lines_colors_gl.html 7.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - lines - cubes - colors - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. a {
  13. color:#0078ff;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: center;
  23. z-index:100;
  24. }
  25. #oldie {
  26. font-family:monospace;
  27. font-size:13px;
  28. text-align:center;
  29. background:rgb(50,0,0);
  30. color:#fff;
  31. padding:1em;
  32. width:475px;
  33. margin:5em auto 0;
  34. display:none;
  35. }
  36. a {
  37. color: orange;
  38. text-decoration: none;
  39. }
  40. a:hover {
  41. color: #0080ff;
  42. }
  43. </style>
  44. </head>
  45. <body>
  46. <div id="info">
  47. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - color lines WebGL demo
  48. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  49. </div>
  50. <center>
  51. <div id="oldie">
  52. Sorry, your browser doesn't support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation">WebGL</a>.<br/>
  53. <br/>
  54. Please try in
  55. <a href="http://www.chromium.org/getting-involved/dev-channel">Chrome 9+</a> /
  56. <a href="http://www.mozilla.com/en-US/firefox/all-beta.html">Firefox 4+</a> /
  57. <a href="http://nightly.webkit.org/">Safari OSX 10.6+</a>
  58. </div>
  59. </center>
  60. <script type="text/javascript" src="../build/Three.js"></script>
  61. <script type="text/javascript" src="js/Stats.js"></script>
  62. <script type="text/javascript">
  63. if ( !is_browser_compatible() ) {
  64. document.getElementById( "oldie" ).style.display = "block";
  65. }
  66. var mouseX = 0, mouseY = 0,
  67. windowHalfX = window.innerWidth / 2,
  68. windowHalfY = window.innerHeight / 2,
  69. camera, scene, renderer,
  70. material,
  71. stats;
  72. init();
  73. setInterval( loop, 1000 / 60 );
  74. function init() {
  75. var i, container;
  76. container = document.createElement('div');
  77. document.body.appendChild(container);
  78. camera = new THREE.Camera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  79. camera.position.z = 700;
  80. scene = new THREE.Scene();
  81. renderer = new THREE.WebGLRenderer();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. container.appendChild( renderer.domElement );
  84. var geometry = new THREE.Geometry(),
  85. geometry2 = new THREE.Geometry(),
  86. geometry3 = new THREE.Geometry(),
  87. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
  88. colors = [], colors2 = [], colors3 = [];
  89. for ( i = 0; i < points.length; i ++ ) {
  90. geometry.vertices.push( new THREE.Vertex( points[ i ] ) );
  91. colors[ i ] = new THREE.Color( 0xffffff );
  92. colors[ i ].setHSV( 0.6, ( 200 + points[ i ].x ) / 400, 1.0 );
  93. colors2[ i ] = new THREE.Color( 0xffffff );
  94. colors2[ i ].setHSV( 0.3, 1.0, ( 200 + points[ i ].x ) / 400 );
  95. colors3[ i ] = new THREE.Color( 0xffffff );
  96. colors3[ i ].setHSV( i / points.length, 1.0, 1.0 );
  97. }
  98. geometry2.vertices = geometry3.vertices = geometry.vertices;
  99. geometry.colors = colors;
  100. geometry2.colors = colors2;
  101. geometry3.colors = colors3;
  102. // lines
  103. material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3 } );
  104. var line, p, scale = 0.3, d = 225,
  105. parameters = [ [ material, scale*1.5, [-d,0,0], geometry ],
  106. [ material, scale*1.5, [0,0,0], geometry2 ],
  107. [ material, scale*1.5, [d,0,0], geometry3 ] ];
  108. material.vertex_colors = true;
  109. for ( i = 0; i < parameters.length; ++i ) {
  110. p = parameters[ i ];
  111. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  112. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  113. line.position.x = p[ 2 ][ 0 ];
  114. line.position.y = p[ 2 ][ 1 ];
  115. line.position.z = p[ 2 ][ 2 ];
  116. scene.addObject( line );
  117. }
  118. /*
  119. stats = new Stats();
  120. stats.domElement.style.position = 'absolute';
  121. stats.domElement.style.top = '0px';
  122. container.appendChild(stats.domElement);
  123. */
  124. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  125. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  126. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  127. }
  128. // port of Processing Java code by Thomas Diewald
  129. // http://www.openprocessing.org/visuals/?visualID=15599
  130. function hilbert3D( center, side, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  131. var half = side/2,
  132. vec_s = [
  133. new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
  134. new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
  135. new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
  136. new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
  137. new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
  138. new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
  139. new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
  140. new THREE.Vector3( center.x + half, center.y + half, center.z - half )
  141. ],
  142. vec = [ vec_s[ v0 ], vec_s[ v1 ], vec_s[ v2 ], vec_s[ v3 ], vec_s[ v4 ], vec_s[ v5 ], vec_s[ v6 ], vec_s[ v7 ] ];
  143. if( --iterations >= 0 ) {
  144. var tmp = [];
  145. tmp = tmp.concat( hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  146. tmp = tmp.concat( hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  147. tmp = tmp.concat( hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  148. tmp = tmp.concat( hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  149. tmp = tmp.concat( hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  150. tmp = tmp.concat( hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  151. tmp = tmp.concat( hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  152. tmp = tmp.concat( hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  153. return tmp;
  154. }
  155. return vec;
  156. }
  157. //
  158. function onDocumentMouseMove(event) {
  159. mouseX = event.clientX - windowHalfX;
  160. mouseY = event.clientY - windowHalfY;
  161. }
  162. function onDocumentTouchStart( event ) {
  163. if ( event.touches.length > 1 ) {
  164. event.preventDefault();
  165. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  166. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  167. }
  168. }
  169. function onDocumentTouchMove( event ) {
  170. if ( event.touches.length == 1 ) {
  171. event.preventDefault();
  172. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  173. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  174. }
  175. }
  176. //
  177. function loop() {
  178. camera.position.x += ( mouseX - camera.position.x ) * .05;
  179. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  180. camera.updateMatrix();
  181. var time = new Date().getTime() * 0.0005;
  182. for( var i = 0; i<scene.objects.length; i++ ) {
  183. scene.objects[i].rotation.y = time * ( i % 2 ? 1 : -1);
  184. }
  185. renderer.render(scene, camera);
  186. //stats.update();
  187. }
  188. function is_browser_compatible() {
  189. // WebGL support
  190. try { var test = new Float32Array(1); } catch(e) { return false; }
  191. return true;
  192. }
  193. </script>
  194. </body>
  195. </html>
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