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- import { ObjectLoader } from '../../../src/loaders/ObjectLoader.js';
- export default QUnit.module( 'JSON4 Format', () => {
- QUnit.module( 'Skeleton', () => {
- QUnit.test( 'SkinnedMesh basic', ( assert ) => {
- const json = {
- metadata: { version: 4.7, type: 'Object', generator: 'Object3D.toJSON' },
- geometries: [ {
- uuid: 'geom-1',
- type: 'BufferGeometry',
- data: {
- attributes: {
- position: {
- itemSize: 3,
- type: 'Float32Array',
- array: [ 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2, 0 ],
- normalized: false
- },
- skinIndex: {
- itemSize: 4,
- type: 'Uint16Array',
- array: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0 ],
- normalized: false
- },
- skinWeight: {
- itemSize: 4,
- type: 'Float32Array',
- array: [ 1, 0, 0, 0, 1, 0, 0, 0, 0.5, 0.5, 0, 0, 1, 0, 0, 0 ],
- normalized: false
- }
- }
- }
- } ],
- materials: [ {
- uuid: 'mat-1',
- type: 'MeshBasicMaterial',
- color: 16711680,
- skinning: true
- } ],
- skeletons: [ {
- uuid: 'skeleton-1',
- bones: [ 'bone-1', 'bone-2' ],
- boneInverses: [
- [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, - 1, 0, 1 ]
- ]
- } ],
- object: {
- uuid: 'scene-1',
- type: 'Scene',
- children: [
- {
- uuid: 'skinned-1',
- type: 'SkinnedMesh',
- geometry: 'geom-1',
- material: 'mat-1',
- bindMode: 'attached',
- bindMatrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- skeleton: 'skeleton-1',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1,
- children: [
- {
- uuid: 'bone-1',
- type: 'Bone',
- name: 'Root',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1,
- children: [
- {
- uuid: 'bone-2',
- type: 'Bone',
- name: 'Child',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1 ],
- layers: 1
- }
- ]
- }
- ]
- }
- ]
- }
- };
- const loader = new ObjectLoader();
- const scene = loader.parse( json );
- const skinnedMesh = scene.children[ 0 ];
- assert.ok( skinnedMesh.isSkinnedMesh, 'Is SkinnedMesh' );
- assert.ok( skinnedMesh.skeleton, 'Has skeleton' );
- assert.strictEqual( skinnedMesh.bindMode, 'attached', 'BindMode is attached' );
- } );
- QUnit.test( 'Skeleton bones array', ( assert ) => {
- const json = {
- metadata: { version: 4.7, type: 'Object', generator: 'Object3D.toJSON' },
- geometries: [ {
- uuid: 'geom-1',
- type: 'BufferGeometry',
- data: {
- attributes: {
- position: {
- itemSize: 3,
- type: 'Float32Array',
- array: [ 0, 0, 0, 1, 0, 0, 0, 1, 0 ],
- normalized: false
- },
- skinIndex: {
- itemSize: 4,
- type: 'Uint16Array',
- array: [ 0, 0, 0, 0, 0, 1, 0, 0, 1, 2, 0, 0 ],
- normalized: false
- },
- skinWeight: {
- itemSize: 4,
- type: 'Float32Array',
- array: [ 1, 0, 0, 0, 0.5, 0.5, 0, 0, 0.3, 0.7, 0, 0 ],
- normalized: false
- }
- }
- }
- } ],
- materials: [ {
- uuid: 'mat-1',
- type: 'MeshBasicMaterial',
- color: 16711680
- } ],
- skeletons: [ {
- uuid: 'skeleton-1',
- bones: [ 'bone-1', 'bone-2', 'bone-3' ],
- boneInverses: [
- [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, - 1, 0, 1 ],
- [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, - 2, 0, 1 ]
- ]
- } ],
- object: {
- uuid: 'scene-1',
- type: 'Scene',
- children: [
- {
- uuid: 'skinned-1',
- type: 'SkinnedMesh',
- geometry: 'geom-1',
- material: 'mat-1',
- bindMode: 'attached',
- bindMatrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- skeleton: 'skeleton-1',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1,
- children: [
- {
- uuid: 'bone-1',
- type: 'Bone',
- name: 'Root',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1,
