misc_controls_drag.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - drag controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - drag controls">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/misc_controls_drag.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/misc_controls_drag.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. <style>
  13. body {
  14. background-color: #f0f0f0;
  15. color: #444;
  16. }
  17. a {
  18. color: #08f;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <div id="info">
  24. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - drag controls<br />
  25. Use "Shift+Click" to add/remove objects to/from a group.<br />
  26. Use "M" to toggle between rotate and pan mode (touch only).<br />
  27. Grouped objects can be transformed as a union.
  28. </div>
  29. <script type="importmap">
  30. {
  31. "imports": {
  32. "three": "../build/three.module.js",
  33. "three/addons/": "./jsm/"
  34. }
  35. }
  36. </script>
  37. <script type="module">
  38. import * as THREE from 'three';
  39. import { DragControls } from 'three/addons/controls/DragControls.js';
  40. let container;
  41. let camera, scene, renderer;
  42. let controls, group;
  43. let enableSelection = false;
  44. const objects = [];
  45. const mouse = new THREE.Vector2(), raycaster = new THREE.Raycaster();
  46. init();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 500 );
  51. camera.position.z = 25;
  52. scene = new THREE.Scene();
  53. scene.background = new THREE.Color( 0xf0f0f0 );
  54. scene.add( new THREE.AmbientLight( 0xaaaaaa ) );
  55. const light = new THREE.SpotLight( 0xffffff, 10000 );
  56. light.position.set( 0, 25, 50 );
  57. light.angle = Math.PI / 9;
  58. light.castShadow = true;
  59. light.shadow.camera.near = 10;
  60. light.shadow.camera.far = 100;
  61. light.shadow.mapSize.width = 1024;
  62. light.shadow.mapSize.height = 1024;
  63. scene.add( light );
  64. group = new THREE.Group();
  65. scene.add( group );
  66. const geometry = new THREE.BoxGeometry();
  67. for ( let i = 0; i < 200; i ++ ) {
  68. const object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  69. object.position.x = Math.random() * 30 - 15;
  70. object.position.y = Math.random() * 15 - 7.5;
  71. object.position.z = Math.random() * 20 - 10;
  72. object.rotation.x = Math.random() * 2 * Math.PI;
  73. object.rotation.y = Math.random() * 2 * Math.PI;
  74. object.rotation.z = Math.random() * 2 * Math.PI;
  75. object.scale.x = Math.random() * 2 + 1;
  76. object.scale.y = Math.random() * 2 + 1;
  77. object.scale.z = Math.random() * 2 + 1;
  78. object.castShadow = true;
  79. object.receiveShadow = true;
  80. scene.add( object );
  81. objects.push( object );
  82. }
  83. renderer = new THREE.WebGLRenderer( { antialias: true } );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. renderer.shadowMap.enabled = true;
  87. renderer.shadowMap.type = THREE.PCFShadowMap;
  88. container.appendChild( renderer.domElement );
  89. controls = new DragControls( [ ... objects ], camera, renderer.domElement );
  90. controls.rotateSpeed = 2;
  91. controls.addEventListener( 'drag', render );
  92. //
  93. window.addEventListener( 'resize', onWindowResize );
  94. document.addEventListener( 'click', onClick );
  95. window.addEventListener( 'keydown', onKeyDown );
  96. window.addEventListener( 'keyup', onKeyUp );
  97. render();
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. render();
  104. }
  105. function onKeyDown( event ) {
  106. enableSelection = ( event.keyCode === 16 ) ? true : false;
  107. if ( event.keyCode === 77 ) {
  108. controls.touches.ONE = ( controls.touches.ONE === THREE.TOUCH.PAN ) ? THREE.TOUCH.ROTATE : THREE.TOUCH.PAN;
  109. }
  110. }
  111. function onKeyUp() {
  112. enableSelection = false;
  113. }
  114. function onClick( event ) {
  115. event.preventDefault();
  116. if ( enableSelection === true ) {
  117. const draggableObjects = controls.objects;
  118. draggableObjects.length = 0;
  119. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  120. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  121. raycaster.setFromCamera( mouse, camera );
  122. const intersections = raycaster.intersectObjects( objects, true );
  123. if ( intersections.length > 0 ) {
  124. const object = intersections[ 0 ].object;
  125. if ( group.children.includes( object ) === true ) {
  126. object.material.emissive.set( 0x000000 );
  127. scene.attach( object );
  128. } else {
  129. object.material.emissive.set( 0xaaaaaa );
  130. group.attach( object );
  131. }
  132. controls.transformGroup = true;
  133. draggableObjects.push( group );
  134. }
  135. if ( group.children.length === 0 ) {
  136. controls.transformGroup = false;
  137. draggableObjects.push( ...objects );
  138. }
  139. }
  140. render();
  141. }
  142. function render() {
  143. renderer.render( scene, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>
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