webgl_loader_gcode.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - GCode loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <meta property="og:title" content="three.js webgl - loaders - GCode loader">
  8. <meta property="og:type" content="website">
  9. <meta property="og:url" content="https://threejs.org/examples/webgl_loader_gcode.html">
  10. <meta property="og:image" content="https://threejs.org/examples/screenshots/webgl_loader_gcode.jpg">
  11. <link type="text/css" rel="stylesheet" href="main.css">
  12. </head>
  13. <body>
  14. <div id="info">
  15. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GCode loader
  16. </div>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three/addons/": "./jsm/"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  28. import { GCodeLoader } from 'three/addons/loaders/GCodeLoader.js';
  29. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  30. let camera, scene, renderer, controls, loader;
  31. let model;
  32. const params = {
  33. asset: 'benchy'
  34. };
  35. const assets = [
  36. 'benchy',
  37. 'test_m82',
  38. 'test_m83',
  39. ];
  40. const positions = [
  41. new THREE.Vector3( - 100, - 20, 100 ),
  42. new THREE.Vector3( 0, 0, 0 ),
  43. new THREE.Vector3( 0, 0, 0 ),
  44. ];
  45. init();
  46. render();
  47. function init() {
  48. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  49. camera.position.set( 0, 0, 70 );
  50. scene = new THREE.Scene();
  51. loader = new GCodeLoader();
  52. loadAsset( params.asset );
  53. renderer = new THREE.WebGLRenderer( { antialias: true } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. document.body.appendChild( renderer.domElement );
  57. controls = new OrbitControls( camera, renderer.domElement );
  58. controls.addEventListener( 'change', render ); // use if there is no animation loop
  59. controls.minDistance = 10;
  60. controls.maxDistance = 100;
  61. window.addEventListener( 'resize', resize );
  62. const gui = new GUI();
  63. gui.add( params, 'asset', assets ).onChange( function ( value ) {
  64. if ( model ) {
  65. model.traverse( function ( object ) {
  66. if ( object.material ) object.material.dispose();
  67. if ( object.geometry ) object.geometry.dispose();
  68. } );
  69. scene.remove( model );
  70. }
  71. loadAsset( value );
  72. } );
  73. gui.open();
  74. }
  75. function loadAsset( asset ) {
  76. loader.load( 'models/gcode/' + asset + '.gcode', function ( object ) {
  77. model = object;
  78. model.position.copy( positions[ assets.indexOf( asset ) ] );
  79. scene.add( model );
  80. controls.reset();
  81. } );
  82. }
  83. function resize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. render();
  88. }
  89. function render() {
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>
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