- children: [
- {
- uuid: 'bone-2',
- type: 'Bone',
- name: 'Middle',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1 ],
- layers: 1,
- children: [
- {
- uuid: 'bone-3',
- type: 'Bone',
- name: 'Tip',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1 ],
- layers: 1
- }
- ]
- }
- ]
- }
- ]
- }
- ]
- }
- };
- const loader = new ObjectLoader();
- const scene = loader.parse( json );
- const skinnedMesh = scene.children[ 0 ];
- assert.strictEqual( skinnedMesh.skeleton.bones.length, 3, 'Skeleton has 3 bones' );
- assert.strictEqual( skinnedMesh.skeleton.bones[ 0 ].name, 'Root', 'First bone name' );
- assert.strictEqual( skinnedMesh.skeleton.bones[ 1 ].name, 'Middle', 'Second bone name' );
- assert.strictEqual( skinnedMesh.skeleton.bones[ 2 ].name, 'Tip', 'Third bone name' );
- } );
- QUnit.test( 'Bone hierarchy (parent-child chain)', ( assert ) => {
- const json = {
- metadata: { version: 4.7, type: 'Object', generator: 'Object3D.toJSON' },
- geometries: [ {
- uuid: 'geom-1',
- type: 'BufferGeometry',
- data: {
- attributes: {
- position: {
- itemSize: 3,
- type: 'Float32Array',
- array: [ 0, 0, 0, 1, 0, 0, 0, 1, 0 ],
- normalized: false
- },
- skinIndex: {
- itemSize: 4,
- type: 'Uint16Array',
- array: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
- normalized: false
- },
- skinWeight: {
- itemSize: 4,
- type: 'Float32Array',
- array: [ 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ],
- normalized: false
- }
- }
- }
- } ],
- materials: [ {
- uuid: 'mat-1',
- type: 'MeshBasicMaterial',
- color: 16711680
- } ],
- skeletons: [ {
- uuid: 'skeleton-1',
- bones: [ 'bone-1', 'bone-2' ],
- boneInverses: [
- [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, - 1, 0, 1 ]
- ]
- } ],
- object: {
- uuid: 'scene-1',
- type: 'Scene',
- children: [
- {
- uuid: 'skinned-1',
- type: 'SkinnedMesh',
- geometry: 'geom-1',
- material: 'mat-1',
- bindMode: 'attached',
- bindMatrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- skeleton: 'skeleton-1',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1,
- children: [
- {
- uuid: 'bone-1',
- type: 'Bone',
- name: 'Parent',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1,
- children: [
- {
- uuid: 'bone-2',
- type: 'Bone',
- name: 'Child',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1 ],
- layers: 1
- }
- ]
- }
- ]
- }
- ]
- }
- };
- const loader = new ObjectLoader();
- const scene = loader.parse( json );
- const skinnedMesh = scene.children[ 0 ];
- const bone1 = skinnedMesh.skeleton.bones[ 0 ];
- const bone2 = skinnedMesh.skeleton.bones[ 1 ];
- assert.ok( bone1.isBone, 'First is Bone' );
- assert.ok( bone2.isBone, 'Second is Bone' );
- assert.strictEqual( bone2.parent, bone1, 'Child bone parent is first bone' );
- assert.strictEqual( bone1.children[ 0 ], bone2, 'First bone has child' );
- } );
- QUnit.test( 'Bone type', ( assert ) => {
- const json = {
- metadata: { version: 4.7, type: 'Object', generator: 'Object3D.toJSON' },
- object: {
- uuid: 'bone-1',
- type: 'Bone',
- name: 'TestBone',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1
- }
- };
- const loader = new ObjectLoader();
- const bone = loader.parse( json );
- assert.ok( bone.isBone, 'Is Bone' );
- assert.strictEqual( bone.type, 'Bone', 'Type is Bone' );
- assert.strictEqual( bone.name, 'TestBone', 'Bone name' );
- } );
- QUnit.test( 'SkinnedMesh bindMatrix', ( assert ) => {
- const json = {
- metadata: { version: 4.7, type: 'Object', generator: 'Object3D.toJSON' },
- geometries: [ {
- uuid: 'geom-1',
- type: 'BufferGeometry',
