.type = 'Points';
- /**
- * The points geometry.
- *
- * @type {BufferGeometry}
- */
- this.geometry = geometry;
- /**
- * The line material.
- *
- * @type {Material|Array<Material>}
- * @default PointsMaterial
- */
- this.material = material;
- /**
- * A dictionary representing the morph targets in the geometry. The key is the
- * morph targets name, the value its attribute index. This member is `undefined`
- * by default and only set when morph targets are detected in the geometry.
- *
- * @type {Object<String,number>|undefined}
- * @default undefined
- */
- this.morphTargetDictionary = undefined;
- /**
- * An array of weights typically in the range `[0,1]` that specify how much of the morph
- * is applied. This member is `undefined` by default and only set when morph targets are
- * detected in the geometry.
- *
- * @type {Array<number>|undefined}
- * @default undefined
- */
- this.morphTargetInfluences = undefined;
- this.updateMorphTargets();
- }
- copy( source, recursive ) {
- super.copy( source, recursive );
- this.material = Array.isArray( source.material ) ? source.material.slice() : source.material;
- this.geometry = source.geometry;
- return this;
- }
- /**
- * Computes intersection points between a casted ray and this point cloud.
- *
- * @param {Raycaster} raycaster - The raycaster.
- * @param {Array<Object>} intersects - The target array that holds the intersection points.
- */
- raycast( raycaster, intersects ) {
- const geometry = this.geometry;
- const matrixWorld = this.matrixWorld;
- const threshold = raycaster.params.Points.threshold;
- const drawRange = geometry.drawRange;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
- _sphere.copy( geometry.boundingSphere );
- _sphere.applyMatrix4( matrixWorld );
- _sphere.radius += threshold;
- if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;
- //
- _inverseMatrix.copy( matrixWorld ).invert();
- _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );
- const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- const localThresholdSq = localThreshold * localThreshold;
- const index = geometry.index;
- const attributes = geometry.attributes;
- const positionAttribute = attributes.position;
- if ( index !== null ) {
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
- for ( let i = start, il = end; i < il; i ++ ) {
- const a = index.getX( i );
- _position.fromBufferAttribute( positionAttribute, a );
- testPoint( _position, a, localThresholdSq, matrixWorld, raycaster, intersects, this );
- }
- } else {
- const start = Math.max( 0, drawRange.start );
- const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
- for ( let i = start, l = end; i < l; i ++ ) {
- _position.fromBufferAttribute( positionAttribute, i );
- testPoint( _position, i, localThresholdSq, matrixWorld, raycaster, intersects, this );
- }
- }
- }
- /**
- * Sets the values of {@link Points#morphTargetDictionary} and {@link Points#morphTargetInfluences}
- * to make sure existing morph targets can influence this 3D object.
- */
- updateMorphTargets() {
- const geometry = this.geometry;
- const morphAttributes = geometry.morphAttributes;
- const keys = Object.keys( morphAttributes );
- if ( keys.length > 0 ) {
- const morphAttribute = morphAttributes[ keys[ 0 ] ];
- if ( morphAttribute !== undefined ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
- const name = morphAttribute[ m ].name || String( m );
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
- }
- }
- }
- }
- }
- function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {
- const rayPointDistanceSq = _ray.distanceSqToPoint( point );
- if ( rayPointDistanceSq < localThresholdSq ) {
- const intersectPoint = new Vector3();
- _ray.closestPointToPoint( point, intersectPoint );
- intersectPoint.applyMatrix4( matrixWorld );
- const distance = raycaster.ray.origin.distanceTo( intersectPoint );
- if ( distance < raycaster.near || distance > raycaster.far ) return;
- intersects.push( {
- distance: distance,
- distanceToRay: Math.sqrt( rayPointDistanceSq ),
- point: intersectPoint,
- index: index,
- face: null,
- faceIndex: null,
- barycoord: null,
- object: object
- } );
- }
- }
- export { Points };
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