ColladaHardwareSkinning.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #f00;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank">three.js</a> webgl - animation - skinning -
  31. buffalo model from <a href="http://ro.me">ro.me</a><br/>
  32. click to start animation
  33. </div>
  34. <script src="../build/three.min.js"></script>
  35. <script src="./js/loaders/ColladaLoader.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. window.onload = init;
  41. var container, stats;
  42. var camera, scene, renderer;
  43. var mesh, light;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. var animations = [];
  48. var buffalos = [];
  49. var offset = [];
  50. var box;
  51. var floor, dz = 0, dstep = -10, playback = false;
  52. var skin;
  53. var clock = new THREE.Clock();
  54. function init() {
  55. container = document.getElementById( 'container' );
  56. camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
  57. camera.position.set( -5, -5, 5 );
  58. camera.up.set( 0, 0, 1 );
  59. scene = new THREE.Scene();
  60. scene.fog = new THREE.FogExp2( 0xfff4e5, 0.0003 );
  61. light = new THREE.DirectionalLight( 0xffffff, 1.5 );
  62. light.position.set( 0, -4, -4 ).normalize();
  63. scene.add( light );
  64. var planeSimple = new THREE.PlaneGeometry( 200, 300 );
  65. var planeTesselated = new THREE.PlaneGeometry( 100, 300, 25, 40 );
  66. var matWire = new THREE.MeshBasicMaterial( { color: 0x110000, wireframe: true, wireframeLinewidth: 2 } );
  67. var matSolid = new THREE.MeshBasicMaterial( { color: 0xffb23f } );
  68. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
  69. renderer.setClearColor( scene.fog.color, 1 );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.sortObjects = false;
  72. container.appendChild( renderer.domElement );
  73. stats = new Stats();
  74. stats.domElement.style.position = 'absolute';
  75. stats.domElement.style.top = '0px';
  76. container.appendChild( stats.domElement );
  77. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  78. var loader = new THREE.ColladaLoader();
  79. loader.load( "./models/collada/avatar.dae", createScene );
  80. //
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. //
  83. loop();
  84. }
  85. function onWindowResize() {
  86. windowHalfX = window.innerWidth / 2;
  87. windowHalfY = window.innerHeight / 2;
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. function createScene( geometry, materials ) {
  93. scene.add( geometry.scene );
  94. camera.lookAt( geometry.scene.position );
  95. camera.lookAt(geometry.scene.children[0].children[1].position)
  96. skin = geometry.scene.children[0].children[1];
  97. if(skin.geometry.animation)
  98. {
  99. THREE.AnimationHandler.add(skin.geometry.animation);
  100. var animation = new THREE.Animation(
  101. skin,
  102. skin.geometry.animation.name,
  103. THREE.AnimationHandler.LINEAR
  104. );
  105. animation.play();
  106. }
  107. }
  108. function onDocumentMouseMove( event ) {
  109. mouseX = ( event.clientX - windowHalfX );
  110. mouseY = ( event.clientY - windowHalfY );
  111. }
  112. function loop() {
  113. requestAnimationFrame( loop, renderer.domElement );
  114. var delta = clock.getDelta();
  115. THREE.AnimationHandler.update( delta );
  116. renderer.render( scene, camera );
  117. stats.update();
  118. }
  119. </script>
  120. </body>
  121. </html>
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