Mr.doob fe82bdbda9 Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer. %!s(int64=15) %!d(string=hai) anos
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cameras 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. %!s(int64=15) %!d(string=hai) anos
core 98dc841aab Added MeshDepthMaterial. %!s(int64=15) %!d(string=hai) anos
extras 0340404cfc * `examples/geometry/primitives` ⟶ `src/extras/primitives` %!s(int64=15) %!d(string=hai) anos
io 5feee3839f Trying to merge... %!s(int64=15) %!d(string=hai) anos
lights 647b4a57b8 * Added `PointLight` %!s(int64=15) %!d(string=hai) anos
materials bf3dede88a Implemented MeshNormalMaterial in SVGRenderer %!s(int64=15) %!d(string=hai) anos
objects 3cdc007b90 * Fixed some minor issues handling opacity in hex colors %!s(int64=15) %!d(string=hai) anos
renderers fe82bdbda9 Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer. %!s(int64=15) %!d(string=hai) anos
scenes 3cdc007b90 * Fixed some minor issues handling opacity in hex colors %!s(int64=15) %!d(string=hai) anos
Three.js 0aac038d58 - JSLinted %!s(int64=16) %!d(string=hai) anos
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