- data: {
- attributes: {
- position: {
- itemSize: 3,
- type: 'Float32Array',
- array: [ 0, 0, 0, 1, 0, 0, 0, 1, 0 ],
- normalized: false
- },
- skinIndex: {
- itemSize: 4,
- type: 'Uint16Array',
- array: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
- normalized: false
- },
- skinWeight: {
- itemSize: 4,
- type: 'Float32Array',
- array: [ 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ],
- normalized: false
- }
- }
- }
- } ],
- materials: [ {
- uuid: 'mat-1',
- type: 'MeshBasicMaterial',
- color: 16711680
- } ],
- skeletons: [ {
- uuid: 'skeleton-1',
- bones: [ 'bone-1' ],
- boneInverses: [
- [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]
- ]
- } ],
- object: {
- uuid: 'scene-1',
- type: 'Scene',
- children: [
- {
- uuid: 'skinned-1',
- type: 'SkinnedMesh',
- geometry: 'geom-1',
- material: 'mat-1',
- bindMode: 'attached',
- bindMatrix: [ 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 1, 2, 3, 1 ],
- skeleton: 'skeleton-1',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1,
- children: [
- {
- uuid: 'bone-1',
- type: 'Bone',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1
- }
- ]
- }
- ]
- }
- };
- const loader = new ObjectLoader();
- const scene = loader.parse( json );
- const skinnedMesh = scene.children[ 0 ];
- const elements = skinnedMesh.bindMatrix.elements;
- assert.strictEqual( elements[ 0 ], 2, 'bindMatrix scale x' );
- assert.strictEqual( elements[ 12 ], 1, 'bindMatrix translate x' );
- assert.strictEqual( elements[ 13 ], 2, 'bindMatrix translate y' );
- assert.strictEqual( elements[ 14 ], 3, 'bindMatrix translate z' );
- } );
- QUnit.test( 'Skeleton boneInverses', ( assert ) => {
- const json = {
- metadata: { version: 4.7, type: 'Object', generator: 'Object3D.toJSON' },
- geometries: [ {
- uuid: 'geom-1',
- type: 'BufferGeometry',
- data: {
- attributes: {
- position: {
- itemSize: 3,
- type: 'Float32Array',
- array: [ 0, 0, 0, 1, 0, 0, 0, 1, 0 ],
- normalized: false
- },
- skinIndex: {
- itemSize: 4,
- type: 'Uint16Array',
- array: [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
- normalized: false
- },
- skinWeight: {
- itemSize: 4,
- type: 'Float32Array',
- array: [ 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ],
- normalized: false
- }
- }
- }
- } ],
- materials: [ {
- uuid: 'mat-1',
- type: 'MeshBasicMaterial',
- color: 16711680
- } ],
- skeletons: [ {
- uuid: 'skeleton-1',
- bones: [ 'bone-1', 'bone-2' ],
- boneInverses: [
- [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, - 5, 0, 1 ]
- ]
- } ],
- object: {
- uuid: 'scene-1',
- type: 'Scene',
- children: [
- {
- uuid: 'skinned-1',
- type: 'SkinnedMesh',
- geometry: 'geom-1',
- material: 'mat-1',
- bindMode: 'attached',
- bindMatrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- skeleton: 'skeleton-1',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1,
- children: [
- {
- uuid: 'bone-1',
- type: 'Bone',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ],
- layers: 1,
- children: [
- {
- uuid: 'bone-2',
- type: 'Bone',
- matrix: [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 5, 0, 1 ],
- layers: 1
- }
- ]
- }
- ]
- }
- ]
- }
- };
- const loader = new ObjectLoader();
- const scene = loader.parse( json );
- const skinnedMesh = scene.children[ 0 ];
- assert.strictEqual( skinnedMesh.skeleton.boneInverses.length, 2, 'Has 2 boneInverses' );
- assert.strictEqual( skinnedMesh.skeleton.boneInverses[ 1 ].elements[ 13 ], - 5, 'Second boneInverse translate y' );
- } );
- } );
- } );
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