WebGLBufferRenderer.js 1000 B

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. function WebGLBufferRenderer( gl, extensions, info ) {
  5. var mode;
  6. function setMode( value ) {
  7. mode = value;
  8. }
  9. function render( start, count ) {
  10. gl.drawArrays( mode, start, count );
  11. info.update( count, mode );
  12. }
  13. function renderInstances( geometry, start, count ) {
  14. var extension;
  15. if ( gl.isWebGL2 ) {
  16. extension = gl;
  17. } else {
  18. extension = extensions.get( 'ANGLE_instanced_arrays' );
  19. if ( extension === null ) {
  20. console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  21. return;
  22. }
  23. }
  24. extension[ gl.isWebGL2 ? 'drawArraysInstanced' : 'drawArraysInstancedANGLE' ]( mode, start, count, geometry.maxInstancedCount );
  25. info.update( count, mode, geometry.maxInstancedCount );
  26. }
  27. //
  28. this.setMode = setMode;
  29. this.render = render;
  30. this.renderInstances = renderInstances;
  31. }
  32. export { WebGLBufferRenderer };
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