Viewer.js 5.5 KB

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  1. import { Tab } from '../ui/Tab.js';
  2. import { List } from '../ui/List.js';
  3. import { Item } from '../ui/Item.js';
  4. import { splitPath, splitCamelCase } from '../ui/utils.js';
  5. import { RendererUtils, NoToneMapping, LinearSRGBColorSpace, QuadMesh, NodeMaterial, CanvasTarget } from 'three/webgpu';
  6. import { renderOutput, vec2, vec3, vec4, Fn, screenUV, step, OnMaterialUpdate, uniform } from 'three/tsl';
  7. const aspectRatioUV = /*@__PURE__*/ Fn( ( [ uv, textureNode ] ) => {
  8. const aspect = uniform( 0 );
  9. OnMaterialUpdate( () => {
  10. const { width, height } = textureNode.value;
  11. aspect.value = width / height;
  12. } );
  13. const centered = uv.sub( 0.5 );
  14. const corrected = vec2( centered.x.div( aspect ), centered.y );
  15. const finalUV = corrected.add( 0.5 );
  16. const inBounds = step( 0.0, finalUV.x ).mul( step( finalUV.x, 1.0 ) ).mul( step( 0.0, finalUV.y ) ).mul( step( finalUV.y, 1.0 ) );
  17. return vec3( finalUV, inBounds );
  18. } );
  19. class Viewer extends Tab {
  20. constructor( options = {} ) {
  21. super( 'Viewer', options );
  22. const nodeList = new List( 'Viewer', 'Name' );
  23. nodeList.setGridStyle( '150px minmax(200px, 2fr)' );
  24. nodeList.domElement.style.minWidth = '400px';
  25. const scrollWrapper = document.createElement( 'div' );
  26. scrollWrapper.className = 'list-scroll-wrapper';
  27. scrollWrapper.appendChild( nodeList.domElement );
  28. this.content.appendChild( scrollWrapper );
  29. const nodes = new Item( 'Nodes' );
  30. nodeList.add( nodes );
  31. //
  32. this.itemLibrary = new Map();
  33. this.folderLibrary = new Map();
  34. this.canvasNodes = new Map();
  35. this.currentDataList = [];
  36. this.nodeList = nodeList;
  37. this.nodes = nodes;
  38. }
  39. getFolder( name ) {
  40. let folder = this.folderLibrary.get( name );
  41. if ( folder === undefined ) {
  42. folder = new Item( name );
  43. this.folderLibrary.set( name, folder );
  44. this.nodeList.add( folder );
  45. }
  46. return folder;
  47. }
  48. addNodeItem( canvasData ) {
  49. let item = this.itemLibrary.get( canvasData.id );
  50. if ( item === undefined ) {
  51. const name = canvasData.name;
  52. const domElement = canvasData.canvasTarget.domElement;
  53. item = new Item( domElement, name );
  54. item.itemRow.children[ 1 ].style[ 'justify-content' ] = 'flex-start';
  55. this.itemLibrary.set( canvasData.id, item );
  56. }
  57. return item;
  58. }
  59. getCanvasDataByNode( renderer, node ) {
  60. let canvasData = this.canvasNodes.get( node );
  61. if ( canvasData === undefined ) {
  62. const canvas = document.createElement( 'canvas' );
  63. const canvasTarget = new CanvasTarget( canvas );
  64. canvasTarget.setPixelRatio( window.devicePixelRatio );
  65. canvasTarget.setSize( 140, 140 );
  66. const id = node.id;
  67. const { path, name } = splitPath( splitCamelCase( node.getName() || '(unnamed)' ) );
  68. const target = node.context( { getUV: ( textureNode ) => {
  69. const uvData = aspectRatioUV( screenUV, textureNode );
  70. const correctedUV = uvData.xy;
  71. const mask = uvData.z;
  72. return correctedUV.mul( mask );
  73. } } );
  74. let output = vec4( vec3( target ), 1 );
  75. output = renderOutput( output, NoToneMapping, renderer.outputColorSpace );
  76. output = output.context( { inspector: true } );
  77. const material = new NodeMaterial();
  78. material.outputNode = output;
  79. const quad = new QuadMesh( material );
  80. quad.name = 'Viewer - ' + name;
  81. canvasData = {
  82. id,
  83. name,
  84. path,
  85. node,
  86. quad,
  87. canvasTarget,
  88. material
  89. };
  90. this.canvasNodes.set( node, canvasData );
  91. }
  92. return canvasData;
  93. }
  94. update( inspector ) {
  95. const renderer = inspector.getRenderer();
  96. const nodes = inspector.getNodes();
  97. if ( nodes.length > 0 ) {
  98. if ( ! renderer.backend.isWebGPUBackend ) {
  99. inspector.resolveConsoleOnce( 'warn', 'Inspector: Viewer is only available with WebGPU.' );
  100. return;
  101. }
  102. if ( ! this.isVisible ) {
  103. this.show();
  104. }
  105. }
  106. if ( ! this.isActive ) return;
  107. const canvasDataList = nodes.map( node => this.getCanvasDataByNode( renderer, node ) );
  108. //
  109. const previousDataList = [ ...this.currentDataList ];
  110. // remove old
  111. for ( const canvasData of previousDataList ) {
  112. if ( this.itemLibrary.has( canvasData.id ) && canvasDataList.indexOf( canvasData ) === - 1 ) {
  113. const item = this.itemLibrary.get( canvasData.id );
  114. const parent = item.parent;
  115. parent.remove( item );
  116. if ( this.folderLibrary.has( parent.data[ 0 ] ) && parent.children.length === 0 ) {
  117. parent.parent.remove( parent );
  118. this.folderLibrary.delete( parent.data[ 0 ] );
  119. }
  120. this.itemLibrary.delete( canvasData.id );
  121. }
  122. }
  123. //
  124. const indexes = {};
  125. for ( const canvasData of canvasDataList ) {
  126. const item = this.addNodeItem( canvasData );
  127. const previousCanvasTarget = renderer.getCanvasTarget();
  128. const path = canvasData.path;
  129. if ( path ) {
  130. const folder = this.getFolder( path );
  131. if ( indexes[ path ] === undefined ) {
  132. indexes[ path ] = 0;
  133. }
  134. if ( folder.parent === null || item.parent !== folder || folder.children.indexOf( item ) !== indexes[ path ] ) {
  135. folder.add( item );
  136. }
  137. indexes[ path ] ++;
  138. } else {
  139. if ( ! item.parent ) {
  140. this.nodes.add( item );
  141. }
  142. }
  143. this.currentDataList = canvasDataList;
  144. //
  145. const state = RendererUtils.resetRendererState( renderer );
  146. renderer.toneMapping = NoToneMapping;
  147. renderer.outputColorSpace = LinearSRGBColorSpace;
  148. renderer.setCanvasTarget( canvasData.canvasTarget );
  149. canvasData.quad.render( renderer );
  150. renderer.setCanvasTarget( previousCanvasTarget );
  151. RendererUtils.restoreRendererState( renderer, state );
  152. }
  153. }
  154. }
  155. export { Viewer };
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