webgpu_ocean.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgpu - ocean</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="example.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>
  13. <div class="title-wrapper">
  14. <a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>Occlusion</span>
  15. </div>
  16. <small>
  17. The plane is green when the sphere is completely occluded.
  18. </small>
  19. </div>
  20. <script type="importmap">
  21. {
  22. "imports": {
  23. "three": "../build/three.webgpu.js",
  24. "three/webgpu": "../build/three.webgpu.js",
  25. "three/tsl": "../build/three.tsl.js",
  26. "three/addons/": "./jsm/"
  27. }
  28. }
  29. </script>
  30. <script type="module">
  31. import * as THREE from 'three/webgpu';
  32. import { pass } from 'three/tsl';
  33. import { bloom } from 'three/addons/tsl/display/BloomNode.js';
  34. import { Inspector } from 'three/addons/inspector/Inspector.js';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import { WaterMesh } from 'three/addons/objects/WaterMesh.js';
  37. import { SkyMesh } from 'three/addons/objects/SkyMesh.js';
  38. let container;
  39. let camera, scene, renderer, postProcessing;
  40. let controls, water, sun, mesh, bloomPass;
  41. init();
  42. function init() {
  43. container = document.getElementById( 'container' );
  44. //
  45. renderer = new THREE.WebGPURenderer();
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. renderer.setAnimationLoop( render );
  49. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  50. renderer.toneMappingExposure = 0.1;
  51. renderer.inspector = new Inspector();
  52. container.appendChild( renderer.domElement );
  53. //
  54. scene = new THREE.Scene();
  55. camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 1, 20000 );
  56. camera.position.set( 30, 30, 100 );
  57. // Post-processing
  58. postProcessing = new THREE.PostProcessing( renderer );
  59. const scenePass = pass( scene, camera );
  60. const scenePassColor = scenePass.getTextureNode( 'output' );
  61. bloomPass = bloom( scenePassColor );
  62. bloomPass.threshold.value = 0;
  63. bloomPass.strength.value = 0.1;
  64. bloomPass.radius.value = 0;
  65. postProcessing.outputNode = scenePassColor.add( bloomPass );
  66. //
  67. sun = new THREE.Vector3();
  68. // Water
  69. const waterGeometry = new THREE.PlaneGeometry( 10000, 10000 );
  70. const loader = new THREE.TextureLoader();
  71. const waterNormals = loader.load( 'textures/waternormals.jpg' );
  72. waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
  73. water = new WaterMesh(
  74. waterGeometry,
  75. {
  76. waterNormals: waterNormals,
  77. sunDirection: new THREE.Vector3(),
  78. sunColor: 0xffffff,
  79. waterColor: 0x001e0f,
  80. distortionScale: 3.7
  81. }
  82. );
  83. water.rotation.x = - Math.PI / 2;
  84. scene.add( water );
  85. // Skybox
  86. const sky = new SkyMesh();
  87. sky.scale.setScalar( 10000 );
  88. scene.add( sky );
  89. sky.turbidity.value = 10;
  90. sky.rayleigh.value = 2;
  91. sky.mieCoefficient.value = 0.005;
  92. sky.mieDirectionalG.value = 0.8;
  93. const parameters = {
  94. elevation: 2,
  95. azimuth: 180,
  96. exposure: 0.1
  97. };
  98. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  99. const sceneEnv = new THREE.Scene();
  100. let renderTarget;
  101. function updateSun() {
  102. const phi = THREE.MathUtils.degToRad( 90 - parameters.elevation );
  103. const theta = THREE.MathUtils.degToRad( parameters.azimuth );
  104. sun.setFromSphericalCoords( 1, phi, theta );
  105. sky.sunPosition.value.copy( sun );
  106. water.sunDirection.value.copy( sun ).normalize();
  107. if ( renderTarget !== undefined ) renderTarget.dispose();
  108. sceneEnv.add( sky );
  109. renderTarget = pmremGenerator.fromScene( sceneEnv );
  110. scene.add( sky );
  111. scene.environment = renderTarget.texture;
  112. }
  113. renderer.init().then( updateSun );
  114. //
  115. const geometry = new THREE.BoxGeometry( 30, 30, 30 );
  116. const material = new THREE.MeshStandardMaterial( { roughness: 0 } );
  117. mesh = new THREE.Mesh( geometry, material );
  118. scene.add( mesh );
  119. //
  120. controls = new OrbitControls( camera, renderer.domElement );
  121. controls.maxPolarAngle = Math.PI * 0.495;
  122. controls.target.set( 0, 10, 0 );
  123. controls.minDistance = 40.0;
  124. controls.maxDistance = 200.0;
  125. controls.update();
  126. // GUI
  127. const gui = renderer.inspector.createParameters( 'Settings' );
  128. const folderSky = gui.addFolder( 'Sky' );
  129. folderSky.add( parameters, 'elevation', 0, 90, 0.1 ).onChange( updateSun );
  130. folderSky.add( parameters, 'azimuth', - 180, 180, 0.1 ).onChange( updateSun );
  131. folderSky.add( parameters, 'exposure', 0, 1, 0.0001 ).onChange( function ( value ) {
  132. renderer.toneMappingExposure = value;
  133. } );
  134. const folderWater = gui.addFolder( 'Water' );
  135. folderWater.add( water.distortionScale, 'value', 0, 8, 0.1 ).name( 'distortionScale' );
  136. folderWater.add( water.size, 'value', 0.1, 10, 0.1 ).name( 'size' );
  137. const folderBloom = gui.addFolder( 'Bloom' );
  138. folderBloom.add( bloomPass.strength, 'value', 0, 3, 0.01 ).name( 'strength' );
  139. folderBloom.add( bloomPass.radius, 'value', 0, 1, 0.01 ).name( 'radius' );
  140. //
  141. window.addEventListener( 'resize', onWindowResize );
  142. }
  143. function onWindowResize() {
  144. camera.aspect = window.innerWidth / window.innerHeight;
  145. camera.updateProjectionMatrix();
  146. renderer.setSize( window.innerWidth, window.innerHeight );
  147. }
  148. function render() {
  149. const time = performance.now() * 0.001;
  150. mesh.position.y = Math.sin( time ) * 20 + 5;
  151. mesh.rotation.x = time * 0.5;
  152. mesh.rotation.z = time * 0.51;
  153. postProcessing.render();
  154. }
  155. </script>
  156. </body>
  157. </html>
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